
- •About the Authors
- •Dedication
- •Authors’ Acknowledgments
- •Table of Contents
- •Introduction
- •What’s Not (And What Is) in This Book
- •Mac attack!
- •Who Do We Think You Are?
- •How This Book Is Organized
- •Part I: AutoCAD 101
- •Part II: Let There Be Lines
- •Part III: If Drawings Could Talk
- •Part IV: Advancing with AutoCAD
- •Part V: On a 3D Spree
- •Part VI: The Part of Tens
- •But wait . . . there’s more!
- •Icons Used in This Book
- •A Few Conventions — Just in Case
- •Commanding from the keyboard
- •Tying things up with the Ribbon
- •Where to Go from Here
- •Why AutoCAD?
- •The Importance of Being DWG
- •Seeing the LT
- •Checking System Requirements
- •Suddenly, It’s 2013!
- •AutoCAD Does Windows (And Office)
- •And They’re Off: AutoCAD’s Opening Screens
- •Running with Ribbons
- •Getting with the Program
- •Looking for Mr. Status Bar
- •Let your fingers do the talking: The command window
- •The key(board) to AutoCAD success
- •Keeping tabs on palettes
- •Down the main stretch: The drawing area
- •Fun with F1
- •A Simple Setup
- •Drawing a (Base) Plate
- •Drawing rectangles on the right layers
- •Circling your plate
- •Nuts to you
- •Getting a Closer Look with Zoom and Pan
- •Modifying to Make It Merrier
- •Hip-hip-array!
- •Stretching out
- •Crossing your hatches
- •Following the Plot
- •A Setup Roadmap
- •Choosing your units
- •Weighing up your scales
- •Thinking annotatively
- •Thinking about paper
- •Defending your border
- •A Template for Success
- •Making the Most of Model Space
- •Setting your units
- •Making the drawing area snap-py (and grid-dy)
- •Setting linetype and dimension scales
- •Entering drawing properties
- •Making Templates Your Own
- •Setting Up a Layout in Paper Space
- •Will that be tabs or buttons?
- •View layouts Quick(View)ly
- •Creating a layout
- •Copying and changing layouts
- •Lost in paper space
- •Spaced out
- •A view(port) for drawing in
- •About Paper Space Layouts and Plotting
- •Managing Your Properties
- •Layer one on me!
- •Accumulating properties
- •Creating new layers
- •Manipulating layers
- •Using Named Objects
- •Using AutoCAD DesignCenter
- •Copying layers between drawings
- •Controlling Your Precision
- •Keyboard capers: Coordinate input
- •Understanding AutoCAD’s coordinate systems
- •Grab an object and make it snappy
- •Other Practical Precision Procedures
- •Introducing the AutoCAD Drawing Commands
- •The Straight and Narrow: Lines, Polylines, and Polygons
- •Toeing the line
- •Connecting the lines with polyline
- •Squaring off with rectangles
- •Choosing your sides with polygon
- •(Throwing) Curves
- •Going full circle
- •Arc-y-ology
- •Solar ellipses
- •Splines: The sketchy, sinuous curves
- •Donuts: The circles with a difference
- •Revision clouds on the horizon
- •Scoring Points
- •Commanding and Selecting
- •Command-first editing
- •Selection-first editing
- •Direct object manipulation
- •Choosing an editing style
- •Grab It
- •One-by-one selection
- •Selection boxes left and right
- •Perfecting Selecting
- •AutoCAD Groupies
- •Object Selection: Now You See It . . .
- •Get a Grip
- •About grips
- •A gripping example
- •Move it!
- •Copy, or a kinder, gentler Move
- •A warm-up stretch
- •Your AutoCAD Toolkit
- •The Big Three: Move, Copy, and Stretch
- •Base points and displacements
- •Move
- •Copy
- •Copy between drawings
- •Stretch
- •More Manipulations
- •Mirror
- •Rotate
- •Scale
- •Array
- •Offset
- •Slicing, Dicing, and Splicing
- •Trim and Extend
- •Break
- •Fillet and Chamfer and Blend
- •Join
- •When Editing Goes Bad
- •Zoom and Pan with Glass and Hand
- •The wheel deal
- •Navigating your drawing
- •Controlling your cube
- •Time to zoom
- •A View by Any Other Name . . .
- •Looking Around in Layout Land
- •Degenerating and Regenerating
- •Getting Ready to Write
- •Simply stylish text
- •Taking your text to new heights
- •One line or two?
- •Your text will be justified
- •Using the Same Old Line
- •Turning On Your Annotative Objects
- •Saying More in Multiline Text
- •Making it with Mtext
- •It slices; it dices . . .
- •Doing a number on your Mtext lists
- •Line up in columns — now!
- •Modifying Mtext
- •Gather Round the Tables
- •Tables have style, too
- •Creating and editing tables
- •Take Me to Your Leader
- •Electing a leader
- •Multi options for multileaders
- •How Do You Measure Up?
- •A Field Guide to Dimensions
- •The lazy drafter jumps over to the quick dimension commands
- •Dimension associativity
- •Where, oh where, do my dimensions go?
- •The Latest Styles in Dimensioning
- •Creating and managing dimension styles
- •Let’s get stylish!
- •Adjusting style settings
- •Size Matters
- •Details at other scales
- •Editing Dimensions
- •Editing dimension geometry
- •Editing dimension text
- •Controlling and editing dimension associativity
- •Batten Down the Hatches!
- •Don’t Count Your Hatches. . .
- •Size Matters!
- •We can do this the hard way. . .
- •. . . or we can do this the easy way
- •Annotative versus non-annotative
- •Pushing the Boundary (Of) Hatch
- •Your hatching has no style!
- •Hatch from scratch
- •Editing Hatch Objects
- •You Say Printing, We Say Plotting
- •The Plot Quickens
- •Plotting success in 16 steps
- •Get with the system
- •Configure it out
- •Preview one, two
- •Instead of fit, scale it
- •Plotting the Layout of the Land
- •Plotting Lineweights and Colors
- •Plotting with style
- •Plotting through thick and thin
- •Plotting in color
- •It’s a (Page) Setup!
- •Continuing the Plot Dialog
- •The Plot Sickens
- •Rocking with Blocks
- •Creating Block Definitions
- •Inserting Blocks
- •Attributes: Fill-in-the-Blank Blocks
- •Creating attribute definitions
- •Defining blocks that contain attribute definitions
- •Inserting blocks that contain attribute definitions
- •Edit attribute values
- •Extracting data
- •Exploding Blocks
- •Purging Unused Block Definitions
- •Arraying Associatively
- •Comparing the old and new ARRAY commands
- •Hip, hip, array!
- •Associatively editing
- •Going External
- •Becoming attached to your xrefs
- •Layer-palooza
- •Creating and editing an external reference file
- •Forging an xref path
- •Managing xrefs
- •Blocks, Xrefs, and Drawing Organization
- •Mastering the Raster
- •Attaching a raster image
- •Maintaining your image
- •Theme and Variations: Dynamic Blocks
- •Lights! Parameters!! Actions!!!
- •Manipulating dynamic blocks
- •Maintaining Design Intent
- •Defining terms
- •Forget about drawing with precision!
- •Constrain yourself
- •Understanding Geometric Constraints
- •Applying a little more constraint
- •AutoConstrain yourself!
- •Understanding Dimensional Constraints
- •Practice a little constraint
- •Making your drawing even smarter
- •Using the Parameters Manager
- •Dimensions or constraints — have it both ways!
- •The Internet and AutoCAD: An Overview
- •You send me
- •Send it with eTransmit
- •Rapid eTransmit
- •Bad reception?
- •Help from the Reference Manager
- •Design Web Format — Not Just for the Web
- •All about DWF and DWFx
- •Autodesk Design Review 2013
- •The Drawing Protection Racket
- •Autodesk Weather Forecast: Increasing Cloud
- •Working Solidly in the Cloud
- •Free AutoCAD!
- •Going once, going twice, going 123D
- •Your head planted firmly in the cloud
- •The pros
- •The cons
- •Cloudy with a shower of DWGs
- •AutoCAD 2013 cloud connectivity
- •Tomorrow’s Forecast
- •Understanding 3D Digital Models
- •Tools of the Trade
- •Warp speed ahead
- •Entering the third dimension
- •Untying the Ribbon and opening some palettes
- •Modeling from Above
- •Using 3D coordinate input
- •Using point filters
- •Object snaps and object snap tracking
- •Changing Planes
- •Displaying the UCS icon
- •Adjusting the UCS
- •Navigating the 3D Waters
- •Orbit à go-go
- •Taking a spin around the cube
- •Grabbing the SteeringWheels
- •Visualizing 3D Objects
- •Getting Your 3D Bearings
- •Creating a better 3D template
- •Seeing the world from new viewpoints
- •From Drawing to Modeling in 3D
- •Drawing basic 3D objects
- •Gaining a solid foundation
- •Drawing solid primitives
- •Adding the Third Dimension to 2D Objects
- •Creating 3D objects from 2D drawings
- •Modifying 3D Objects
- •Selecting subobjects
- •Working with gizmos
- •More 3D variants of 2D commands
- •Editing solids
- •Get the 2D Out of Here!
- •A different point of view
- •But wait! There’s more!
- •But wait! There’s less!
- •Do You See What I See?
- •Visualizing the Digital World
- •Adding Lighting
- •Default lighting
- •User-defined lights
- •Sunlight
- •Creating and Applying Materials
- •Defining a Background
- •Rendering a 3D Model
- •Autodesk Feedback Community
- •Autodesk Discussion Groups
- •Autodesk’s Own Bloggers
- •Autodesk University
- •The Autodesk Channel on YouTube
- •The World Wide (CAD) Web
- •Your Local ATC
- •Your Local User Group
- •AUGI
- •Books
- •Price
- •3D Abilities
- •Customization Options
- •Network Licensing
- •Express Tools
- •Parametrics
- •Standards Checking
- •Data Extraction
- •MLINE versus DLINE
- •Profiles
- •Reference Manager
- •And The Good News Is . . .
- •APERTURE
- •DIMASSOC
- •MENUBAR
- •MIRRTEXT
- •OSNAPZ
- •PICKBOX
- •REMEMBERFOLDERS
- •ROLLOVERTIPS
- •TOOLTIPS
- •VISRETAIN
- •And the Bonus Round
- •Index

530 Part V: On a 3D Spree
Figure 23-10: The Sun Properties palette gives you the power to control day and night.
Creating and Applying Materials
Materials can bring your model to life. Materials can be as simple as paint — matte or glossy or anywhere between. You can apply representations of realistic, real-world materials like stone, marble, glass, polished metal, fabric . . .
the list is almost endless. They can be opaque, transparent, reflective, or nonreflective. AutoCAD 2013 comes with a material library of literally thousands of different material types, and assigning them to objects can be as simple as dragging from a palette and dropping on an object. Or it can be as complex as you care to make it.
Prior to AutoCAD 2011, you created and stored materials in individual drawings, which made them difficult to manage. AutoCAD 2011 introduced the Materials Browser, which makes managing materials much easier. Material definitions now live in a central repository and are attached to each drawing as an external reference. In addition, all Autodesk products that use material
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definitions use the same central library, so a model rendered in AutoCAD will look the same as one done in Inventor, Maya, or in 3ds Max.
Partnered with the Materials Browser is the Materials Editor, accessible from a tool button in the Materials Browser.
The material libraries introduced in AutoCAD 2011 took up vast amounts of hard drive space. That was seen as wasteful for people who never did renderings, so as of AutoCAD 2012, most of the material libraries are online. The first time you click the Render button in AutoCAD 2013, AutoCAD asks
whether you want to go online to install the Medium Material Library. If rendering looks interesting to you, go ahead and install the library.
Use the MATBROWSER command to display the Materials Browser palette (see Figure 23-11), from which you can create, edit, and manage in the current drawing or material libraries. You add materials to your drawing by using a preconfigured material or creating a custom material.
Follow these steps to create and manage a new material:
1.On the Render tab, choose Materials Browser from the Materials panel.
2.On the Materials Browser palette that opens, click Create a Material (in the upper left) and then choose the material template you want to start with. For example, choose Metallic Paint.
The Materials Editor palette is displayed (see Figure 23-11).
3.On the Materials Editor palette, click in the Name field located below the preview of the material and enter a name.
4.Enter new values in the appropriate attributes for the material.
The attributes that you can edit vary, based upon the type of material template that you choose to start with. When you finish editing the material, you can close or hide the Materials Editor palette. The material is automatically added to the current drawing.
5.(Optional) Save the material in a library to use it in more than one drawing. On the Materials Browser palette, at the bottom, click Manage, and then select Create New Library.
The Create Library dialog box is displayed.
6.Enter a name and location for the new library. Click Save.
7.On the Materials Browser palette, drag the custom material you created onto the name of the new library.
Now you can access the material from any drawing. You can create categories if you want to manage multiple materials within a library. In the Materials Browser, right-click the library name, choose Create Category,
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532 Part V: On a 3D Spree
and then enter a name for the new category. After the category is created, simply select the material from the right side of the Materials Browser and drag it to the new category.
Materials Browser palette |
Materials Editor palette |
Figure 23-11: Adding color and texture to a 3D model with the Materials Browser palette (at the left) and the Materials Editor palette (to the right).
You can open the Materials Editor directly from the Ribbon by clicking the Materials panel launcher (the little arrow at the right end of the Materials panel label).
Which materials you use in a model depends on what you’re trying to represent. For example, you might choose to make a material semitransparent to communicate an idea rather than a true material selection. After you create a material, you can apply it to the objects in your 3D model. You can apply materials to objects in the following ways:
By Layer: Globally assign materials to all objects on a particular drawing layer by assigning a material to the layer. To assign materials by layer, open the Materials slideout on the Render tab and choose Attach by Layer.
By Object: Assign materials to an object by selecting the object and then right-clicking the material you want to assign in the Materials Browser palette. From the menu that appears, choose Assign to Selection. You
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can also drag and drop a material from the Materials Browser palette onto an object in a drawing or change an object’s Material property by using the Properties palette.
By Face: Assign materials to individual faces of a 3D solid. Select a face using Subobject filtering by holding down the Ctrl key and selecting the face you want to apply a material to. Right-click the material you want to assign in the Materials Browser palette and then choose Assign to Selection from the menu that appears.
Defining a Background
While your model might now be looking a little more realistic with some user-defined lighting and custom materials assigned to it, its setting might look a little, well, empty. You can assign backgrounds to fill that empty space beyond the 3D model in your scene. A background is a property of named views, and you can set them up in the View Manager dialog box. (We cover the VIEW command and View Manager dialog box in Chapter 12.) You can define a background as a solid color, a gradient (two or three colors), a raster image, or a sky with a sun (available only when using photometric lighting).
Follow these steps to create a new named view and assign a background to it:
1.On the Views panel of the View tab, click Named Views.
The View Manager dialog box appears.
2.Click New to display the New View/Shot Properties dialog box.
For a refresher on creating named views, see Chapter 12.
3.In the Background area, click the Default drop-down, choose an option to override the default background, and then click OK.
Choose Solid or Gradient if you want a studio-type scene, or choose Image if you have a suitable raster image to highlight your model. Any of these options displays the Background dialog box where you make your settings (see Figure 23-12). Choose Sun & Sky if you want to place your model in the great outdoors (and it’s always fair weather in AutoCAD!). Choosing the last option displays the Adjust Sun & Sky Background dialog box, as shown in Figure 23-13.
4.After the background is defined, select the view from the Views tree and click Set Current.
5.When the View Manager closes, the new background should be displayed.
For more information on the View Manager, see Chapter 12.
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Figure 23-12: Painting the canvas of the drawing window.
Figure 23-13: Here comes the sun.
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