- •About the Authors
- •Dedication
- •Authors’ Acknowledgments
- •Table of Contents
- •Introduction
- •What’s Not (And What Is) in This Book
- •Mac attack!
- •Who Do We Think You Are?
- •How This Book Is Organized
- •Part I: AutoCAD 101
- •Part II: Let There Be Lines
- •Part III: If Drawings Could Talk
- •Part IV: Advancing with AutoCAD
- •Part V: On a 3D Spree
- •Part VI: The Part of Tens
- •But wait . . . there’s more!
- •Icons Used in This Book
- •A Few Conventions — Just in Case
- •Commanding from the keyboard
- •Tying things up with the Ribbon
- •Where to Go from Here
- •Why AutoCAD?
- •The Importance of Being DWG
- •Seeing the LT
- •Checking System Requirements
- •Suddenly, It’s 2013!
- •AutoCAD Does Windows (And Office)
- •And They’re Off: AutoCAD’s Opening Screens
- •Running with Ribbons
- •Getting with the Program
- •Looking for Mr. Status Bar
- •Let your fingers do the talking: The command window
- •The key(board) to AutoCAD success
- •Keeping tabs on palettes
- •Down the main stretch: The drawing area
- •Fun with F1
- •A Simple Setup
- •Drawing a (Base) Plate
- •Drawing rectangles on the right layers
- •Circling your plate
- •Nuts to you
- •Getting a Closer Look with Zoom and Pan
- •Modifying to Make It Merrier
- •Hip-hip-array!
- •Stretching out
- •Crossing your hatches
- •Following the Plot
- •A Setup Roadmap
- •Choosing your units
- •Weighing up your scales
- •Thinking annotatively
- •Thinking about paper
- •Defending your border
- •A Template for Success
- •Making the Most of Model Space
- •Setting your units
- •Making the drawing area snap-py (and grid-dy)
- •Setting linetype and dimension scales
- •Entering drawing properties
- •Making Templates Your Own
- •Setting Up a Layout in Paper Space
- •Will that be tabs or buttons?
- •View layouts Quick(View)ly
- •Creating a layout
- •Copying and changing layouts
- •Lost in paper space
- •Spaced out
- •A view(port) for drawing in
- •About Paper Space Layouts and Plotting
- •Managing Your Properties
- •Layer one on me!
- •Accumulating properties
- •Creating new layers
- •Manipulating layers
- •Using Named Objects
- •Using AutoCAD DesignCenter
- •Copying layers between drawings
- •Controlling Your Precision
- •Keyboard capers: Coordinate input
- •Understanding AutoCAD’s coordinate systems
- •Grab an object and make it snappy
- •Other Practical Precision Procedures
- •Introducing the AutoCAD Drawing Commands
- •The Straight and Narrow: Lines, Polylines, and Polygons
- •Toeing the line
- •Connecting the lines with polyline
- •Squaring off with rectangles
- •Choosing your sides with polygon
- •(Throwing) Curves
- •Going full circle
- •Arc-y-ology
- •Solar ellipses
- •Splines: The sketchy, sinuous curves
- •Donuts: The circles with a difference
- •Revision clouds on the horizon
- •Scoring Points
- •Commanding and Selecting
- •Command-first editing
- •Selection-first editing
- •Direct object manipulation
- •Choosing an editing style
- •Grab It
- •One-by-one selection
- •Selection boxes left and right
- •Perfecting Selecting
- •AutoCAD Groupies
- •Object Selection: Now You See It . . .
- •Get a Grip
- •About grips
- •A gripping example
- •Move it!
- •Copy, or a kinder, gentler Move
- •A warm-up stretch
- •Your AutoCAD Toolkit
- •The Big Three: Move, Copy, and Stretch
- •Base points and displacements
- •Move
- •Copy
- •Copy between drawings
- •Stretch
- •More Manipulations
- •Mirror
- •Rotate
- •Scale
- •Array
- •Offset
- •Slicing, Dicing, and Splicing
- •Trim and Extend
- •Break
- •Fillet and Chamfer and Blend
- •Join
- •When Editing Goes Bad
- •Zoom and Pan with Glass and Hand
- •The wheel deal
- •Navigating your drawing
- •Controlling your cube
- •Time to zoom
- •A View by Any Other Name . . .
- •Looking Around in Layout Land
- •Degenerating and Regenerating
- •Getting Ready to Write
- •Simply stylish text
- •Taking your text to new heights
- •One line or two?
- •Your text will be justified
- •Using the Same Old Line
- •Turning On Your Annotative Objects
- •Saying More in Multiline Text
- •Making it with Mtext
- •It slices; it dices . . .
- •Doing a number on your Mtext lists
- •Line up in columns — now!
- •Modifying Mtext
- •Gather Round the Tables
- •Tables have style, too
- •Creating and editing tables
- •Take Me to Your Leader
- •Electing a leader
- •Multi options for multileaders
- •How Do You Measure Up?
- •A Field Guide to Dimensions
- •The lazy drafter jumps over to the quick dimension commands
- •Dimension associativity
- •Where, oh where, do my dimensions go?
- •The Latest Styles in Dimensioning
- •Creating and managing dimension styles
- •Let’s get stylish!
- •Adjusting style settings
- •Size Matters
- •Details at other scales
- •Editing Dimensions
- •Editing dimension geometry
- •Editing dimension text
- •Controlling and editing dimension associativity
- •Batten Down the Hatches!
- •Don’t Count Your Hatches. . .
- •Size Matters!
- •We can do this the hard way. . .
- •. . . or we can do this the easy way
- •Annotative versus non-annotative
- •Pushing the Boundary (Of) Hatch
- •Your hatching has no style!
- •Hatch from scratch
- •Editing Hatch Objects
- •You Say Printing, We Say Plotting
- •The Plot Quickens
- •Plotting success in 16 steps
- •Get with the system
- •Configure it out
- •Preview one, two
- •Instead of fit, scale it
- •Plotting the Layout of the Land
- •Plotting Lineweights and Colors
- •Plotting with style
- •Plotting through thick and thin
- •Plotting in color
- •It’s a (Page) Setup!
- •Continuing the Plot Dialog
- •The Plot Sickens
- •Rocking with Blocks
- •Creating Block Definitions
- •Inserting Blocks
- •Attributes: Fill-in-the-Blank Blocks
- •Creating attribute definitions
- •Defining blocks that contain attribute definitions
- •Inserting blocks that contain attribute definitions
- •Edit attribute values
- •Extracting data
- •Exploding Blocks
- •Purging Unused Block Definitions
- •Arraying Associatively
- •Comparing the old and new ARRAY commands
- •Hip, hip, array!
- •Associatively editing
- •Going External
- •Becoming attached to your xrefs
- •Layer-palooza
- •Creating and editing an external reference file
- •Forging an xref path
- •Managing xrefs
- •Blocks, Xrefs, and Drawing Organization
- •Mastering the Raster
- •Attaching a raster image
- •Maintaining your image
- •Theme and Variations: Dynamic Blocks
- •Lights! Parameters!! Actions!!!
- •Manipulating dynamic blocks
- •Maintaining Design Intent
- •Defining terms
- •Forget about drawing with precision!
- •Constrain yourself
- •Understanding Geometric Constraints
- •Applying a little more constraint
- •AutoConstrain yourself!
- •Understanding Dimensional Constraints
- •Practice a little constraint
- •Making your drawing even smarter
- •Using the Parameters Manager
- •Dimensions or constraints — have it both ways!
- •The Internet and AutoCAD: An Overview
- •You send me
- •Send it with eTransmit
- •Rapid eTransmit
- •Bad reception?
- •Help from the Reference Manager
- •Design Web Format — Not Just for the Web
- •All about DWF and DWFx
- •Autodesk Design Review 2013
- •The Drawing Protection Racket
- •Autodesk Weather Forecast: Increasing Cloud
- •Working Solidly in the Cloud
- •Free AutoCAD!
- •Going once, going twice, going 123D
- •Your head planted firmly in the cloud
- •The pros
- •The cons
- •Cloudy with a shower of DWGs
- •AutoCAD 2013 cloud connectivity
- •Tomorrow’s Forecast
- •Understanding 3D Digital Models
- •Tools of the Trade
- •Warp speed ahead
- •Entering the third dimension
- •Untying the Ribbon and opening some palettes
- •Modeling from Above
- •Using 3D coordinate input
- •Using point filters
- •Object snaps and object snap tracking
- •Changing Planes
- •Displaying the UCS icon
- •Adjusting the UCS
- •Navigating the 3D Waters
- •Orbit à go-go
- •Taking a spin around the cube
- •Grabbing the SteeringWheels
- •Visualizing 3D Objects
- •Getting Your 3D Bearings
- •Creating a better 3D template
- •Seeing the world from new viewpoints
- •From Drawing to Modeling in 3D
- •Drawing basic 3D objects
- •Gaining a solid foundation
- •Drawing solid primitives
- •Adding the Third Dimension to 2D Objects
- •Creating 3D objects from 2D drawings
- •Modifying 3D Objects
- •Selecting subobjects
- •Working with gizmos
- •More 3D variants of 2D commands
- •Editing solids
- •Get the 2D Out of Here!
- •A different point of view
- •But wait! There’s more!
- •But wait! There’s less!
- •Do You See What I See?
- •Visualizing the Digital World
- •Adding Lighting
- •Default lighting
- •User-defined lights
- •Sunlight
- •Creating and Applying Materials
- •Defining a Background
- •Rendering a 3D Model
- •Autodesk Feedback Community
- •Autodesk Discussion Groups
- •Autodesk’s Own Bloggers
- •Autodesk University
- •The Autodesk Channel on YouTube
- •The World Wide (CAD) Web
- •Your Local ATC
- •Your Local User Group
- •AUGI
- •Books
- •Price
- •3D Abilities
- •Customization Options
- •Network Licensing
- •Express Tools
- •Parametrics
- •Standards Checking
- •Data Extraction
- •MLINE versus DLINE
- •Profiles
- •Reference Manager
- •And The Good News Is . . .
- •APERTURE
- •DIMASSOC
- •MENUBAR
- •MIRRTEXT
- •OSNAPZ
- •PICKBOX
- •REMEMBERFOLDERS
- •ROLLOVERTIPS
- •TOOLTIPS
- •VISRETAIN
- •And the Bonus Round
- •Index
Chapter 10: Get a Grip on Object Selection 209
a grip in this way as a visible object snap offers the same advantage as using Object Snap overrides, as described in Chapter 7: It ensures precision by making sure that objects meet exactly.
Red hot grip
Figure 10-9: Using grips to connect two objects.
You can experiment with all the grip editing options to find out how they affect a selected object. Because MOVE and STRETCH are the most useful grip editing modes, we cover them in more detail.
Move it!
Back in the days of manual drafting, moving objects was a big pain in the eraser. You had to erase the stuff you wanted to move and redraw the objects in their new location. In the process, you usually ended up erasing parts of other stuff that you didn’t want to move and left smudged lines and piles of eraser dust everywhere. CAD does away with all the fuss and muss of moving objects, and AutoCAD grip editing is a great way to make it happen. The following steps describe how to move objects:
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210 Part II: Let There Be Lines
1.Select one or more objects.
Use any combination of the three object selection modes — single object, window selection, and crossing selection — described in the “Grab It” section, earlier in this chapter.
2.Click one of the grips to make it hot.
At this point in your editing career, it doesn’t matter which grip you click. As you become more familiar with grip editing, you’ll discover that certain grips serve as better reference points than others for particular editing operations.
3.Right-click anywhere in the drawing area and choose Move from the crosshairs menu.
4.Move the crosshairs to a different location and click.
As you move the crosshairs around, AutoCAD displays the tentative new positions for all the objects, just as it does for the regular MOVE command, as shown previously in Figure 10-9. After you click, the objects assume their new positions.
5.Press Esc to deselect all objects and remove all grips.
Copy, or a kinder, gentler Move
If you were paying attention during the section “A gripping example,” earlier in the chapter, you may have noticed while pressing the spacebar that copy was not among the five grip editing modes. Why not? Because every grip mode includes a copy option (as the command-line prompts show in the “A gripping example” section). In other words, you can STRETCH with copy, MOVE with copy, ROTATE with copy, SCALE with copy, and MIRROR with copy.
The copy option leaves the selected objects in place and does the editing operation on a new copy of the objects.
By far the most common use for the copy option is with the MOVE grip editing mode. If you think about “MOVE with copy” for about two seconds, you’ll realize that it’s just a complicated way of saying “copy.” The following steps show how to copy objects quickly by using grip editing:
1.Select one or more objects.
2.Click any one of the grips to make it hot.
3.Right-click anywhere in the drawing area and choose Move from the menu.
4.Right-click again and choose Copy from the menu.
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Chapter 10: Get a Grip on Object Selection 211
5.Move the crosshairs to a different location and click.
After you click, new objects appear in the new location.
6.Move the crosshairs to additional locations and click there if you want to make additional copies.
7.Press Esc twice — once to end the copying operation and once to deselect all objects and remove all grips.
A warm-up stretch
The STRETCH grip editing mode works differently from the other modes. By default, it affects only the object with the hot grip on it, not all objects with grips on them. You can override this default behavior by using the Shift key to pick multiple grips and make them hot. Follow these steps to get
acquainted with using the STRETCH grip editing mode to stretch one or more objects:
1.Make sure that Ortho mode is toggled off on the status bar by clicking the Ortho Mode button until <Ortho off> appears on the command line.
Ortho mode forces stretch displacements to be orthogonal — that is, parallel to lines running at 0 and 90 degrees. During real editing tasks, you’ll often want to turn on Ortho mode, but while you get acquainted with stretching, leaving Ortho mode off makes things clearer.
2.Select several objects, including at least one line.
3.On one of the lines, click one of the endpoint grips to make it hot.
All the objects remain selected, but as you move the crosshairs, only the line with the hot grip changes. Figure 10-10 shows an example.
4.Click a new point for the hot endpoint grip.
The line stretches to accommodate the new endpoint location.
5.On the same line, click the midpoint grip to make it hot.
As you move the crosshairs, the entire line moves. Using the STRETCH grip editing mode with a line’s midpoint “stretches” the entire line to a new location.
6.Click a new point for the hot midpoint grip.
The line moves to the new midpoint location.
7.Hold down the Shift key. On one of the lines, click one of the endpoint grips to make it hot.
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212 Part II: Let There Be Lines
|
Drag endpoint to new location. |
Original location |
Displacement vector |
Figure 10-10: Dragging a line’s endpoint in the middle of the STRETCH grip editing operation.
8.Still holding down the Shift key, click one of the endpoint grips on a different line to make it hot.
Two grips on two different lines are now hot because you held down the Shift key and then clicked both grips.
You can create more hot grips by holding down the Shift key and clicking more grips.
9.Release the Shift key and re-pick any one of the hot grips.
Releasing the Shift key signals that you’re finished making grips hot. Re-picking one of the hot grips establishes it as the base point for the stretch operation.
10.Click a new point for the grip.
All the objects with hot grips stretch, based on the displacement of the grip that you clicked in Step 9 (see Figure 10-11).
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Chapter 10: Get a Grip on Object Selection 213
Multiple hot grips
Hot grip used as a base point
Figure 10-11: Stretching multiple objects with multiple hot grips.
11.Turn on Ortho mode by clicking its status bar button until <Ortho on> appears on the command line. Repeat Steps 2 through 10 to see the effect of Ortho mode on stretching.
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214 Part II: Let There Be Lines
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