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Holding Firms Accountable in a Competitive Marketplace

 

425

 

simple version of the ultimatum game in which Player 1 could only select one of two possible splits between the two players. In one game (call this game 1), the first player could propose that both would walk away with $5 or that the Player 1 would receive $8 and Player 2 would receive $2. In this game, 44 percent of those playing the role of Player 2 rejected the offer if the proposed split was $8 and $2. But in another game (call this game 2), Player 1 could only choose between a split in which Player 1 receives $8 and Player 2 receives $2, or a split in which Player 1 receives $2 and Player 2 receives $8. Only 27 percent of those playing the role of Player 2 rejected an offer that gave them only $2 in this game, though it was exactly the offer that induced 44 percent to reject in game 1. Note that if Player 2’s preferences display inequality aversion as presented in equation 15.1, then rejecting the offer in game 1 means U2, 8 = 2 − α8 − 2< 0 = U0, 0. But accepting the split in game 2 implies U2, 8= 2 − α8 − 2 > 0 = U0, 0. Here, it appears that the particular options that were available to Player 1 changed the calculation of what was fair in the eyes of Player 2. In other words, the motives of Player 1 matters as well as the particular split of the money that is realized.

Holding Firms Accountable in a Competitive

Marketplace

Customers and employees hold rms to a standard of fairness that has sore implications. For example, in 2011 Netix Inc., a rm that provided streaming movies and DVD rentals through the mail, chose to nearly double the prices for subscriptions at the same time that they limited their customers to either receive DVDs through the mail or to downloadbut not both. The customer backlash was strong, leading the CEO to apologize several times and provide explanations about how the prot model was changing, and eventually capitulating to incensed customers by allowing both DVD rentals and downloads.

Daniel Kahneman, Jack L. Knetsch, and Richard Thaler used surveys of around 100 people to study how we evaluate such actions by rms. For example, 82 percent of participants considered it unfair for a rm to raise the price of snow shovels the day after a major snow storm. Similarly, 83 percent considered it unfair to reduce an employees wages even if the market wage for that occupation has declined. It is acceptable, according to 63 percent, however, to reduce the wages of a worker if the rm abandons one activity (e.g., software design) for another in which the going market wages are lower (e.g., software support). Thus, it is okay to cut salary if it is associated with a change in duties.

In general, economists have found that consumers consider it fair for a rm to raise its price to maintain prots when costs are on the rise. However, it is considered unfair to raise prices simply to prot from an increase in demand or to take advantage of market power (e.g., due to a shortage). In other words, raising prices is considered unfair if it will result in a higher prot than some baseline or reference level. This principle is described as dual entitlement. Under dual entitlement, both the consumer and the seller are entitled to a level of benet given by some reference transaction. This reference transaction is generally given by the status quo. Hence, if costs rise, the seller is allowed to increase prices to maintain the reference prot. However, the seller is not allowed to increase his prot on the transaction if costs do not rise, even if there are shortages of the item. To do so would threaten the consumer. Similar effects can be found in the labor market considering the transaction between an employer and employee. This leads to three notable effects in both consumer and labor markets.

 

 

 

 

 

426

 

FAIRNESS AND PSYCHOLOGICAL GAMES

Markets Might Not Clear When Demand Shifts

When increases in demand for a consumer product occur and producer costs do not increase, shortages will occur. This leads to waiting lists or other market-rationing measures because the price is not allowed to rise enough to reduce the quantity demanded. In labor markets, a reduction in demand for outputs generally does not lead to a reduction in wages. Rather, rms maintain wages but reduce the number of employees. Maintaining the same wages but reducing the number of employees generally leads to labor markets that do not clear, resulting in unemployment.

Prices and Wages Might Not Fully Reflect

Quality Differences

If a rm offers two variations of an item that cost identical amounts to manufacture but that differ substantially in value to the consumer, consumers will consider it unfair to charge prices that differ by too much. For example, a majority of football fans might value tickets to the big rivalry game more than when their home team faces other opponents. This should lead to much higher ticket prices for the big game. But fansopinions about fairness can limit the increase in price, leading to more fans being willing to purchase tickets for this game at the listed price than there are seats in the stadium. For example, the University of California charged $51 for most of their home games in 2010. However, they charged $66 for a seat at the game against Stanford, their primary rival. This game was sold out, as is the case every year when the two play. Clearly they could charge a much higher price and still ll the stadium. Similar effects are found with peak and offseason prices for hotel rooms.

With regard to wages, this leads to a case where more-productive workers are not paid quite as much as they are worth relative to other workers in the same rm and occupation. For example, many universities pay professors of the same rank similar salaries regardless of their eld and level of productivity. This commonly leads to a situation where the most productive faculty are also the most undervalued and thus the most likely to leave for more lucrative work elsewhere. Universities often cannot increase the pay of the most productive faculty to the market rate because it would be perceived as unfair by others who are less productive or less valuable in similar positions.

Prices Are More Responsive to Cost Increases than Decreases

Because consumers are willing to allow producers to increase prices to maintain a reference level of prot, producers are likely to take advantage of this quickly. Alternatively, they may be slow to advertise when costs decline, leading to higher prots. They would only lower prices in response to the potential impact it could have on their competitive position in the market. Producers also have incentives to use temporary discounts to consumers rather than actual price decreases. Price decreases can alter the reference transaction in favor of the consumer, whereas discounts will be viewed as a temporary gain by the consumer. Although there is some evidence that prices respond asymmetrically, there is also some substantial counterevidence.

 

 

 

 

Fairness

 

427

 

On the other hand, there is substantial evidence the wages are slow to decline and quick to increase. This is often referred to as wages being sticky downward.The slow decline can lead to prolonged periods of unemployment when market wages decline. This happens when many are willing to work at the going (lower) wages but cannot nd employment. Employers will not hire, preferring to keep a smaller workforce at higher salaries rather than being perceived as unfair by cutting salaries of the currently employed. Additionally, employers may be inclined to give workers a portion of their pay in the form of a bonus in order to allow exibility to reduce pay without being perceived as unfair.

Fairness

Important to note in the case of American Airlines executives and ight attendants is how key the perception of deception was to the ight attendantsunion. Even without the bonuses, it is clear that the outcome would be lopsided. The 10 executives would still be receiving salaries that could not be dreamed of by even the most senior ight attendants. The motive for dropping the agreement wasnt to create a more-equal sharing of the rewards. The motive was to punish executives who were now perceived to be greedy and deceptive. The perception was that the executives had not negotiated in good faith. The perception of their duplicity drove the ight attendants to drop an otherwise acceptable labor agreement.

Matthew Rabin proposes that people are motivated to help those who are being kind and hurt those who are being unkind. Thus, he suggests that people are not motivated simply to nd equal divisions (and sacrice well-being in order to nd them) but that they are also motivated by the intent and motivations of others. When people are willing to sacrice in order to reward the kindness of others, or to punish the unkindness of others, we refer to them as being motivated by fairness. Rabin proposes that people maximize their utility, which is a sum of their monetary payout, and a factor that represents their preferences for fairness.

Formally, consider any two-player game in which Player 1 chooses among a set of strategies, with his choice represented by the variable a1. Player 2 also chooses among a set of strategies, with his choice represented by a2. As with all games, a strategy represents a planned action in response to each possible decision point in the game. The payoff to each player is completely determined by the strategies of both players, and thus the payout to Player 1 can be represented by a function π1a1, a2, and the payout to Player 2 can be represented as π2a1, a2. The Nash equilibrium is thus described as a1, a2 where Player 1 selects a1 so as to maximize π1a1, a2 for the given a2 and Player 2 maximizes π2a1, a2 for the given a1. Let us suppose that these payout functions represent material outcomes, such as the money rewards generally employed in economic experiments like the ultimatum game. If players are motivated by fairness, their total utility of a particular outcome will depend not only on the material outcome but also on the perception of whether the other player has been kind and whether the decision maker has justly rewarded the other player for his kindness or lack thereof. To specify this part of the utility of the decision maker, we thus need to dene a function representing the perceived kindness of the other player and the kindness of the decision maker.

 

 

 

 

 

428

 

FAIRNESS AND PSYCHOLOGICAL GAMES

Let b1 represent Player 2s beliefs about the strategy that Player 1 will employ, and let b2 represent Player 1s beliefs about the strategy of Player 2. These perceived strategies will help dene whether, for example, Player 1 believes Player 2 is being kind or cruel. We can then dene a function f1a1, b2, called a kindness function, that represents how kind Player 1 is intending to be toward Player 2. This kindness function can take on negative values, representing the notion that Player 1 is being cruel to Player 2, or positive values, representing the notion that Player 1 is being kind to Player 2. Note that how kind Player 1 is intending to behave is a function of his own strategy, a1, and the strategy he believes the other player is employing, b2. Rabins model also assumes that both players agree on the denition of kindness, and thus this kindness function also represents how kind Player 2 would perceive the strategy of a1 by Player 1 to be in response to the strategy a2 = b2 by Player 2. Similarly, Player 2 has a kindness function given by f2a2, b1 dened analogously.

Finally, let c1 represent what Player 1 believes Player 2 believes Player 1s strategy is and let c2 represent what Player 2 believes Player 1 believes Player 2s strategy is. This can begin to sound a little tedious. These values are used to help determine if, for example, Player 1 believes that Player 2 believes that Player 1 is being kind or cruel. We can then dene the function f 2b2, c1, which represents Player 1s belief about how kind Player 2 is being. Note that this perception is a function both of Player 1s belief regarding Player 2s strategy, b2, and Player 1s belief about what Player 2 believes Player 1s strategy is, c1. Again, this function takes on negative values if Player 2 is perceived to be cruel, and it takes on positive values if Player 2 is perceived to be kind. Similarly, we can dene payer 2s belief about how kind Player 1 is, f 1b1, c2. With these functions in hand, we can now dene Player 1s utility function as

U1 a1, b2, c1 = π1 a1, b2 + f 2 b2, c1 × f1 a1, b2 .

15 6

The rst term represents Player 1s perception of his material payout for playing strategy a1 given that Player 2 employs strategy b2. The second term represents the utility of fairness. If Player 2 is perceived to be cruel, f 2b2, c1 will be negative, and Player 1 will be motivated to make f1a1, b2 more negative by choosing a strategy that is also cruel. Alternatively, if Player 2 is perceived as being kind, f 2b2, c1 will be positive, leading Player 1 to choose a strategy that will make f1a1, b2 more positive by being more kind. Player 2s utility function is dened reciprocally as

U2 a2, b1, c2 = π2 b1, a2 + f 1 b1, c2 × f2 a2, b1 .

15 7

We can then dene a fairness equilibrium as the set of strategies a1, a2 such that a1 solves

maxa1 U1 a1, a2, a1

15 8

and a2 solves

 

maxa2 U2 a2, a1, a2 ,

15 9

 

 

 

 

Fairness

 

429

 

where a1 = b1 = c1, a2 = b2 = c2. Equations 15.8 and 15.9 imply that the fairness equilibrium is equivalent to the notion of a Nash equilibrium, taking into account the utility from fairness, and requiring that all have correct beliefs regarding the intent of the other player. In other words, players are choosing the strategy that makes them the best off they can be given the strategy the other player chooses. Additionally, the equilibrium requires that each player correctly perceives what strategy the opponent will play and that each player correctly perceives that the opponent correctly perceives the strategy the player will play. Given that this is a complicated concept, a few examples with a specic kindness function may be useful.

First, consider the classic game often titled Battle of the Sexes.This game is intended to represent a husband and wife who wish to go out on a date and can choose between attending the opera or a boxing match. The husband and wife both left the house for work in the morning agreeing to meet each other for a night out but did not have time to agree on which event to attend. Assume the husband and wife have no chance to communicate during the day and are forced to guess about the actions of the other. The material payoffs to the players can be represented as in Figure 15.2. Both would prefer to attend an event together rather than to go to different events. However, the wife would prefer the opera and the husband would prefer boxing. There are two pure strategy Nash equilibria for this game based upon the material payoffs: (boxing, boxing) and (opera, opera). If the wife chooses boxing, the husband is clearly better off choosing boxing and receiving 1 than choosing opera and receiving nothing. Alternatively, given the husband chooses boxing, the wife is clearly better off choosing boxing and receiving 0.5 than choosing opera and receiving nothing. A similar argument can be made for (opera, opera).

Now let us dene a kindness function. Rabin suggests one key to dening fairness is whether the other person is hurting himself in order to hurt his opponent. Many different candidates may exist, but for now lets use

Husband

 

 

 

0

if

aWife = Opera, bHusband = Opera

fWife aWife, bHusband

=

1

if

aWife = Boxing, bHusband = Opera

1

if

15 10

 

 

 

aWife = Opera, bHusband = Boxing

 

 

 

0

if

aWife = Boxing, bHusband = Boxing

 

 

Wife

 

 

 

 

Opera

 

 

Boxing

 

 

 

 

 

 

 

 

 

0

 

 

0.5

 

Boxing

 

 

 

 

 

 

 

0

 

1

 

 

 

 

 

 

 

 

 

 

 

 

1

 

 

0

 

Opera

 

 

 

 

 

 

 

0.5

 

0

 

 

FIGURE 15.2

 

 

 

 

The Battle of the Sexes

 

 

 

 

 

 

f Husband

 

 

 

 

 

430

 

FAIRNESS AND PSYCHOLOGICAL GAMES

as the kindness function describing how kind the wife is attempting to be toward her husband. If she believes the husband is going to choose opera, the wife must be trying to be cruel if she decides to choose boxing. To do so costs her one unit of payout to reduce the husbands payout by 0.5. Hence, we assign this a 1. Similarly, if she believes her husband is going to choose boxing, she must be cruel if she decides to choose opera. In this case she gives up 0.5 in payout to reduce the payout she believes her husband will receive by 1. Thus we assign a 1 to this outcomes also.

The value 0 is assigned to the outcome of (opera, opera) because in this case, the wife is maximizing her payout given that she believes the husband will choose opera. Maximizing your own payout is considered neither kind nor cruel, because the wife is not sacricing her own well-being to hurt or help her husband. Similarly, we assign a 0 in the case she believes the husband will choose boxing and she chooses boxing, because again she is maximizing her own payout. The husbands kindness function is dened reciprocally as

 

 

0

if

aHusband = Opera, bWife = Opera

 

fHusband aHusband, bWife

=

1

if

aHusband = Boxing, bWife = Opera

15 11

1

if

,

 

 

aHusband = Opera, bWife = Boxing

 

 

 

0

if

aHusband = Boxing, bWife = Boxing

 

which represents how kind the husband is intending to be toward his wife.

We can also dene the set of functions that yield each players perception of whether the other player is kind or cruel. We will dene f 2b1, c2 = f2c2, b1, or in this case, bWife, cHusband = fHusband cHusband, bwife, where the latter function is as dened in equation 15.11. Thus, the wife perceives the husband to be kind or cruel using

the same measure as the husband himself uses to measure his own kindness or

cruelty. Similarly,

f 1 b1, c2 = f1 c2, b1 , or in this case, f Wife bHusband, cWife =

fWife cWife, bHusband

, where the latter function is as dened in equation 15.10. Thus, the

husband uses the same functions to assess his wifes fairness as does the wife to assess her own fairness. In this case, all players agree on the denition of fairness. The fairness

equilibrium requires that all perceptions of strategy align with actual

strategy,

aWife = bWife = cWife and aHusband = bHusband = cHusband. Given this restriction,

we can

rewrite the game in terms of total utility rather than just material rewards, where substituting into equation 15.7

UWife aWife, bHusband, cWife = πWife aWife, aHusband + f Husband

aWife, aHusband

× fWife aWife, aHusband

15 12

 

For example, consider the potential strategy pair in which the wife decides to play the strategy aWife = Boxing and the husband decides to play the strategy aHusband = Opera. To see if this pair of strategies can be a fairness equilibrium, we must see if it is a Nash equilibrium given bWife = cWife = Boxing and bHusband = cHusband = Opera—in other words, where both believe that the wife will choose boxing and the wife believes the husband believes she will choose boxing, and where both believe that the husband will

 

 

 

 

Fairness

 

431

 

choose opera and the husband believes that the wife believes he will choose opera. In this case, the wife will obtain total utility

UWifeBoxing, Opera, Boxing = πWifeBoxing, Opera + f HusbandBoxing, Opera

×fWifeBoxing, Opera

=0 + 1 × 1 = 1.

1513

Thus, the wife receives a utility of 1 by choosing to go to boxing when she believes her husband has chosen opera even though he knew she would be going to the opera. In this case, the utility results not from a material payoff (which is zero in this case) but from being cruel to a husband who is treating her poorly. He is making himself worse off in order to hurt her materially, which then gives her the desire to hurt him even at her own expense.

We can make similar calculations for each of the players in each of the outcomes, yielding the nal utilities displayed in Figure 15.3. With the utilities dened this way, the fairness equilibria are now given by (boxing, opera) and (opera, boxing). For example, if the wife chooses opera, the husband will be better off choosing boxing and receiving a utility of 1 by intentionally hurting her rather than cooperating with her, going to the opera, and receiving 0.5. Alternatively, given that the husband is choosing boxing, the wife is better off choosing opera and receiving a utility of 1 by intentionally hurting her noncooperative husband than by cooperating with him, going to boxing, and receiving only 0.5.

Similar analysis tells us that (boxing, opera) is a fairness equilibrium, though each player would be just as well off to choose the other event given the other players strategy. In this case, the motivation for fairness leads both to choose to punish the spouse rather than cooperate because the rewards for punishing each other are larger than the material rewards for the basic game. This is an extreme example. However, if the original material payoffs had been large relative to the possible values of the kindness functions, the fairness equilibria would have been identical to the Nash equilibria (e.g., if the material rewards had been 160 and 80 rather than 1 and 0.5).

Husband

 

Wife

 

 

 

Opera

 

Boxing

 

 

 

 

 

1

 

0.5

 

Boxing

 

 

 

 

 

1

1

 

 

 

 

 

 

 

 

1

 

1

 

Opera

 

 

 

 

 

0.5

1

 

FIGURE 15.3

 

 

Fairness Utilities in the Battle of the Sexes

 

 

 

 

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