- •Contents
- •Figures
- •Tables
- •Preface
- •Acknowledgments
- •1. Raster images
- •Aspect ratio
- •Geometry
- •Image capture
- •Digitization
- •Perceptual uniformity
- •Colour
- •Luma and colour difference components
- •Digital image representation
- •Square sampling
- •Comparison of aspect ratios
- •Aspect ratio
- •Frame rates
- •Image state
- •EOCF standards
- •Entertainment programming
- •Acquisition
- •Consumer origination
- •Consumer electronics (CE) display
- •Contrast
- •Contrast ratio
- •Perceptual uniformity
- •The “code 100” problem and nonlinear image coding
- •Linear and nonlinear
- •4. Quantization
- •Linearity
- •Decibels
- •Noise, signal, sensitivity
- •Quantization error
- •Full-swing
- •Studio-swing (footroom and headroom)
- •Interface offset
- •Processing coding
- •Two’s complement wrap-around
- •Perceptual attributes
- •History of display signal processing
- •Digital driving levels
- •Relationship between signal and lightness
- •Algorithm
- •Black level setting
- •Effect of contrast and brightness on contrast and brightness
- •An alternate interpretation
- •Brightness and contrast controls in LCDs
- •Brightness and contrast controls in PDPs
- •Brightness and contrast controls in desktop graphics
- •Symbolic image description
- •Raster images
- •Conversion among types
- •Image files
- •“Resolution” in computer graphics
- •7. Image structure
- •Image reconstruction
- •Sampling aperture
- •Spot profile
- •Box distribution
- •Gaussian distribution
- •8. Raster scanning
- •Flicker, refresh rate, and frame rate
- •Introduction to scanning
- •Scanning parameters
- •Interlaced format
- •Interlace and progressive
- •Scanning notation
- •Motion portrayal
- •Segmented-frame (24PsF)
- •Video system taxonomy
- •Conversion among systems
- •9. Resolution
- •Magnitude frequency response and bandwidth
- •Visual acuity
- •Viewing distance and angle
- •Kell effect
- •Resolution
- •Resolution in video
- •Viewing distance
- •Interlace revisited
- •10. Constant luminance
- •The principle of constant luminance
- •Compensating for the CRT
- •Departure from constant luminance
- •Luma
- •“Leakage” of luminance into chroma
- •11. Picture rendering
- •Surround effect
- •Tone scale alteration
- •Incorporation of rendering
- •Rendering in desktop computing
- •Luma
- •Sloppy use of the term luminance
- •Colour difference coding (chroma)
- •Chroma subsampling
- •Chroma subsampling notation
- •Chroma subsampling filters
- •Chroma in composite NTSC and PAL
- •Scanning standards
- •Widescreen (16:9) SD
- •Square and nonsquare sampling
- •Resampling
- •NTSC and PAL encoding
- •NTSC and PAL decoding
- •S-video interface
- •Frequency interleaving
- •Composite analog SD
- •15. Introduction to HD
- •HD scanning
- •Colour coding for BT.709 HD
- •Data compression
- •Image compression
- •Lossy compression
- •JPEG
- •Motion-JPEG
- •JPEG 2000
- •Mezzanine compression
- •MPEG
- •Picture coding types (I, P, B)
- •Reordering
- •MPEG-1
- •MPEG-2
- •Other MPEGs
- •MPEG IMX
- •MPEG-4
- •AVC-Intra
- •WM9, WM10, VC-1 codecs
- •Compression for CE acquisition
- •AVCHD
- •Compression for IP transport to consumers
- •VP8 (“WebM”) codec
- •Dirac (basic)
- •17. Streams and files
- •Historical overview
- •Physical layer
- •Stream interfaces
- •IEEE 1394 (FireWire, i.LINK)
- •HTTP live streaming (HLS)
- •18. Metadata
- •Metadata Example 1: CD-DA
- •Metadata Example 2: .yuv files
- •Metadata Example 3: RFF
- •Metadata Example 4: JPEG/JFIF
- •Metadata Example 5: Sequence display extension
- •Conclusions
- •19. Stereoscopic (“3-D”) video
- •Acquisition
- •S3D display
- •Anaglyph
- •Temporal multiplexing
- •Polarization
- •Wavelength multiplexing (Infitec/Dolby)
- •Autostereoscopic displays
- •Parallax barrier display
- •Lenticular display
- •Recording and compression
- •Consumer interface and display
- •Ghosting
- •Vergence and accommodation
- •20. Filtering and sampling
- •Sampling theorem
- •Sampling at exactly 0.5fS
- •Magnitude frequency response
- •Magnitude frequency response of a boxcar
- •The sinc weighting function
- •Frequency response of point sampling
- •Fourier transform pairs
- •Analog filters
- •Digital filters
- •Impulse response
- •Finite impulse response (FIR) filters
- •Physical realizability of a filter
- •Phase response (group delay)
- •Infinite impulse response (IIR) filters
- •Lowpass filter
- •Digital filter design
- •Reconstruction
- •Reconstruction close to 0.5fS
- •“(sin x)/x” correction
- •Further reading
- •2:1 downsampling
- •Oversampling
- •Interpolation
- •Lagrange interpolation
- •Lagrange interpolation as filtering
- •Polyphase interpolators
- •Polyphase taps and phases
- •Implementing polyphase interpolators
- •Decimation
- •Lowpass filtering in decimation
- •Spatial frequency domain
- •Comb filtering
- •Spatial filtering
- •Image presampling filters
- •Image reconstruction filters
- •Spatial (2-D) oversampling
- •Retina
- •Adaptation
- •Contrast sensitivity
- •Contrast sensitivity function (CSF)
- •24. Luminance and lightness
- •Radiance, intensity
- •Luminance
- •Relative luminance
- •Luminance from red, green, and blue
- •Lightness (CIE L*)
- •Fundamentals of vision
- •Definitions
- •Spectral power distribution (SPD) and tristimulus
- •Spectral constraints
- •CIE XYZ tristimulus
- •CIE [x, y] chromaticity
- •Blackbody radiation
- •Colour temperature
- •White
- •Chromatic adaptation
- •Perceptually uniform colour spaces
- •CIE L*a*b* (CIELAB)
- •CIE L*u*v* and CIE L*a*b* summary
- •Colour specification and colour image coding
- •Further reading
- •Additive reproduction (RGB)
- •Characterization of RGB primaries
- •BT.709 primaries
- •Leggacy SD primaries
- •sRGB system
- •SMPTE Free Scale (FS) primaries
- •AMPAS ACES primaries
- •SMPTE/DCI P3 primaries
- •CMFs and SPDs
- •Normalization and scaling
- •Luminance coefficients
- •Transformations between RGB and CIE XYZ
- •Noise due to matrixing
- •Transforms among RGB systems
- •Camera white reference
- •Display white reference
- •Gamut
- •Wide-gamut reproduction
- •Free Scale Gamut, Free Scale Log (FS-Gamut, FS-Log)
- •Further reading
- •27. Gamma
- •Gamma in CRT physics
- •The amazing coincidence!
- •Gamma in video
- •Opto-electronic conversion functions (OECFs)
- •BT.709 OECF
- •SMPTE 240M OECF
- •sRGB transfer function
- •Transfer functions in SD
- •Bit depth requirements
- •Gamma in modern display devices
- •Estimating gamma
- •Gamma in video, CGI, and Macintosh
- •Gamma in computer graphics
- •Gamma in pseudocolour
- •Limitations of 8-bit linear coding
- •Linear and nonlinear coding in CGI
- •Colour acuity
- •RGB and R’G’B’ colour cubes
- •Conventional luma/colour difference coding
- •Luminance and luma notation
- •Nonlinear red, green, blue (R’G’B’)
- •BT.601 luma
- •BT.709 luma
- •Chroma subsampling, revisited
- •Luma/colour difference summary
- •SD and HD luma chaos
- •Luma/colour difference component sets
- •B’-Y’, R’-Y’ components for SD
- •PBPR components for SD
- •CBCR components for SD
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •“Full-swing” Y’CBCR
- •Y’UV, Y’IQ confusion
- •B’-Y’, R’-Y’ components for BT.709 HD
- •PBPR components for BT.709 HD
- •CBCR components for BT.709 HD
- •CBCR components for xvYCC
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •Conversions between HD and SD
- •Colour coding standards
- •31. Video signal processing
- •Edge treatment
- •Transition samples
- •Picture lines
- •Choice of SAL and SPW parameters
- •Video levels
- •Setup (pedestal)
- •BT.601 to computing
- •Enhancement
- •Median filtering
- •Coring
- •Chroma transition improvement (CTI)
- •Mixing and keying
- •Field rate
- •Line rate
- •Sound subcarrier
- •Addition of composite colour
- •NTSC colour subcarrier
- •576i PAL colour subcarrier
- •4fSC sampling
- •Common sampling rate
- •Numerology of HD scanning
- •Audio rates
- •33. Timecode
- •Introduction
- •Dropframe timecode
- •Editing
- •Linear timecode (LTC)
- •Vertical interval timecode (VITC)
- •Timecode structure
- •Further reading
- •34. 2-3 pulldown
- •2-3-3-2 pulldown
- •Conversion of film to different frame rates
- •Native 24 Hz coding
- •Conversion to other rates
- •Spatial domain
- •Vertical-temporal domain
- •Motion adaptivity
- •Further reading
- •36. Colourbars
- •SD colourbars
- •SD colourbar notation
- •Pluge element
- •Composite decoder adjustment using colourbars
- •-I, +Q, and Pluge elements in SD colourbars
- •HD colourbars
- •References
- •38. SDI and HD-SDI interfaces
- •Component digital SD interface (BT.601)
- •Serial digital interface (SDI)
- •Component digital HD-SDI
- •SDI and HD-SDI sync, TRS, and ancillary data
- •Analog sync and digital/analog timing relationships
- •Ancillary data
- •SDI coding
- •HD-SDI coding
- •Interfaces for compressed video
- •SDTI
- •Switching and mixing
- •Timing in digital facilities
- •Summary of digital interfaces
- •39. 480i component video
- •Frame rate
- •Interlace
- •Line sync
- •Field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Halfline blanking
- •Component digital 4:2:2 interface
- •Component analog R’G’B’ interface
- •Component analog Y’PBPR interface, EBU N10
- •Component analog Y’PBPR interface, industry standard
- •40. 576i component video
- •Frame rate
- •Interlace
- •Line sync
- •Analog field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Component digital 4:2:2 interface
- •Component analog 576i interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •43. HD videotape
- •HDCAM (D-11)
- •DVCPRO HD (D-12)
- •HDCAM SR (D-16)
- •JPEG blocks and MCUs
- •JPEG block diagram
- •Level shifting
- •Discrete cosine transform (DCT)
- •JPEG encoding example
- •JPEG decoding
- •Compression ratio control
- •JPEG/JFIF
- •Motion-JPEG (M-JPEG)
- •Further reading
- •46. DV compression
- •DV chroma subsampling
- •DV frame/field modes
- •Picture-in-shuttle in DV
- •DV overflow scheme
- •DV quantization
- •DV digital interface (DIF)
- •Consumer DV recording
- •Professional DV variants
- •47. MPEG-2 video compression
- •MPEG-2 profiles and levels
- •Picture structure
- •Frame rate and 2-3 pulldown in MPEG
- •Luma and chroma sampling structures
- •Macroblocks
- •Picture coding types – I, P, B
- •Prediction
- •Motion vectors (MVs)
- •Coding of a block
- •Frame and field DCT types
- •Zigzag and VLE
- •Refresh
- •Motion estimation
- •Rate control and buffer management
- •Bitstream syntax
- •Transport
- •Further reading
- •48. H.264 video compression
- •Algorithmic features, profiles, and levels
- •Baseline and extended profiles
- •High profiles
- •Hierarchy
- •Multiple reference pictures
- •Slices
- •Spatial intra prediction
- •Flexible motion compensation
- •Quarter-pel motion-compensated interpolation
- •Weighting and offsetting of MC prediction
- •16-bit integer transform
- •Quantizer
- •Variable-length coding
- •Context adaptivity
- •CABAC
- •Deblocking filter
- •Buffer control
- •Scalable video coding (SVC)
- •Multiview video coding (MVC)
- •AVC-Intra
- •Further reading
- •49. VP8 compression
- •Algorithmic features
- •Further reading
- •Elementary stream (ES)
- •Packetized elementary stream (PES)
- •MPEG-2 program stream
- •MPEG-2 transport stream
- •System clock
- •Further reading
- •Japan
- •United States
- •ATSC modulation
- •Europe
- •Further reading
- •Appendices
- •Cement vs. concrete
- •True CIE luminance
- •The misinterpretation of luminance
- •The enshrining of luma
- •Colour difference scale factors
- •Conclusion: A plea
- •Radiometry
- •Photometry
- •Light level examples
- •Image science
- •Units
- •Further reading
- •Glossary
- •Index
- •About the author
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576i PAL colour subcarrier
In 576i PAL, the colour subcarrier frequency is based
on an odd multiple of one-quarter the line rate, using the factor 1135⁄4. The odd multiple of one-quarter,
combined with the line-to-line alternation of the phase of the V colour difference component, causes the U and V colour components to occupy separate parts of the composite signal spectrum. This makes the PAL signal immune to the hue errors that result when an NTSC signal is subject to differential phase distortion.
In standard PAL-B, PAL-G, PAL-H, and PAL-I, an offset of +25 Hz is added to the basic subcarrier frequency so as to minimize the visibility of the Hanover bar effect. The 25 Hz offset means that the phase relationship of subcarrier to horizontal advances exactly +0.576° each line. Consequently, subcarrier-locked sampling in PAL is not line-locked: The subcarrier phase, modulo 90°, of vertically aligned samples is not identical! The introduction of the +25 Hz offset destroyed the simple integer ratio between subcarrier and line rate: The ratio is quite complex, as shown in the margin. The prime factor 64,489 is fairly impenetrable to digital techniques.
4fSC sampling
The earliest digital television equipment sampled composite NTSC or PAL video signals. It was convenient for composite digital NTSC equipment to operate at a sampling frequency of exactly four times the colour subcarrier frequency, or about 14.318 MHz, denoted
4fSC.
Any significant processing of a picture, such as repositioning, resizing, rotating, and so on, requires that the signal be represented in components. For this reason, component video equipment is preferred in production and postproduction. But 4fSC equipment has half the data rate of BT.601 equipment; 4fSC equipment is cheaper than component equipment, and dominated SD broadcast operations for many years.
Sampling NTSC at 4fSC gives 910 samples per total line (STL). A count of 768 samples (3× 28) encompasses the active samples of a line, including the blanking transitions. A count of 512 (29) lines is just slightly more than the number of nonblanked lines in 480i scanning.
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The numbers 768 and 512 were convenient for early memory systems: 512 is the ninth power of 2, and 768 is 3 times the eighth power of 2. In the early days of digital television, this combination – 768 and 512 – led to very simple memory and addressing circuits for framestores. The importance of this special combination of 768 and 512 is now irrelevant: Framestore systems today have well ovver a single frame of memory; memory devices have much higher capacities; and total memory capacity is now a more important constraint than active sample and line counts. In any case, the binary numbers 768 and 512 were never any help in the design of 576i framestores.
Common sampling rate
The designers of the NTSC and PAL systems chose video parameters based on simple integer ratios. When component digital sampling became feasible it came as a surprise that the ratio of line duration of 480i and 576i systems turned out to be the ratio of 144 to 143, derived as shown in Table 32.1.
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Table 32.1 Derivation of 13.5 MHz common sampling rate
The lowest common sampling frequency corresponding to these factors is 2.25 MHz, half of the nowfamiliar NTSC sound subcarrier frequency of 4.5 MHz. Any multiple of 2.25 MHz could have been used as the basis for line-locked sampling of both 480i and 576i. The most practical sampling frequency is 6 times
2.25 MHz, or 13.5 MHz; this multiplier is a compromise between a rate high enough to ease the design of analog antialiasing filters and low enough to minimize data rate and memory requirements.
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DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
ITU-R Rec. BT.601-5, Studio encoding parameters of digital television for standard 4:3 and widescreen 16:9 aspect ratios.
Figure 32.1 indicates 575 image rows in 625/50 systems; this constitutes 287 full lines, plus
a halfline, in each field. Counting each halfline as a full line, the total is 576.
At 13.5 MHz, 480i video has 858 samples per total line, and 576i video has 864 STL. The blanking tolerances between NTSC and PAL accommodated a choice of 720 samples per active line (SAL) in both systems. Standardization of this number of active samples resulted in a high degree of commonality in the design of SD video processing equipment, since only the difference in active line counts needed to be accommodated to serve both 50 Hz and 60 Hz markets. Also the technically difficult problem of standards conversion was eased somewhat with a common sampling frequency, since horizontal interpolation became unnecessary. However, blanking had to be treated differently in the two systems to meet studio interchange standards.
Numerology of HD scanning
Figure 32.1 gives a graphic representation of the development of the magic numbers in HD. At the upper left is the AC power line frequency in North America, along with the factors of 525 (all small integers: 7·52·3). Next to that is indicated the AC power frequency in Europe, and the factors of 625 (also, all small integers: 54).
The addition of colour to the NTSC system introduced the ratio 1000⁄1001, and led to the 525/59.94 system.
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Figure 32.1 Numerology of HD scanning
CHAPTER 32 |
FRAME, FIELD, LINE, AND SAMPLE RATES |
395 |
HD was originally conceived at NHK as having twice the horizontal and twice the vertical resolution of conventional television: At the top right is the conceptual origin of the total number of HD scanning lines as twice the geometric mean of 525 and 625. North America would have preferred twice 525 and Europe twice 625. The designers choose a total line count of
Incidentally, 2000/1125 equals 16/9. 1125 (i.e., 53× 32), a compromise that was thought to be politically acceptable on both sides of the Atlantic
Ocean.
Underneath the scanning designations 525/60, 625/50, and 1125/60 in Figure 32.1 is a grey bar containing the ratio of image rows to total scanning lines in each system. The count of lines per total vertical (LT) for each of these systems is the fraction 23⁄25 (92%) of the total. This led to NHK’s original choice of 1035 image rows for 1125/60 HD.
The desire for a common sampling frequency for component digital video led to the synthesis of line rates of 480i and 576i into a common sampling frequency, 13.5 MHz, and a common count of samples per active line (SAL), 720. For HD, the active pixel count was doubled to increase the horizontal resolution; then multiplied by the 4⁄3 increase in aspect ratio (from 4:3 to 16:9), netting 1920.
An image array having dimensions 1920× 1035 results from these choices, and SMPTE standardized that as 240M in 1988. However, in about 1991 it became clear that the 1920× 1035 structure had
a sample pitch unequal in the horizontal and vertical dimensions – nonsquare sampling. The degree of inequality was small – just 4% – but for many applications any departure from equal spacing imposes
a burden. In about 1995, the standard was adapted to achieve square sampling by choosing a count of image rows 9⁄16 times 1920, that is, 1080 rows. SMPTE, and subsequently ATSC, enshrined square sampling in the 1920× 1080 image array. The system has about two million pixels per frame; the exact number is very slightly less than 221, a neat fit into binary-sized memory components.
NHK planned to operate the 1920× 1035 system at a frame rate of exactly 30 Hz (“30.00 Hz”) and early 1035i equipment operated only at that rate. However,
396 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
the discrepancy of about one frame time every 33.367 seconds between 1035i30.00 and 480i29.97 is a big nuisance in standards conversion. To ease this problem, and to ease engineering difficulties associated with digital audio sample rates, 1080i HD standards accommodate both 29.97 Hz and 30 Hz frame rates.
While NHK and others were developing 1125/60 interlaced HD, progressive-scan systems having nearly identical pixel rate were being developed by other organizations, mainly in the United States. The technology of the day permitted a pixel rate of about
60 megapixels per second, whether scanning was interlace or progressive. With interlace scanning, 60 Mpx/s at 30 Hz frame rate allows a two-megapixel image structure. With progressive scanning, 60 Mpx/s at
60 Hz frame rate allows just one megapixel. Partitioning one megapixel into a square lattice yields an image structure of 1280× 720; this led to the 720p family of standards.
In the mid-2000s, the digital cinema community took advantage of HD equipment and infrastructure, and adopted 1080 image rows for the “2 K” standard. However, 2048 image columns were chosen. That choice produced a new aspect ratio, about 1.896, never before used for movies. The standard 1.85 cinema aspect ratio would have been achieved with 1998 image columns, but apparently some members of the community were fearful that 1998 could not be claimed to be “2 K.” The choice of a number somewhat greater than 1920 seems to be motivated by the short term desire to distinguish digital cinema from HD, politically if not technically. The 64 additional pixels on each edge can hardly be argued as increasing resolution. Super-HD has been demonstrated with 2·1920 or 3840 image rows, but “4 K” D-cinema has 4096 image columns. Ultra-HD is proposed with 4·1920 or 7680 image rows but presumably “8 K” D-cinema will offer 8192. It seems to me that the divergence of the 2K·1920 HDrelated image formats and the power-of-two D-cinema formats can’t be sustained. HD formats, leveraging
a connection to consumer volumes, are likely to win in the end.
CHAPTER 32 |
FRAME, FIELD, LINE, AND SAMPLE RATES |
397 |
