- •Contents
- •Figures
- •Tables
- •Preface
- •Acknowledgments
- •1. Raster images
- •Aspect ratio
- •Geometry
- •Image capture
- •Digitization
- •Perceptual uniformity
- •Colour
- •Luma and colour difference components
- •Digital image representation
- •Square sampling
- •Comparison of aspect ratios
- •Aspect ratio
- •Frame rates
- •Image state
- •EOCF standards
- •Entertainment programming
- •Acquisition
- •Consumer origination
- •Consumer electronics (CE) display
- •Contrast
- •Contrast ratio
- •Perceptual uniformity
- •The “code 100” problem and nonlinear image coding
- •Linear and nonlinear
- •4. Quantization
- •Linearity
- •Decibels
- •Noise, signal, sensitivity
- •Quantization error
- •Full-swing
- •Studio-swing (footroom and headroom)
- •Interface offset
- •Processing coding
- •Two’s complement wrap-around
- •Perceptual attributes
- •History of display signal processing
- •Digital driving levels
- •Relationship between signal and lightness
- •Algorithm
- •Black level setting
- •Effect of contrast and brightness on contrast and brightness
- •An alternate interpretation
- •Brightness and contrast controls in LCDs
- •Brightness and contrast controls in PDPs
- •Brightness and contrast controls in desktop graphics
- •Symbolic image description
- •Raster images
- •Conversion among types
- •Image files
- •“Resolution” in computer graphics
- •7. Image structure
- •Image reconstruction
- •Sampling aperture
- •Spot profile
- •Box distribution
- •Gaussian distribution
- •8. Raster scanning
- •Flicker, refresh rate, and frame rate
- •Introduction to scanning
- •Scanning parameters
- •Interlaced format
- •Interlace and progressive
- •Scanning notation
- •Motion portrayal
- •Segmented-frame (24PsF)
- •Video system taxonomy
- •Conversion among systems
- •9. Resolution
- •Magnitude frequency response and bandwidth
- •Visual acuity
- •Viewing distance and angle
- •Kell effect
- •Resolution
- •Resolution in video
- •Viewing distance
- •Interlace revisited
- •10. Constant luminance
- •The principle of constant luminance
- •Compensating for the CRT
- •Departure from constant luminance
- •Luma
- •“Leakage” of luminance into chroma
- •11. Picture rendering
- •Surround effect
- •Tone scale alteration
- •Incorporation of rendering
- •Rendering in desktop computing
- •Luma
- •Sloppy use of the term luminance
- •Colour difference coding (chroma)
- •Chroma subsampling
- •Chroma subsampling notation
- •Chroma subsampling filters
- •Chroma in composite NTSC and PAL
- •Scanning standards
- •Widescreen (16:9) SD
- •Square and nonsquare sampling
- •Resampling
- •NTSC and PAL encoding
- •NTSC and PAL decoding
- •S-video interface
- •Frequency interleaving
- •Composite analog SD
- •15. Introduction to HD
- •HD scanning
- •Colour coding for BT.709 HD
- •Data compression
- •Image compression
- •Lossy compression
- •JPEG
- •Motion-JPEG
- •JPEG 2000
- •Mezzanine compression
- •MPEG
- •Picture coding types (I, P, B)
- •Reordering
- •MPEG-1
- •MPEG-2
- •Other MPEGs
- •MPEG IMX
- •MPEG-4
- •AVC-Intra
- •WM9, WM10, VC-1 codecs
- •Compression for CE acquisition
- •AVCHD
- •Compression for IP transport to consumers
- •VP8 (“WebM”) codec
- •Dirac (basic)
- •17. Streams and files
- •Historical overview
- •Physical layer
- •Stream interfaces
- •IEEE 1394 (FireWire, i.LINK)
- •HTTP live streaming (HLS)
- •18. Metadata
- •Metadata Example 1: CD-DA
- •Metadata Example 2: .yuv files
- •Metadata Example 3: RFF
- •Metadata Example 4: JPEG/JFIF
- •Metadata Example 5: Sequence display extension
- •Conclusions
- •19. Stereoscopic (“3-D”) video
- •Acquisition
- •S3D display
- •Anaglyph
- •Temporal multiplexing
- •Polarization
- •Wavelength multiplexing (Infitec/Dolby)
- •Autostereoscopic displays
- •Parallax barrier display
- •Lenticular display
- •Recording and compression
- •Consumer interface and display
- •Ghosting
- •Vergence and accommodation
- •20. Filtering and sampling
- •Sampling theorem
- •Sampling at exactly 0.5fS
- •Magnitude frequency response
- •Magnitude frequency response of a boxcar
- •The sinc weighting function
- •Frequency response of point sampling
- •Fourier transform pairs
- •Analog filters
- •Digital filters
- •Impulse response
- •Finite impulse response (FIR) filters
- •Physical realizability of a filter
- •Phase response (group delay)
- •Infinite impulse response (IIR) filters
- •Lowpass filter
- •Digital filter design
- •Reconstruction
- •Reconstruction close to 0.5fS
- •“(sin x)/x” correction
- •Further reading
- •2:1 downsampling
- •Oversampling
- •Interpolation
- •Lagrange interpolation
- •Lagrange interpolation as filtering
- •Polyphase interpolators
- •Polyphase taps and phases
- •Implementing polyphase interpolators
- •Decimation
- •Lowpass filtering in decimation
- •Spatial frequency domain
- •Comb filtering
- •Spatial filtering
- •Image presampling filters
- •Image reconstruction filters
- •Spatial (2-D) oversampling
- •Retina
- •Adaptation
- •Contrast sensitivity
- •Contrast sensitivity function (CSF)
- •24. Luminance and lightness
- •Radiance, intensity
- •Luminance
- •Relative luminance
- •Luminance from red, green, and blue
- •Lightness (CIE L*)
- •Fundamentals of vision
- •Definitions
- •Spectral power distribution (SPD) and tristimulus
- •Spectral constraints
- •CIE XYZ tristimulus
- •CIE [x, y] chromaticity
- •Blackbody radiation
- •Colour temperature
- •White
- •Chromatic adaptation
- •Perceptually uniform colour spaces
- •CIE L*a*b* (CIELAB)
- •CIE L*u*v* and CIE L*a*b* summary
- •Colour specification and colour image coding
- •Further reading
- •Additive reproduction (RGB)
- •Characterization of RGB primaries
- •BT.709 primaries
- •Leggacy SD primaries
- •sRGB system
- •SMPTE Free Scale (FS) primaries
- •AMPAS ACES primaries
- •SMPTE/DCI P3 primaries
- •CMFs and SPDs
- •Normalization and scaling
- •Luminance coefficients
- •Transformations between RGB and CIE XYZ
- •Noise due to matrixing
- •Transforms among RGB systems
- •Camera white reference
- •Display white reference
- •Gamut
- •Wide-gamut reproduction
- •Free Scale Gamut, Free Scale Log (FS-Gamut, FS-Log)
- •Further reading
- •27. Gamma
- •Gamma in CRT physics
- •The amazing coincidence!
- •Gamma in video
- •Opto-electronic conversion functions (OECFs)
- •BT.709 OECF
- •SMPTE 240M OECF
- •sRGB transfer function
- •Transfer functions in SD
- •Bit depth requirements
- •Gamma in modern display devices
- •Estimating gamma
- •Gamma in video, CGI, and Macintosh
- •Gamma in computer graphics
- •Gamma in pseudocolour
- •Limitations of 8-bit linear coding
- •Linear and nonlinear coding in CGI
- •Colour acuity
- •RGB and R’G’B’ colour cubes
- •Conventional luma/colour difference coding
- •Luminance and luma notation
- •Nonlinear red, green, blue (R’G’B’)
- •BT.601 luma
- •BT.709 luma
- •Chroma subsampling, revisited
- •Luma/colour difference summary
- •SD and HD luma chaos
- •Luma/colour difference component sets
- •B’-Y’, R’-Y’ components for SD
- •PBPR components for SD
- •CBCR components for SD
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •“Full-swing” Y’CBCR
- •Y’UV, Y’IQ confusion
- •B’-Y’, R’-Y’ components for BT.709 HD
- •PBPR components for BT.709 HD
- •CBCR components for BT.709 HD
- •CBCR components for xvYCC
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •Conversions between HD and SD
- •Colour coding standards
- •31. Video signal processing
- •Edge treatment
- •Transition samples
- •Picture lines
- •Choice of SAL and SPW parameters
- •Video levels
- •Setup (pedestal)
- •BT.601 to computing
- •Enhancement
- •Median filtering
- •Coring
- •Chroma transition improvement (CTI)
- •Mixing and keying
- •Field rate
- •Line rate
- •Sound subcarrier
- •Addition of composite colour
- •NTSC colour subcarrier
- •576i PAL colour subcarrier
- •4fSC sampling
- •Common sampling rate
- •Numerology of HD scanning
- •Audio rates
- •33. Timecode
- •Introduction
- •Dropframe timecode
- •Editing
- •Linear timecode (LTC)
- •Vertical interval timecode (VITC)
- •Timecode structure
- •Further reading
- •34. 2-3 pulldown
- •2-3-3-2 pulldown
- •Conversion of film to different frame rates
- •Native 24 Hz coding
- •Conversion to other rates
- •Spatial domain
- •Vertical-temporal domain
- •Motion adaptivity
- •Further reading
- •36. Colourbars
- •SD colourbars
- •SD colourbar notation
- •Pluge element
- •Composite decoder adjustment using colourbars
- •-I, +Q, and Pluge elements in SD colourbars
- •HD colourbars
- •References
- •38. SDI and HD-SDI interfaces
- •Component digital SD interface (BT.601)
- •Serial digital interface (SDI)
- •Component digital HD-SDI
- •SDI and HD-SDI sync, TRS, and ancillary data
- •Analog sync and digital/analog timing relationships
- •Ancillary data
- •SDI coding
- •HD-SDI coding
- •Interfaces for compressed video
- •SDTI
- •Switching and mixing
- •Timing in digital facilities
- •Summary of digital interfaces
- •39. 480i component video
- •Frame rate
- •Interlace
- •Line sync
- •Field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Halfline blanking
- •Component digital 4:2:2 interface
- •Component analog R’G’B’ interface
- •Component analog Y’PBPR interface, EBU N10
- •Component analog Y’PBPR interface, industry standard
- •40. 576i component video
- •Frame rate
- •Interlace
- •Line sync
- •Analog field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Component digital 4:2:2 interface
- •Component analog 576i interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •43. HD videotape
- •HDCAM (D-11)
- •DVCPRO HD (D-12)
- •HDCAM SR (D-16)
- •JPEG blocks and MCUs
- •JPEG block diagram
- •Level shifting
- •Discrete cosine transform (DCT)
- •JPEG encoding example
- •JPEG decoding
- •Compression ratio control
- •JPEG/JFIF
- •Motion-JPEG (M-JPEG)
- •Further reading
- •46. DV compression
- •DV chroma subsampling
- •DV frame/field modes
- •Picture-in-shuttle in DV
- •DV overflow scheme
- •DV quantization
- •DV digital interface (DIF)
- •Consumer DV recording
- •Professional DV variants
- •47. MPEG-2 video compression
- •MPEG-2 profiles and levels
- •Picture structure
- •Frame rate and 2-3 pulldown in MPEG
- •Luma and chroma sampling structures
- •Macroblocks
- •Picture coding types – I, P, B
- •Prediction
- •Motion vectors (MVs)
- •Coding of a block
- •Frame and field DCT types
- •Zigzag and VLE
- •Refresh
- •Motion estimation
- •Rate control and buffer management
- •Bitstream syntax
- •Transport
- •Further reading
- •48. H.264 video compression
- •Algorithmic features, profiles, and levels
- •Baseline and extended profiles
- •High profiles
- •Hierarchy
- •Multiple reference pictures
- •Slices
- •Spatial intra prediction
- •Flexible motion compensation
- •Quarter-pel motion-compensated interpolation
- •Weighting and offsetting of MC prediction
- •16-bit integer transform
- •Quantizer
- •Variable-length coding
- •Context adaptivity
- •CABAC
- •Deblocking filter
- •Buffer control
- •Scalable video coding (SVC)
- •Multiview video coding (MVC)
- •AVC-Intra
- •Further reading
- •49. VP8 compression
- •Algorithmic features
- •Further reading
- •Elementary stream (ES)
- •Packetized elementary stream (PES)
- •MPEG-2 program stream
- •MPEG-2 transport stream
- •System clock
- •Further reading
- •Japan
- •United States
- •ATSC modulation
- •Europe
- •Further reading
- •Appendices
- •Cement vs. concrete
- •True CIE luminance
- •The misinterpretation of luminance
- •The enshrining of luma
- •Colour difference scale factors
- •Conclusion: A plea
- •Radiometry
- •Photometry
- •Light level examples
- •Image science
- •Units
- •Further reading
- •Glossary
- •Index
- •About the author
Luma and colour differences can be computed from R’, G’, and B’ through a 3× 3 matrix multiplication.
Y’PBPR
Y’CBCR
Y’UV
Y’IQ
Colour difference coding (chroma)
In component video, the three components necessary to convey colour information are transmitted separately. Rather than conveying R’G’B’ directly, the relatively poor colour acuity of vision is exploited to reduce data capacity accorded to the colour information, while maintaining full luma detail. First, luma is formed according to Equation 12.1 (or for HD, Equation 12.2). Then, two colour difference signals based upon gammacorrected B’ minus luma and R’ minus luma, B’-Y’ and
R’-Y’, are formed by “matrixing.” Finally, subsampling (filtering) reduces detail in the colour difference (or chroma) components, as I will outline on page 127. Subsampling incurs no loss in sharpness at any reasonable viewing distance.
In component analog video, B’-Y’ and R’-Y’ were scaled to form colour difference signals denoted PB and PR, which were then analog lowpass filtered (horizontally) to about half the luma bandwidth. Y’, PB, and PR each have unity excursion (i.e., 0 to 1, ±0.5, and ±0.5). In computing, these components are commonly denoted U and V.
In component digital video (including M-JPEG, MPEG, and H.264), B’-Y’ and R’-Y’ are scaled to form CB and CR components, which can then be subsampled by digital filtering denoted 4:2:2 or 4:2:0; I will describe the subsampling in a moment.
In composite NTSC or PAL video, B’-Y’ and R’-Y’ were scaled to form U and V components. U and V were then lowpass filtered and combined into a modulated chroma component, C. Luma was then summed with modulated chroma to produce the composite NTSC or PAL signal. Scaling of U and V was arranged so that the excursion of the composite signal (Y’+C) was constrained to the range -1⁄3 to +4⁄3 of the unity excursion of luma. The historical U and V components are now obsolete, and today UV denotes Y’PBPR (see above).
Composite NTSC video was standardized in 1953 based upon I and Q components that were essentially U and V components rotated 33° and axis-exchanged. Excess detail was supposed to be removed from the Q component so as to improve colour quality. The scheme never achieved significant deployment; I and Q components have been completely obsolete for many decades.
CHAPTER 12 |
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R’G’B’ 4:4:4 |
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Figure 12.1 Chroma subsampling. A 2× 2 array of R’G’B’ pixels is matrixed into a luma component Y’ and two colour difference components CB and CR. Colour detail is reduced by subsampling CB and CR; providing full luma detail is maintained, no degradation is perceptible. In this sketch, samples are shaded to indicate their spatial position and extent. In 4:2:2, in 4:1:1, and in 4:2:0 used in MPEG-2, CB and CR are cosited (positioned horizontally coincident with a luma sample). In 4:2:0 used in JPEG/JFIF, H.261, and MPEG-1, CB and CR are sited interstitially (midway between luma samples). In the 4:2:0 variant used in consumer 576i DV (not sketched here), CB and CR are vertically sited in line-alternate fashion in each field (starting with a CR sample sited over the top left luma sample.)
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Chroma subsampling |
4:4:4 |
In Figure 12.1, the left-hand column sketches a 2× 2 |
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being overlaid on the display surface.) Prior to subsam- |
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pling, this sampling is denoted R’G’B’ 4:4:4. With 8 bits |
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12 bytes. Each R’G’B’ triplet (pixel) can be losslessly |
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transformed (“matrixed”) into Y’CBCR, as shown in the |
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second column; this is denoted Y’CBCR 4:4:4. |
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In component digital video, data capacity is reduced |
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by subsampling CB and CR using one of three schemes. |
4:2:2 |
Y’CBCR studio digital video according to BT.601 uses |
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sampled together, coincident (cosited) with even- |
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numbered luma samples. The 12 bytes of R’G’B’ are |
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reduced to 8, effecting 1.5:1 lossy compression. |
4:1:1 |
Certain digital video systems, such as 480i29.97 |
DV25, use 4:1:1 sampling, whereby CB and CR components are each subsampled by a factor of 4 horizontally, and cosited with every fourth luma sample. The 12 bytes of R’G’B’ are reduced to 6, effecting 2:1 lossy compression.
124 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
4:2:0
ITU-T Rec. H.261 is a 1990s-vintage videoconferencing standard.
The use of 4 as the numerical basis for subsampling notation is a historical reference to sampling at roughly four times the NTSC colour subcarrier frequency. The 4fSC rate was already in use for composite digital video.
Figure 12.3 Chroma subsampling notation indicates, in the first digit, the luma horizontal sampling reference. The second digit specifies the horizontal subsampling of CB and CR with respect to luma. The third digit originally specified the horizontal subsampling of CR. The notation developed without anticipating vertical subsampling; a third digit of zero now denotes 2:1 vertical subsampling of both CB and CR.
This scheme is used in JPEG/JFIF, MPEG-2, and H.264. CB and CR are each subsampled by a factor of 2 horizontally and a factor of 2 vertically. The 12 bytes of R’G’B’ are reduced to 6. CB and CR are effectively centered vertically halfway between image rows. There are three variants of 4:2:0, having different vertical and horizontal siting. In MPEG-2, CB and CR are cosited horizontally. In JPEG/JFIF, H.261, and MPEG-1, CB and CR are sited interstitially, halfway between alternate luma samples. In 4:2:0 DV, CB and CR alternate line by line. Figure 12.2 overleaf summarizes the various schemes.
Subsampling effects 1.5:1 or 2:1 lossy compression. However, in studio terminology, subsampled video is referred to as uncompressed: The word compression is reserved for techniques such as JPEG, M-JPEG, MPEG, or H.264 that use transform coding (DCT or wavelets).
Chroma subsampling notation
At the outset of digital video, subsampling notation was logical; unfortunately, technology outgrew the notation. In Figure 12.3 below, I strive to clarify today’s nomenclature. Despite appearances, the notation doesn’t specify a ratio! The first digit originally specified luma sample rate relative to 33⁄8 MHz; the leading digit is now relative to the sample rate in use. The initial digit is typically 4, since all common chroma ratios are small powers of two – 4, 2, or 1. (3:1:1 subsampling was commercialized in an HD production system – Sony’s HDCAM – and 3 appeared as the leading digit. HDCAM has been superseded by HDCAM SR, which uses 4:2:2 or 4:4:4 subsampling.) Some people use 4:0:0 to denote greyscale (“monochrome”).
Luma horizontal sampling reference (originally, luma fS as multiple of 3 3⁄8 MHz)
CB and CR horizontal factor (relative to first digit)
Same as second digit;
or zero, indicating CB and CR are subsampled 2:1 vertically
4:2:2:4If present, same as luma digit; indicates
alpha (key) component
CHAPTER 12 |
INTRODUCTION TO LUMA AND CHROMA |
125 |
CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
4:2:2 |
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Y’ |
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progressive |
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Y’ CY’ |
Y’ |
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Y’ |
CY’ |
Y’ CY’ |
Y’ |
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CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
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CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
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4:2:0 |
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Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
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C |
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C |
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C |
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C |
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MPEG-2 |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
|
frame |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
|
picture |
C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
|
(progressive) |
Y’ |
Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
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C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
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C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
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4:2:0 |
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Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
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C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
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JPEG/JFIF |
Y’ |
Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
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(progressive) |
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C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
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Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
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C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
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Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
Y’ |
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C |
Y’ |
C |
Y’ |
C |
Y’ |
C |
Y’ |
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Y’ |
Y’ |
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Figure 12.2 Subsampling schemes are summarized here. C indicates a [CB, CR] sample pair when located at the same site; otherwise (as in the DV schemes) individual CB and CR notations indicate the centers of the respective chroma samples. Y’ indicates the center of a luma sample. The schemes in the left column are progressive. The schemes in the right column are interlaced; there, solid letters indicate top field samples and shaded letters indicate bottom field samples.
CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
4:2:2 |
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Y’ |
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’ |
Y’ |
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CY’ |
Y’ |
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’ |
Y’ |
(BT.601) |
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CY’ |
CY |
CY |
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CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
interlaced |
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Y’ |
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Y’ |
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CY |
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CY’ |
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Y’ CY’ |
Y’ |
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CY’ |
Y’ |
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’ |
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Y’ |
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Y’ |
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CY |
CY’ |
CY |
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CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
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4:2:0 |
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C |
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MPEG-2 |
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Y’ |
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Y’ |
Y’ |
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Y’ |
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Y’ |
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interlaced |
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C |
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C |
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C |
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C |
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Y’ |
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Y |
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Y |
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Y’ |
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C |
Y’ |
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C |
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Y’ |
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C |
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4:2:0 DV |
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CY’ |
Y’ CY’ |
Y’ |
CY’ |
Y’ CY’ |
Y’ |
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R |
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interlaced |
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CY |
’ |
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CY |
’ |
Y’ |
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CY |
’ |
Y’ |
CY |
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Y’ |
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R |
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CY’ |
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CY’ |
Y’ |
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CY’ |
Y’ |
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B |
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B |
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B |
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CY |
’B |
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CY |
’B |
Y’ |
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CY |
’B |
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’B |
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CY’ |
Y’ CY’ |
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Y’ CY’ |
Y’ |
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R |
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R |
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R |
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R |
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CY |
’R |
Y’ |
CY |
’R |
Y’ |
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CY |
’R |
Y’ |
CY |
’R |
Y’ |
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CY’ |
Y’ |
CY’ |
Y’ |
CY’ |
Y’ |
CY’ |
Y’ |
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B |
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B |
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B |
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B |
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CY |
’B |
Y’ |
CY |
’B |
Y’ |
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CY |
’B |
Y’ |
CY |
’B |
Y’ |
4:1:1 DV |
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CY’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
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Y’ |
Y’ |
Y’ |
interlaced |
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CY’ |
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CY’ |
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CY’ |
Y’ |
Y’ |
Y’ |
CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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CY’ |
Y’ |
Y’ |
Y’ |
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126 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
