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So-called RGB+W displays were commercialized in the in the 1990s and early 2000s, mainly in coloursequential DLP projectors. In an RGB+W display, the luminance of white is considerably greater than the sum of the luminances of red, green, and blue: High brightness is claimed; however, such displays do not exhibit additive colour mixture. As I write, virtually all presentations include pictorial imagery; customers demand proper colour portrayal, and RGB+W projectors have consequently fallen out of favour.

If you are unfamiliar with the term luminance, or the symbols Y or Y’, refer to Luminance and lightness, on page 255.

applications of colour reproduction, and it’s the basis for colour in video. However, in image reproduction, direct recreation of the XYZ values is unsuitable for perceptual reasons. Some modifications are necessary to achieve subjectively acceptable results. Those modifications were described in Constant luminance, on

page 107.

Should you wish to skip this chapter, remember that accurate description of colours expressed in terms of RGB coordinates depends on the characterization of the RGB primaries and their power ratios (white reference). If your system is standardized to use a fixed set of primaries throughout, as in SD and HD, you need not be concerned about different “flavours” of RGB. However, if your images have different primary sets in different stages or production – in digital cinema, or in digital still photography – it is a vital issue.

Additive reproduction (RGB)

In the previous chapter, I explained how a physical SPD can be analyzed into three components that represent colour. This section explains how those components can be mixed to present (“reproduce”) colour.

The simplest way to reproduce a range of colours is to mix the beams from three lights of different colours, as sketched in Figure 26.1 opposite. In physical terms, the spectra from each of the lights add together wavelength by wavelength to form the spectrum of the mixture. Physically and mathematically, the spectra add: The process is called additive reproduction.

I described Grassmann’s Third Law on page 272: Colour vision obeys a principle of superposition, whereby the colour produced by any additive mixture of three primary SPDs can be predicted by adding the corresponding fractions of the XYZ tristimulus components of the primaries. The colours that can be formed from a particular set of RGB primaries are completely determined by the colours – tristimulus values, or luminance values and chromaticity coordinates – of the individual primaries. Subtractive reproduction, used in photography, cinema film, and commercial printing, is much more complicated: Colours in subtractive mixtures are not determined by the colours of the individual primaries, but by their spectral properties.

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DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES

R

G

B

700

500

600

nm

Wavelength,

400

 

Figure 26.1 Additive reproduction. This diagram illustrates the physical process underlying additive colour mixture, as is used in video. Each primary has an independent, direct path to the image. The spectral power of the image is the sum of the spectra of the primaries. The colours of the mixtures are completely determined by the colours of the primaries; analysis and prediction of mixtures is reasonably simple. The SPDs shown here are those of a Sony Trinitron CRT.

Additive reproduction is employed directly in a video projector, where the spectra from a red beam, a green beam, and a blue beam are physically summed at the surface of the projection screen. Additive reproduction is also employed in a direct-view colour CRT, but through slightly indirect means. The screen of a CRT comprises small phosphor dots (triads) that, when illuminated by their respective electron beams, produce red, green, and blue light. When the screen is viewed from a sufficient distance, the spectra of these dots add in the lens and at the retina of the observer’s eye.

The widest range of colours will be produced with primaries that individually appear red, green, and blue. When colour displays were exclusively CRTs, RGB systems were characterized by the chromaticities of their phosphors; we referred to phosphor chromaticities. To encompass newer devices that form colours without using phosphors, we now refer to primary chromaticities instead.

Three well chosen primaries can produce a large range of colours, but no finite set of primaries can cover all colours! An economic trade-off must be made that covers a wide range of colours with a very small number of primaries – preferably three.

CHAPTER 26

COLOUR SCIENCE FOR VIDEO

289

ITU-R Rec. BT.709, Parameter values for the HDTV standard for the studio and for international programme exchange.

Characterization of RGB primaries

An additive RGB system is specified by the chromaticities of its primaries and its white point. If you have an RGB image without information about its primary chromaticities, you cannot accurately reproduce the image. In Figure 26.2 opposite, I plot the primaries of a few RGB systems that I will discuss.

BT.709 specifies the primaries for HD. The BT.709 triangle is shaded in Figure 26.2.

The range of colours – or gamut – that can be formed from a given set of RGB primaries is given in the [x, y] chromaticity diagram by a triangle whose vertices are the chromaticities of the primaries. This two-dimen- sional plot doesn’t tell the whole story, though: The range of [x, y] values that can be covered is a function of luminance. For example, BT.709’s saturated blue colour at [0.15, 0.06] is only accessible at luminance below about 7% of white luminance; no chroma excursion is available at reference white! Gamut should be considered in three dimensions. I’ll discuss gamut further on page 311.

In computing, the sRGB standard is now ubiquitous. The sRGB standard shares the BT.709 primaries. Many applications in desktop computing assume an sRGB interpretation unless other information accompanies the image.

The SMPTE/DCI P3 primaries that are standardized for D-cinema are overlaid on Figure 26.2.

Each of these systems will now be described in detail.

BT.709 primaries

International agreement was obtained in 1990 by the former CCIR – now the ITU-R – on primaries for highdefinition television (HD). The standard is formally denoted Recommendation ITU-R BT.709 (formerly CCIR Rec. 709). I’ll call it BT.709. Implausible though this sounds, the BT.709 chromaticities were agreed upon as the result of a political compromise that culminated in EBU red, EBU blue, and a green which is the average (rounded to 2 digits) of EBU green and SMPTE green! These primaries were adopted into the sRGB standard for computing and computer graphics. The BT.709 primaries are closely representative of contemporary displays in studio video. The chromaticities of the

290

DIGITAL VIDEO AND HD ALGORITHMS AND INTERFACES

y 520

0.8

540

0.7

500

0.6

0.5

0.4

0.3

480

0.2

0.1

460

440 400

0.0

560

[.314, .351] CIE D65

SMPTE/DCI P3

Reference Projector

BT.709

580

600

620

640

700

0.0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

x

Figure 26.2 The primaries of BT.709 and SMPTE/DCI P3 are compared. BT.709 is standard for HD worldwide, and is reasonably representative of SD; it incorporates the CIE D65 white point. The SMPTE/DCI P3 specification is used for D-cinema; its white point is [0.314, 0.351].

CHAPTER 26

COLOUR SCIENCE FOR VIDEO

291

Table 26.1 BT.709 primaries apply to 1280× 720 and 1920× 1080 HD systems; they

are incorporated into the sRGB standard for desktop PCs.

BT.709 primaries and its D65 white point are specified in Table 26.1:

 

Red

Green

Blue

White, D65

x

0.64

0.3

0.15

0.312727

 

 

 

 

 

y

0.33

0.6

0.06

0.329024

 

 

 

 

 

z

0.03

0.1

0.79

0.358249

 

 

 

 

 

Table 26.2 provides the relative luminance (Y) and [x, y] chromaticities of colourbars in BT.709 colour space:

 

White

Yellow

Cyan

Green

Magenta

Red

Blue

Black

 

 

 

 

 

 

 

 

 

Y

1

0.927825

0.787327

0.715152

0.284848

0.212673

0.072175

0

 

 

 

 

 

 

 

 

 

x

0.312727

0.419320

0.224656

0.3

0.320938

0.64

0.15

indeterminate

 

 

 

 

 

 

 

 

 

y

0.329023

0.505246

0.328760

0.6

0.154190

0.33

0.06

indeterminate

 

 

 

 

 

 

 

 

 

Table 26.2 Luminance and chromaticities of BT.709 colourbars

The divisions by X+Y+Z that form x and y effectively “explode” for a denominator of zero, reflected in the indeterminate entries for x and y of black in the table above. Black effectively covers the whole [x, y] diagram.

Video standards specify RGB chromaticities that are closely matched to practical displays. Physical display devices involve tolerances and uncertainties, but if you have a display that conforms to BT.709 within some tolerance, you can think of the display as being deviceindependent.

The importance of BT.709 as an interchange standard in studio video, broadcast television, and HD, and the firm perceptual basis of the standard, assures that its parameters will be used even by such devices as flatpanel displays that do not have the same physics as CRTs. However, there is no doubt that emerging display technologies will soon offer a wider colour gamut. SMPTE has adopted a standard for digital cinema that I will describe in a moment; that standard – SMPTE/DCI P3 – offers considerably wider gamut than BT.709. However, digital movies in their native P3 colour space are highly unlikely to be made available to consumers. IEC 61966-2-4 (xvYCC) purports to enable wide-gamut consumer video, but owing to the absence of any gamut-mapping mechanism I am highly skeptical concerning whether that claim will be realized by xvYCC.

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