- •Preface
- •Contents
- •Contributors
- •Modeling Meaning Associated with Documental Entities: Introducing the Brussels Quantum Approach
- •1 Introduction
- •2 The Double-Slit Experiment
- •3 Interrogative Processes
- •4 Modeling the QWeb
- •5 Adding Context
- •6 Conclusion
- •Appendix 1: Interference Plus Context Effects
- •Appendix 2: Meaning Bond
- •References
- •1 Introduction
- •2 Bell Test in the Problem of Cognitive Semantic Information Retrieval
- •2.1 Bell Inequality and Its Interpretation
- •2.2 Bell Test in Semantic Retrieving
- •3 Results
- •References
- •1 Introduction
- •2 Basics of Quantum Probability Theory
- •3 Steps to Build an HSM Model
- •3.1 How to Determine the Compatibility Relations
- •3.2 How to Determine the Dimension
- •3.5 Compute the Choice Probabilities
- •3.6 Estimate Model Parameters, Compare and Test Models
- •4 Computer Programs
- •5 Concluding Comments
- •References
- •Basics of Quantum Theory for Quantum-Like Modeling Information Retrieval
- •1 Introduction
- •3 Quantum Mathematics
- •3.1 Hermitian Operators in Hilbert Space
- •3.2 Pure and Mixed States: Normalized Vectors and Density Operators
- •4 Quantum Mechanics: Postulates
- •5 Compatible and Incompatible Observables
- •5.1 Post-Measurement State From the Projection Postulate
- •6 Interpretations of Quantum Mechanics
- •6.1 Ensemble and Individual Interpretations
- •6.2 Information Interpretations
- •7 Quantum Conditional (Transition) Probability
- •9 Formula of Total Probability with the Interference Term
- •9.1 Växjö (Realist Ensemble Contextual) Interpretation of Quantum Mechanics
- •10 Quantum Logic
- •11 Space of Square Integrable Functions as a State Space
- •12 Operation of Tensor Product
- •14 Qubit
- •15 Entanglement
- •References
- •1 Introduction
- •2 Background
- •2.1 Distributional Hypothesis
- •2.2 A Brief History of Word Embedding
- •3 Applications of Word Embedding
- •3.1 Word-Level Applications
- •3.2 Sentence-Level Application
- •3.3 Sentence-Pair Level Application
- •3.4 Seq2seq Application
- •3.5 Evaluation
- •4 Reconsidering Word Embedding
- •4.1 Limitations
- •4.2 Trends
- •4.4 Towards Dynamic Word Embedding
- •5 Conclusion
- •References
- •1 Introduction
- •2 Motivating Example: Car Dealership
- •3 Modelling Elementary Data Types
- •3.1 Orthogonal Data Types
- •3.2 Non-orthogonal Data Types
- •4 Data Type Construction
- •5 Quantum-Based Data Type Constructors
- •5.1 Tuple Data Type Constructor
- •5.2 Set Data Type Constructor
- •6 Conclusion
- •References
- •Incorporating Weights into a Quantum-Logic-Based Query Language
- •1 Introduction
- •2 A Motivating Example
- •5 Logic-Based Weighting
- •6 Related Work
- •7 Conclusion
- •References
- •Searching for Information with Meet and Join Operators
- •1 Introduction
- •2 Background
- •2.1 Vector Spaces
- •2.2 Sets Versus Vector Spaces
- •2.3 The Boolean Model for IR
- •2.5 The Probabilistic Models
- •3 Meet and Join
- •4 Structures of a Query-by-Theme Language
- •4.1 Features and Terms
- •4.2 Themes
- •4.3 Document Ranking
- •4.4 Meet and Join Operators
- •5 Implementation of a Query-by-Theme Language
- •6 Related Work
- •7 Discussion and Future Work
- •References
- •Index
- •Preface
- •Organization
- •Contents
- •Fundamentals
- •Why Should We Use Quantum Theory?
- •1 Introduction
- •2 On the Human Science/Natural Science Issue
- •3 The Human Roots of Quantum Science
- •4 Qualitative Parallels Between Quantum Theory and the Human Sciences
- •5 Early Quantitative Applications of Quantum Theory to the Human Sciences
- •6 Epilogue
- •References
- •Quantum Cognition
- •1 Introduction
- •2 The Quantum Persuasion Approach
- •3 Experimental Design
- •3.1 Testing for Perspective Incompatibility
- •3.2 Quantum Persuasion
- •3.3 Predictions
- •4 Results
- •4.1 Descriptive Statistics
- •4.2 Data Analysis
- •4.3 Interpretation
- •5 Discussion and Concluding Remarks
- •References
- •1 Introduction
- •2 A Probabilistic Fusion Model of Trust
- •3 Contextuality
- •4 Experiment
- •4.1 Subjects
- •4.2 Design and Materials
- •4.3 Procedure
- •4.4 Results
- •4.5 Discussion
- •5 Summary and Conclusions
- •References
- •Probabilistic Programs for Investigating Contextuality in Human Information Processing
- •1 Introduction
- •2 A Framework for Determining Contextuality in Human Information Processing
- •3 Using Probabilistic Programs to Simulate Bell Scenario Experiments
- •References
- •1 Familiarity and Recollection, Verbatim and Gist
- •2 True Memory, False Memory, over Distributed Memory
- •3 The Hamiltonian Based QEM Model
- •4 Data and Prediction
- •5 Discussion
- •References
- •Decision-Making
- •1 Introduction
- •1.2 Two Stage Gambling Game
- •2 Quantum Probabilities and Waves
- •2.1 Intensity Waves
- •2.2 The Law of Balance and Probability Waves
- •2.3 Probability Waves
- •3 Law of Maximal Uncertainty
- •3.1 Principle of Entropy
- •3.2 Mirror Principle
- •4 Conclusion
- •References
- •1 Introduction
- •4 Quantum-Like Bayesian Networks
- •7.1 Results and Discussion
- •8 Conclusion
- •References
- •Cybernetics and AI
- •1 Introduction
- •2 Modeling of the Vehicle
- •2.1 Introduction to Braitenberg Vehicles
- •2.2 Quantum Approach for BV Decision Making
- •3 Topics in Eigenlogic
- •3.1 The Eigenlogic Operators
- •3.2 Incorporation of Fuzzy Logic
- •4 BV Quantum Robot Simulation Results
- •4.1 Simulation Environment
- •5 Quantum Wheel of Emotions
- •6 Discussion and Conclusion
- •7 Credits and Acknowledgements
- •References
- •1 Introduction
- •2.1 What Is Intelligence?
- •2.2 Human Intelligence and Quantum Cognition
- •2.3 In Search of the General Principles of Intelligence
- •3 Towards a Moral Test
- •4 Compositional Quantum Cognition
- •4.1 Categorical Compositional Model of Meaning
- •4.2 Proof of Concept: Compositional Quantum Cognition
- •5 Implementation of a Moral Test
- •5.2 Step II: A Toy Example, Moral Dilemmas and Context Effects
- •5.4 Step IV. Application for AI
- •6 Discussion and Conclusion
- •Appendix A: Example of a Moral Dilemma
- •References
- •Probability and Beyond
- •1 Introduction
- •2 The Theory of Density Hypercubes
- •2.1 Construction of the Theory
- •2.2 Component Symmetries
- •2.3 Normalisation and Causality
- •3 Decoherence and Hyper-decoherence
- •3.1 Decoherence to Classical Theory
- •4 Higher Order Interference
- •5 Conclusions
- •A Proofs
- •References
- •Information Retrieval
- •1 Introduction
- •2 Related Work
- •3 Quantum Entanglement and Bell Inequality
- •5 Experiment Settings
- •5.1 Dataset
- •5.3 Experimental Procedure
- •6 Results and Discussion
- •7 Conclusion
- •A Appendix
- •References
- •Investigating Bell Inequalities for Multidimensional Relevance Judgments in Information Retrieval
- •1 Introduction
- •2 Quantifying Relevance Dimensions
- •3 Deriving a Bell Inequality for Documents
- •3.1 CHSH Inequality
- •3.2 CHSH Inequality for Documents Using the Trace Method
- •4 Experiment and Results
- •5 Conclusion and Future Work
- •A Appendix
- •References
- •Short Paper
- •An Update on Updating
- •References
- •Author Index
- •The Sure Thing principle, the Disjunction Effect and the Law of Total Probability
- •Material and methods
- •Experimental results.
- •Experiment 1
- •Experiment 2
- •More versus less risk averse participants
- •Theoretical analysis
- •Shared features of the theoretical models
- •The Markov model
- •The quantum-like model
- •Logistic model
- •Theoretical model performance
- •Model comparison for risk attitude partitioning.
- •Discussion
- •Authors contributions
- •Ethical clearance
- •Funding
- •Acknowledgements
- •References
- •Markov versus quantum dynamic models of belief change during evidence monitoring
- •Results
- •Model comparisons.
- •Discussion
- •Methods
- •Participants.
- •Task.
- •Procedure.
- •Mathematical Models.
- •Acknowledgements
- •New Developments for Value-based Decisions
- •Context Effects in Preferential Choice
- •Comparison of Model Mechanisms
- •Qualitative Empirical Comparisons
- •Quantitative Empirical Comparisons
- •Neural Mechanisms of Value Accumulation
- •Neuroimaging Studies of Context Effects and Attribute-Wise Decision Processes
- •Concluding Remarks
- •Acknowledgments
- •References
- •Comparison of Markov versus quantum dynamical models of human decision making
- •CONFLICT OF INTEREST
- •Endnotes
- •FURTHER READING
- •REFERENCES
suai.ru/our-contacts |
quantum machine learning |
116 R. A. F. Cunha et al.
3.2Incorporation of Fuzzy Logic
In order to better represent real situations, we consider that the stimuli of the BV’s light sensors correspond to continuous variations of the light intensity. In our quantum formulation the vector eigenspace of a 2-argument Eigenlogic observables is the 2-qubit canonical basis {|00 , |01 , |10 , |11 }. State |0 , corresponds to no light at all and state |1 , corresponds to maximum luminosity.
Fuzzy logic deals with truth values that may be any number between 0 and 1, where the truth of a proposition may range between completely false and completely true. In quantum mechanics one can always express a state-vector as a decomposition on an orthonormal basis. To make a correspondence with fuzzy characteristics we will consider not only eigenstates as input states but in general linear combinations of eigenstates, as shown in (13).
|xf = α00 |00 + α01 |01 + α10 |10 + α11 |11 |
(13) |
The coe cients of the development can be considered as the weight of a particular logical state. The square module of each coe cient corresponds to the probability of being in that state and the sum of these probabilities will add up to one bacause of the othonormalization of the vector states. In our case, the compound fuzzy input state |xf is the Kronecker tensor product of the vectors
|xL and |xL as defined in Eq. (1). So we can write the state vectors: |
|
||||||||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
√ |
|
|
|
|
|
|
√ |
|
|
|
|
|
|
|
|
|
||
|
|
|
|
= |
|
|
|
0 |
|
+ |
|
|
|
|
1 |
= |
1 |
− pL |
|
(14) |
|||||||||
|
| |
xL |
|
1 |
− |
pL |
|
| |
|
||||||||||||||||||||
|
|
pL |
|
||||||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
√pL |
|
|
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
√ |
|
|
|
|
√ |
|
|
|
|
|
|
||||||
|
|
|
|
= |
|
|
|
|
0 |
|
+ |
|
|
1 |
= |
1 |
− pR |
|
(15) |
||||||||||
|
| |
xR |
|
1 |
− |
pR |
| |
|
|
|
|||||||||||||||||||
|
pR |
|
|
||||||||||||||||||||||||||
|
|
|
|
|
|
|
|
||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
√pR |
|
|
|
|
||||||||||
where the coe cients are function of the probabilities p |
L = |
| xL |1 | |
2 |
and pR = |
|||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||
2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||
| xR |1 | |
. The input state of the compound fuzzy system is then written as: |
|
|
|
|
|
|
|
(1 − pL)(1 − pR) |
||
| |
xf |
|
= xLxR |
|
= |
|
(1 − pL)pR |
||
|
| |
|
|
pL(1 |
− |
pR) |
|||
|
|
|
|
|
|
|
|
|
pLpR
1
2
(16)
4 BV Quantum Robot Simulation Results
We performed the simulation with di erent configurations of logical observables in the vehicle’s computational unit. In this paper we illustrate only a small subset of the rich variety of possible combinations of observables. The graphical simulation interface allows the user to easily select the desired control operator corresponding to each wheel, as well as to add light sources and new vehicles in any time slot and location on the canvas ot the running simulation.
suai.ru/our-contacts |
quantum machine learning |
Fuzzy Logic Behavior of Quantum-Controlled Braitenberg Vehicle Agents |
117 |
4.1Simulation Environment
As a result of the principle of the “Law of uphill analysis and downhill invention” [1], the behavior of these vehicles can become very complex. It is thus di cult to truly understand the response of these vehicles by the means of only thought experiments. Consequently, the natural method to analyze these vehicles is through computer simulations. The environment stimuli are light sources placed at di erent positions on the canvas. We opt for non punctual sources, where the intensity of each source is 1.0 inside the circle that delimits its border and decreases with the square of the distance to the border. The sources are considered as incoherent since they don’t interact with each other, the total intensity at a given position is the sum of the intensities. Every vehicle has two sensors, one attached to its left and the other to its right side. The distance between both sensors is su cient for the vehicle to distinguish the light intensities, in our model proportional to pL and pR, in each of the corners. Di erent intensities will result in a change of the angle of the vehicle’s speed vector. To each considered behavior corresponds a characteristic truth table given by the logical operator mean values on the eigenstates.
We will now describe the basic behaviors associated to BVs.
4.2Illustration of Di erent Emotional Behaviors
Fear: FL = FA FR = FB . In this configuration, the quantum control gates simply connect the sensor readings to the wheel on the same side. Here, we see that the value of μR (resp. μL) corresponds to pR (resp. pL), because the logical control connective corresponds to the logical input. In Fig. 3, we clearly see the vehicle trying to avoid the stimulus in the case where the source is placed at a skew angle. In the case where the source is directly in front of the vehicle, the vehicle moves towards this source. The vehicle then comes to a rest in an area with almost no stimulus. This is the expected behavior for a BV possessing the emotion Fear.
Aggression: FL = FB FR = FA. This configuration is similar to Fear with the di erence that the quantum control gates connect the sensor output to the motor of the wheel on the opposite side. In Fig. 3, we observe a vehicle trying to collide with the source, regardless of the position of the source with respect to the vehicle. Also in this case the vehicle comes to a rest in an area with almost no stimulus. This is the expected behavior for BV possessing the emotion
Aggression.
Passion: FL = FB = A FR = FA = B . According to simulations, as illustrated in Fig. 3, this vehicle remains at rest in the absence of stimulus. When it detects a light source, it moves towards it with increasing speed. The vehicle eventually hits the source and then comes to a rest. Observing the behavior of this vehicle, we compared this BV to the emotion Love [1]: the vehicle goes towards the light source and stops when it reaches the source. But in the present
suai.ru/our-contacts |
quantum machine learning |
118 R. A. F. Cunha et al.
Fig. 3. Simulation screen-shots for (1) Fear, (2) Aggression, (3) Passion, (4) Boredom,
(5) Worship, (6) Doubt
case it also shows aggressiveness because the speed increases as it gets closer to the source. Hence, we associate this BV emotion with Passion.
Boredom: FL = FA = B FR = FB = A. In a thought experiment, one can expect that switching (L ↔ R) the Eigenlogic operators of the Passion vehicle should lead to a result similar to that performed by the Explore vehicle described by Braitenberg [1], but with its own peculiarities. As one can see in Fig. 3, the vehicle remains at rest in the absence of light. In the presence of light it accelerates for a short period of time but then abruptly decelerates and comes to a stop before it actually hits the source. In the case another stronger source suddenly appears, the agent moves towards this source and then occupies a position at half-distance from both sources and facing away from the sources. Here, we interpret this BV emotion with Boredom.
Worship: FL = FH H FR = FB . Here, the control logical operator is the normalized projector version of the double-Hadamard quantum gate H H:
FHH = |
1 |
(I − H H) |
(17) |
2 |
suai.ru/our-contacts |
quantum machine learning |
Fuzzy Logic Behavior of Quantum-Controlled Braitenberg Vehicle Agents |
119 |
The inputs of the vehicle can be represented by the truth-table given in Table 1 proportional to the respective fuzzy measures on the control logical operators μL = x| FHH |x and μR = x| FB |x :
Table 1. Worship emotion truth table
|xf |
μL |
μR |
Behavior |
|00 |
0.25 |
0 |
Turns to the right slowly |
|01 |
0.75 |
1 |
Turns to the left slowly |
|10 |
0.75 |
0 |
Turns to the right |
|11 |
0.25 |
1 |
Turns to the left |
The vehicle keeps rotating around its own center in the absence of light. In the presence of light, it goes towards the source and starts to rotate around the source (or multiple sources when they are close together). This behavior can be seen in Fig. 3. We associate this vehicle emotion with Worship since the vehicles immediately start revolving around the light source once it senses it.
Doubt: FL = FB = A FR = FXOR . The projective version of the exclusivedisjunction (XOR) self-inverse Eigenlogic operator Z Z [4] is used here:
FXOR = |
1 |
(I − Z Z) |
(18) |
2 |
This operator provides a property that makes the vehicle turn around in circles, regardless of the presence or absence of stimuli. It is the other wheel control operator that completes the overall behavior of this vehicle. In the case considered here, we use the implication operator FB = A as control operator for the left wheel. The truth table for this vehicle is given in Table 2.
This agent keeps rotating around itself in the absence of light. However, once it senses stimuli, it starts to roll towards it. Once it gets close to the source, it rotates outwards again and goes away from the source in a circular orbit. In some cases, the agent hits the source and comes to a stop (Fig. 3(6.a)). In particular cases, it starts rotating in a circle whose center itself is moving in a circle around the stimuli (Fig. 3(6.b)). We associate this vehicle with the emotional feeling of Doubt. The BV is unable to decide if it prefers light or not, and hence keeps coming to and going away from sources of light. In certain conditions, it decides to orbit around the source. In the case of sources on its both sides, it is unable to decide between the two and keeps switching from one to the other.