- •Contents
- •Figures
- •Tables
- •Preface
- •Acknowledgments
- •1. Raster images
- •Aspect ratio
- •Geometry
- •Image capture
- •Digitization
- •Perceptual uniformity
- •Colour
- •Luma and colour difference components
- •Digital image representation
- •Square sampling
- •Comparison of aspect ratios
- •Aspect ratio
- •Frame rates
- •Image state
- •EOCF standards
- •Entertainment programming
- •Acquisition
- •Consumer origination
- •Consumer electronics (CE) display
- •Contrast
- •Contrast ratio
- •Perceptual uniformity
- •The “code 100” problem and nonlinear image coding
- •Linear and nonlinear
- •4. Quantization
- •Linearity
- •Decibels
- •Noise, signal, sensitivity
- •Quantization error
- •Full-swing
- •Studio-swing (footroom and headroom)
- •Interface offset
- •Processing coding
- •Two’s complement wrap-around
- •Perceptual attributes
- •History of display signal processing
- •Digital driving levels
- •Relationship between signal and lightness
- •Algorithm
- •Black level setting
- •Effect of contrast and brightness on contrast and brightness
- •An alternate interpretation
- •Brightness and contrast controls in LCDs
- •Brightness and contrast controls in PDPs
- •Brightness and contrast controls in desktop graphics
- •Symbolic image description
- •Raster images
- •Conversion among types
- •Image files
- •“Resolution” in computer graphics
- •7. Image structure
- •Image reconstruction
- •Sampling aperture
- •Spot profile
- •Box distribution
- •Gaussian distribution
- •8. Raster scanning
- •Flicker, refresh rate, and frame rate
- •Introduction to scanning
- •Scanning parameters
- •Interlaced format
- •Interlace and progressive
- •Scanning notation
- •Motion portrayal
- •Segmented-frame (24PsF)
- •Video system taxonomy
- •Conversion among systems
- •9. Resolution
- •Magnitude frequency response and bandwidth
- •Visual acuity
- •Viewing distance and angle
- •Kell effect
- •Resolution
- •Resolution in video
- •Viewing distance
- •Interlace revisited
- •10. Constant luminance
- •The principle of constant luminance
- •Compensating for the CRT
- •Departure from constant luminance
- •Luma
- •“Leakage” of luminance into chroma
- •11. Picture rendering
- •Surround effect
- •Tone scale alteration
- •Incorporation of rendering
- •Rendering in desktop computing
- •Luma
- •Sloppy use of the term luminance
- •Colour difference coding (chroma)
- •Chroma subsampling
- •Chroma subsampling notation
- •Chroma subsampling filters
- •Chroma in composite NTSC and PAL
- •Scanning standards
- •Widescreen (16:9) SD
- •Square and nonsquare sampling
- •Resampling
- •NTSC and PAL encoding
- •NTSC and PAL decoding
- •S-video interface
- •Frequency interleaving
- •Composite analog SD
- •15. Introduction to HD
- •HD scanning
- •Colour coding for BT.709 HD
- •Data compression
- •Image compression
- •Lossy compression
- •JPEG
- •Motion-JPEG
- •JPEG 2000
- •Mezzanine compression
- •MPEG
- •Picture coding types (I, P, B)
- •Reordering
- •MPEG-1
- •MPEG-2
- •Other MPEGs
- •MPEG IMX
- •MPEG-4
- •AVC-Intra
- •WM9, WM10, VC-1 codecs
- •Compression for CE acquisition
- •AVCHD
- •Compression for IP transport to consumers
- •VP8 (“WebM”) codec
- •Dirac (basic)
- •17. Streams and files
- •Historical overview
- •Physical layer
- •Stream interfaces
- •IEEE 1394 (FireWire, i.LINK)
- •HTTP live streaming (HLS)
- •18. Metadata
- •Metadata Example 1: CD-DA
- •Metadata Example 2: .yuv files
- •Metadata Example 3: RFF
- •Metadata Example 4: JPEG/JFIF
- •Metadata Example 5: Sequence display extension
- •Conclusions
- •19. Stereoscopic (“3-D”) video
- •Acquisition
- •S3D display
- •Anaglyph
- •Temporal multiplexing
- •Polarization
- •Wavelength multiplexing (Infitec/Dolby)
- •Autostereoscopic displays
- •Parallax barrier display
- •Lenticular display
- •Recording and compression
- •Consumer interface and display
- •Ghosting
- •Vergence and accommodation
- •20. Filtering and sampling
- •Sampling theorem
- •Sampling at exactly 0.5fS
- •Magnitude frequency response
- •Magnitude frequency response of a boxcar
- •The sinc weighting function
- •Frequency response of point sampling
- •Fourier transform pairs
- •Analog filters
- •Digital filters
- •Impulse response
- •Finite impulse response (FIR) filters
- •Physical realizability of a filter
- •Phase response (group delay)
- •Infinite impulse response (IIR) filters
- •Lowpass filter
- •Digital filter design
- •Reconstruction
- •Reconstruction close to 0.5fS
- •“(sin x)/x” correction
- •Further reading
- •2:1 downsampling
- •Oversampling
- •Interpolation
- •Lagrange interpolation
- •Lagrange interpolation as filtering
- •Polyphase interpolators
- •Polyphase taps and phases
- •Implementing polyphase interpolators
- •Decimation
- •Lowpass filtering in decimation
- •Spatial frequency domain
- •Comb filtering
- •Spatial filtering
- •Image presampling filters
- •Image reconstruction filters
- •Spatial (2-D) oversampling
- •Retina
- •Adaptation
- •Contrast sensitivity
- •Contrast sensitivity function (CSF)
- •24. Luminance and lightness
- •Radiance, intensity
- •Luminance
- •Relative luminance
- •Luminance from red, green, and blue
- •Lightness (CIE L*)
- •Fundamentals of vision
- •Definitions
- •Spectral power distribution (SPD) and tristimulus
- •Spectral constraints
- •CIE XYZ tristimulus
- •CIE [x, y] chromaticity
- •Blackbody radiation
- •Colour temperature
- •White
- •Chromatic adaptation
- •Perceptually uniform colour spaces
- •CIE L*a*b* (CIELAB)
- •CIE L*u*v* and CIE L*a*b* summary
- •Colour specification and colour image coding
- •Further reading
- •Additive reproduction (RGB)
- •Characterization of RGB primaries
- •BT.709 primaries
- •Leggacy SD primaries
- •sRGB system
- •SMPTE Free Scale (FS) primaries
- •AMPAS ACES primaries
- •SMPTE/DCI P3 primaries
- •CMFs and SPDs
- •Normalization and scaling
- •Luminance coefficients
- •Transformations between RGB and CIE XYZ
- •Noise due to matrixing
- •Transforms among RGB systems
- •Camera white reference
- •Display white reference
- •Gamut
- •Wide-gamut reproduction
- •Free Scale Gamut, Free Scale Log (FS-Gamut, FS-Log)
- •Further reading
- •27. Gamma
- •Gamma in CRT physics
- •The amazing coincidence!
- •Gamma in video
- •Opto-electronic conversion functions (OECFs)
- •BT.709 OECF
- •SMPTE 240M OECF
- •sRGB transfer function
- •Transfer functions in SD
- •Bit depth requirements
- •Gamma in modern display devices
- •Estimating gamma
- •Gamma in video, CGI, and Macintosh
- •Gamma in computer graphics
- •Gamma in pseudocolour
- •Limitations of 8-bit linear coding
- •Linear and nonlinear coding in CGI
- •Colour acuity
- •RGB and R’G’B’ colour cubes
- •Conventional luma/colour difference coding
- •Luminance and luma notation
- •Nonlinear red, green, blue (R’G’B’)
- •BT.601 luma
- •BT.709 luma
- •Chroma subsampling, revisited
- •Luma/colour difference summary
- •SD and HD luma chaos
- •Luma/colour difference component sets
- •B’-Y’, R’-Y’ components for SD
- •PBPR components for SD
- •CBCR components for SD
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •“Full-swing” Y’CBCR
- •Y’UV, Y’IQ confusion
- •B’-Y’, R’-Y’ components for BT.709 HD
- •PBPR components for BT.709 HD
- •CBCR components for BT.709 HD
- •CBCR components for xvYCC
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •Conversions between HD and SD
- •Colour coding standards
- •31. Video signal processing
- •Edge treatment
- •Transition samples
- •Picture lines
- •Choice of SAL and SPW parameters
- •Video levels
- •Setup (pedestal)
- •BT.601 to computing
- •Enhancement
- •Median filtering
- •Coring
- •Chroma transition improvement (CTI)
- •Mixing and keying
- •Field rate
- •Line rate
- •Sound subcarrier
- •Addition of composite colour
- •NTSC colour subcarrier
- •576i PAL colour subcarrier
- •4fSC sampling
- •Common sampling rate
- •Numerology of HD scanning
- •Audio rates
- •33. Timecode
- •Introduction
- •Dropframe timecode
- •Editing
- •Linear timecode (LTC)
- •Vertical interval timecode (VITC)
- •Timecode structure
- •Further reading
- •34. 2-3 pulldown
- •2-3-3-2 pulldown
- •Conversion of film to different frame rates
- •Native 24 Hz coding
- •Conversion to other rates
- •Spatial domain
- •Vertical-temporal domain
- •Motion adaptivity
- •Further reading
- •36. Colourbars
- •SD colourbars
- •SD colourbar notation
- •Pluge element
- •Composite decoder adjustment using colourbars
- •-I, +Q, and Pluge elements in SD colourbars
- •HD colourbars
- •References
- •38. SDI and HD-SDI interfaces
- •Component digital SD interface (BT.601)
- •Serial digital interface (SDI)
- •Component digital HD-SDI
- •SDI and HD-SDI sync, TRS, and ancillary data
- •Analog sync and digital/analog timing relationships
- •Ancillary data
- •SDI coding
- •HD-SDI coding
- •Interfaces for compressed video
- •SDTI
- •Switching and mixing
- •Timing in digital facilities
- •Summary of digital interfaces
- •39. 480i component video
- •Frame rate
- •Interlace
- •Line sync
- •Field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Halfline blanking
- •Component digital 4:2:2 interface
- •Component analog R’G’B’ interface
- •Component analog Y’PBPR interface, EBU N10
- •Component analog Y’PBPR interface, industry standard
- •40. 576i component video
- •Frame rate
- •Interlace
- •Line sync
- •Analog field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Component digital 4:2:2 interface
- •Component analog 576i interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •43. HD videotape
- •HDCAM (D-11)
- •DVCPRO HD (D-12)
- •HDCAM SR (D-16)
- •JPEG blocks and MCUs
- •JPEG block diagram
- •Level shifting
- •Discrete cosine transform (DCT)
- •JPEG encoding example
- •JPEG decoding
- •Compression ratio control
- •JPEG/JFIF
- •Motion-JPEG (M-JPEG)
- •Further reading
- •46. DV compression
- •DV chroma subsampling
- •DV frame/field modes
- •Picture-in-shuttle in DV
- •DV overflow scheme
- •DV quantization
- •DV digital interface (DIF)
- •Consumer DV recording
- •Professional DV variants
- •47. MPEG-2 video compression
- •MPEG-2 profiles and levels
- •Picture structure
- •Frame rate and 2-3 pulldown in MPEG
- •Luma and chroma sampling structures
- •Macroblocks
- •Picture coding types – I, P, B
- •Prediction
- •Motion vectors (MVs)
- •Coding of a block
- •Frame and field DCT types
- •Zigzag and VLE
- •Refresh
- •Motion estimation
- •Rate control and buffer management
- •Bitstream syntax
- •Transport
- •Further reading
- •48. H.264 video compression
- •Algorithmic features, profiles, and levels
- •Baseline and extended profiles
- •High profiles
- •Hierarchy
- •Multiple reference pictures
- •Slices
- •Spatial intra prediction
- •Flexible motion compensation
- •Quarter-pel motion-compensated interpolation
- •Weighting and offsetting of MC prediction
- •16-bit integer transform
- •Quantizer
- •Variable-length coding
- •Context adaptivity
- •CABAC
- •Deblocking filter
- •Buffer control
- •Scalable video coding (SVC)
- •Multiview video coding (MVC)
- •AVC-Intra
- •Further reading
- •49. VP8 compression
- •Algorithmic features
- •Further reading
- •Elementary stream (ES)
- •Packetized elementary stream (PES)
- •MPEG-2 program stream
- •MPEG-2 transport stream
- •System clock
- •Further reading
- •Japan
- •United States
- •ATSC modulation
- •Europe
- •Further reading
- •Appendices
- •Cement vs. concrete
- •True CIE luminance
- •The misinterpretation of luminance
- •The enshrining of luma
- •Colour difference scale factors
- •Conclusion: A plea
- •Radiometry
- •Photometry
- •Light level examples
- •Image science
- •Units
- •Further reading
- •Glossary
- •Index
- •About the author
Quantization |
4 |
Resolution properly refers to spatial phenomena; see page 65. In my view, it is a mistake to refer to
a sample as having “8-bit resolution”: Say quantization or precision instead. To make a 100-foot-long fence with fence posts every 10 feet, you need 11 posts, not 10! Take care to distinguish levels (in the lefthand portion of Figure 4.1, 11) from steps or risers (here, 10).
Eq 4.1
A signal whose amplitude takes a range of continuous values is quantized by assigning to each of several (or several hundred or several thousand) intervals of amplitude a discrete, numbered level. In uniform quantization, the steps between levels have equal amplitude. Quantization discards signal information lying between quantizer levels. Quantizer performance is characterized by the extent of this loss. Figure 4.1 shows, on the left, the transfer function of a uniform quantizer.
Linearity
Electronic systems are often expected to satisfy the principle of superposition; in other words, they are expected to exhibit linearity. A system g is linear if and only if (iff) it satisfies both of these conditions:
g(a x) ≡ a g(x) |
[for scalar a] |
g(x + y) ≡ g(x) + g(y) |
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Figure 4.1 A Quantizer transfer function is shown on the left. The usual 0 to 255 range of quantized R’G’B’ components in computing is sketched on the right.
The function g can encompass an entire system:
A system is linear iff the sum of the individual responses of the system to any two signals is identical to its response to the sum of the two. Linearity can pertain to
255
STEP (riser)
LEVEL (tread)
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37
Bellamy, John C. (2000),
Digital Telephony, Third Edition (New York: Wiley): 98–111 and 472–476.
Eq 4.2 Power ratio, in decibels:
m = 10 log10 |
P1 |
(dB) |
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P |
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2 |
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Eq 4.3 Power ratio, with respect to a reference power:
m = 10 log10 |
P |
(dB) |
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P |
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REF |
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steady-state response, or to the system’s temporal response to a changing signal.
Linearity is a very important property in mathematics, signal processing, and video. Many electronic systems operate in the linear intensity domain, and use signals that directly represent physical quantities. One example is compact audio disc (CD) coding: Sound pressure level (SPL), proportional to physical intensity, is quantized linearly into 16-bit samples.
Human perception, though, is nonlinear, and in applications where perceptual quantities are being encoded or transmitted, the perceptual nonlinearity can be exploited to achieve coding more efficient than coding the raw physical quantity. For example, audio for digital telephony is nonlinearly coded using just
8 bits per sample. (Two coding laws are in use, A-law and µ-law; both of these involve decoder transfer functions that are comparable to bipolar versions of Figure 4.1.) Image signals that are captured, recorded, processed, or transmitted can similarly be coded in
a nonlinear, perceptually uniform manner in order to optimize perceptual performance.
Decibels
In the following sections, I will describe signal amplitude, noise amplitude, and the ratio between these – the signal to noise ratio (SNR). In engineering, ratios such as SNR are usually expressed in logarithmic units. A power ratio of 10:1 is defined as a bel (B), in honour of Alexander Graham Bell. A more practical measure is one-tenth of a bel – a decibel (dB), which represents a power ratio of 100.1, or about 1.259. The ratio (expressed in decibels) of a power P1 to a power P2 is
given by Equation 4.2. Signal power is often given with respect to a reference power PREF, which must either be specified (often as a letter following dB) or implied by the context; the computation is expressed in Equation 4.3. An increase of 3 dB in power represents very nearly a doubling of power (100.3 = 1.995). An increase of +10 dB multiplies power exactly tenfold;
a change of -10 dB reduces power to a tenth. Consider a cable conveying a 100 MHz radio
frequency signal. After 100 m of cable, power has diminished to some fraction, perhaps 1⁄8, of its original
38 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
Eq 4.4 Power ratio, in decibels, as a function of voltage:
m = 20 log |
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V1 |
(dB) |
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10 V |
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2 |
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Voltage ratio |
Decibels |
10 |
20 dB |
2 |
6 dB |
1.112 |
1 dB |
1.0116 |
0.1 dB |
1 |
0 dB |
0.5 |
-6 dB |
0.1 |
-20 dB |
0.01 |
-40 dB |
0.001 |
-60 dB |
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Table 4.1 Decibel examples
In photography, a stop is taken to be a ratio of 2. For scientific and engineering purposes it is more convenient to define a stop as exactly three tenths of a density unit, that is, 100.3, or about 1.995.
value. After another 100 m, power will be reduced by the same fraction again. Rather than expressing this cable attenuation as a unitless fraction 0.125 per 100 m, we express it as 9 dB per 100 m; power at the end of 1 km of cable is -90 dB referenced to the source power.
The decibel is defined as a power ratio. If a voltage source is applied to a constant impedance, and the voltage is doubled, current doubles as well, so power increases by a factor of four. More generally, if voltage (or current) into a constant impedance changes by
a ratio r, power changes by the ratio r2. (The log of r2 is 2 log r.) To compute decibels from a voltage ratio, use Equation 4.4. In digital signal processing (DSP), digital code levels are treated equivalently to voltage; the decibel in DSP is based upon voltage ratios. In historical analog systems it was common to use a reference of 1 mV (dBmV); in digital systems, the reference is usually the “full scale” range from reference black to reference white (dBfs), equivalent to 219 codes at 8-bit interface levels. Beware: Historical 8-bit computer graphics processed 8-bit signals with no footroom and no headroom, and that practice found its way into PSNR calculations in the MPEG community, where it is common to have full scale interpreted as 0–255 instead of 0–219.
Table 4.1 gives numerical examples of decibels used for voltage ratios.
A 2:1 ratio of frequencies is an octave, referring to the eight whole tones in music, do, re, me, fa, sol, la, ti, do, that cover a 2:1 range of frequency. When voltage halves with each doubling in frequency, an electronics engineer refers to this as a loss of 6 dB per octave. If voltage halves with each doubling, then it is reduced to one-tenth at ten times the frequency; a 10:1 ratio of quantities is a decade, so 6 dB/octave is equivalent to 20 dB/decade. (The base-2 log of 10 is very nearly 20⁄6.)
A stop in photography is a 2:1 ratio of light power. As mentioned above, a decibel is a power ratio of 100.1, or about 1.259. Sensor and camera engineers prefer to use units that are equivalent between the optical and electrical domains: They treat digital code level as signal (like voltage), and they describe an optical power of 2 as 6 dB. It is a numerological coincidence that 100.3 is very nearly equal to 2; so 6 dB corresponds to one stop, and 2 dB corresponds to 1/3 stop.
CHAPTER 4 |
QUANTIZATION |
39 |
PEAK-TO-PEAK |
PEAK |
RMS |
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Figure 4.2 Peak-to-peak, peak, and RMS values are measured as the total excursion, half the total excursion, and the square root of the average of squared values, respectively. Here, a noise component is shown.
Noise, signal, sensitivity
Analog electronic systems are inevitably subject to noise introduced from thermal and other sources. Thermal noise is unrelated to the signal being processed. A system may also be subject to external sources of interference. As signal amplitude decreases, noise and interference make a larger relative contribution.
Processing, recording, and transmission may introduce noise that is uncorrelated to the signal. In addition, distortion that is correlated to the signal may be introduced. As it pertains to objective measurement of the performance of a system, distortion is treated like noise; however, a given amount of distortion may be more or less perceptible than the same amount of noise. Distortion that can be attributed to a particular process is known as an artifact, particularly if it has
a distinctive perceptual effect.
In video, signal-to-noise ratio (SNR) is the ratio of the peak-to-peak amplitude of a specified signal, often the reference amplitude or the largest amplitude that can be carried by a system, to the root mean square (RMS) magnitude of undesired components including noise and distortion. (It is sometimes called PSNR, to emphasize peak signal; see Figure 4.2.) SNR is expressed in units of decibels. In many fields, such as audio, SNR is specified or measured in a physical (intensity) domain. In video, SNR usually applies to gammacorrected components R’, G’, B’, or Y’ that are in the perceptual domain; so, SNR correlates with perceptual performance.
Sensitivity refers to the minimum source power that achieves acceptable (or specified) SNR performance.
Quantization error
A quantized signal takes only discrete, predetermined levels: Compared to the original continuous signal, quantization error has been introduced. This error is correlated with the signal, and is properly called distortion. However, classical signal theory deals with the addition of noise to signals. Providing each quantizer step is small compared to signal amplitude, we can consider the loss of signal in a quantizer as addition of an equivalent amount of noise instead: Quantization
40 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
