- •brief contents
- •about this book
- •The Windows Forms namespace
- •Part 1: Hello Windows Forms
- •Part 2: Basic Windows Forms
- •Part 3: Advanced Windows Forms
- •Who should read this book?
- •Conventions
- •Action
- •Result
- •Source code downloads
- •Author online
- •acknowledgments
- •about .NET
- •Casting the .NET
- •Windows Forms overview
- •about the cover illustration
- •Hello Windows Forms
- •1.1 Programming in C#
- •1.1.1 Namespaces and classes
- •1.1.2 Constructors and methods
- •1.1.3 C# types
- •1.1.4 The entry point
- •1.1.5 The Application class
- •1.1.6 Program execution
- •1.2 Adding controls
- •1.2.1 Shortcuts and fully qualified names
- •1.2.2 Fields and properties
- •1.2.3 The Controls property
- •1.3 Loading files
- •1.3.1 Events
- •1.3.2 The OpenFileDialog class
- •1.3.3 Bitmap images
- •1.4 Resizing forms
- •1.4.1 Desktop layout properties
- •1.4.2 The Anchor property
- •1.4.3 The Dock property
- •1.5 Recap
- •2.1 Programming with Visual Studio .NET
- •2.1.1 Creating a project
- •Action
- •Result
- •2.1.2 Executing a program
- •Action
- •Result
- •2.1.3 Viewing the source code
- •View the code generated by Visual Studio .NET
- •Action
- •Result
- •2.2 Adding controls
- •2.2.1 The AssemblyInfo file
- •Action
- •Results
- •2.2.2 Renaming a form
- •Action
- •Result
- •2.2.3 The Toolbox window
- •Action
- •Result
- •2.3 Loading files
- •2.3.1 Event handlers in Visual Studio .NET
- •Action
- •Result
- •2.3.2 Exception handling
- •Action
- •Result
- •Action
- •Results and Comments
- •2.4 Resizing forms
- •2.4.1 Assign the Anchor property
- •Action
- •Result
- •2.4.2 Assign the MinimumSize property
- •Action
- •Result
- •2.5 Recap
- •Basic Windows Forms
- •Menus
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •3.3 Click events
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •3.5 Context menus
- •Action
- •Result
- •Action
- •Result
- •3.6 Recap
- •Status bars
- •4.1 The Control class
- •4.2 The StatusBar class
- •Action
- •Result
- •Action
- •Result
- •4.3.1 Adding panels to a status bar
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •4.5 Recap
- •Reusable libraries
- •5.1 C# classes and interfaces
- •5.2 Class libraries
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •5.3 Interfaces revisited
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •5.4 Robustness issues
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Common file dialogs
- •Action
- •Results
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •6.3 Paint events
- •Action
- •Result
- •Action
- •Result
- •6.4 Context menus revisited
- •Action
- •Result
- •Action
- •Result
- •6.5 Files and paths
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •6.6 Save file dialogs
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •6.7 Open file dialogs
- •Action
- •Result
- •Action
- •Result
- •6.8 Recap
- •Drawing and scrolling
- •7.1 Form class hierarchy
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •7.4 Panels
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Dialog boxes
- •8.1 Message boxes
- •Action
- •Result
- •Action
- •Result
- •8.1.4 Creating A YesNoCancel dialog
- •Action
- •Result
- •Action
- •Result
- •8.2 The Form.Close method
- •8.2.1 The relationship between Close and Dispose
- •Action
- •Result
- •8.3 Modal dialog boxes
- •Action
- •Result
- •Action
- •Result
- •8.3.2 Preserving caption values
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
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- •Action
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- •Action
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- •Action
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- •Action
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- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Basic controls
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •9.1.2 Creating a derived form
- •Action
- •Result
- •9.2 Labels and text boxes
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
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- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •9.3.6 Adding AlbumEditDlg to our main form
- •Action
- •Result
- •Action
- •Result
- •9.4 Recap
- •List controls
- •10.1 List boxes
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •10.2 Multiselection list boxes
- •10.2.1 Enabling multiple selection
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •10.3 Combo boxes
- •Action
- •Result
- •Action
- •Result
- •10.4 Combo box edits
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •10.5 Owner-drawn lists
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •More controls
- •Action
- •Result
- •Action
- •Result
- •11.2 Tab pages
- •Action
- •Result
- •Action
- •Result
- •11.3.1 Dates and times
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •11.5 Recap
- •A .NET assortment
- •12.1 Keyboard events
- •Action
- •Result
- •Action
- •Result
- •12.2 Mouse events
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •12.3 Image buttons
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •12.4 Icons
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •12.5 Recap
- •Toolbars and tips
- •13.1 Toolbars
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •13.4.2 Creating tool tips
- •Action
- •Result
- •Action
- •Result
- •Advanced Windows Forms
- •List views
- •14.2 The ListView class
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •14.2.3 Populating a ListView
- •Action
- •Result
- •Action
- •14.3 ListView columns
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
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- •Action
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- •Action
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- •Action
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- •Action
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- •Action
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- •Action
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- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •14.6 Recap
- •Tree views
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •15.3 Dynamic tree nodes
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •15.4 Node selection
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •15.5 Fun with tree views
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Multiple document interfaces
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •16.3 Merged menus
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •16.4 MDI children
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •16.5 MDI child window management
- •Action
- •Result
- •Action
- •Result
- •16.6 Recap
- •Data binding
- •17.1 Data grids
- •Action
- •Result
- •Action
- •Result
- •17.2 Data grid customization
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
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- •Action
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- •Action
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- •Action
- •Result
- •Action
- •Result
- •Odds and ends .NET
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •18.2 Timers
- •Action
- •Result
- •Action
- •Result
- •18.3 Drag and drop
- •Action
- •Result
- •Action
- •Result
- •18.4 ActiveX controls
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •Action
- •Result
- •18.5 Recap
- •C# primer
- •A.1 C# programs
- •A.1.1 Assemblies
- •A.1.2 Namespaces
- •A.2 Types
- •A.2.1 Classes
- •A.2.2 Structures
- •A.2.3 Interfaces
- •A.2.4 Enumerations
- •A.2.5 Delegates
- •A.3 Language elements
- •A.3.1 Built-in types
- •A.3.2 Operators
- •A.3.3 Keywords
- •A.4 Special features
- •A.4.1 Exceptions
- •A.4.2 Arrays
- •A.4.3 Main
- •A.4.4 Boxing
- •A.4.5 Documentation
- •.NET namespaces
- •B.1 System.Collections
- •B.2 System.ComponentModel
- •B.3 System.Data
- •B.4 System.Drawing
- •B.5 System.Globalization
- •B.6 System.IO
- •B.7 System.Net
- •B.8 System.Reflection
- •B.9 System.Resources
- •B.10 System.Security
- •B.11 System.Threading
- •B.12 System.Web
- •B.13 System.Windows.Forms
- •B.14 System.XML
- •Visual index
- •C.1 Objects
- •C.2 Marshal by reference objects
- •C.3 Components
- •C.4 Common dialogs
- •C.7 Event data
- •C.8 Enumerations
- •For more information
- •bibliography
- •Symbols
- •Index
If you recall, our menus invoke the menuImage_ChildClick method to alter the display mode by assigning a new SizeMode value.
INVALIDATE STATUS BAR
|
Action |
Result |
|
|
|
7 |
Modify the menuImage_Child- |
protected void menuImage_ChildClick(object sender, |
|
Click method to force a redraw |
System.EventArgs e) |
|
of the status bar. |
{ |
|
if (sender is MenuItem) |
|
|
|
|
|
|
{ |
|
|
MenuItem mi = (MenuItem)sender; |
|
|
nSelectedImageMode = mi.Index; |
|
|
pbxPhoto.SizeMode |
|
|
= this.modeMenuArray[mi.Index]; |
|
|
pbxPhoto.Invalidate(); |
|
|
statusBar1.Invalidate(); |
|
|
} |
|
|
} |
|
|
|
Now the status bar will be redrawn whenever the SizeMode property is altered. Note that this change highlights another advantage of our decision in chapter 3 to handle the Click of an Image submenu item with a shared handler. If we decided to add additional display modes in the future, this code will ensure that the status bar is redrawn correctly each time it changes.
Compile and run your application to verify that the code works as expected. Display an image in both Stretch to Fit and Actual Size mode to see how the owner-drawn status bar panel behaves when the application is resized.
4.5RECAP
This chapter introduced the StatusBar class and showed how both text and panel information are displayed in this control. We looked at how to switch between the display of text and panels in a status bar, and discussed how various properties can be used to alter the appearance and behavior of status bar panels.
We also presented the base class of all Windows Forms controls by looking at the Control class in some detail. A discussion of owner-drawn panels and the use of the DrawItem and Paint events led to a discussion of the System.Drawing namespace in general, and the Graphics class in particular.
The next chapter takes us out of the Windows Forms namespace briefly in order to discuss reusable libraries.
RECAP |
125 |
C H A P T E R |
5 |
|
|
Reusable libraries
5.1C# classes and interfaces 127
5.2Class libraries 133
5.3Interfaces revisited 145
5.4Robustness issues 151
5.5Recap 160
This chapter is our chance to lean back in our respective chairs, take stock of where we’ve been, and plan for the future. Before we jump back into the Windows Forms classes in chapter 6, we will build some infrastructure and introduce some important programming concepts. Some of you may be familiar or comfortable with these concepts; others may not. The discussion will attempt to provide enough material to review what is needed without getting too bogged down in the minute details.
Looking at our MyPhotos application, it would be great if this application turned out to be somewhat useful. As such, it is worth laying the proper groundwork for the road ahead. So far, we have built an application with the following features:
•A title bar where the name and version number of the program are displayed.
•A menu bar where the user can access commands such as loading an image.
•A main window that displays a single photo at a time (stretched and distorted, but displayed nonetheless).
•A status bar where information about the displayed photo appears.
So now what? In this book, there are a number of features that still need to be covered. Tool bars, dialog boxes, splitters, and printing, to name a few. In order to do
126