- •Contents
- •Figures
- •Tables
- •Preface
- •Acknowledgments
- •1. Raster images
- •Aspect ratio
- •Geometry
- •Image capture
- •Digitization
- •Perceptual uniformity
- •Colour
- •Luma and colour difference components
- •Digital image representation
- •Square sampling
- •Comparison of aspect ratios
- •Aspect ratio
- •Frame rates
- •Image state
- •EOCF standards
- •Entertainment programming
- •Acquisition
- •Consumer origination
- •Consumer electronics (CE) display
- •Contrast
- •Contrast ratio
- •Perceptual uniformity
- •The “code 100” problem and nonlinear image coding
- •Linear and nonlinear
- •4. Quantization
- •Linearity
- •Decibels
- •Noise, signal, sensitivity
- •Quantization error
- •Full-swing
- •Studio-swing (footroom and headroom)
- •Interface offset
- •Processing coding
- •Two’s complement wrap-around
- •Perceptual attributes
- •History of display signal processing
- •Digital driving levels
- •Relationship between signal and lightness
- •Algorithm
- •Black level setting
- •Effect of contrast and brightness on contrast and brightness
- •An alternate interpretation
- •Brightness and contrast controls in LCDs
- •Brightness and contrast controls in PDPs
- •Brightness and contrast controls in desktop graphics
- •Symbolic image description
- •Raster images
- •Conversion among types
- •Image files
- •“Resolution” in computer graphics
- •7. Image structure
- •Image reconstruction
- •Sampling aperture
- •Spot profile
- •Box distribution
- •Gaussian distribution
- •8. Raster scanning
- •Flicker, refresh rate, and frame rate
- •Introduction to scanning
- •Scanning parameters
- •Interlaced format
- •Interlace and progressive
- •Scanning notation
- •Motion portrayal
- •Segmented-frame (24PsF)
- •Video system taxonomy
- •Conversion among systems
- •9. Resolution
- •Magnitude frequency response and bandwidth
- •Visual acuity
- •Viewing distance and angle
- •Kell effect
- •Resolution
- •Resolution in video
- •Viewing distance
- •Interlace revisited
- •10. Constant luminance
- •The principle of constant luminance
- •Compensating for the CRT
- •Departure from constant luminance
- •Luma
- •“Leakage” of luminance into chroma
- •11. Picture rendering
- •Surround effect
- •Tone scale alteration
- •Incorporation of rendering
- •Rendering in desktop computing
- •Luma
- •Sloppy use of the term luminance
- •Colour difference coding (chroma)
- •Chroma subsampling
- •Chroma subsampling notation
- •Chroma subsampling filters
- •Chroma in composite NTSC and PAL
- •Scanning standards
- •Widescreen (16:9) SD
- •Square and nonsquare sampling
- •Resampling
- •NTSC and PAL encoding
- •NTSC and PAL decoding
- •S-video interface
- •Frequency interleaving
- •Composite analog SD
- •15. Introduction to HD
- •HD scanning
- •Colour coding for BT.709 HD
- •Data compression
- •Image compression
- •Lossy compression
- •JPEG
- •Motion-JPEG
- •JPEG 2000
- •Mezzanine compression
- •MPEG
- •Picture coding types (I, P, B)
- •Reordering
- •MPEG-1
- •MPEG-2
- •Other MPEGs
- •MPEG IMX
- •MPEG-4
- •AVC-Intra
- •WM9, WM10, VC-1 codecs
- •Compression for CE acquisition
- •AVCHD
- •Compression for IP transport to consumers
- •VP8 (“WebM”) codec
- •Dirac (basic)
- •17. Streams and files
- •Historical overview
- •Physical layer
- •Stream interfaces
- •IEEE 1394 (FireWire, i.LINK)
- •HTTP live streaming (HLS)
- •18. Metadata
- •Metadata Example 1: CD-DA
- •Metadata Example 2: .yuv files
- •Metadata Example 3: RFF
- •Metadata Example 4: JPEG/JFIF
- •Metadata Example 5: Sequence display extension
- •Conclusions
- •19. Stereoscopic (“3-D”) video
- •Acquisition
- •S3D display
- •Anaglyph
- •Temporal multiplexing
- •Polarization
- •Wavelength multiplexing (Infitec/Dolby)
- •Autostereoscopic displays
- •Parallax barrier display
- •Lenticular display
- •Recording and compression
- •Consumer interface and display
- •Ghosting
- •Vergence and accommodation
- •20. Filtering and sampling
- •Sampling theorem
- •Sampling at exactly 0.5fS
- •Magnitude frequency response
- •Magnitude frequency response of a boxcar
- •The sinc weighting function
- •Frequency response of point sampling
- •Fourier transform pairs
- •Analog filters
- •Digital filters
- •Impulse response
- •Finite impulse response (FIR) filters
- •Physical realizability of a filter
- •Phase response (group delay)
- •Infinite impulse response (IIR) filters
- •Lowpass filter
- •Digital filter design
- •Reconstruction
- •Reconstruction close to 0.5fS
- •“(sin x)/x” correction
- •Further reading
- •2:1 downsampling
- •Oversampling
- •Interpolation
- •Lagrange interpolation
- •Lagrange interpolation as filtering
- •Polyphase interpolators
- •Polyphase taps and phases
- •Implementing polyphase interpolators
- •Decimation
- •Lowpass filtering in decimation
- •Spatial frequency domain
- •Comb filtering
- •Spatial filtering
- •Image presampling filters
- •Image reconstruction filters
- •Spatial (2-D) oversampling
- •Retina
- •Adaptation
- •Contrast sensitivity
- •Contrast sensitivity function (CSF)
- •24. Luminance and lightness
- •Radiance, intensity
- •Luminance
- •Relative luminance
- •Luminance from red, green, and blue
- •Lightness (CIE L*)
- •Fundamentals of vision
- •Definitions
- •Spectral power distribution (SPD) and tristimulus
- •Spectral constraints
- •CIE XYZ tristimulus
- •CIE [x, y] chromaticity
- •Blackbody radiation
- •Colour temperature
- •White
- •Chromatic adaptation
- •Perceptually uniform colour spaces
- •CIE L*a*b* (CIELAB)
- •CIE L*u*v* and CIE L*a*b* summary
- •Colour specification and colour image coding
- •Further reading
- •Additive reproduction (RGB)
- •Characterization of RGB primaries
- •BT.709 primaries
- •Leggacy SD primaries
- •sRGB system
- •SMPTE Free Scale (FS) primaries
- •AMPAS ACES primaries
- •SMPTE/DCI P3 primaries
- •CMFs and SPDs
- •Normalization and scaling
- •Luminance coefficients
- •Transformations between RGB and CIE XYZ
- •Noise due to matrixing
- •Transforms among RGB systems
- •Camera white reference
- •Display white reference
- •Gamut
- •Wide-gamut reproduction
- •Free Scale Gamut, Free Scale Log (FS-Gamut, FS-Log)
- •Further reading
- •27. Gamma
- •Gamma in CRT physics
- •The amazing coincidence!
- •Gamma in video
- •Opto-electronic conversion functions (OECFs)
- •BT.709 OECF
- •SMPTE 240M OECF
- •sRGB transfer function
- •Transfer functions in SD
- •Bit depth requirements
- •Gamma in modern display devices
- •Estimating gamma
- •Gamma in video, CGI, and Macintosh
- •Gamma in computer graphics
- •Gamma in pseudocolour
- •Limitations of 8-bit linear coding
- •Linear and nonlinear coding in CGI
- •Colour acuity
- •RGB and R’G’B’ colour cubes
- •Conventional luma/colour difference coding
- •Luminance and luma notation
- •Nonlinear red, green, blue (R’G’B’)
- •BT.601 luma
- •BT.709 luma
- •Chroma subsampling, revisited
- •Luma/colour difference summary
- •SD and HD luma chaos
- •Luma/colour difference component sets
- •B’-Y’, R’-Y’ components for SD
- •PBPR components for SD
- •CBCR components for SD
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •“Full-swing” Y’CBCR
- •Y’UV, Y’IQ confusion
- •B’-Y’, R’-Y’ components for BT.709 HD
- •PBPR components for BT.709 HD
- •CBCR components for BT.709 HD
- •CBCR components for xvYCC
- •Y’CBCR from studio RGB
- •Y’CBCR from computer RGB
- •Conversions between HD and SD
- •Colour coding standards
- •31. Video signal processing
- •Edge treatment
- •Transition samples
- •Picture lines
- •Choice of SAL and SPW parameters
- •Video levels
- •Setup (pedestal)
- •BT.601 to computing
- •Enhancement
- •Median filtering
- •Coring
- •Chroma transition improvement (CTI)
- •Mixing and keying
- •Field rate
- •Line rate
- •Sound subcarrier
- •Addition of composite colour
- •NTSC colour subcarrier
- •576i PAL colour subcarrier
- •4fSC sampling
- •Common sampling rate
- •Numerology of HD scanning
- •Audio rates
- •33. Timecode
- •Introduction
- •Dropframe timecode
- •Editing
- •Linear timecode (LTC)
- •Vertical interval timecode (VITC)
- •Timecode structure
- •Further reading
- •34. 2-3 pulldown
- •2-3-3-2 pulldown
- •Conversion of film to different frame rates
- •Native 24 Hz coding
- •Conversion to other rates
- •Spatial domain
- •Vertical-temporal domain
- •Motion adaptivity
- •Further reading
- •36. Colourbars
- •SD colourbars
- •SD colourbar notation
- •Pluge element
- •Composite decoder adjustment using colourbars
- •-I, +Q, and Pluge elements in SD colourbars
- •HD colourbars
- •References
- •38. SDI and HD-SDI interfaces
- •Component digital SD interface (BT.601)
- •Serial digital interface (SDI)
- •Component digital HD-SDI
- •SDI and HD-SDI sync, TRS, and ancillary data
- •Analog sync and digital/analog timing relationships
- •Ancillary data
- •SDI coding
- •HD-SDI coding
- •Interfaces for compressed video
- •SDTI
- •Switching and mixing
- •Timing in digital facilities
- •Summary of digital interfaces
- •39. 480i component video
- •Frame rate
- •Interlace
- •Line sync
- •Field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Halfline blanking
- •Component digital 4:2:2 interface
- •Component analog R’G’B’ interface
- •Component analog Y’PBPR interface, EBU N10
- •Component analog Y’PBPR interface, industry standard
- •40. 576i component video
- •Frame rate
- •Interlace
- •Line sync
- •Analog field/frame sync
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Picture center, aspect ratio, and blanking
- •Component digital 4:2:2 interface
- •Component analog 576i interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •Scanning
- •Analog sync
- •Picture center, aspect ratio, and blanking
- •R’G’B’ EOCF and primaries
- •Luma (Y’)
- •Component digital 4:2:2 interface
- •43. HD videotape
- •HDCAM (D-11)
- •DVCPRO HD (D-12)
- •HDCAM SR (D-16)
- •JPEG blocks and MCUs
- •JPEG block diagram
- •Level shifting
- •Discrete cosine transform (DCT)
- •JPEG encoding example
- •JPEG decoding
- •Compression ratio control
- •JPEG/JFIF
- •Motion-JPEG (M-JPEG)
- •Further reading
- •46. DV compression
- •DV chroma subsampling
- •DV frame/field modes
- •Picture-in-shuttle in DV
- •DV overflow scheme
- •DV quantization
- •DV digital interface (DIF)
- •Consumer DV recording
- •Professional DV variants
- •47. MPEG-2 video compression
- •MPEG-2 profiles and levels
- •Picture structure
- •Frame rate and 2-3 pulldown in MPEG
- •Luma and chroma sampling structures
- •Macroblocks
- •Picture coding types – I, P, B
- •Prediction
- •Motion vectors (MVs)
- •Coding of a block
- •Frame and field DCT types
- •Zigzag and VLE
- •Refresh
- •Motion estimation
- •Rate control and buffer management
- •Bitstream syntax
- •Transport
- •Further reading
- •48. H.264 video compression
- •Algorithmic features, profiles, and levels
- •Baseline and extended profiles
- •High profiles
- •Hierarchy
- •Multiple reference pictures
- •Slices
- •Spatial intra prediction
- •Flexible motion compensation
- •Quarter-pel motion-compensated interpolation
- •Weighting and offsetting of MC prediction
- •16-bit integer transform
- •Quantizer
- •Variable-length coding
- •Context adaptivity
- •CABAC
- •Deblocking filter
- •Buffer control
- •Scalable video coding (SVC)
- •Multiview video coding (MVC)
- •AVC-Intra
- •Further reading
- •49. VP8 compression
- •Algorithmic features
- •Further reading
- •Elementary stream (ES)
- •Packetized elementary stream (PES)
- •MPEG-2 program stream
- •MPEG-2 transport stream
- •System clock
- •Further reading
- •Japan
- •United States
- •ATSC modulation
- •Europe
- •Further reading
- •Appendices
- •Cement vs. concrete
- •True CIE luminance
- •The misinterpretation of luminance
- •The enshrining of luma
- •Colour difference scale factors
- •Conclusion: A plea
- •Radiometry
- •Photometry
- •Light level examples
- •Image science
- •Units
- •Further reading
- •Glossary
- •Index
- •About the author
Figure 29.1 B’-Y’, R’-Y’
components for SD
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+1 |
R’-Y’ axis |
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R |
+0.701 |
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Mg |
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+0.886 |
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Yl |
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-1 |
0 |
B |
+1 |
B’-Y’ axis |
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G |
Cy |
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-1 |
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B’-Y’, R’-Y’ components for SD |
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To obtain [Y’, B’-Y’, R’-Y’] components from R’G’B’, for BT.601 luma, use this matrix equation:
ITU-R Rec. BT.601-5, Studio encoding parameters of digital television for standard 4:3 and wide-screen 16:9 aspect ratios.
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601 |
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0.299 |
0.587 |
0.114 |
R’ |
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Y’ |
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B’−601Y’ |
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−0.587 |
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Eq 29.1 |
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= −0.299 |
0.886 |
G’ |
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601 |
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0.701 |
−0.587 |
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R’− |
Y’ |
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−0.114 |
B’ |
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Figure 29.1 shows a plot of the [B’-Y’, R’-Y’] colour difference plane.
As I described on page 346, the BT.601 luma coefficients are used for SD. With these coefficients, the B’-Y’ component reaches its positive maximum at pure blue (R’ =0, G’ =0, B’ =1; Y’ =0.114;
B’-Y’ = +0.886) and its negative maximum at pure yellow (B’-Y’ =-0.886). Analogously, the extrema of R’-Y’ take values ±0.701, at pure red and cyan. These are inconvenient values for both digital and analog systems. The PBPR, CBCR, and UV colour difference components all involve versions of [Y’, B’-Y’, R’-Y’] that are scaled to place the extrema of the component values at more convenient values.
PBPR components for SD
PB and PR denote colour difference components having excursions nominally identical to the excursion of the
CHAPTER 29 |
COMPONENT VIDEO COLOUR CODING FOR SD |
359 |
Figure 29.2 PBPR components for SD
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+0.5 |
PR axis |
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R |
Mg |
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Yl |
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-0.5 |
0 |
+0.5 |
PB axis |
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B |
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G |
Cy |
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-0.5 |
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Eq 29.2
Eq 29.3
accompanying luma component. For BT.601 luma, the equations are these:
P |
= |
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0.5 |
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B'−601Y' |
= |
1 |
B'−601Y' |
≈ 0.564 B'−601Y' |
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− 0.114 |
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B |
1 |
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1.772 |
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P |
= |
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0.5 |
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R'−601Y' |
= |
1 |
R'−601Y' |
≈ 0.713 R'−601Y' |
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R |
1 |
− 0.299 |
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1.402 |
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These scale factors were chosen to limit the excur- |
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sion of each colour difference component to the range |
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-0.5 to +0.5 with respect to unity luma excursion: |
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0.114 in the first expression above is the luma coeffi- |
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cient of blue, and 0.299 in the second is for red. |
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Figure 29.2 above shows a plot of the [PB, PR] plane. |
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Expressed in matrix form, the B’-Y’ and R’-Y’ rows of |
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Equation 29.1 are scaled by 0.5⁄0.886 and 0.5⁄0.701. |
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To encode from R’G’B’ where reference black is zero |
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and reference white is unity: |
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601Y’ |
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0.299 |
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0.587 |
0.114 |
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R’ |
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P |
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−0.331264 |
0.5 |
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= −0.168736 |
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G’ |
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B |
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0.5 |
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−0.418688 |
−0.081312 |
B’ |
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P |
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The first row of Equation 29.3 comprises the luma coefficients; these sum to unity. The second and third rows each sum to zero, a necessity for colour difference components. The two entries of 0.5 reflect the reference excursions of PB and PR, at the blue and red primaries [0, 0, 1] and [1, 0, 0]. The reference excursion is
360 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
See Table 28.2A on page 353;
Component analog Y’PBPR interface, EBU N10, on page 453; and
Component analog Y’PBPR interface, industry standard, on page 455.
±0.5; the peak excursion may be slightly larger, to accommodate analog undershoot and overshoot. There are no standards for how much analog footroom and headroom should be provided.
The inverse, decoding matrix is this:
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0 |
1.402 |
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601 |
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R’ |
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1 |
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Y’ |
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G’ |
= 1 |
−0.344136 |
−0.714136 |
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P |
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Eq 29.4 |
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B’ |
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1 |
1.772 |
0 |
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B |
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P |
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R |
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Y’PBPR is employed by 480i and 576i component analog video equipment such as that from Sony and Panasonic, where PB and PR are conveyed with roughly half the bandwidth of luma. Unfortunately, three different analog interface level standards are used: Y’PBPR is ambiguous with respect to electrical interface.
PB and PR are properly written in that order, as I described on page 358. The P stands for parallel,
stemming from a failed effort within SMPTE to standardize a parallel electrical interface for component analog video. In CBCR, which I will now describe, C stands for chroma. The CBCR notation predated PBPR.
CBCR components for SD
A straightforward scaling of Y’PBPR components would have been suitable for digital interface. Scaling of luma to the range [0 … 255] would have been feasible; this “full-range” scaling of luma is used in JPEG/JFIF used in computing, as I will describe on page 365. However, for studio applications it is necessary to provide signalprocessing footroom and headroom to accommodate ringing from analog and digital filters, and to accommodate signals from misadjusted analog equipment.
For an 8-bit interface, luma could have been scaled to an excursion of 224; B’-Y’ and R’-Y’ could have been scaled to ±112. This would have left 32 codes of footroom and headroom for each component. Although sensible, that approach was not taken when BT.601 was adopted in 1984. Instead – and unfortunately, in my opinion – different excursions were standardized for luma and chroma. Eight-bit luma excursion was standardized at 219; chroma excursion was standardized at 224. Each colour difference component has as excursion 224⁄219 that of luma. Since video component ampli-
CHAPTER 29 |
COMPONENT VIDEO COLOUR CODING FOR SD |
361 |
The Y’PBPR and Y’CBCR scaling discrepancy is unfortunate enough, but it is compounded by “full-swing” (or “full-range”) Y’CBCR used in JPEG/JFIF, scaled similarly but not identically to Y’PBPR; see page 365. Confusion is also compounded by the EBU referring in Technical Standard N10-1998 to CBCR analog colour difference components, when they are properly denoted PBPR.
Reference white and black codes of the 10-bit interface have trailing zeros “to the left” of the least significant bit of the 8-bit representation. “Widening” from 8-bit to higher precision is properly accomplished by shifting left, not by multiplying by 879/219. “Narrowing” to 8 bits is properly accomplished by rounding then shifting right.
tudes are usually referenced to luma excursion, this condition is more clearly stated the opposite way: In Y’CBCR, each colour difference component has 224⁄219 the excursion of the luma component. The notation CBCR distinguishes this set from PBPR, where the luma and chroma excursions are nominally identical: Conceptually, Y’PBPR and Y’CBCR differ only in scaling.
Historically, Y’PBPR scaling was used at analog interfaces, and Y’CBCR was used at digital interfaces. Nowadays so many different scale factors and offsets are in use in both the analog and digital domains that the dual nomenclature is more a hindrance than a help.
To provide footroom to accommodate luma signals that go slightly negative, an offset is added to luma at a Y’CBCR interface. At an 8-bit interface, an offset of +16 is added; this places black at code 16 and white at code 235. At an 8-bit interface, codes 0 and 255 are used for synchronization purposes; these codes are prohibited from video data. Codes 1 through 15 are interpreted as signal levels -15⁄219 through -1⁄219 (respectively), relative to unity luma excursion; codes 236 through 254 are interpreted as signal levels 220⁄219 through 238⁄219 (respectively), relative to unity excursion. Unfortunately, luma footroom and headroom are asymmetrical.
CBCR colour difference components are conveyed in offset binary form: An offset of +128 is added. In studio Y’CBCR, chroma reference levels are 16 and 240, and codes 0 and 255 are prohibited from chroma data.
BT.601 provides for 10-bit components; 10-bit studio video equipment is now commonplace. At
a 10-bit interface, the 8-bit interface levels and prohibited codes are maintained; extra bits are appended as least-significant bits (LSBs) to provide increased precision. The prohibited codes respect the 8-bit interface: Codes having all 8 most-significant bits either all zeros or all ones are prohibited from video data across
a 10-bit interface.
For signal-processing arithmetic operations such as gain adjustment, Y’, CB, and CR must be zero for black: The interface offsets must be removed. For 8-bit luma arithmetic, it is convenient to place reference black at code 0 and reference white at code 219. Colour difference signals are most conveniently handled in two’s complement form, scaled so that reference colour
362 |
DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES |
Figure 29.3 CBCR components for SD are shown in their mathematical form. The range outside
[-112 … +112] is available for undershoot and overshoot. At an 8-bit interface, an offset of +128 is added to each colour difference component.
+112 |
CR axis |
R |
Mg |
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Yl |
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0 |
+112 CB axis |
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B |
G |
Cy |
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-112 |
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The numerical values used in this equation, and in those to follow, are based on the BT.601 luma coefficients. The coefficients for HD are, unfortunately, different. See BT.601 luma, on page 346.
difference signals (at pure yellow, cyan, red, and blue) are ±112. Figure 29.3 above shows the CBCR colour difference plane scaled in this manner, without offsets. As far as I am concerned, the offsets should be treated as an interface feature. Most descriptions of Y’CBCR, though – including SMPTE and ITU standards – take the Y’CBCR notation to include the offset. In the equations to follow, I colour the offset terms. If your goal is to compute abstract, mathematical quantities suitable for signal processing with signed numbers, omit these offset terms. If you are concerned with interfacing
unsigned values, include them.
These equations form BT.601 Y’CBCR components from [Y’, B’-Y’, R’-Y’] components ranging [0 … +1]:
219601Y’= 16+ (219 601Y’) |
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112 |
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601 |
Eq 29.5 |
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CB = 128 |
+ |
0.886(B’− |
Y’) |
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CR = 128 |
+ |
112 |
(R’−601Y’) |
|
|||
0.701 |
|
||||||
To extend Equation 29.5 to 10 bits, append to each of Y’, CB, and CR two low-order bits having binary weights 1⁄2 and 1⁄4 . To extend Y’CBCR beyond 10 bits, continue the sequence with LSBs weighted 1⁄8 , 1⁄16 , and so on. If you prefer to express these quantities as whole numbers, without fractional bits, multiply
Equation 29.5 (and all of the equations to follow) by 2k-8, where 8≤k denotes the bit depth.
CHAPTER 29 |
COMPONENT VIDEO COLOUR CODING FOR SD |
363 |
