- •Contents
- •Figures
- •Tables
- •Preface
- •Acknowledgments
- •1. Raster images
- •Aspect ratio
- •Geometry
- •Image capture
- •Digitization
- •Perceptual uniformity
- •Colour
- •Luma and colour difference components
- •Digital image representation
- •Square sampling
- •Comparison of aspect ratios
- •Aspect ratio
- •Frame rates
- •Image state
- •EOCF standards
- •Entertainment programming
- •Acquisition
- •Consumer origination
- •Consumer electronics (CE) display
- •Contrast
- •Contrast ratio
- •Perceptual uniformity
- •The “code 100” problem and nonlinear image coding
- •Linear and nonlinear
- •4. Quantization
- •Linearity
- •Decibels
- •Noise, signal, sensitivity
- •Quantization error
- •Full-swing
- •Studio-swing (footroom and headroom)
- •Interface offset
- •Processing coding
- •Two’s complement wrap-around
- •Perceptual attributes
- •History of display signal processing
- •Digital driving levels
- •Relationship between signal and lightness
- •Algorithm
- •Black level setting
- •Effect of contrast and brightness on contrast and brightness
- •An alternate interpretation
- •Brightness and contrast controls in LCDs
- •Brightness and contrast controls in PDPs
- •Brightness and contrast controls in desktop graphics
- •Symbolic image description
- •Raster images
- •Conversion among types
- •Image files
- •“Resolution” in computer graphics
- •7. Image structure
- •Image reconstruction
- •Sampling aperture
- •Spot profile
- •Box distribution
- •Gaussian distribution
- •8. Raster scanning
- •Flicker, refresh rate, and frame rate
- •Introduction to scanning
- •Scanning parameters
- •Interlaced format
- •Interlace and progressive
- •Scanning notation
- •Motion portrayal
- •Segmented-frame (24PsF)
- •Video system taxonomy
- •Conversion among systems
- •9. Resolution
- •Magnitude frequency response and bandwidth
- •Visual acuity
- •Viewing distance and angle
- •Kell effect
- •Resolution
- •Resolution in video
- •Viewing distance
- •Interlace revisited
- •10. Constant luminance
- •The principle of constant luminance
- •Compensating for the CRT
- •Departure from constant luminance
- •Luma
- •“Leakage” of luminance into chroma
- •11. Picture rendering
- •Surround effect
- •Tone scale alteration
- •Incorporation of rendering
- •Rendering in desktop computing
- •Luma
- •Sloppy use of the term luminance
- •Colour difference coding (chroma)
- •Chroma subsampling
- •Chroma subsampling notation
- •Chroma subsampling filters
- •Chroma in composite NTSC and PAL
- •Scanning standards
- •Widescreen (16:9) SD
- •Square and nonsquare sampling
- •Resampling
- •NTSC and PAL encoding
- •NTSC and PAL decoding
- •S-video interface
- •Frequency interleaving
- •Composite analog SD
- •15. Introduction to HD
- •HD scanning
- •Colour coding for BT.709 HD
- •Data compression
- •Image compression
- •Lossy compression
- •JPEG
- •Motion-JPEG
- •JPEG 2000
- •Mezzanine compression
- •MPEG
- •Picture coding types (I, P, B)
- •Reordering
- •MPEG-1
- •MPEG-2
- •Other MPEGs
- •MPEG IMX
- •MPEG-4
- •AVC-Intra
- •WM9, WM10, VC-1 codecs
- •Compression for CE acquisition
- •AVCHD
- •Compression for IP transport to consumers
- •VP8 (“WebM”) codec
- •Dirac (basic)
- •17. Streams and files
- •Historical overview
- •Physical layer
- •Stream interfaces
- •IEEE 1394 (FireWire, i.LINK)
- •HTTP live streaming (HLS)
- •18. Metadata
- •Metadata Example 1: CD-DA
- •Metadata Example 2: .yuv files
- •Metadata Example 3: RFF
- •Metadata Example 4: JPEG/JFIF
- •Metadata Example 5: Sequence display extension
- •Conclusions
- •19. Stereoscopic (“3-D”) video
- •Acquisition
- •S3D display
- •Anaglyph
- •Temporal multiplexing
- •Polarization
- •Wavelength multiplexing (Infitec/Dolby)
- •Autostereoscopic displays
- •Parallax barrier display
- •Lenticular display
- •Recording and compression
- •Consumer interface and display
- •Ghosting
- •Vergence and accommodation
- •20. Filtering and sampling
- •Sampling theorem
- •Sampling at exactly 0.5fS
- •Magnitude frequency response
- •Magnitude frequency response of a boxcar
- •The sinc weighting function
- •Frequency response of point sampling
- •Fourier transform pairs
- •Analog filters
- •Digital filters
- •Impulse response
- •Finite impulse response (FIR) filters
- •Physical realizability of a filter
- •Phase response (group delay)
- •Infinite impulse response (IIR) filters
- •Lowpass filter
- •Digital filter design
- •Reconstruction
- •Reconstruction close to 0.5fS
- •“(sin x)/x” correction
- •Further reading
- •2:1 downsampling
- •Oversampling
- •Interpolation
- •Lagrange interpolation
- •Lagrange interpolation as filtering
- •Polyphase interpolators
- •Polyphase taps and phases
- •Implementing polyphase interpolators
- •Decimation
- •Lowpass filtering in decimation
- •Spatial frequency domain
- •Comb filtering
- •Spatial filtering
- •Image presampling filters
- •Image reconstruction filters
- •Spatial (2-D) oversampling
- •Retina
- •Adaptation
- •Contrast sensitivity
- •Contrast sensitivity function (CSF)
- •24. Luminance and lightness
- •Radiance, intensity
- •Luminance
- •Relative luminance
- •Luminance from red, green, and blue
- •Lightness (CIE L*)
- •Fundamentals of vision
- •Definitions
- •Spectral power distribution (SPD) and tristimulus
- •Spectral constraints
- •CIE XYZ tristimulus
- •CIE [x, y] chromaticity
- •Blackbody radiation
- •Colour temperature
- •White
- •Chromatic adaptation
- •Perceptually uniform colour spaces
- •CIE L*a*b* (CIELAB)
- •CIE L*u*v* and CIE L*a*b* summary
- •Colour specification and colour image coding
- •Further reading
- •Additive reproduction (RGB)
- •Characterization of RGB primaries
- •BT.709 primaries
- •Leggacy SD primaries
- •sRGB system
- •SMPTE Free Scale (FS) primaries
- •AMPAS ACES primaries
- •SMPTE/DCI P3 primaries
- •CMFs and SPDs
- •Normalization and scaling
- •Luminance coefficients
- •Transformations between RGB and CIE XYZ
- •Noise due to matrixing
- •Transforms among RGB systems
- •Camera white reference
- •Display white reference
- •Gamut
- •Wide-gamut reproduction
- •Free Scale Gamut, Free Scale Log (FS-Gamut, FS-Log)
- •Further reading
- •27. Gamma
- •Gamma in CRT physics
- •The amazing coincidence!
- •Gamma in video
- •Opto-electronic conversion functions (OECFs)
- •BT.709 OECF
- •SMPTE 240M OECF
- •sRGB transfer function
- •Transfer functions in SD
- •Bit depth requirements
- •Gamma in modern display devices
- •Estimating gamma
- •Gamma in video, CGI, and Macintosh
- •Gamma in computer graphics
- •Gamma in pseudocolour
- •Limitations of 8-bit linear coding
- •Linear and nonlinear coding in CGI
- •Colour acuity
- •RGB and R’G’B’ colour cubes
- •Conventional luma/colour difference coding
- •Luminance and luma notation
- •Nonlinear red, green, blue (R’G’B’)
- •BT.601 luma
- •BT.709 luma
- •Chroma subsampling, revisited
- •Luma/colour difference summary
- •SD and HD luma chaos
- •Luma/colour difference component sets
- •B’-Y’, R’-Y’ components for SD
- •PBPR components for SD
- •CBCR components for SD
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •“Full-swing” Y’CBCR
- •Y’UV, Y’IQ confusion
- •B’-Y’, R’-Y’ components for BT.709 HD
- •PBPR components for BT.709 HD
- •CBCR components for BT.709 HD
- •CBCR components for xvYCC
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •Conversions between HD and SD
- •Colour coding standards
- •31. Video signal processing
- •Edge treatment
- •Transition samples
- •Picture lines
- •Choice of SAL and SPW parameters
- •Video levels
- •Setup (pedestal)
- •BT.601 to computing
- •Enhancement
- •Median filtering
- •Coring
- •Chroma transition improvement (CTI)
- •Mixing and keying
- •Field rate
- •Line rate
- •Sound subcarrier
- •Addition of composite colour
- •NTSC colour subcarrier
- •576i PAL colour subcarrier
- •4fSC sampling
- •Common sampling rate
- •Numerology of HD scanning
- •Audio rates
- •33. Timecode
- •Introduction
- •Dropframe timecode
- •Editing
- •Linear timecode (LTC)
- •Vertical interval timecode (VITC)
- •Timecode structure
- •Further reading
- •34. 2-3 pulldown
- •2-3-3-2 pulldown
- •Conversion of film to different frame rates
- •Native 24 Hz coding
- •Conversion to other rates
- •Spatial domain
- •Vertical-temporal domain
- •Motion adaptivity
- •Further reading
- •36. Colourbars
- •SD colourbars
- •SD colourbar notation
- •Pluge element
- •Composite decoder adjustment using colourbars
- •-I, +Q, and Pluge elements in SD colourbars
- •HD colourbars
- •References
- •38. SDI and HD-SDI interfaces
- •Component digital SD interface (BT.601)
- •Serial digital interface (SDI)
- •Component digital HD-SDI
- •SDI and HD-SDI sync, TRS, and ancillary data
- •Analog sync and digital/analog timing relationships
- •Ancillary data
- •SDI coding
- •HD-SDI coding
- •Interfaces for compressed video
- •SDTI
- •Switching and mixing
- •Timing in digital facilities
- •Summary of digital interfaces
- •39. 480i component video
- •Frame rate
- •Interlace
- •Line sync
- •Field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Halfline blanking
- •Component digital 4:2:2 interface
- •Component analog R’G’B’ interface
- •Component analog Y’PBPR interface, EBU N10
- •Component analog Y’PBPR interface, industry standard
- •40. 576i component video
- •Frame rate
- •Interlace
- •Line sync
- •Analog field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Component digital 4:2:2 interface
- •Component analog 576i interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •43. HD videotape
- •HDCAM (D-11)
- •DVCPRO HD (D-12)
- •HDCAM SR (D-16)
- •JPEG blocks and MCUs
- •JPEG block diagram
- •Level shifting
- •Discrete cosine transform (DCT)
- •JPEG encoding example
- •JPEG decoding
- •Compression ratio control
- •JPEG/JFIF
- •Motion-JPEG (M-JPEG)
- •Further reading
- •46. DV compression
- •DV chroma subsampling
- •DV frame/field modes
- •Picture-in-shuttle in DV
- •DV overflow scheme
- •DV quantization
- •DV digital interface (DIF)
- •Consumer DV recording
- •Professional DV variants
- •47. MPEG-2 video compression
- •MPEG-2 profiles and levels
- •Picture structure
- •Frame rate and 2-3 pulldown in MPEG
- •Luma and chroma sampling structures
- •Macroblocks
- •Picture coding types – I, P, B
- •Prediction
- •Motion vectors (MVs)
- •Coding of a block
- •Frame and field DCT types
- •Zigzag and VLE
- •Refresh
- •Motion estimation
- •Rate control and buffer management
- •Bitstream syntax
- •Transport
- •Further reading
- •48. H.264 video compression
- •Algorithmic features, profiles, and levels
- •Baseline and extended profiles
- •High profiles
- •Hierarchy
- •Multiple reference pictures
- •Slices
- •Spatial intra prediction
- •Flexible motion compensation
- •Quarter-pel motion-compensated interpolation
- •Weighting and offsetting of MC prediction
- •16-bit integer transform
- •Quantizer
- •Variable-length coding
- •Context adaptivity
- •CABAC
- •Deblocking filter
- •Buffer control
- •Scalable video coding (SVC)
- •Multiview video coding (MVC)
- •AVC-Intra
- •Further reading
- •49. VP8 compression
- •Algorithmic features
- •Further reading
- •Elementary stream (ES)
- •Packetized elementary stream (PES)
- •MPEG-2 program stream
- •MPEG-2 transport stream
- •System clock
- •Further reading
- •Japan
- •United States
- •ATSC modulation
- •Europe
- •Further reading
- •Appendices
- •Cement vs. concrete
- •True CIE luminance
- •The misinterpretation of luminance
- •The enshrining of luma
- •Colour difference scale factors
- •Conclusion: A plea
- •Radiometry
- •Photometry
- •Light level examples
- •Image science
- •Units
- •Further reading
- •Glossary
- •Index
- •About the author
Component video
colour coding for HD |
30 |
Before BT.709 was established, SMPTE 240M-1988 for 1035i30 HD standardized luma coefficients based upon the SMPTE RP 145 primaries. Equipment deployed between about 1988 and 1997 used the 240M parameters, but SMPTE 240M is now obsolete. For details, see the first edition of this book.
In the previous chapter, Component video colour coding for SD, I detailed various component colour coding systems that use the luma coefficients specified in BT.601. Unfortunately, for no good technical reason, BT.709 for HD standardized different luma coefficients. Deployment of HD requires upconversion and downconversion capabilities both at the studio and at consumers’ premises; this situation will persist for a few decades. Owing to this aspect of conversion between HD and SD, if you want to be an HD expert, you have to be an SD expert as well!
Today’s computer imaging systems – for still frames, desktop video, and other applications – typically use the BT.601 parameters, independent of the image’s pixel count (“resolution independence”). In computer systems that perform HD editing, it is highly desirable that all of the content on the same timeline uses the same colour coding, but there’s no simple answer whether BT.601 or BT.709 coding should be used. Generally, it is sensible to retain the BT.601 coefficients.
In this chapter, I assume that you’re familiar with the concepts of Luma and colour differences, described on page 335. I will detail these component sets:
•B’-Y’, R’-Y’ components, the basis for PBPR and CBCR
•PBPR components, used for analog interfaces
•CBCR components, used for digital interfaces
B’-Y’, R’-Y’ components for BT.709 HD
The B’-Y’ component reaches its positive maximum at blue (R’=0, G’=0, B’=1). With BT.709 luma coefficients, the maximum of B’-Y’ = +0.9278 occurs at
369
Figure 30.1 B’-Y’, R’-Y’
components for BT.709 HD
|
+1 |
R’-Y’ axis |
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R |
+0.7874 |
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Mg |
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+0.9278 |
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Yl |
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-1 |
0 |
B+1 |
B’-Y’ axis |
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G |
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G |
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Cy |
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-1 |
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Y’=0.0722. The B’-Y’ component reaches its negative maximum at yellow (B’-Y’ =-0.9278). Analogously, the extrema of R’-Y’ occur at red and cyan at values ±0.7874 (see Figure 30.1 above). These are inconvenient values for both digital and analog systems. The 709Y’PBPR and 709Y’CBCR systems to be described both employ versions of [Y’, B’-Y’, R’-Y’] that are scaled to place the extrema of the component values at more convenient values.
To obtain [Y’, B’-Y’, R’-Y’], from R’G’B’, for BT.709 luma coefficients, use this matrix equation:
|
709 |
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|
0.2126 |
0.7152 |
0.0722 |
R' |
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Y' |
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B'−709Y' |
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−0.7152 |
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= −0.2126 |
0.9278 |
• G' |
Eq 30.1 |
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709 |
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0.7874 |
−0.7152 |
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R'− |
Y' |
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−0.0722 |
B' |
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PBPR components for BT.709 HD
If two colour difference components are to be formed having excursions identical to luma, then PB and PR colour difference components are used. For BT.709 luma, the equations are these:
709P |
= |
0.5 |
|
B'−709Y' |
= |
1 |
B'−709Y' |
≈ 0.5389 |
B'−709Y' |
||||
1− 0.0722 |
1.8556 |
||||||||||||
B |
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Eq 30.2 |
|
0.5 |
|
R'−709Y' |
|
1 |
R'−709Y' |
≈ 0.6350 |
R'−709Y' |
||||
709P |
= |
|
= |
||||||||||
1− 0.2126 |
1.5748 |
||||||||||||
R |
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370 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
|
+0.5 |
PR axis |
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R |
Mg |
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Yl |
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-0.5 |
0 |
B |
+0.5 |
PB axis |
Figure 30.2 PBPR components |
G |
Cy |
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for BT.709 HD |
-0.5 |
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These scale factors limit the excursion of each colour difference component to the range ±0.5 with respect to unity luma excursion: 0.0722 in the first expression above is the luma coefficient of blue, and 0.2126 in the second is for red. At an HD analog interface, luma ranges from 0 mV (black) to 700 mV (white), and PB and PR analog components range ±350 mV. Figure 30.2 above shows a plot of the [PB, PR] plane.
Expressed in matrix form, the B’-Y’ and R’-Y’ rows of Equation 30.1 are scaled by 0.5⁄0.9278 and 0.5⁄0.7874. To encode from R’G’B’ where reference black is zero and reference white is unity:
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|
709 |
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Y' |
|
Eq 30.3 |
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P |
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B |
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PR |
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0.2126 |
0.7152 |
0.0722 |
|
R' |
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−0.385428 |
0.5 |
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= −0.114572 |
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• G' |
||||
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0.5 |
−0.454153 |
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−0.045847 |
B' |
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The inverse, decoding matrix is this:
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0 |
1.5748 |
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709 |
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R' |
1 |
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Y' |
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G' |
= 1 |
−0.187324 |
−0.468124 |
• |
P |
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Eq 30.4 |
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1.8556 |
0 |
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B |
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B' |
1 |
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PR |
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CBCR components for BT.709 HD
709Y’CBCR coding is used in component digital HD equipment. In 8-bit systems, luma has an excursion of 219. Colour differences CB and CR are coded in 8-bit
CHAPTER 30 |
COMPONENT VIDEO COLOUR CODING FOR HD |
371 |
Figure 30.3 CBCR components for BT.709 HD are shown referenced to 8-bit processing levels. At an 8-bit interface, an offset of +128 is added to each component.
|
+112 |
CR axis |
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R |
Mg |
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Yl |
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-112 |
0 |
B |
+112 CB axis |
|
G |
Cy |
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-112 |
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offset binary form, with excursions of ±112. The [CB, CR] plane of HD is plotted in Figure 30.3.
In 8-bit systems, a luma offset of +16 is added at the interface, placing black at code 16 and white at code 235; an offset of +128 is added to CB and CR, yielding a range of 16 through 240 inclusive. (Following the convention of the previous chapter, in the equations to follow I write the offset terms in colour.) HD standards provide for 10-bit components, and 10-bit studio video equipment is commonplace. In a 10-bit interface, the 8-bit interface levels and prohibited codes are maintained; the extra two bits are appended as least-signifi- cant bits to provide increased precision.
To form 709Y’CBCR from [Y’, B’-Y’, R’-Y’] components in the range [0…+1], use these equations:
Eq 30.5 |
709Y’= 16+ (219 709Y’) |
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219 |
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CB = 128 |
+ |
112 |
(B’ |
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709Y’) |
|
0.9278 |
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(R’ |
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709Y’) |
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CR = 128 |
+ |
112 |
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0.7874 |
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To obtain 709Y’CBCR from R’G’B’ ranging 0 to 1, scale the rows of the matrix in Equation 30.3 by the factors
372 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
