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- •Contents
- •Figures and Tables
- •The Design Process
- •Involving Users in the Design Process
- •Know Your Audience
- •Analyze User Tasks
- •Build Prototypes
- •Observe Users
- •Guidelines for Conducting User Observations
- •Making Design Decisions
- •Avoid Feature Cascade
- •Apply the 80 Percent Solution
- •Characteristics of Great Software
- •High Performance
- •Ease of Use
- •Attractive Appearance
- •Reliability
- •Adaptability
- •Interoperability
- •Mobility
- •Human Interface Design
- •Human Interface Design Principles
- •Metaphors
- •Reflect the User’s Mental Model
- •Explicit and Implied Actions
- •Direct Manipulation
- •User Control
- •Feedback and Communication
- •Consistency
- •WYSIWYG (What You See Is What You Get)
- •Forgiveness
- •Perceived Stability
- •Aesthetic Integrity
- •Modelessness
- •Managing Complexity in Your Software
- •Keep Your Users in Mind
- •Worldwide Compatibility
- •Cultural Values
- •Language Differences
- •Text Display and Text Editing
- •Resources
- •Universal Accessibility
- •Visual Disabilities
- •Hearing Disabilities
- •Physical Disabilities
- •Extending the Interface
- •Build on the Existing Interface
- •Don’t Assign New Behaviors to Existing Objects
- •Create a New Interface Element Cautiously
- •Prioritizing Design Decisions
- •Meet Minimum Requirements
- •Deliver the Features Users Expect
- •Differentiate Your Application
- •The Mac OS X Environment
- •The Always-On Environment
- •Displays
- •The Dock
- •Conveying Information in the Dock
- •Clicking in the Dock
- •The Finder
- •File Formats and Filename Extensions
- •Internationalization
- •Multiple User Issues
- •Resource Management
- •Threads
- •Using Mac OS X Technologies
- •Address Book
- •Animation
- •Automator
- •Bonjour
- •Colors
- •Dashboard
- •High-Level Design Guidelines for Widgets
- •User-Interface Design Guidelines for Widgets
- •Fonts
- •Preferences
- •Printing
- •Security
- •Speech
- •Spotlight
- •User Assistance
- •Apple Help
- •Help Tags
- •Software Installation and Software Updates
- •Packaging
- •Identify System Requirements
- •Bundle Your Software
- •Installation
- •Use Internet-Enabled Disk Images
- •Drag-and-Drop Installation
- •Installation Packages
- •General Installer Guidelines
- •Setup Assistants
- •Updating Installed Applications
- •User Input
- •The Mouse and Other Pointing Devices
- •Clicking
- •Double-Clicking
- •Pressing and Holding
- •Dragging
- •The Keyboard
- •The Functions of Specific Keys
- •Character Keys
- •Modifier Keys
- •Arrow Keys
- •Function Keys
- •Keyboard Shortcuts
- •Reserved Keyboard Shortcuts
- •Creating Your Own Keyboard Shortcuts
- •User-Defined Keyboard Shortcuts
- •Keyboard Focus and Navigation
- •Type-Ahead and Key-Repeat
- •Selecting
- •Selection Methods
- •Selection by Clicking
- •Selection by Dragging
- •Changing a Selection
- •Selections in Text
- •Selecting With the Mouse
- •What Constitutes a Word
- •Selecting Text With the Arrow Keys
- •Selections in Spreadsheets
- •Selections in Graphics
- •Editing Text
- •Inserting Text
- •Deleting Text
- •Replacing a Selection
- •Intelligent Cut and Paste
- •Editing Text Fields
- •Entering Passwords
- •Drag and Drop
- •Drag-and-Drop Overview
- •Drag-and-Drop Semantics
- •Move Versus Copy
- •When to Check the Option Key State
- •Selection Feedback
- •Single-Gesture Selection and Dragging
- •Background Selections
- •Drag Feedback
- •Destination Feedback
- •Windows
- •Text
- •Lists
- •Multiple Dragged Items
- •Automatic Scrolling
- •Using the Trash as a Destination
- •Drop Feedback
- •Finder Icons
- •Graphics
- •Text
- •Transferring a Selection
- •Feedback for an Invalid Drop
- •Clippings
- •Text
- •Fonts
- •Style
- •Inserting Spaces Between Sentences
- •Using the Ellipsis Character
- •Using the Colon Character
- •Labels for Interface Elements
- •Capitalization of Interface Element Labels and Text
- •Using Contractions in the Interface
- •Using Abbreviations and Acronyms in the Interface
- •Developer Terms and User Terms
- •Icons
- •Icon Genres and Families
- •Application Icons
- •User Application Icons
- •Viewer, Player, and Accessory Icons
- •Utility Icons
- •Document Icons
- •Toolbar Icons
- •Icons for Plug-ins, Hardware, and Removable Media
- •Icon Perspectives and Materials
- •Creating Icons
- •Tips for Designing Icons
- •A Suggested Process for Creating Icons
- •Creating Icons for Mac OS X v10.5 and Later
- •Scaling Your Artwork
- •Designing Toolbar Icons
- •Designing Icons for Icon Buttons
- •Designing Icons for Capsule-Style Toolbar Controls
- •Designing Icons for Rectangular-Style Toolbar Controls
- •System-Provided Images
- •System-Provided Images for Use in Controls
- •System-Provided Images for Use as Standalone Buttons
- •System-Provided Images for Use as Toolbar Items
- •System-Provided Images that Indicate Privileges
- •A System-Provided Drag Image
- •Cursors
- •Standard Cursors
- •Designing Your Own Cursors
- •Menus
- •Menu Behavior
- •Designing the Elements of Menus
- •Titling Menus
- •Naming Menu Items
- •Using Icons in Menus
- •Using Symbols in Menus
- •Toggled Menu Items
- •Grouping Items in Menus
- •Hierarchical Menus (Submenus)
- •The Menu Bar and Its Menus
- •The Apple Menu
- •The Application Menu
- •The Application Menu Title
- •The Application Menu Contents
- •The File Menu
- •The Edit Menu
- •The Format Menu
- •The View Menu
- •Application-Specific Menus
- •The Window Menu
- •The Help Menu
- •Menu Bar Extras
- •Contextual Menus
- •Dock Menus
- •Windows
- •Types of Windows
- •Window Appearance
- •Window Elements
- •The Title Bar
- •The Window Title
- •Title Bar Buttons
- •Indicating Changes with the Close Button
- •The Proxy Icon
- •Toolbars
- •Toolbar Appearance and Behavior
- •Designing a Toolbar
- •Scope Bars
- •Scope Bar Appearance and Behavior
- •Designing a Scope Bar
- •Source Lists
- •Source List Behavior and Appearance
- •Designing a Source List
- •Bottom Bars
- •Bottom Bar Appearance and Behavior
- •Designing a Bottom Bar
- •Drawers
- •When to Use Drawers
- •Drawer Behavior
- •Window Behavior
- •Opening Windows
- •Naming New Windows
- •Positioning Windows
- •Moving Windows
- •Resizing and Zooming Windows
- •Minimizing and Expanding Windows
- •Closing Windows
- •Window Layering
- •Main, Key, and Inactive Windows
- •Click-Through
- •Scrolling Windows
- •Automatic Scrolling
- •Panels
- •Inspector Windows
- •Transparent Panels
- •When to Use Transparent Panels
- •Designing a Transparent Panel
- •Fonts Window and Colors Window
- •About Windows
- •Dialogs
- •Types of Dialogs and When to Use Them
- •Sheets (Document-Modal Dialogs)
- •Alerts
- •Dialog Appearance and Behavior
- •Accepting Changes
- •Dismissing Dialogs
- •Providing an Apply Button in a Dialog
- •Expanding Dialogs
- •Find Windows
- •Preferences Windows
- •The Open Dialog
- •Dialogs for Saving, Closing, and Quitting
- •Save Dialogs
- •Closing a Document With Unsaved Changes
- •Attempting to Save a Locked or Read-Only Document
- •Saving Documents During a Quit Operation
- •The Choose Dialog
- •The Print Dialog
- •Print Dialog
- •Page Setup Dialog
- •Controls
- •Window-Frame Controls
- •Rectangular-Style Toolbar Controls
- •Rectangular-Style Toolbar Control Usage
- •Rectangular-Style Toolbar Control Contents and Labeling
- •Rectangular-Style Toolbar Control Specifications
- •Rectangular-Style Toolbar Control Implementation
- •Capsule-Style Toolbar Controls
- •Capsule-Style Toolbar Control Usage
- •Capsule-Style Toolbar Control Contents and Labeling
- •Capsule-Style Toolbar Control Specifications
- •Capsule-Style Toolbar Control Implementation
- •Legacy Toolbar Controls
- •Buttons
- •Push Buttons
- •Push Button Usage
- •Push Button Contents and Labeling
- •Push Button Specifications
- •Push Button Implementation
- •Icon Buttons
- •Icon Button Usage
- •Icon Button Contents and Labeling
- •Icon Button Specifications
- •Icon Button Implementation
- •Scope Buttons
- •Scope Button Usage
- •Scope Button Contents and Labeling
- •Scope Button Specifications
- •Scope Button Implementation
- •Gradient Buttons
- •Gradient Button Usage
- •Gradient Button Contents and Labeling
- •Gradient Button Specifications
- •Gradient Button Implementation
- •The Help Button
- •Bevel Buttons
- •Bevel Button Usage
- •Bevel Button Contents and Labeling
- •Bevel Button Specifications
- •Bevel Button Implementation
- •Round Buttons
- •Round Button Usage
- •Round Button Contents and Labeling
- •Round Button Specifications
- •Round Button Implementation
- •Selection Controls
- •Radio Buttons
- •Radio Button Usage
- •Radio Button Contents and Labeling
- •Radio Button Specifications
- •Radio Button Implementation
- •Checkboxes
- •Checkbox Usage
- •Checkbox Contents and Labeling
- •Checkbox Specifications
- •Checkbox Implementation
- •Segmented Controls
- •Segmented Control Usage
- •Segmented Control Contents and Labeling
- •Segmented Control Specifications
- •Segmented Control Implementation
- •Icon Buttons and Bevel Buttons with Pop-Up Menus
- •Pop-Up Menus
- •Pop-Up Menu Usage
- •Pop-Up Menu Contents and Labeling
- •Pop-Up Menu Specifications
- •Pop-Up Menu Implementation
- •Action Menus
- •Action Menu Usage
- •Action Menu Contents and Labeling
- •Action Menu Specifications
- •Action Menu Implementation
- •Combination Boxes
- •Combo Box Usage
- •Combo Box Contents and Labeling
- •Combo Box Specifications
- •Combo Box Implementation
- •Path Controls
- •Path Control Usage
- •Path Control Contents and Labeling
- •Path Control Specifications
- •Path Control Implementation
- •Color Wells
- •Image Wells
- •Date Pickers
- •Date Picker Usage
- •Date Picker Implementation
- •Command Pop-Down Menus
- •Command Pop-Down Menu Usage
- •Command Pop-Down Menu Contents and Labeling
- •Command Pop-Down Menu Specifications
- •Command Pop-Down Implementation
- •Sliders
- •Slider Usage
- •Slider Contents and Labeling
- •Slider Control Specifications
- •Slider Control Implementation
- •The Stepper Control (Little Arrows)
- •Stepper Control Specifications
- •Placards
- •Indicators
- •Progress Indicators
- •Determinate Progress Bars
- •Indeterminate Progress Bars
- •Asynchronous Progress Indicators
- •Level Indicators
- •Capacity Indicators
- •Rating Indicators
- •Relevance Indicators
- •Text Controls
- •Static Text Fields
- •Text Input Fields
- •Text Input Field Usage
- •Text Input Field Contents and Labeling
- •Text Input Field Specifications
- •Text Input Field Implementation
- •Token Fields
- •Token Field Usage
- •Token Field Specifications
- •Token Field Implementation
- •Search Fields
- •Search Field Usage
- •Search Field Contents and Labeling
- •Search Field Specifications
- •Search Field Implementation
- •Scrolling Lists
- •Scrolling List Usage
- •Scrolling List Contents and Labeling
- •Scrolling List Specifications
- •Scrolling List Implementation
- •View Controls
- •Disclosure Triangles
- •Disclosure Triangle Usage
- •Disclosure Triangle Contents and Labeling
- •Disclosure Triangle Specifications
- •Disclosure Triangle Implementation
- •Disclosure Buttons
- •Disclosure Button Usage
- •Disclosure Button Contents and Labeling
- •Disclosure Button Specifications
- •Disclosure Button Implementation
- •List Views
- •List View Usage
- •List View Contents and Labeling
- •List View Implementation
- •Column Views
- •Column View Usage
- •Column View Contents and Labeling
- •Column View Implementation
- •Split Views
- •Split View Usage
- •Split View Specifications
- •Split View Implementation
- •Tab Views
- •Tab View Usage
- •Tab View Contents and Labeling
- •Tab View Specifications
- •Tab View Implementation
- •Grouping Controls
- •Separators
- •Separator Usage
- •Separator Labeling
- •Separator Specifications
- •Separator Implementation
- •Group Boxes
- •Group Box Usage
- •Group Box Contents and Labeling
- •Group Box Specifications
- •Group Box Implementation
- •Layout Guidelines
- •Positioning Regular-Size Controls in a Window Body
- •A Simple Preferences Window
- •A Tabbed Window
- •A Standard Alert
- •Positioning Small and Mini Controls in a Window Body
- •Layout Example for Small Controls
- •Layout Example for Mini Controls
- •Grouping Controls in a Window Body
- •Grouping with White Space
- •Grouping with Separators
- •Grouping with Group Boxes
- •Positioning Text and Controls in a Bottom Bar
- •Glossary
- •Index
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C H A P T E R 1 2
Cursors
This chapter discusses the standard cursors available in Mac OS X and provides information on implementing your own cursors. The standard cursors are designed to provide feedback to users. To maintain a consistent user experience, it is important that you use them only for their intended purpose.
Each cursor has a hot spot—the portion of the cursor that must be positioned over a screen object before mouse clicks have an effect on the object. The hot spot should be intuitive, such as the tip of an arrow cursor or the center point of a crosshair. Screen objects have a hot zone—the area that the cursor’s hot spot must be within in order for mouse clicks to have an effect.
Standard Cursors
Table 12-1 shows the standard cursors and explains when to use each. The “API information” column gives the constants to implement them in Carbon or Cocoa.
Table 12-1
Cursor
Arrow
Contextual menu
Alias
Standard cursors in Mac OS X
Use
Menu bar, desktop, scroll bar, resize control, title bar, close button, zoom button, minimize button, other controls.
Indicates the user can open a contextual menu for an item. Shown when the user presses the Control key while the cursor is over an object with a contextual menu.
Indicates the drag destination will have an alias for the original object (the original object will not be moved).
API information
Carbon: kThemeArrowCursor
Cocoa:arrowCursor
Carbon:kThemeContextual-
MenuArrowCursor
Cocoa: Not available
Carbon:kThemeAliasArrow-
Cursor
Cocoa: Not available
Poof Indicates that the proxy object being dragged will go away, without deleting the original object, if the mouse button is released. Used only for proxy objects.
Copy Indicates that the drag destination will have a copy of the original object (the original object will not be moved).
Carbon:kThemePoofCursor
Cocoa:disappearingItemCursor
Carbon:kThemeCopyArrowCursor
Cocoa: Not available
Standard Cursors |
157 |
2008-06-09 | © 1992, 2001-2003, 2008 Apple Inc. All Rights Reserved.
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C H A P T E R 1 2
Cursors
Cursor
Not allowed
I beam
Crosshair
Pointing hand
Open
hand
Closed hand
Move left
Move right
Move left or right
Move
up
Use
Indicates an invalid drag destination.
Selecting and inserting text.
Precise rectangular selection, especially useful for graphics objects.
URL links.
Indicates that an item can be manipulated within its containing view.
Pushing, sliding, or adjusting an object within a containing view.
Moving or resizing an object, usually a pane splitter, to the left. Use when the user can move the object only in the indicated direction.
Moving or resizing an object, usually a pane splitter, to the right. Use when the user can move the object only in the indicated direction.
Moving or resizing an object, usually a pane splitter, to the left or the right.
Moving or resizing an object, usually a pane splitter, upward. Use when the user can move the object only in the indicated direction.
API information
Carbon:kThemeNotAllowed-
Cursor
Cocoa: Not available
Carbon:kThemeIBeamCursor
Cocoa:IBeamCursor
Carbon:kThemeCrossCursor
Cocoa:crosshairCursor
Carbon:kThemePointing-
HandCursor
Cocoa:pointingHandCursor
Carbon:kThemeOpenHandCursor
Cocoa:openHandCursor
Carbon:kThemeClosed-
HandCursor
Cocoa:closedHandCursor
Carbon:kThemeResize-
LeftCursor
Cocoa:resizeLeftCursor
Carbon:kThemeResize-
RightCursor
Cocoa:resizeRightCursor
Carbon:kThemeResizeLeft-
RightCursor
Cocoa:resizeLeftRightCursor
Carbon:kThemeResizeUpCursor
Cocoa:resizeUpCursor
158 |
Standard Cursors |
2008-06-09 | © 1992, 2001-2003, 2008 Apple Inc. All Rights Reserved.
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C H A P T E R 1 2
Cursors
Cursor
Move
down
Move up or down
Use
Moving or resizing an object, usually a pane splitter, downward. Use when the user can move the object only in the indicated direction.
Moving or resizing an object, usually a pane splitter, either upward or downward.
API information
Carbon:kThemeResize-
DownCursor
Cocoa:resizeDownCursor
Carbon:kThemeResizeUp-
DownCursor
Cocoa:resizeUpDownCursor
The spinning wait cursor (see Figure 12-1) is displayed automatically by the window server when an application cannot handle all of the events it receives. If an application does not respond for about 2 to 4 seconds, the spinning wait cursor appears. You should try to avoid situations in your application in which the spinning wait cursor will be displayed. The Spin Control application provided with Xcode can help you eliminate code that is causing this cursor.
Figure 12-1 Spinning wait cursor
Designing Your Own Cursors
Mac OS X supports 32-bit RGBA cursors in sizes up to 64 x 64 pixels. If you need a cursor larger than that, you can implement it as a window that tracks with the cursor.
Before you design your own cursor, ask yourself if it is going to add value to the user interface. Recognize that by doing so you are introducing a new, potentially confusing user interface element. If you decide you really need a new cursor, keep the following in mind:
■You need to indicate where the hot spot of the cursor is.
■Your cursors need to be able to work on older hardware that may not provide hardware video acceleration.
■If you create a custom version of a standard cursor, you need to also create new versions of related cursors. For example, if you create a larger arrow cursor you need to also create custom cursors for copy, move, alias, poof, and so forth.
If creating a custom cursor is necessary, both Cocoa and Carbon applications should use NSCursor methods to do so.
Designing Your Own Cursors |
159 |
2008-06-09 | © 1992, 2001-2003, 2008 Apple Inc. All Rights Reserved.
C H A P T E R 1 2
Cursors
160 |
Designing Your Own Cursors |
2008-06-09 | © 1992, 2001-2003, 2008 Apple Inc. All Rights Reserved.