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Adobe Photoshop Help

Creating Rollovers and Animations (ImageReady)

 

 

 

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409

Specifying looping

You select a looping option to specify how many times the animation sequence repeats when played.

To specify looping:

1Click the looping option selection box at the lower left corner of the Animation palette.

2Select a looping option: Once, Forever, or Other.

3If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.

Specifying delay for frames

You can specify a delay—the time that a frame is displayed—for single frames or for multiple frames in an animation. Delay time is displayed in seconds. Fractions of a second are displayed as decimal values. For example, one-quarter second is specified as .25.

To specify a delay time:

1Select one or more frames.

2In the Animation palette, click on the Delay value below the selected frame to view the Delay pop-up menu.

3Specify the delay:

Choose a value from the pop-up menu. (The last value used appears at the bottom of the menu.)

Choose Other, enter a value in the Set Frame Delay dialog box, and click OK.

If you selected multiple frames, specifying a delay value for one frame applies the value to all frames.

Note: Delay time may not be accurate during an animation preview in ImageReady. For an accurate preview of delay time, preview animations in a browser.

Adding layers to frames

When you create a new layer, it is visible in all frames of an animation. To hide a layer in a specific frame, select the frame in the Animation palette, and then hide the desired layer in the Layers palette.

You can use the Create Layer for Each New Frame option to automatically add a new layer to the image every time you create a frame. The new layer is visible in the new frame but hidden in other frames. Using this options saves time when you are creating an animation that requires you to add a new visual element to each frame.

To add a new layer every time you create a frame:

Choose Create Layer for Each New Frame from the Animation palette menu. A check mark indicates that the option is turned on.

Using Help | Contents | Index

Back

409

Adobe Photoshop Help

Creating Rollovers and Animations (ImageReady)

 

 

 

Using Help | Contents | Index

Back

410

Setting the frame disposal method

The frame disposal method specifies whether to discard the current frame before displaying the next frame. You select a disposal method when working with animations that include background transparency in order to specify whether the current frame will be visible through the transparent areas of the next frame.

A

B

Illustration of frame disposal methods:

A. Frame with background transparency with Restore to Background option B. Frame with background transparency with Do Not Dispose option

The Disposal Method icon indicates whether the frame is set to Do Not Dispose or Restore to Background . (No icon appears when disposal method is set to Automatic.)

To choose a disposal method:

1Select a frame or frames for which you want to choose a disposal method.

2Right-click (Windows) or Ctrl-click (Mac OS) the frame thumbnail to view the Disposal Method context menu.

3Choose a disposal method:

Automatic to determine a disposal method for the current frame automatically, discarding the current frame if the next frame contains layer transparency. For most animations, the Automatic option yields the desired results and is, therefore, the default option.

Note: Choose the Automatic disposal option when using the Redundant Pixel Removal optimization option, to enable ImageReady to preserve frames that include transparency.

Do Not Dispose to preserve the current frame as the next frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. To accurately preview an animation using the Do Not Dispose option, preview the animation in a browser.

Restore to Background to discard the current frame from the display before the next frame is displayed. Only a single frame is displayed at any time (and the current frame will not appear through the transparent areas of the next frame).

Using Help | Contents | Index

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410

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