- •About the Authors
- •Dedication
- •Authors’ Acknowledgments
- •Table of Contents
- •Introduction
- •What’s Not (And What Is) in This Book
- •Mac attack!
- •Who Do We Think You Are?
- •How This Book Is Organized
- •Part I: AutoCAD 101
- •Part II: Let There Be Lines
- •Part III: If Drawings Could Talk
- •Part IV: Advancing with AutoCAD
- •Part V: On a 3D Spree
- •Part VI: The Part of Tens
- •But wait . . . there’s more!
- •Icons Used in This Book
- •A Few Conventions — Just in Case
- •Commanding from the keyboard
- •Tying things up with the Ribbon
- •Where to Go from Here
- •Why AutoCAD?
- •The Importance of Being DWG
- •Seeing the LT
- •Checking System Requirements
- •Suddenly, It’s 2013!
- •AutoCAD Does Windows (And Office)
- •And They’re Off: AutoCAD’s Opening Screens
- •Running with Ribbons
- •Getting with the Program
- •Looking for Mr. Status Bar
- •Let your fingers do the talking: The command window
- •The key(board) to AutoCAD success
- •Keeping tabs on palettes
- •Down the main stretch: The drawing area
- •Fun with F1
- •A Simple Setup
- •Drawing a (Base) Plate
- •Drawing rectangles on the right layers
- •Circling your plate
- •Nuts to you
- •Getting a Closer Look with Zoom and Pan
- •Modifying to Make It Merrier
- •Hip-hip-array!
- •Stretching out
- •Crossing your hatches
- •Following the Plot
- •A Setup Roadmap
- •Choosing your units
- •Weighing up your scales
- •Thinking annotatively
- •Thinking about paper
- •Defending your border
- •A Template for Success
- •Making the Most of Model Space
- •Setting your units
- •Making the drawing area snap-py (and grid-dy)
- •Setting linetype and dimension scales
- •Entering drawing properties
- •Making Templates Your Own
- •Setting Up a Layout in Paper Space
- •Will that be tabs or buttons?
- •View layouts Quick(View)ly
- •Creating a layout
- •Copying and changing layouts
- •Lost in paper space
- •Spaced out
- •A view(port) for drawing in
- •About Paper Space Layouts and Plotting
- •Managing Your Properties
- •Layer one on me!
- •Accumulating properties
- •Creating new layers
- •Manipulating layers
- •Using Named Objects
- •Using AutoCAD DesignCenter
- •Copying layers between drawings
- •Controlling Your Precision
- •Keyboard capers: Coordinate input
- •Understanding AutoCAD’s coordinate systems
- •Grab an object and make it snappy
- •Other Practical Precision Procedures
- •Introducing the AutoCAD Drawing Commands
- •The Straight and Narrow: Lines, Polylines, and Polygons
- •Toeing the line
- •Connecting the lines with polyline
- •Squaring off with rectangles
- •Choosing your sides with polygon
- •(Throwing) Curves
- •Going full circle
- •Arc-y-ology
- •Solar ellipses
- •Splines: The sketchy, sinuous curves
- •Donuts: The circles with a difference
- •Revision clouds on the horizon
- •Scoring Points
- •Commanding and Selecting
- •Command-first editing
- •Selection-first editing
- •Direct object manipulation
- •Choosing an editing style
- •Grab It
- •One-by-one selection
- •Selection boxes left and right
- •Perfecting Selecting
- •AutoCAD Groupies
- •Object Selection: Now You See It . . .
- •Get a Grip
- •About grips
- •A gripping example
- •Move it!
- •Copy, or a kinder, gentler Move
- •A warm-up stretch
- •Your AutoCAD Toolkit
- •The Big Three: Move, Copy, and Stretch
- •Base points and displacements
- •Move
- •Copy
- •Copy between drawings
- •Stretch
- •More Manipulations
- •Mirror
- •Rotate
- •Scale
- •Array
- •Offset
- •Slicing, Dicing, and Splicing
- •Trim and Extend
- •Break
- •Fillet and Chamfer and Blend
- •Join
- •When Editing Goes Bad
- •Zoom and Pan with Glass and Hand
- •The wheel deal
- •Navigating your drawing
- •Controlling your cube
- •Time to zoom
- •A View by Any Other Name . . .
- •Looking Around in Layout Land
- •Degenerating and Regenerating
- •Getting Ready to Write
- •Simply stylish text
- •Taking your text to new heights
- •One line or two?
- •Your text will be justified
- •Using the Same Old Line
- •Turning On Your Annotative Objects
- •Saying More in Multiline Text
- •Making it with Mtext
- •It slices; it dices . . .
- •Doing a number on your Mtext lists
- •Line up in columns — now!
- •Modifying Mtext
- •Gather Round the Tables
- •Tables have style, too
- •Creating and editing tables
- •Take Me to Your Leader
- •Electing a leader
- •Multi options for multileaders
- •How Do You Measure Up?
- •A Field Guide to Dimensions
- •The lazy drafter jumps over to the quick dimension commands
- •Dimension associativity
- •Where, oh where, do my dimensions go?
- •The Latest Styles in Dimensioning
- •Creating and managing dimension styles
- •Let’s get stylish!
- •Adjusting style settings
- •Size Matters
- •Details at other scales
- •Editing Dimensions
- •Editing dimension geometry
- •Editing dimension text
- •Controlling and editing dimension associativity
- •Batten Down the Hatches!
- •Don’t Count Your Hatches. . .
- •Size Matters!
- •We can do this the hard way. . .
- •. . . or we can do this the easy way
- •Annotative versus non-annotative
- •Pushing the Boundary (Of) Hatch
- •Your hatching has no style!
- •Hatch from scratch
- •Editing Hatch Objects
- •You Say Printing, We Say Plotting
- •The Plot Quickens
- •Plotting success in 16 steps
- •Get with the system
- •Configure it out
- •Preview one, two
- •Instead of fit, scale it
- •Plotting the Layout of the Land
- •Plotting Lineweights and Colors
- •Plotting with style
- •Plotting through thick and thin
- •Plotting in color
- •It’s a (Page) Setup!
- •Continuing the Plot Dialog
- •The Plot Sickens
- •Rocking with Blocks
- •Creating Block Definitions
- •Inserting Blocks
- •Attributes: Fill-in-the-Blank Blocks
- •Creating attribute definitions
- •Defining blocks that contain attribute definitions
- •Inserting blocks that contain attribute definitions
- •Edit attribute values
- •Extracting data
- •Exploding Blocks
- •Purging Unused Block Definitions
- •Arraying Associatively
- •Comparing the old and new ARRAY commands
- •Hip, hip, array!
- •Associatively editing
- •Going External
- •Becoming attached to your xrefs
- •Layer-palooza
- •Creating and editing an external reference file
- •Forging an xref path
- •Managing xrefs
- •Blocks, Xrefs, and Drawing Organization
- •Mastering the Raster
- •Attaching a raster image
- •Maintaining your image
- •Theme and Variations: Dynamic Blocks
- •Lights! Parameters!! Actions!!!
- •Manipulating dynamic blocks
- •Maintaining Design Intent
- •Defining terms
- •Forget about drawing with precision!
- •Constrain yourself
- •Understanding Geometric Constraints
- •Applying a little more constraint
- •AutoConstrain yourself!
- •Understanding Dimensional Constraints
- •Practice a little constraint
- •Making your drawing even smarter
- •Using the Parameters Manager
- •Dimensions or constraints — have it both ways!
- •The Internet and AutoCAD: An Overview
- •You send me
- •Send it with eTransmit
- •Rapid eTransmit
- •Bad reception?
- •Help from the Reference Manager
- •Design Web Format — Not Just for the Web
- •All about DWF and DWFx
- •Autodesk Design Review 2013
- •The Drawing Protection Racket
- •Autodesk Weather Forecast: Increasing Cloud
- •Working Solidly in the Cloud
- •Free AutoCAD!
- •Going once, going twice, going 123D
- •Your head planted firmly in the cloud
- •The pros
- •The cons
- •Cloudy with a shower of DWGs
- •AutoCAD 2013 cloud connectivity
- •Tomorrow’s Forecast
- •Understanding 3D Digital Models
- •Tools of the Trade
- •Warp speed ahead
- •Entering the third dimension
- •Untying the Ribbon and opening some palettes
- •Modeling from Above
- •Using 3D coordinate input
- •Using point filters
- •Object snaps and object snap tracking
- •Changing Planes
- •Displaying the UCS icon
- •Adjusting the UCS
- •Navigating the 3D Waters
- •Orbit à go-go
- •Taking a spin around the cube
- •Grabbing the SteeringWheels
- •Visualizing 3D Objects
- •Getting Your 3D Bearings
- •Creating a better 3D template
- •Seeing the world from new viewpoints
- •From Drawing to Modeling in 3D
- •Drawing basic 3D objects
- •Gaining a solid foundation
- •Drawing solid primitives
- •Adding the Third Dimension to 2D Objects
- •Creating 3D objects from 2D drawings
- •Modifying 3D Objects
- •Selecting subobjects
- •Working with gizmos
- •More 3D variants of 2D commands
- •Editing solids
- •Get the 2D Out of Here!
- •A different point of view
- •But wait! There’s more!
- •But wait! There’s less!
- •Do You See What I See?
- •Visualizing the Digital World
- •Adding Lighting
- •Default lighting
- •User-defined lights
- •Sunlight
- •Creating and Applying Materials
- •Defining a Background
- •Rendering a 3D Model
- •Autodesk Feedback Community
- •Autodesk Discussion Groups
- •Autodesk’s Own Bloggers
- •Autodesk University
- •The Autodesk Channel on YouTube
- •The World Wide (CAD) Web
- •Your Local ATC
- •Your Local User Group
- •AUGI
- •Books
- •Price
- •3D Abilities
- •Customization Options
- •Network Licensing
- •Express Tools
- •Parametrics
- •Standards Checking
- •Data Extraction
- •MLINE versus DLINE
- •Profiles
- •Reference Manager
- •And The Good News Is . . .
- •APERTURE
- •DIMASSOC
- •MENUBAR
- •MIRRTEXT
- •OSNAPZ
- •PICKBOX
- •REMEMBERFOLDERS
- •ROLLOVERTIPS
- •TOOLTIPS
- •VISRETAIN
- •And the Bonus Round
- •Index
50 Part I: AutoCAD 101
Keeping tabs on palettes
Palettes are refined (well-mannered) versions of dialog boxes. Unlike regular dialog boxes, which insist on your undivided attention as long as they’re open, palettes stay discreetly in the background as you carry on with
other tasks. AutoCAD still has many dialog boxes, but over the past several releases, palettes have replaced quite a few former dialog boxes.
AutoCAD 2013 contains more than a dozen palettes (less than a dozen in AutoCAD LT). Unless noted otherwise, you can open any of these palettes from the Palettes panel of the View tab. The more commonly used palettes are
Properties, DesignCenter, and Content Explorer: These palettes are used to control object properties, and to find and display named objects (layers, blocks, and so on) for copying them between drawings. We cover the first two in Chapter 6.
Tool Palettes: Instead of paint colors, each tool palette holds content (drawing symbols and hatch patterns) and/or commands (not regular AutoCAD commands — what would be the point? — but macros that make commands do specific things). You can create your own tool palettes, but the ones that come with AutoCAD contain dozens of symbols you can drag into your drawing — check ’em out! When you get a little more proficient in AutoCAD, tool palettes are the second easiest way of customizing AutoCAD to improve productivity and help ensure compliance with CAD standards. The easiest way is to set up custom templates for new drawings as we discuss in Chapter 4. For best results, you should use both methods.
Sheet Set Manager: Provides tools for managing all of a project’s drawings as a sheet set. We don’t cover sheet sets in AutoCAD 2013 For Dummies.
External References: Used to attach external files to the current drawing; file types include raster images, Drawing Web Format (DWF or DWFx) files, PDF files, MicroStation DGN files, and other drawing files. We discuss attaching external reference files in Chapter 18.
Markup Set Manager: Displays design and drafting review comments from users of Autodesk Design Review. For more information on markup sets, see the online help.
QuickCalc: A handy pushbutton scientific calculator that hides out on the Home tab’s Utilities panel. You’ll know if you need this.
Layer Properties Manager: The main control center for managing the layers on your drawing. The palettized Layer Properties Manager not only stays open while you’re doing other things, but also applies any changes you make instantly in the drawing. The Layer Properties Manager can be found on the Layers panel of the Home tab.
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Chapter 2: Le Tour de AutoCAD 2013 |
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Using the View and Home tabs is one way of opening palettes. Alternatively, several palettes have keyboard shortcuts. You can toggle these by pressing Ctrl+1 (Properties), Ctrl+2 (DesignCenter), Ctrl+3 (Tool Palettes), Ctrl+4 (Sheet Set Manager), Ctrl+7 (Markup Set Manager), or Ctrl+8 (QuickCalc).
Down the main stretch: The drawing area
After all these warm-up laps, you’re probably itching for the main event — the AutoCAD drawing area. This is where you do your drawing, of course. In the course of creating drawings, you click points to specify locations and distances, click objects to select them for editing, and zoom and pan to get a better view of what you’re working on.
Most of this book shows you how to interact with the drawing area, but you should know a few things upfront.
Model space and paper space layouts
One of the initially disorienting things about AutoCAD is that finished drawings can be composed of objects drawn in different spaces, which AutoCAD indicates with either two status bar buttons, or two or more tabs at the bottom left of the drawing area:
Model space: Where you create and modify the objects that represent things in the real world — walls, widgets, waterways, or whatever.
Paper space: Where you create particular views of these objects for plotting, usually with a title block around them. Paper space comprises one or more layouts, each of which can contain a different arrangement of model space views and different title block information.
When you click the Model button on the status bar or the Model tab, you see pure, unadulterated model space, as shown in Figure 2-12. When you click the Layout button, you see a paper space layout, as shown in Figure 2-13. A completed layout usually includes one or more viewports, which are windows that display all or part of model space at a particular scale. A layout also usually includes a title block or other objects that exist only in the layout and don’t appear when you click the Model tab. (Think of the viewport as a window looking into model space and the title block as a frame around the window.) Thus, a layout displays model space and paper space objects together, and AutoCAD lets you draw and edit objects in either space. See Chapter 5 for information about creating paper space layouts and Chapter 16 for the lowdown on plotting them.
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52 Part I: AutoCAD 101
Figure 2-12: A building model ready for editing in model space.
Figure 2-13: Freshly laid out in paper space.
When a layout is current, you can move the crosshairs back and forth between model space and paper space while remaining in the layout. You can’t be in both spaces at the same time, however; if paper space is current, you can click directly on top of a model space object, but it won’t be
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