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1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.

7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.

21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.

24 Object inheritance (or delegation)

25 Open recursion – a special variable (syntactically it may be a keyword), usually called this or self, that allows a method body to invoke another method body of the same object. This variable is late-bound; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.

33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.

41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:

46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.

52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.

53 The Document Object Model of HTML, XHTML, and XML documents on the Internet have bindings to the popular JavaScript

54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

62 Main articles: Object-Relational impedance mismatch, Object-relational mapping, and Object database

64 There are also object databases that can be used to replace RDBMSs, but these have not been as technically and commercially successful as RDBMSs.

80 Steve Yegge, making a roundabout comparison with Functional programming, writes, "Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective."

81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.

83 There are many definitions of an object, such as found in [Booch 91, p77]:

84 "An object has state, behavior, and identity; the structure and behavior of

86 object are interchangeable". This is a "classical languages" definition, as

88 object model", since they do not in prototyping

90 "The term object was first formally applied in the Simula language, and

93 Smith and Tockey: "an object represents an individual, identifiable item,

98 in depth. [Martin 92, p 241] defines: "An "object" is anything to which a

101 object as a concept, abstraction or thing with crisp boundaries and meaning for

102 the problem at hand." [Shlaer 88, p 14] defines: "An object is an abstraction

114 object categories [Jacobson 94]:

116 Use-Cases and Actors - Actors <--> Use-Cases <--> Object Model Objects

120 Application Objects - In the Object Model

137 oriented databases and operating systems (object id's). A "proxy" based

159 function taking an object of the record type, called the receiver, as the

189 flexible kind of object which can play the role of classes in classical OO

200 fields, methods and parents and any object can be used as a template

206 classification where any object can be inherited from or cloned to serve as a

211 It is common in such systems for an object to "become" another kind of object

227 1.2) What Is Object Encapsulation (Or Protection)? (Object-Oriented Technology)

229 details of an object that do not contribute to its essential characteristics."

237 Object Pascal provide no protection for objects, meaning instance variables

263 object of that class and not just the receiver. Methods can only access the

265 object other than the receiver is only satisfying an abstract type interface,

266 whereby no method or object structure can be inferred in the general case.

286 behavior." "A single object is simply an instance of a class."

297 A Meta-Class is a class' class. If a class is an object, then that object

312 There is only 1 kind of object.

331 object

342 In the authors opinion, a myth. The story goes an object is an instance of a

369 and constructing object systems. Natural means we use concepts,

387 (Ada95, Modula-3, Object Pascal, etc.) OO languages do, but with multiple-

400 specify required attributes of a matching object (see sections 2.1, 2.7 and

405 used synonymously, but can be used to show the "object is-a class"

407 between classes only. In one-level systems, is-a (object instantiation) and

498 (typing based on subclassing, or subclass polymorphism), since only an object

536 a method is invoked on an object of the base class, the derived class method

553 object-oriented = data abstractions + object types + type inheritance

559 Stroustrup's first edition of [Stroustrup 91, '86 p. 37] defines object based

560 as: "... storing type identification in each object, brings us to a style of

561 programming often referred to as "object based"", which is quite different

564 languages and perhaps object id's for unique objects. Object id's support the

568 object facility. Separate type system support is another extension.

569 [Booch 94, 2.2] proposes 7 "Elements of the Object Model"; 4 major and 3 minor:

579 1.16) Is A Class An Object? (Object-Oriented Technology)

586 1.17) Is An Object A Class? (Object-Oriented Technology)

590 systems, since any object may act as a class (provide object instantiation or

594 Behavior is how an object acts and reacts, in terms of its state changes

597 can access the internal state of an object of that class to perform some

599 the object to work on. This object is called the receiver, which is the object

664 than one object to be exposed. See [Kim ch 4, pp70-71 (D. Moon)] for an

691 point often mistaken in comp.object. E.g. simple statically

893 OOP package, naturalness (our "object concept"), resistance to change,

912 Polymorphism is the ability of an object (or reference) to assume (be replaced

913 by) or become many different forms of object. Inheritance (or delegation)

914 specifies slightly different or additional structure or behavior for an object,

915 and these more specific or additional attributes of an object of a base class

916 (or type) when assuming or becoming an object of a derived class characterizes

918 polymorphism, which allows an object (or reference) to assume or become any

919 object (possibly satisfying some implicit or explicit type constraints

959 Inclusion Polymorphism: an object can be viewed as belonging to many different

999 viewed in an almost symbolic way) occurs when object types may be specified and

1000 assignment is based on actual object membership in that type (often of the CLOS

1005 but lose the inherent type). Any object possessing all required operations is

1017 related by some common superclass; thus, any object denoted by this name is

1029 of an object can ever change. Only a reference can be polymorphic: ...".

1033 Self and Smalltalk, which allows an object (and not just a reference) to

1049 object (pointer or reference (or such parameter)) is assignment compatible with

1050 any object of a derived class. Is this polymorphism in itself? Objects

1054 respond in whatever way the object has defined (usually starting from its most

1058 for the polymorphic object; and hence, polymorphism. This common pure

1070 all such functions are resolved (statically) for actual objects. Formal object

1082 operation (along with parameters) to any object on the desktop, each of which

1083 handles the message in its own way (OO). If an (application) object can cut

1085 comes into play, as many overloaded cut methods, one per type of object to be

1086 cut, are available in the receiving object, the particular method being

1087 selected based on the actual type of object being cut (which in the GUI case is

1094 as each object knows what operation to support. It also allows a reduction in

1102 Yes (but be careful of context). To use C++ terminology, an object (not

1104 OO), called its most derived class. An object not directly contained in any

1105 other is called the complete object [Stroustrup 90]. An object is a member

1108 class, if a polymorphic object (or reference) is made to refer to an object,

1109 that object must be a member of the polymorphic object's class.

1155 but is of a different flavor (and usually requires object attributes by use.

1165 by providing object specialization. However, in many OO languages classes are

1166 used for assignment compatibility forcing an assigned object to inherit

1169 performed on any polymorphic object are satisfied by any replacing objects.

1173 from type, by the aforementioned definition of type), a replacing object must

1174 satisfy the operations or type constraints of a polymorphic object (subtype

1237 This refers to the usual class and object model. Its any 2+ level system

1245 to one of its base classes. In delegation systems, each object has a delegate

1247 on message passing where an object could delegate responsibility of a message

1249 object can be added to the delegate list, giving dynamic inheritance (of a

1255 object instantiation, or exemplars.

1266 Object Specialization [Sciore 89] is an example of a hybrid approach between

1268 of indirection and inheritance hierarchies are specified on a per object

1284 Object Pascal

1313 See also Appendices B and E and the comp.database.object newsgroup.

1317 structured subobjects, each object has its own identity, or object-id (as

1324 Another way of looking at Object-Oriented Databases is as a persistent object

1327 OODBs) that outlive the programs that create them. Object lifetimes can be

1331 having the longest. Persistent object stores do not support query or

1339 The Object Database Management Group (ODMG) has set up Gopher and Web

1346 information, updates to Release 1.1 of The Object Database Standard:

1367 GEOS (GeoWorks', written in Object Assembler, OO superset of 8086)

1389 Carrier principle, Object Directories

1432 Five Object Oriented Development Methods, Research report, HP Laboratories,

1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp

1455 Comparison of Object Oriented Analysis and Design Methodologies, Hawaii

1502 Object Management Group, Inc.

1504 The Object Management Group (OMG) is an international software industry

1511 In late 1990 the OMG published its Object Management Architecture

1519 1) the Object Request Broker, or key communications element, for

1522 2) the Object Model, or single design-portability abstract model for

1524 3) the Object Services, which will provide the main functions for

1525 realising basic object functionality using the Object Request Broker -

1538 In late 1991 OMG adopted its first interface technology, for the Object

1541 HyperDesk Corp., Digital Equipment Corp., Sun Microsystems and Object

1552 1) Object Oriented Databases;

1593 newsletter. First Class provides current information on Object

1595 Class offers an open editorial forum on numerous Object

1600 ongoing development of the Object Management Architecture are

1602 > Object Management Architecture Guide (OMA)

1613 > The Common Object Request Broker: Arch. and Spec. (Corba)

1614 The CORBA, as defined by the OMG's Object Request Broker (ORB),

1619 object systems. The Common Object Request Broker Architecture and

1630 o I would like to order ______ copy(s) of the Object Management

1654 Full implementation of the OMG CORBA 1.1 Object Request Broker. Also DOMF.

1664 > IBM SOM (System Object Model)

1669 Object RPC compatible with OMG CORBA 1.2 spec (will compile OMG IDL and

1677 > NCR 'Cooperative Frameworks' -- a Distributed Object Foundation

1680 > ORBELINE - The SMART Object Request Broker - PostModern Computing

1695 and Object Request Broker (ORB).

1711 something like an Object Broker, but it is *not* CORBA compatible (yet).

1725 HD-DOMS (HyperDesk Distributed Object Management System). A

1727 exercising objects, a bundled object database for persistent object

1758 specification from the Object Management Group with the DCE standard from

1773 HP ORB Plus consists of several components: the Distributed Object

1774 Management Facility (DOMF), object services, developers' and administrative

1782 System Object Model with extensions for distribution. This integration will

1790 "We're so convinced of the value of object technology that we're staking

1801 running distributed applications. These applications can use object

1814 object libraries;

1816 -- easier development, with remote object browsing so

1819 HP's DOMF includes the object request broker, interface- definition-

1849 Product: Isis Reliable Distributed Object Manager(tm) (RDOM)

1852 multi-lingual object-oriented applications. RDOM provides an "object group"

1867 Product: DOME - Distributed Object Management Environment

1869 Object Oriented Technologies Ltd,

1890 distributed object management; this allows the application to

1918 CORBA Implementation Descriptions: ORBELINE - The SMART Object Request Broker

1919 ORBeline is a complete implementation of OMG's Common Object Request

1935 The latest release of Orbix, Version 1.2, includes an Object Loader function

1939 of the Object Management Group's (OMG's) Common Object Request Broker

1941 distributed, object oriented applications following a consistent and

1944 at runtime through its Object Loader function. This enables developers to more

1946 traditional flat file databases, relational databases or object oriented

1959 IONA released Orbix for SunSoft Solaris and SunOS at the Object World

1964 Object World in London, England last October. Orbix for Microsoft Windows

2008 CORBA Implementation Descriptions: NCR 'Cooperative Frameworks' -- a Distributed Object Foundation

2014 a Distributed Object Foundation

2023 Cooperative Frameworks is a distributed object foundation

2032 - allows customers to build and use object services

2050 Cooperative Frameworks come with predefined object services

2053 provides object naming service

2060 - Persistence - the same object stream model for

2062 support object persistence. Persistent objects can be

2063 files, relational or object databases

2069 object activation when method invocations are required,

2089 object services can be implemented directly in C++)

2143 SUITESOFTWARE's Distributed Object Management Environment (DOME)

2160 Calls (RPC), Message-Oriented Middleware (MOM), and Object Request

2177 DOME allows message transfer from one object to another object,

2178 provides the ability to find an object, register an object, register

2179 the message interface to an object, and dynamically invoke an object.

2180 DOME also provides object services beyond the Object Request Broker

2270 "Distributed Object Computing With CORBA", C++ Report, July

2272 The Object Database Standard: ODMG-93

2296 3: An object which is responsible for deallocating storage must be

2297 certain that no other object still needs that storage. Thus many

2314 scheme each object keeps a count of references to it. When this count

2315 drops to zero the object is automatically deallocated. However this

2357 determine the last use of an object and provide deletion. This makes reuse

2376 of an object or the object itself. Programmers sometimes use reference

2383 object. While this is often possible in procedural languages, the object-

2386 of an object. For example, event driven GUI programs frequently have no

2436 Posted to comp.object, comp.lang.c++, comp.lang.smalltalk and

2510 Validation and Testing of Object Oriented Systems, BT Technol

2545 Love, Tom. Object Lessons. SIGS Books, 588 Broadway #604, New York, NY

2559 Object Oriented Systems, M.P.R Teltech Ltd. A poster at the

2560 Conference on Object Oriented Programming Systems, Languages

2587 Taylor, David. "A quality-first program for object technology", Object

object-oriented

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

15 Object-oriented features have been added to many existing languages during that time, including Ada, BASIC, Fortran, Pas cal, and others. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.

16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].

17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).

19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.

20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:

27 Additional concepts used in object-oriented programming include:

34 There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:

39 Inheritance (object-oriented programming)

41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

44 See also: List of object-oriented programming languages

45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:

52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.

55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.

57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."

78 Joe Armstrong, the principal inventor of Erlang, is quoted as saying "The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle."

82 Carnegie-Mellon University Professor Robert Harper in March 2011 wrote: "This semester Dan Licata and I are co-teaching a new course on functional programming for first-year prospective CS majors... Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum. A proposed new course on object- oriented design methodology will be offered at the sophomore level for those students who wish to study this topic."

193 classical object-oriented languages associate method, field and parent

227 1.2) What Is Object Encapsulation (Or Protection)? (Object-Oriented Technology)

242 However most object-oriented languages provide a well defined interface to

267 1.3 What Is A Class? (Object-Oriented Technology)

269 in object-oriented methods. Within the OO context, a class is a specification

295 1.4) What Is A Meta-Class? (Object-Oriented Technology)

341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)

348 1.6) What Are MOPs And Reflection? (Object-Oriented Technology)

360 of object-oriented reuse, since the compiler itself is reused thru

366 1.7) What Is Inheritance? (Object-Oriented Technology)

423 1.8) What Is Multiple Inheritance? (Object-Oriented Technology)

434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)

447 object-oriented programming, because many objects in the real world belong to

451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)

464 1.11) What Is Shared (Repeated) Inheritance? (Object-Oriented Technology)

477 1.12) Why Use Inheritance? (Object-Oriented Technology)

506 Why Don't Some People Like Inheritance? (Object-Oriented Technology)

508 object-oriented languages provide). They would also like to see more

529 Overriding? (Object-Oriented Technology)

541 1.15) What Is The Difference Between Object-Based And Object-Oriented? (Object-Oriented Technology)

546 both inheritance and polymorphism and are object-oriented. [Cardelli 85, p481]

547 state "that a language is object-oriented if and only if it satisfies the

553 object-oriented = data abstractions + object types + type inheritance

556 Object-Oriented = Classes and Objects

563 A more modern definition of "object-oriented" includes single-hierarchy

579 1.16) Is A Class An Object? (Object-Oriented Technology)

586 1.17) Is An Object A Class? (Object-Oriented Technology)

592 1.18) What Is A Method? (And Receiver And Message) (Object-Oriented Technology)

614 What Are Multi-Methods And Multiple-Polymorphism? (Object-Oriented Technology)

636 also the true essence of object-oriented polymorphism, which allows objects to

694 1.20) What Is OOP? (Object-Oriented Technology)

695 OOP stands for Object-Oriented Programming, the usual programming

701 OOD (And Where Can I Get What I Need On It)? (Object-Oriented Technology)

739 Object-oriented domain analysis (OODA) seeks to identify reusable items

743 OOA and OOD stand for Object-Oriented Analysis and Object-Oriented Design,

744 respectively. OOA strives to understand and model, in terms of object-oriented

871 Object-oriented analysis now includes "Enterprise Modeling" [Martin 92], also

877 1.22) Where Did Object-Orientation Come From? (Object-Oriented Technology)

878 Simula was the first object-oriented language providing objects, classes,

880 It was intended as a conveyance of object-oriented design. Simula 1 was a

888 1.23) What Are The Benefits Of Object-Orientation? (Object-Oriented Technology)

897 and procedures (top-down) are frequently changed, providing object-oriented

899 2.1) What Is Polymorphism? (Typing - Object-Oriented Technology)

900 Polymorphism is a ubiquitous concept in object-oriented programming and is

917 object-oriented polymorphism. This is a special case of parametric

1023 "Polymorphism" means the ability to take several forms. In object-oriented

1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)

1063 2.3) What Is Dynamic Binding? (Typing - Object-Oriented Technology)

1101 2.4) Is There A Difference Between Being A Member Or Instance Of A Class? (Typing - Object-Oriented Technology)

1113 2.5) What Is The Difference Between Static And Dynamic Typing? (Typing - Object-Oriented Technology)

1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)

1151 2.7) What Is A Separation Between Type And Class (Representation)? (Typing - Object-Oriented Technology)

1207 2.8) What Are Generics And Templates? (Typing - Object-Oriented Technology)

1236 3.1) What Is The "Classical" Object-Oriented Paradigm?

1240 Prototyping" Object-Oriented Paradigm?

1258 3.3) Are There Any Other Object-Oriented Paradigms?

1271 3.4) What Are The Major Object-Oriented Programming Languages Today?

1312 3.5) What Are Object-Oriented Databases And Persistence?

1315 Object-Oriented Databases are databases that support objects and classes. They

1320 object-oriented database. OODBs allow all the benefits of object-orientation,

1321 as well as the ability to have a strong equivalence with object-oriented

1324 Another way of looking at Object-Oriented Databases is as a persistent object

1333 Appendix B also contains references for object-oriented interfaces to

1354 3.6) What Are Object-Oriented Operating Systems?

1356 Object-Oriented Operating Systems provide resources through objects, sometimes

1386 This thesis covers the design of an extensible object-oriented

1397 3.7) What Are The Current Object-Oriented Methodologies?

1440 Fichman, Robert and Kemerer, Chris. Object-Oriented and Conventional Analysis

1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report

1461 Monarchi, David and Puhr, Gretchen I. A Research Typology for Object-Oriented

1470 Booch, G. - Object-oriented analysis and design with applications, 1994.

1471 Champeaux, D. de - Object-oriented system development, 1993.

1472 Coad, P., and Yourdon, E. - Object-oriented analysis (2nd edition), 1991a.

1473 Coad, P., and Yourdon, E. - Object-oriented design, 1991b.

1474 Coleman, D. - Object-oriented development, the Fusion method, 1994.

1475 Henderson-Sellers, B. and Edwards, J.M. - Methodology for Object-oriented

1478 Jacobson, I. - Object-oriented software engineering, 1993.

1479 Martin, J., Odell, J. - Object-oriented analysis and design, 1992.

1480 Martin, J., Odell, J. - Principles of object-oriented analysis and design,

1482 Rumbaugh, J. et.al. - Object-oriented modeling and design, 1991.

1483 Shlaer, S., Mellor, S.J. - Object-oriented systems analysis: Modeling the

1485 Wirfs-Brock, R. et.al. - Designing object-oriented software, 1990.

1496 CORBA - Object-Oriented Technology)

1506 (*) promotion of the object-oriented approach to software engineering

1510 processing) using object-oriented methodology.

1513 object-oriented languages, systems, databases and application

1514 frameworks; an abstract framework for object-oriented systems; a set

1516 (reference model) for distributed applications using object-oriented

1523 communicating with OMG-conforming object-oriented systems;

1548 In order to serve OMG membership interested in other object-oriented systems

1566 CORBA - Object-Oriented Technology)

1609 that the object-oriented approach to software construction best

1638 CORBA - Object-Oriented Technology)

1692 - an open system, standards compliance, object-oriented architecture,

1739 SCALABLE, OBJECT-ORIENTED APPLICATIONS

1743 object-oriented applications.

1786 "plug-and-play" object-oriented environment. This will give developers,

1822 writing distributed, object-oriented applications require additional

1852 multi-lingual object-oriented applications. RDOM provides an "object group"

1866 CORBA Implementation Descriptions: Object-Oriented Technologies DOME

2046 - building next-generation, object-oriented,

2157 - object-oriented architecture

2188 o Object-Oriented Architecture

2189 Because DOME's architecture is object-oriented, there are significant

2268 CORBA - Object-Oriented Technology)

2276 3.9) Why is Garbage Collection A Good Thing? (Object-Oriented Technology)

2279 company on the necessity of garbage collection for object-oriented programming

2327 [1] "Object-Oriented Software Construction" by Meyer puts the argument

2349 3.9b) Why is Garbage Collection Necessary for Object-Oriented Programming? (Object-Oriented Technology)

2353 There are several reasons why true object-oriented programming requires garbage

2371 Implementation hiding is a pillar of object-oriented programming,

2413 mature technology.[1] Many object-oriented languages specify garbage

2426 object-oriented programmer's toolbox.

2427 3.10) What Can I Do To Teach OO To The Kids? (Object-Oriented Technology)

2432 3.11) What Is Available On Object-Oriented Testing?

2434 Testing of Object-Oriented Programming (TOOP) FAQ

2442 This is a summary of resources on the Testing of Object-Oriented

2459 I am NOT a researcher on the testing of object-oriented programming.

2478 3.11) What Is Available On Object-Oriented Testing? Written Material

2479 Berard, Edward. Essays on Object-Oriented Software Engineering.

2481 This book has two chapters on testing of object-oriented software,

2494 Cheatham Thomas J., and Lee Mellinger, "Testing Object-Oriented

2498 Object-Oriented Programs", Proceedings of the 4th Symposium on

2501 Fiedler, Steven P., "Object-Oriented Unit Testing", Hewlett-Packard

2503 Firesmith, D.G., "Testing Object-Oriented Software", Proceedings

2506 Object-Oriented Programs", Proceedings of the 8th Pacific

2514 "Incremental Testing of Object-Oriented Class Structures",

2544 Object-Oriented Programs", IEEE Software, July 1991, pp. 72-80.

2551 Makes the argument that testing of object-oriented software is

2563 Murphy, G. and P. Wong. Object-Oriented Systems Testing Methodology: An

2566 Perry, D.E. and G.E. Kaiser, "Adequate Testing and Object-Oriented

2567 Programming", Journal of Object-Oriented Programming,

2571 object-oriented programming", Journal of Object-Oriented

2573 Smith, M. D. and D. J. Robson, " A Framework for Testing Object-Oriented

2576 could be adapted for object-oriented software.

2583 Smith, M. D. and D. J. Robson, "Object-Oriented Programming - the

2593 Turner, C. D. and D. J. Robson, "The Testing of Object-Oriented Programs",

2606 Testing of Object-Oriented Programs", Technical Report

2641 3.11) What Is Available On Object-Oriented Testing? Software

objects

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.

7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

28 Classes of objects

30 Methods which act on the attached objects.

40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)

41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:

49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

67 Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects

85 similar objects are defined in their common class; the terms instance and

91 objects typically existed in Simula programs to simulate some aspect of

100 to certain objects in our awareness". [Rumbaugh 91] defines: "We define an

107 and on identifying objects: "What are the *things* in this problem? Most of

110 covers "Identifying Key Abstractions" for objects and classes based on an

112 to identifying objects through use-cases (scenarios), leading to a use-case

115 Ordinary Objects - Typical OOPL objects

116 Use-Cases and Actors - Actors <--> Use-Cases <--> Object Model Objects

117 Megaobjects - Composite objects (~ subsystems with inheritance)

120 Application Objects - In the Object Model

123 Entity - Correspond to real-world objects

124 Component Objects - Utility and Implementation hiding objects

133 The implementation of objects could roughly be categorized into descriptor-

140 objects [Kim 89, ch 19 and Yaoqing 93]. Simple static approaches are found in

146 have no type, but the objects (values) they point to always do. An untyped

154 Simple statically-typed objects (static and auto vars and temps in C++ and

191 only objects, they are referred to as single-hierarchy, or 1 Level systems.

192 Objects contain fields, methods and delegates (pseudo parents), whereas

194 definitions with classes (and only associate state and class with objects,

196 However, one-le vel objects often play the role of classes to take advantage of

198 or shared state, otherwise idiosyncratic objects, a powerful and natural

199 concept, will result. Typical 1 Level objects can contain any number of

213 window and icon objects display different behavior (although cognitive

222 as collections of objects view, which is the same as the types as sets of

235 Some languages permit arbitrary access to objects and allow methods to be

237 Object Pascal provide no protection for objects, meaning instance variables

243 their objects thru classes. C++ has a very general encapsulation

271 (parents, or recursive structure and behavior) for objects. As pointed out

276 objects (as opposed to a collection of objects, as with the more classical

279 objects:

285 "A class is a set of objects that share a common structure and a common

309 All objects can be viewed as classes and all classes can be viewed as

310 objects (as in Self). There is no need for Meta-Classes because objects

314 All Objects are instances of a Class but Classes are not accessible to

317 There are 2 kinds of distinct objects: objects and classes.

319 All objects are instances of a class and all classes are instances of

323 be first class objects and therefore classes are available to programs.

324 There are 2 kinds of distinct objects (objects and classes), with a

339 C++). There are 3 distinct kinds of objects (objects, classes, and

341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)

358 differentially without affecting them and their extant objects. Thus, many

367 Inheritance provides a natural classification for kinds of objects and allows

368 for the commonality of objects to be explicitly taken advantage of in modeling

381 In delegation languages, such as Self, inheritance is delegation where objects

382 refer to other objects to respond to messages (environment) and do not

447 object-oriented programming, because many objects in the real world belong to

452 Dynamic inheritance allows objects to change and evolve over time. Since base

453 classes provide properties and attributes for objects, changing base classes

458 or change parents from objects (or classes) at run-time. Actors, CLOS, and

503 the static class, as in C++ slicing). Maintaining the dynamic type of objects

542 Object-Based Programming usually refers to objects without inheritance

549 - It supports objects that are data abstractions with an interface of named

551 - Objects have an associated type.

556 Object-Oriented = Classes and Objects

564 languages and perhaps object id's for unique objects. Object id's support the

565 modern notion of relocatable, persistent and distributed objects that can

566 even migrate across machines. Distributed Smalltalk's proxy objects [Kim 89,

582 are objects in 3 Level Systems and above because classes are instances of

583 meta-classes. But classes play a dual role, because objects can only be

584 declared to be instances of a class (and class objects instances of a

585 meta-class). In 1 Level (single-hierarchy) systems, all classes are objects.

588 Classes. Instances of a Class (ordinary objects) are not classes (excluding

589 hybrid systems). However, all objects may be classes in single hierarchy

636 also the true essence of object-oriented polymorphism, which allows objects to

648 the actual classes of objects present:

706 "In OOA, we seek to model the world by identifying the classes and objects

722 analysis seeks to identify the classes and objects that are common to all

726 operations, objects, and structures that commonly occur in software systems

740 localized around objects, e.g., classes, instances, systems of interacting

741 objects, and kits [frameworks]. OORA analysts and OOD designers will

745 concepts (objects and classes), a particular problem within a problem domain

766 "structured" techniques, with greater emphasis on objects. OOram [Reenskaug

814 Since classes and objects are used in all phases of the OO software life-cycle,

878 Simula was the first object-oriented language providing objects, classes,

896 On resistance to change, system objects change infrequently while processes

924 many uses in the sciences, all referring to objects that can take on or assume

984 classes as sets of objects (resulting in subtype objects are a subset of

985 supertype objects, or an extensional view), as contrasted with a feature based

1016 variable declaration) may denote objects of many different classes that are

1050 any object of a derived class. Is this polymorphism in itself? Objects

1051 can take on objects of different forms (the derived classes), but of what use

1053 dynamically typed languages, polymorphic objects are passed messages and will

1055 derived class and working its way up). But for static objects, a virtual

1070 all such functions are resolved (statically) for actual objects. Formal object

1072 vtables of function pointers in the actual objects (C++) or equivalent,

1084 many kinds of objects such as text and graphical objects, multiple-polymorphism

1091 Dynamic binding allows new objects and code to be interfaced with or added to

1115 information is available on objects at run-time. Dynamic typing uses the

1116 inherent types of polymorphic objects, keeping track of the types of objects at

1126 cases) to be available on formal objects and a lack of multiple-polymorphism

1169 performed on any polymorphic object are satisfied by any replacing objects.

1189 This helps to insure the semantic integrity of replacing objects and their

1248 it couldn't handle to objects that potentially could (its delegates). Any

1251 inheritance" in which fields and methods can be added and deleted from objects.

1252 This makes for easy "prototyping", which allows for objects to be constructed

1254 delegation languages usually refers to objects serving as prototypes for

1273 Add 1 To Cobol giving Cobol with Objects.

1315 Object-Oriented Databases are databases that support objects and classes. They

1326 Persistence is often defined as objects (and their classes in the case of

1330 lifetime and objects stored indefinitely in an OODB (which are persistent)

1356 Object-Oriented Operating Systems provide resources through objects, sometimes

1358 They are almost always distributed systems (DOS or DPOS), allowing objects to

1360 objects, and hence system resources, can only be accessed if a capability to

1520 handling distribution of messages between application objects in

1526 the logical modeling and physical storage of objects; and

1615 provides the mechanisms by which objects transparently make

1727 exercising objects, a bundled object database for persistent object

1764 operating systems, networking protocols or where application objects are

1770 standard for how objects (in applications, repositories or class libraries)

1803 storage mechanism to facilitate the reuse of objects.

1817 developers can find and use objects more quickly.

1823 interfaces to use objects effectively. So developers don't need to create

1831 interoperability is planned so objects written in different languages can be

1854 cooperating objects. RDOM is built on top of the Isis Distributed

1943 With Orbix Version 1.2 IONA has added the ability to dynamically load objects

1950 populated with all objects or services available at runtime keeping programmers

1951 informed of the functions, attributes and characteristics of objects and

1968 Windows 3.1 and SunSoft's Distributed Objects Everywhere (DOE) on Solaris.

2057 designed around fine grained objects, developers can

2058 build distributed objects as large or as small as

2062 support object persistence. Persistent objects can be

2283 language which will automatically reclaim objects which are no longer used.

2303 and comparing whole objects rather than just references. This is a

2360 about the rest of the program to determine ownership of the objects in the

2366 objects, lack of polymorphism, and problems with interior pointers (e.g.

2384 oriented paradigm of objects sending messages to each other (possibly from

2401 c) Value semantics store objects rather than references, inhibiting data

2402 sharing and carrying expensive performance costs when complex objects are

2430 objects was something more intuitive and natural than coding procedures.

2645 specific classes that test non-interactive objects such as trees,

class

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

25 Open recursion – a special variable (syntactically it may be a keyword), usually called this or self, that allows a method body to invoke another method body of the same object. This variable is late-bound; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.

33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.

54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

71 Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.

85 similar objects are defined in their common class; the terms instance and

157 (C++). The record (class) may also contain operations which are called

165 A virtual member in statically typed languages is a base class member that can

166 be set or respecified by a derived class. This is roughly equivalent to a

167 pointer or function pointer in the base class being set by the derived class.

180 derived class, parent class

181 base class, and etc. will be used interchangeably.

183 derived class terminology

190 languages. Since there is no separate class construct in these languages, and

194 definitions with classes (and only associate state and class with objects,

202 thus performing the classical role of a class. In typical prototyping systems,

236 defined outside of a class as in conventional programming. Simula and

239 outside of a class, providing functions and procedures. While both CLOS

248 a class. A Stack's representation, such as a list or array, will usually be

249 private. Protected members are accessible from within a class and also from

252 class to specify friends (other (sub)classes and functions), that can access

255 For another example, Smalltalk's class instance variables are not accessible

256 from outside of their class (they are not only private, but invisible).

259 class. All Smalltalk instance variables can be accessed by subclasses,

262 is most common (e.g. Ada, C++, Eiffel), where class methods can access any

263 object of that class and not just the receiver. Methods can only access the

267 1.3 What Is A Class? (Object-Oriented Technology)

268 A class is a general term denoting classification and also has a new meaning

269 in object-oriented methods. Within the OO context, a class is a specification

274 intensional definition, emphasizing a class as a descriptor

278 Original Aristotlean classification defines a "class" as a generalization of

285 "A class is a set of objects that share a common structure and a common

286 behavior." "A single object is simply an instance of a class."

287 The intension of a class is its semantics and its extension is its instances

297 A Meta-Class is a class' class. If a class is an object, then that object

298 must have a class (in classical OO anyway). Compilers provide an easy way to

301 the work of being a class. This can be declared in a class named "Meta-Class".

314 All Objects are instances of a Class but Classes are not accessible to

319 All objects are instances of a class and all classes are instances of

320 Meta-Class. The Meta-Class is a class and is therefore an instance of

323 be first class objects and therefore classes are available to programs.

325 distinguished class, the metaclass.

329 a 3 Level System, but as a class it also has a specialized Meta-Class, the

330 "Meta-Class class" and this results in a 5 Level System:

332 class

333 class class (Smalltalk's Meta-Classes)

335 Meta-Class class

336 The "class class"es handle messages to classes, such as constructors and

337 "new", and also "class variables" (a term from Smalltalk), which are

338 variables shared between all instances of a class (static member data in

343 class (Meta-Object), a class is an instance of a Meta-Class, which must also

347 class" instance-of loop (as in Smalltalk).

352 what is this object's class, give info on this class, etc.) and an

354 modification (e.g. add the following method or instance to this class,

372 Inheritance is a relationship between classes where one class is the parent

376 etc.) class of another. Inheritance provides

388 inheritance can also share parents within a class lattice (CLOS and Eiffel

399 Inheritance can also be used for typing, where a type or class can be used to

405 used synonymously, but can be used to show the "object is-a class"

416 Class hierarchies are subjective [Booch 91, 4.2; Lakoff 87] and usually drawn

417 with the parent class on top, but more demanding graphs (as is often the case

419 base class and the tail indicating the derived class.

421 by making a small change to a class. Creating a subclass to alter a method

422 or to add a method to a parent class is an example.

424 Multiple Inheritance occurs when a class inherits from more than one parent.

427 Mixin's is a style of MI (from flavors) where a class is created to provide

429 inherited by any class requiring them. Method combination, or calling

432 explicitly calling them, allowing client class code to remain unchanged [Booch

435 Yes, it does. Any name can be simply resolved to a class member with single

444 class qualifier can be used to explicitly disambiguate. Smalltalk renders

448 several classes. In classical systems without MI, a class which should inherit

449 from more than one class must textually include all but one of those classes in

454 changes the properties and attributes of a class. A previous example was a

456 base class between a window and icon class.

465 Multiple Inheritance brings up the possibility for a class to appear as a

466 parent more than once in a class graph (repeated inheritance), and there is

467 then a potential to share that class. Only one instance of the class will

471 specified as virtual (virtual bases) are shared within the same class lattice,

484 class diagram, all routines and structure available in class Computer are

487 of reuse takes advantage of the is-a-kind-of relationship. Class libraries

492 With differential programming, a class does not have to be modified if it is

493 close to what's required; a derived class can be created to specialize it.

497 CLOS, Eiffel, etc.) based on inheritance when type and class are bound together

499 which is a member of (inherits from) a class is polymorphically assignment

501 class. Such assignment can result in the loss of an object's dynamic type in

503 the static class, as in C++ slicing). Maintaining the dynamic type of objects

533 (virtual in Simula and C++) method in a derived class, thus providing

535 "frozen" features in Eiffel can be "redefined" in a derived class. Whenever

536 a method is invoked on an object of the base class, the derived class method

537 is executed overriding the base class method, if any. Overriding in Simula

579 1.16) Is A Class An Object? (Object-Oriented Technology)

580 In C++ no, because C++ classes are not instances of an accessible class (a

584 declared to be instances of a class (and class objects instances of a

586 1.17) Is An Object A Class? (Object-Oriented Technology)

588 Classes. Instances of a Class (ordinary objects) are not classes (excluding

590 systems, since any object may act as a class (provide object instantiation or

596 A method is a function or procedure which is defined in a class and typically

597 can access the internal state of an object of that class to perform some

674 parameters but limiting base class usage (as in Eiffel). If these restrictions

676 declared in a base class may have several functions overriding it in a derived

677 class differentiated only by their formal argument types. This therefore

915 and these more specific or additional attributes of an object of a base class

916 (or type) when assuming or becoming an object of a derived class characterizes

1034 change its class.]

1050 any object of a derived class. Is this polymorphism in itself? Objects

1055 derived class and working its way up). But for static objects, a virtual

1056 function is invoked. This is the stored method from the derived class that

1057 overrode the virtual method from its base class, providing specialized behavior

1067 function at run-time because a derived class may override the function, in

1074 function pointers with static typechecking in the base class, and filling them

1075 in in the derived class, along with offsets to reset the receiver).

1101 2.4) Is There A Difference Between Being A Member Or Instance Of A Class? (Typing - Object-Oriented Technology)

1103 a reference) is defined to be an instance of exactly one class (in classical

1104 OO), called its most derived class. An object not directly contained in any

1107 class inherits from. With static typing and inclusion polymorphism based on

1108 class, if a polymorphic object (or reference) is made to refer to an object,

1109 that object must be a member of the polymorphic object's class.

1112 a class is one of its instance variables in C++.

1124 restrictions include only allowing a common set of base class functions (or

1151 2.7) What Is A Separation Between Type And Class (Representation)? (Typing - Object-Oriented Technology)

1167 (transitively) from any polymorphic object's class (inclusion polymorphism

1168 based on class, or subclass polymorphism). This insures all operations to be

1172 By separating type from class, or representation (or perhaps separating class

1217 parameterized base type. This allows a single Stack class to provide

1237 This refers to the usual class and object model. Its any 2+ level system

1244 derived class does not have a desired attribute, it "delegates" responsibility

1269 class

1529 compliant class interfaces.

1558 7) Class Libraries.

1591 > First Class (Bi-Monthly Newsletter)

1592 First Class is OMG's non-commercial bi-monthly 28-page

1593 newsletter. First Class provides current information on Object

1595 Class offers an open editorial forum on numerous Object

1628 o I would like a one year subscription to First Class

1770 standard for how objects (in applications, repositories or class libraries)

1894 DOME is constructed as a C++ class library, from which ORBs

2027 C++ class libraries that:

2056 - Fine-grain Data Management - class libraries are

2470 must be shipped with the class libraries.

2471 As soon as one major class library vendor starts to ship real test code

2474 about it. If you had to recommend a class library to a committee that

2476 safer with a class library that could be auto-tested in your

2514 "Incremental Testing of Object-Oriented Class Structures",

2517 Hoffman, Daniel and Paul Strooper. A Case Study in Class Testing.

2522 example is worked out in C++ which tests a commercial class.

2525 Hoffman, D.M. and P.A. Strooper. Graph-Based Class Testing. In

2549 during the first release of their initial class library.

2622 methods of making class declarations and the implications of

2639 Wong, P. Automated Class Exerciser (ACE) User's Guide. Technical

2642 There is a smalltalk class library in the Univ. of Illinois archives

2643 which includes a simple Tester class written by Bruce Samuelson

2688 MicroTech Pacific Research (mpr.ca) has a C++ class testing tool called

2689 ACE (Automated Class Exerciser) which is available under non-disclosure

classes

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].

19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.

28 Classes of objects

29 Instances of classes

46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.

49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.

71 Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.

87 defined in [Coplien 92, p280], where "classes play a central role in the

110 covers "Identifying Key Abstractions" for objects and classes based on an

119 Patterns** (Typical) - Framework-like, crsp. classes and comm patterns only

162 roughly equivalent to a loosely coupled variant record, with derived classes

189 flexible kind of object which can play the role of classes in classical OO

194 definitions with classes (and only associate state and class with objects,

196 However, one-le vel objects often play the role of classes to take advantage of

218 Chambers has proposed an interesting variation called "Predicate Classes"

219 [Chambers 93] as a part of his Cecil language. These classes will only be

221 classes

243 their objects thru classes. C++ has a very general encapsulation

250 within subclasses (also called derived classes). A Stack's representation

252 class to specify friends (other (sub)classes and functions), that can access

254 specific classes.

260 helping with abstract classes and overriding.

272 above, classes can also specify access permissions for clients and derived

273 classes, visibility and member lookup resolution. This is a feature-based or

299 picture Meta-Classes. Classes must be implemented in some way; perhaps with

309 All objects can be viewed as classes and all classes can be viewed as

314 All Objects are instances of a Class but Classes are not accessible to

317 There are 2 kinds of distinct objects: objects and classes.

319 All objects are instances of a class and all classes are instances of

322 2 Level System). This allows classes to

323 be first class objects and therefore classes are available to programs.

324 There are 2 kinds of distinct objects (objects and classes), with a

328 of specialized Meta-Classes for classes. There is still a Meta-Class as in

336 The "class class"es handle messages to classes, such as constructors and

339 C++). There are 3 distinct kinds of objects (objects, classes, and

341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)

372 Inheritance is a relationship between classes where one class is the parent

407 between classes only. In one-level systems, is-a (object instantiation) and

420 Differential programming is the use of inheritance to reuse existing classes

428 additional attributes or properties to other classes. They are intended to be

440 which to choose becomes an issue. Eiffel forces derived classes to rename

448 several classes. In classical systems without MI, a class which should inherit

449 from more than one class must textually include all but one of those classes in

453 classes provide properties and attributes for objects, changing base classes

458 or change parents from objects (or classes) at run-time. Actors, CLOS, and

481 the world by using classes and concepts for generalization and categorization,

490 as library classes have already been tested and further use provides further

513 inheritance stuctures). Some don't like the coupling of classes (as in Jade),

531 derived classes into a common base (or parent) is generalization [Booch 91,

544 These languages support abstract data types (Adts) and not classes, which

556 Object-Oriented = Classes and Objects

580 In C++ no, because C++ classes are not instances of an accessible class (a

581 Meta-Class) and because C++ classes are not accessible to programs. Classes

582 are objects in 3 Level Systems and above because classes are instances of

583 meta-classes. But classes play a dual role, because objects can only be

585 meta-class). In 1 Level (single-hierarchy) systems, all classes are objects.

588 Classes. Instances of a Class (ordinary objects) are not classes (excluding

589 hybrid systems). However, all objects may be classes in single hierarchy

648 the actual classes of objects present:

706 "In OOA, we seek to model the world by identifying the classes and objects

722 analysis seeks to identify the classes and objects that are common to all

740 localized around objects, e.g., classes, instances, systems of interacting

745 concepts (objects and classes), a particular problem within a problem domain

814 Since classes and objects are used in all phases of the OO software life-cycle,

878 Simula was the first object-oriented language providing objects, classes,

883 including classes, inheritance, a high-powered graphical environment and a

921 provided by base classes or types (subclass and subtype polymorphism,

960 classes that need not be disjoint; that is, there may be inclusion of

961 classes.

978 uses inclusion polymorphism; its used in declaring classes, and subclass

984 classes as sets of objects (resulting in subtype objects are a subset of

995 more than required. Since derived classes can inherit structure and behavior

996 from base classes, such inheritance is an example of inclusion polymorphism

1016 variable declaration) may denote objects of many different classes that are

1025 instances of various classes. In a typed environment such as Eiffel, this is

1036 The use of derived classes and virtual functions is often called "object-

1046 different classes.

1051 can take on objects of different forms (the derived classes), but of what use

1093 This removes the spread of knowledge of specific classes throughout a system,

1106 of several classes, including all of the classes its declared (or most derived)

1159 types (classes in OO) can be separated from the notion of type allowing many

1165 by providing object specialization. However, in many OO languages classes are

1191 Abstract classes ([Stroustrup 91] and [Meyer 88]) in typing provide a facility

1192 similar to subtype polymorphism; however, ACs require type compatible classes

1195 spreading knowledge of classes throughout a system, which is a high priority

1211 and functions with types. This is useful for parameterized classes and

1214 Generics are orthogonal to inheritance, since types (and classes)

1245 to one of its base classes. In delegation systems, each object has a delegate

1264 CLOS [Kim 89, ch 4] has a looser coupling of methods to classes and doesn't

1267 delegation and classical systems, where parent classes have an extra level

1315 Object-Oriented Databases are databases that support objects and classes. They

1326 Persistence is often defined as objects (and their classes in the case of

1678 (1) C++ ORB toolkit consisting of over 300 C++ classes and runtime libraries

1729 set of base classes to speed development, and a test script language.

1896 environment. This provides great flexibility since new classes

2030 distributed implementations of C++ classes over

2039 (1) C++ ORB toolkit consisting of over 300 C++ classes and

2464 Why is this important? If classes are really to be reused in

2465 confidence, they must be blatantly correct. The classes must be easily

2645 specific classes that test non-interactive objects such as trees,

2648 includes Tree classes, Tester itself, and subclasses of Tester that are

2649 used to validate the Tree classes. For ParcPlace Smalltalk (ObjectWorks

programming

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).

19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.

20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:

21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.

26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]

27 Additional concepts used in object-oriented programming include:

34 There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:

39 Inheritance (object-oriented programming)

40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)

44 See also: List of object-oriented programming languages

45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:

47 Languages designed mainly for OO programming, but with some procedural elements. Examples: C++, C#, VB.NET, Java, Python.

52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.

54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.

57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

69 verbs).] This problem may cause OOP to suffer more convoluted solutions than procedural programming.

80 Steve Yegge, making a roundabout comparison with Functional programming, writes, "Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective."

82 Carnegie-Mellon University Professor Robert Harper in March 2011 wrote: "This semester Dan Licata and I are co-teaching a new course on functional programming for first-year prospective CS majors... Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum. A proposed new course on object- oriented design methodology will be offered at the sophomore level for those students who wish to study this topic."

149 programming (see sections 2.3, 4.3, and [Coplien 92]).

172 and program complexity (fewer nested programming constructs) and allowing

236 defined outside of a class as in conventional programming. Simula and

377 programming by extension (as opposed to programming by reinvention

379 for differential programming. Inheritance can also double for assignment

420 Differential programming is the use of inheritance to reuse existing classes

447 object-oriented programming, because many objects in the real world belong to

492 With differential programming, a class does not have to be modified if it is

542 Object-Based Programming usually refers to objects without inheritance

561 programming often referred to as "object based"", which is quite different

657 real-world programming situations, unnecessarily. In the author's opinion,

671 efficiency, and to support a static programming idiom, but require restrictions

695 OOP stands for Object-Oriented Programming, the usual programming

800 Programming

804 Programming, prototyping, risk management

809 A little programming

818 programming gaps found in traditional structured analysis and design.

900 Polymorphism is a ubiquitous concept in object-oriented programming and is

1024 programming, this refers to the ability of an entity to refer at run-time to

1037 oriented programming". Furthermore, the ability to call a variety of

1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)

1079 programming and user interaction (e.g. GUIs). Examples can be found in

1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)

1135 ML, Metalanguage, is a functional programming language with a strongly typed

1158 values. This can insure type-safe programming. However, the representation of

1196 for loosely coupled modules and in distributed programming [Black 87].

1216 programming languages. An example is a Stack with a generically

1271 3.4) What Are The Major Object-Oriented Programming Languages Today?

1391 It covers extensible objected-oriented programming from hardware up.

1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp

1829 cycle. The initial version will work with the C++ programming language.

2279 company on the necessity of garbage collection for object-oriented programming

2349 3.9b) Why is Garbage Collection Necessary for Object-Oriented Programming? (Object-Oriented Technology)

2353 There are several reasons why true object-oriented programming requires garbage

2371 Implementation hiding is a pillar of object-oriented programming,

2429 computer programming easy enough for children. The idea was that manipulating

2434 Testing of Object-Oriented Programming (TOOP) FAQ

2443 Programming that have been mentioned to me over the net, in email,

2459 I am NOT a researcher on the testing of object-oriented programming.

2560 Conference on Object Oriented Programming Systems, Languages

2567 Programming", Journal of Object-Oriented Programming,

2571 object-oriented programming", Journal of Object-Oriented

2572 Programming, June, 1991, Vol. 4, No. 3, pp. 10 - 27.

2583 Smith, M. D. and D. J. Robson, "Object-Oriented Programming - the

2687 *Integration with leading programming tools for maximum productivity gains

inheritance

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].

24 Object inheritance (or delegation)

26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]

39 Inheritance (object-oriented programming)

41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

117 Megaobjects - Composite objects (~ subsystems with inheritance)

161 Members will denote both instance variables and methods. Inheritance is

170 inheritance. This is an example of dynamic binding, which replaces a

204 dynamic multiple inheritance (or more typically simple delegation). Here, the

216 message passing mechanism (as with dynamic scoping) than inheritance, which

270 of structure (instance variables), behavior (methods), and inheritance

355 perform inheritance this way, etc.). Because inheritance can be used to

366 1.7) What Is Inheritance? (Object-Oriented Technology)

367 Inheritance provides a natural classification for kinds of objects and allows

372 Inheritance is a relationship between classes where one class is the parent

376 etc.) class of another. Inheritance provides

379 for differential programming. Inheritance can also double for assignment

381 In delegation languages, such as Self, inheritance is delegation where objects

388 inheritance can also share parents within a class lattice (CLOS and Eiffel

390 Inheritance also provides for member lookup, or internal environment. Various

395 Defining inheritance (with a thorough description or denotational semantic

396 definition, or both) can avoid confusion about which inheritance scheme is

397 being used (especially in OOD), because inheritance has many variations and

399 Inheritance can also be used for typing, where a type or class can be used to

402 inheritance should be defined instead of over what it is, since it has many

406 instantiation relationship. In classical OO, inheritance is a relationship

408 is-a-kind-of (inheritance) are merged into one [Ungar 87, Madsen 93, Sciore

420 Differential programming is the use of inheritance to reuse existing classes

423 1.8) What Is Multiple Inheritance? (Object-Oriented Technology)

424 Multiple Inheritance occurs when a class inherits from more than one parent.

434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)

436 inheritance by simply accessing the first name encountered for data members

439 distinct parents can declare a member within a multiple inheritance hierarchy,

451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)

452 Dynamic inheritance allows objects to change and evolve over time. Since base

457 More specifically, dynamic inheritance refers to the ability to add, delete,

459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy

460 systems, such as Self, provide dynamic inheritance in the form of delegation

464 1.11) What Is Shared (Repeated) Inheritance? (Object-Oriented Technology)

465 Multiple Inheritance brings up the possibility for a class to appear as a

466 parent more than once in a class graph (repeated inheritance), and there is

474 shared must be renamed "along an inheritance path", else they are shared by

477 1.12) Why Use Inheritance? (Object-Oriented Technology)

478 Inheritance is a natural way to model the world or a domain of discourse,

480 common in the AI domain, where semantic nets use inheritance to understand

483 Inheritance also provides for code and structural reuse. In the above Computer

497 CLOS, Eiffel, etc.) based on inheritance when type and class are bound together

506 Why Don't Some People Like Inheritance? (Object-Oriented Technology)

507 Some people complain that inheritance is hierarchical (which is what most

511 oriented languages which are then associated with the term "inheritance"

513 inheritance stuctures). Some don't like the coupling of classes (as in Jade),

515 systems that provide inheritance, inheritance provides a simple and elegant way

517 Others complain multiple inheritance is too complicated because it brings up

519 systems support Multiple Inheritance by employing semantic resolution

523 should be associations and inheritance should be reserved for a single

525 use of inheritance for typical classification. Representation "roles" can be

526 supported by dynamic multiple inheritance (DMI) in many situations.

542 Object-Based Programming usually refers to objects without inheritance

545 provide inheritance and polymorphism. Ada95 and Modula-3; however, support

546 both inheritance and polymorphism and are object-oriented. [Cardelli 85, p481]

553 object-oriented = data abstractions + object types + type inheritance

557 + Inheritance

574 Hierarchy (Inheritance)

879 inheritance, and dynamic typing in 1967 (in addition to its Algol-60 subset).

883 including classes, inheritance, a high-powered graphical environment and a

913 by) or become many different forms of object. Inheritance (or delegation)

928 adding inclusion polymorphism for subtyping and inheritance.

939 subtypes and subclasses (inheritance). Strachey's parametric polymorphism is

969 On inheritance is subtype polymorphism:

970 "Subtyping on record types corresponds to the concept of inheritance

979 polymorphism is used in practice but not enforced. For inheritance, inclusion

996 from base classes, such inheritance is an example of inclusion polymorphism

1006 acceptable and no inheritance relation is required (subtype polymorphism).

1008 Owl also had such a facility but with two separate inheritance hierarchies,

1026 constrained by inheritance: ...

1141 85] for a proper placement of ML's type system). ML doesn't use inheritance

1143 parametric polymorphism, so no inheritance is required. This is "true" or

1150 inheritance for subclassing (representation).

1175 polymorphism) but are not required to do to do so by an inheritance relation

1206 See also [Cook 90], "Inheritance Is Not Subtyping", for a formal approach.

1214 Generics are orthogonal to inheritance, since types (and classes)

1243 to the delegating of responsibility and can be applied to inheritance. When a

1249 object can be added to the delegate list, giving dynamic inheritance (of a

1251 inheritance" in which fields and methods can be added and deleted from objects.

1261 provides one, where inheritance is replaced with a roughly equivalent form

1268 of indirection and inheritance hierarchies are specified on a per object

1319 and inheritance. It is also possible to provide relational operations on an

2367 arrays and multiple inheritance). Intensive research [1] in garbage

2628 Turner, C. D. and D. J. Robson, "State-Based Testing and Inheritance",

2633 Discusses the implications of inheritance for testing,

polymorphism

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

23 Subtype polymorphism

26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]

40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

496 Polymorphism is often explicitly available in many OO languages (such as C++,

498 (typing based on subclassing, or subclass polymorphism), since only an object

524 hierarchy "creation" mechanism, however this loses polymorphism and loses the

543 [Cardelli 85] and hence without polymorphism, as in '83 Ada and Modula-2.

545 provide inheritance and polymorphism. Ada95 and Modula-3; however, support

546 both inheritance and polymorphism and are object-oriented. [Cardelli 85, p481]

636 also the true essence of object-oriented polymorphism, which allows objects to

668 violates subtype polymorphism, because only subclass polymorphism is based on

899 2.1) What Is Polymorphism? (Typing - Object-Oriented Technology)

900 Polymorphism is a ubiquitous concept in object-oriented programming and is

903 Polymorphism is often considered the most powerful facility of an OOPL.

905 Polymorphism 1. State or condition of being polymorphous. 2. Cryall.

912 Polymorphism is the ability of an object (or reference) to assume (be replaced

917 object-oriented polymorphism. This is a special case of parametric

918 polymorphism, which allows an object (or reference) to assume or become any

921 provided by base classes or types (subclass and subtype polymorphism,

923 "Poly" means "many" and "morph" means "form". The homograph polymorphism has

926 definitions of polymorphism, as divided into two major forms, parametric and

928 adding inclusion polymorphism for subtyping and inheritance.

930 "Parametric polymorphism is obtained when a function works uniformly on a range

932 polymorphism is obtained when a function works, or appears to work, on several

935 Parametric polymorphism is also referred to as "true" polymorphism, whereas

936 ad-hoc polymorphism isn't (apparent polymorphism).

937 2.1) What Is Polymorphism? Cardelli and Wegner's Definition [Cardelli 85]:

938 C+W refine Strachey's definition by adding "inclusion polymorphism" to model

939 subtypes and subclasses (inheritance). Strachey's parametric polymorphism is

940 divided into parametric and inclusion polymorphism, which are closely related,

942 joined as specializations of the new "Universal" polymorphism.

946 polymorphism --|

956 Parametric Polymorphism: a polymorphic function has an implicit or explicit

959 Inclusion Polymorphism: an object can be viewed as belonging to many different

962 The two forms of "Universal Polymorphism", parametric and inclusion are closely

965 Parametric polymorphism is referred to as generics. Generics can be syntactic,

969 On inheritance is subtype polymorphism:

974 Implicit parametric polymorphism can be implemented with type inferencing

976 Inclusion polymorphism is common and is found in languages such as Simula,

977 Ada95, C++, CLOS, Eiffel and etc. (subclass polymorphism). Smalltalk also

978 uses inclusion polymorphism; its used in declaring classes, and subclass

979 polymorphism is used in practice but not enforced. For inheritance, inclusion

980 polymorphism specifies an instance of a subclass can appear wherever an

981 insta nce of a superclass is required. For subtyping (subtype polymorphism),

994 Inclusion polymorphism can refer to subtyping, or having at least as much or

996 from base classes, such inheritance is an example of inclusion polymorphism

998 polymorphism with respect to assignment (and initialization, or replacement if

1002 oriented language using inclusion polymorphism with respect to replacement;

1006 acceptable and no inheritance relation is required (subtype polymorphism).

1011 [As inclusion polymorphism covers both subtype and subclass polymorphism,

1013 2.1) What Is Polymorphism? Other Definitions

1015 polymorphism A concept in type theory, according to which a name (such as a

1019 Booch also has several sections devoted to polymorphism.

1021 conventional, classical OO and subclass polymorphism.]

1022 > Meyer's Definition [Meyer 88, sect. 10.1.5 Polymorphism]:

1023 "Polymorphism" means the ability to take several forms. In object-oriented

1031 polymorphism definition above, but here neglects the "becomes" facility

1039 functions - is sometimes called "polymorphism".

1040 [The Author notes this is a functional view of polymorphism (as provided in

1041 C++). [Stroustrup 91, p. 136] has an example of polymorphism with void *'s,

1045 "Polymorphism" means that the same operation may behave differently on

1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)

1048 In C++, virtual functions provide polymorphism. This is because a polymorphic

1050 any object of a derived class. Is this polymorphism in itself? Objects

1058 for the polymorphic object; and hence, polymorphism. This common pure

1059 statically typed example is, of course, an example of inclusion polymorphism,

1060 subclass polymorphism to be more specific (see section 2.1). Pure statically

1061 typed subtype polymorphism, as provided in Emerald, can be implemented

1107 class inherits from. With static typing and inclusion polymorphism based on

1119 statically-typed OO languages provide polymorphism. Some approaches provide

1142 for polymorphism; unlike OO languages, but provides the prototypical example of

1143 parametric polymorphism, so no inheritance is required. This is "true" or

1144 "pure" statically (or strongly) checked parametric polymorphism, by Strachey's

1148 parametric polymorphism without static constraints (by Strachey's definition).

1149 However, Smalltalk's style uses inclusion polymorphism in practise and

1153 Subtype Polymorphism, as opposed to Subclass Polymorphism, is the best answer

1154 in OO. Parametric polymorphism is a related concept where this is also true,

1167 (transitively) from any polymorphic object's class (inclusion polymorphism

1168 based on class, or subclass polymorphism). This insures all operations to be

1175 polymorphism) but are not required to do to do so by an inheritance relation

1176 (subclass polymorphism), as is typical in most OOPLs. Dropping this

1179 this issue in Emerald. The same issue arises in parametric polymorphism

1192 similar to subtype polymorphism; however, ACs require type compatible classes

1193 to inherit from them, providing a subclass polymorphism facility, and ACs can

1202 [Jones 92] are all examples of OO systems providing subtype polymorphism.

1204 pure parametric polymorphism (as is also commonly found in OO languages in

1205 addition to inclusion polymorphism).

1208 Short Answer: Parametric Polymorphism (although various implementations

1263 variables - with subtype polymorphism making up the difference.

2366 objects, lack of polymorphism, and problems with interior pointers (e.g.

languages

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

15 Object-oriented features have been added to many existing languages during that time, including Ada, BASIC, Fortran, Pas cal, and others. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.

16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].

17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).

19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.

20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:

26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]

40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)

44 See also: List of object-oriented programming languages

46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.

47 Languages designed mainly for OO programming, but with some procedural elements. Examples: C++, C#, VB.NET, Java, Python.

48 Languages that are historically procedural languages, but have been extended with some OO features. Examples: Visual Basic (derived from BASIC), Fortran 2003, Perl, COBOL 2002, PHP, ABAP.

49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.

50 Languages with abstract data type support, but not all features of object-orientation, sometimes called object-based languages. Examples: Modula-2 (with excellent encapsulation and information hiding), Pliant, CLU.

51 OOP in dynamic languages

52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

67 Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects

73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."

78 Joe Armstrong, the principal inventor of Erlang, is quoted as saying "The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle."

86 object are interchangeable". This is a "classical languages" definition, as

89 delegation languages.

141 languages such as C++, although the new RTTI facility will supply simple

148 in more conventional languages to fully emulate this style of dynamically typed

165 A virtual member in statically typed languages is a base class member that can

175 Virtual members in dynamically typed languages are more flexible because

188 prototyping languages [Kim 89, ch3; Ungar 87, Sciore 89] have a more

190 languages. Since there is no separate class construct in these languages, and

193 classical object-oriented languages associate method, field and parent

208 languages providing high quality support for rapid prototyping, although this

235 Some languages permit arbitrary access to objects and allow methods to be

242 However most object-oriented languages provide a well defined interface to

381 In delegation languages, such as Self, inheritance is delegation where objects

384 Inherited parents can specify various flavors of state. Delegation languages

387 (Ada95, Modula-3, Object Pascal, etc.) OO languages do, but with multiple-

496 Polymorphism is often explicitly available in many OO languages (such as C++,

508 object-oriented languages provide). They would also like to see more

511 oriented languages which are then associated with the term "inheritance"

512 (although they don't need to be. For example, delegation languages allow graph

539 not have to be declared. Eiffel and BETA are examples of languages allowing

544 These languages support abstract data types (Adts) and not classes, which

564 languages and perhaps object id's for unique objects. Object id's support the

645 used in languages with static typing for simplicity and efficiency

667 requirement 1 for OO languages and Section 1.2 on Encapsulation) and also

670 Polymorphic languages can be statically typed to provide strong type checking,

788 languages

823 selection from among various languages for implementation (choosing the best

950 Polymorphic Languages: some values and variables may have more than one type.

971 (subclass) in languages, especially if records are allowed to have functional

976 Inclusion polymorphism is common and is found in languages such as Simula,

1032 as found in several dynamically typed OO languages such as Actors, CLOS,

1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)

1053 dynamically typed languages, polymorphic objects are passed messages and will

1065 binding is found in languages such as C++ (virtual functions) and Eiffel

1111 oriented languages, since a member is defined as above in CLOS, but a member of

1119 statically-typed OO languages provide polymorphism. Some approaches provide

1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.

1133 See section 3.4 for a categorization of common OO languages by type system.

1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)

1142 for polymorphism; unlike OO languages, but provides the prototypical example of

1161 In many languages, a type has a single representation insuring all operations

1164 OO languages, subclassing and dynamic binding provides for greater flexibility

1165 by providing object specialization. However, in many OO languages classes are

1203 Functional languages such as ML, Russell, and Haskell provide a separation with

1204 pure parametric polymorphism (as is also commonly found in OO languages in

1212 polymorphic functions as found in languages such as Ada, C++, Eiffel, and

1216 programming languages. An example is a Stack with a generically

1233 languages. One such popular functional language is ML, in which all functions

1250 sort). Typically, delegation and prototyping languages also have "part

1254 delegation languages usually refers to objects serving as prototypes for

1271 3.4) What Are The Major Object-Oriented Programming Languages Today?

1288 Actors Languages

1513 object-oriented languages, systems, databases and application

1553 2) OO Languages;

1670 generate OMG compliant code for OMG-specified languages).

1831 interoperability is planned so objects written in different languages can be

2088 Languages used for IDL mapping - IDL bindings for C, (or

2284 OO Languages which require garbage collection include Eiffel, Smalltalk and

2383 object. While this is often possible in procedural languages, the object-

2413 mature technology.[1] Many object-oriented languages specify garbage

2560 Conference on Object Oriented Programming Systems, Languages

systems

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).

73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."

81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.

137 oriented databases and operating systems (object id's). A "proxy" based

191 only objects, they are referred to as single-hierarchy, or 1 Level systems.

202 thus performing the classical role of a class. In typical prototyping systems,

211 It is common in such systems for an object to "become" another kind of object

225 1 level systems therefore provide the most flexible and powerful capabilities.

311 describe themselves. Also called "single-hierarchy" systems.

362 "Reflective" systems are systems with MOPs (not to be confused with reflexive

363 systems, which often refer to systems implemented in terms of themselves, or

364 bootstrapped). Reflective systems are inevitably reflexive (as are most

369 and constructing object systems. Natural means we use concepts,

407 between classes only. In one-level systems, is-a (object instantiation) and

448 several classes. In classical systems without MI, a class which should inherit

460 systems, such as Self, provide dynamic inheritance in the form of delegation

509 operations available (set operations are quite common in specialized systems).

515 systems that provide inheritance, inheritance provides a simple and elegant way

519 systems support Multiple Inheritance by employing semantic resolution

582 are objects in 3 Level Systems and above because classes are instances of

585 meta-class). In 1 Level (single-hierarchy) systems, all classes are objects.

589 hybrid systems). However, all objects may be classes in single hierarchy

590 systems, since any object may act as a class (provide object instantiation or

726 operations, objects, and structures that commonly occur in software systems

728 "Systems analysis states what is done for a specific problem in a domain

730 domain. ...A domain analysis is only useful in many similar systems are to

732 cost of all the systems.

736 relevant information in a domain based on the study of existing systems and

740 localized around objects, e.g., classes, instances, systems of interacting

873 efforts places information systems within an organizational perspective by

898 systems with more resilient system organization.

1202 [Jones 92] are all examples of OO systems providing subtype polymorphism.

1245 to one of its base classes. In delegation systems, each object has a delegate

1267 delegation and classical systems, where parent classes have an extra level

1334 relational databases and see APPENDIX E, Papers, Persistent Operating Systems.

1354 3.6) What Are Object-Oriented Operating Systems?

1356 Object-Oriented Operating Systems provide resources through objects, sometimes

1358 They are almost always distributed systems (DOS or DPOS), allowing objects to

1382 See also APPENDIX E, PAPERS, Persistent Operating Systems entry.

1384 Insight ETHOS: On Object-Orientation in Operating Systems

1387 operating systems. The language used was Oberon-2. It includes

1424 See APPENDIX D for CASE systems supporting these methodologies (several from

1451 the Netherlands, and Computer Information Systems Department, Georgia

1477 Engineering of Systems, draft manuscript, 1994.

1483 Shlaer, S., Mellor, S.J. - Object-oriented systems analysis: Modeling the

1513 object-oriented languages, systems, databases and application

1514 frameworks; an abstract framework for object-oriented systems; a set

1523 communicating with OMG-conforming object-oriented systems;

1548 In order to serve OMG membership interested in other object-oriented systems

1604 integrated software systems. These systems should be built using

1607 of developers, operating systems and hardware; and enhance long-

1619 object systems. The Common Object Request Broker Architecture and

1750 distributed heterogeneous systems environments. Of all computer companies,

1764 operating systems, networking protocols or where application objects are

1799 Smalltalk. This toolset works with VisualWorks from ParcPlace Systems to

1807 3.1 or Windows NT operating systems from Microsoft(R) Corp., once

1837 and computation products and systems recognized for excellence in quality

1850 Company: Isis Distributed Systems, Inc., Ithaca NY, USA.

1881 As a fully peer-to-peer product DOME can be used to build systems

1886 suitable for use in large scale commercial systems and embedded

1887 real-time systems.

1893 integration for legacy systems.

1955 security systems providing for improved reliability of distributed systems

2044 and maintainability on systems of heterogeneous

2045 computers, operating systems and networks

2049 systems and network operating systems

2051 for implementing distributed systems:

2124 world of heterogeneous, distributed computer systems, it's an ongoing

2127 systems, applications, databases, network protocols, and the like.

2137 differences between operating systems, network protocols, databases,

2138 and file systems; access and distribute data; guarantee system

2139 security; and scale up to accommodate even the largest systems. When

2145 scale, heterogeneous, distributed systems that can run virtually any

2212 savings while freeing systems personnel to concentrate on critical

2236 operating systems, and multiple DBMSs.

2251 education. The broad technical and business systems background of our

2264 determine configuration requirements for particular computer systems.

2318 circular data structures. Two systems that use a reference count GC

2346 [4] Geodesic Systems provides GC for C and C++. See http:

2351 Geodesic Systems

2495 Software Systems", Proceedings of the 18th ACM Annual Computer

2510 Validation and Testing of Object Oriented Systems, BT Technol

2559 Object Oriented Systems, M.P.R Teltech Ltd. A poster at the

2560 Conference on Object Oriented Programming Systems, Languages

2563 Murphy, G. and P. Wong. Object-Oriented Systems Testing Methodology: An

2666 systems and so allow full portability of tests between these

software

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).

55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.

57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).

81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.

128 * There was a Software Frameworks Assoc. and magazine until last year, but

697 etc. most programmers think of. Modern software engineering methodologies;

726 operations, objects, and structures that commonly occur in software systems

733 The key to reusable software is captured in domain analysis in that it

773 on by Grady Booch, James Rumbaugh, and Ivar Jacobson at Rational Software which

779 See [Humphrey 89] and [Yourdon 92] for a few of many discussions on software

791 software development. [Boehm 86] presents a seminal spiral life-cycle model

814 Since classes and objects are used in all phases of the OO software life-cycle,

816 gap between the phases as is often the case in other software development

831 software development and which is often required of government contractors

835 Humphrey is now working on the Personal Software Process (PSP), a scaled down

837 based software process (TSP?). Other CMM's in the works at the SEI include a

853 Kitson, D.H. and Masters, S. "An Analysis of SEI Software Process Assessment

856 Humphrey, W., Snyder, T. and Willis, R. "Software Process Improvement at

857 Hughes Aircraft", IEEE Software, July 1991

858 Dion, R., "Elements of a Process Improvement Program," IEEE Software, July

860 "Concepts on Measuring the Benefits of Software Process Improvement,"

865 software quality and ami working group in Europe helping to creat the ISO

875 processing system and software products development as integrated components.

1476 Software

1478 Jacobson, I. - Object-oriented software engineering, 1993.

1485 Wirfs-Brock, R. et.al. - Designing object-oriented software, 1990.

1504 The Object Management Group (OMG) is an international software industry

1506 (*) promotion of the object-oriented approach to software engineering

1543 application request handling software "bus."

1545 develop nor sell software of any kind. Instead, it selects and promulgates

1546 software interfaces; products which offer these interfaces continue to be

1597 commentaries from software industry leaders, informative user

1604 integrated software systems. These systems should be built using

1605 a methodology that supports modular production of software;

1609 that the object-oriented approach to software construction best

1759 the Open Software Foundation(tm) as its transport mechanism. DCE is

1892 Existing software can also be incorporated easily, providing

2100 Address -- Software Products Division-Columbia

2131 middleware - run-time system software that is layered between an

2144 Software System makes it possible for organizations to build large

2148 The DOME Software System is comprehensive middleware that provides

2218 DOME Software System Components

2219 The DOME software system is composed of the core DOME product, DOME

2255 DOME Software System and obtain quick resolutions to problems.

2327 [1] "Object-Oriented Software Construction" by Meyer puts the argument

2339 Weiser. Software --- Practise and Experience vol 18(9), pp 807-820.

2437 comp.software.testing.

2439 to the Software section. Also a couple of articles added to the

2445 Software. It is kind of like an FAQ, though it isn't organized

2448 I work for a Unix software house, Qualix Group, in the US. Here is

2479 Berard, Edward. Essays on Object-Oriented Software Engineering.

2481 This book has two chapters on testing of object-oriented software,

2484 direct from Berard Software Engineering, Ltd., 902 Wind River

2487 includes one chapter on testing OO software and one chapter

2489 Bezier, Boris, "Software Testing Techniques", 2nd edition, Van Nostrand

2492 by so many people as a definitive software testing work, that

2495 Software Systems", Proceedings of the 18th ACM Annual Computer

2503 Firesmith, D.G., "Testing Object-Oriented Software", Proceedings

2507 Northwest Conference on Software Quality, 1990, pp. 309-324.

2515 International Conference on Software Engineering, May, 1992,

2523 Hoffman, D. M. A CASE Study in Module Testing. In Proc. Conf. Software

2526 7th Australian Software Engineering Conference (to appear), 1993.

2531 at the 10th Annual Pacific Northwest Software Quality Conference,

2534 designing software that avoids acyclic component

2544 Object-Oriented Programs", IEEE Software, July 1991, pp. 72-80.

2550 Marick, Brian. The Craft of Software Testing, Prentice-Hall, in press.

2551 Makes the argument that testing of object-oriented software is

2552 simply a special case of testing software which retains state

2555 Narick, Brian. "Testing Software that Reuses", Technical Note 2, Testing

2575 Describes ways in which the usual approach to software testing

2576 could be adapted for object-oriented software.

2585 Conference on Software Maintenance 1990, IEEE Computer Society

2599 programs. Testing of OOP is compared with traditional software

2641 3.11) What Is Available On Object-Oriented Testing? Software

2660 operation. Cantata is suitable for testing software written in

2692 Software Research Inc. (625 Third St, San Francisco, CA 94107-1997,

2695 Quality Assured Software Engineering (938 Willowleaf Dr., Suite 2806,

2703 The software is available via anonymous FTP from bright.ecs.soton.ac.uk

2711 software will have the fewest problems on SunOS or Solaris releases.

data

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.

7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.

35 coalgebraic data types

36 abstract data types (which have existential types) allow the definition of modules but these do not support dynamic dispatch

41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

50 Languages with abstract data type support, but not all features of object-orientation, sometimes called object-based languages. Examples: Modula-2 (with excellent encapsulation and information hiding), Pliant, CLU.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

156 whose record fields are called instance variables (Smalltalk) or member data

179 member data, subclass

246 data and member functions) may be accessed from anywhere. A Stack's Push and

338 variables shared between all instances of a class (static member data in

415 Data Proc Scientific PC Workstation

436 inheritance by simply accessing the first name encountered for data members

544 These languages support abstract data types (Adts) and not classes, which

549 - It supports objects that are data abstractions with an interface of named

553 object-oriented = data abstractions + object types + type inheritance

719 including human interaction, task management, and data management details."

1662 UX, IBM RS-6000, Data General Aviion, MS-Windows (client

1693 support for heterogeneous environments, support for Remote Data Access

1945 easily integrate Orbix applications with existing data stores be they

2056 - Fine-grain Data Management - class libraries are

2125 struggle to provide easy access to data while maintaining and

2130 on-line data, information technology (IT) managers are turning to

2138 and file systems; access and distribute data; guarantee system

2146 application in the enterprise, accessing virtually any data.

2150 applications and data into a single system. With DOME, companies can

2159 - and support for Remote Data Access (RDA), Remote Procedure

2221 DOME Data Manager (DDMTM) database access manager.

2223 The DOME Data Manager is a complete relational DBMS engine that

2224 provides access to distributed data.

2226 DDM provides autonomy for distributed data sites, but it also

2227 supplies the means for consolidating data for specific applications.

2228 It can read and write data across numerous DBMSs, and it makes

2229 distributed data management transparent, so that the user never needs

2230 to know the physical location of data, the server of access, or the

2237 DDM can manipulate data across a large number of databases and data

2244 DOME, DOMEshell, DOME Security, DOME Data Manager, and DDM are

2308 arbitrary restrictions on input data which can cause failure when

2318 circular data structures. Two systems that use a reference count GC

2378 works well in simple cases like strings where the data is not polymorphic

2399 support long-lived data and keep track of ownership of data shared by

2401 c) Value semantics store objects rather than references, inhibiting data

dynamic

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.

26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]

36 abstract data types (which have existential types) allow the definition of modules but these do not support dynamic dispatch

51 OOP in dynamic languages

52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.

135 based approaches (e.g. Smalltalk handles) allow powerful dynamic typing, as

142 dynamic typing (checked downcasting) similar to those introduced by Eiffel

147 pointer (such as void* in C++) and an embedded dynamic typing scheme are used

170 inheritance. This is an example of dynamic binding, which replaces a

195 although vtables of function pointers for dynamic binding are an exception).

204 dynamic multiple inheritance (or more typically simple delegation). Here, the

216 message passing mechanism (as with dynamic scoping) than inheritance, which

451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)

452 Dynamic inheritance allows objects to change and evolve over time. Since base

457 More specifically, dynamic inheritance refers to the ability to add, delete,

459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy

460 systems, such as Self, provide dynamic inheritance in the form of delegation

501 class. Such assignment can result in the loss of an object's dynamic type in

503 the static class, as in C++ slicing). Maintaining the dynamic type of objects

526 supported by dynamic multiple inheritance (DMI) in many situations.

610 if done dynamically (true dynamic binding). Statically typed dynamic binding

652 inherent (true, actual, or dynamic) types of one and two. Only the inherent

660 dominate and double dispatch can be suffered, or an embedded dynamic typing

678 requires both static and dynamic typing, because no formal argument

680 actual argument differentiation is possible without dynamic types (as in C++

683 can occur with multiple-polymorphism (or even dynamic message passing).

689 general undecidability of dynamic types at compile-time renders dynamic typing

693 multi-methods still require dynamic types!]

879 inheritance, and dynamic typing in 1967 (in addition to its Algol-60 subset).

884 powerful dynamic typing mechanism (although these existed to some extent in

1028 dynamic type, which is relevant, but claims "... there is no way the type

1063 2.3) What Is Dynamic Binding? (Typing - Object-Oriented Technology)

1064 Dynamic binding has two forms, static and dynamic. Statically-typed dynamic

1073 providing statically-typed dynamic binding (this is really just defining simple

1076 The run-time selection of methods is another case of dynamic binding, meaning

1089 Again, various optimizations exist for dynamic lookup to increase efficiency

1091 Dynamic binding allows new objects and code to be interfaced with or added to

1113 2.5) What Is The Difference Between Static And Dynamic Typing? (Typing - Object-Oriented Technology)

1115 information is available on objects at run-time. Dynamic typing uses the

1117 run-time. Statically typed dynamic binding is a compromise (usually

1120 both static and dynamic typing, sometimes with static typing providing type-

1121 safe programs and dynamic typing providing multiple-polymorphism [Agrawal 91]

1127 (see section 1.19), both of which are overcome with dynamic typing.

1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.

1129 A limited dynamic typing scheme, called RTTI (Run Time Type Identification),

1139 flexibility than dynamic typing and the same applies to ML (although see the

1140 appendixes for an experimental dynamic extension to ML, Alcool-90 and [Cardelli

1164 OO languages, subclassing and dynamic binding provides for greater flexibility

1183 difference between static and dynamic binding in OO and dynamic binding and

1226 disadvantage when causing dynamic compilation (leading to a time

1249 object can be added to the delegate list, giving dynamic inheritance (of a

1542 Design Inc. includes both static and dynamic interfaces to an inter-

1820 language compiler, static and dynamic invocation interface and interface

1911 - dynamic invocation, which is seen as detrimental to performance

1949 implementation. The Interface Repository operates as a dynamic browser which is

2064 - Dynamic Service Location - provides a mechanism for

2068 - Dynamic Service Activation - provides a mechanism for

2287 Without GC programmers must explicitly deallocate dynamic storage when

2380 3. Message Passing Leads to Dynamic Execution Paths

2387 clear order of execution. Other dynam ic control structures, such as

2663 dynamic testing, including: functional testing, structural

testing

491 testing providing even greater reliability.

1970 just entered beta testing. Work is underway on Orbix-FT, integration with

2432 3.11) What Is Available On Object-Oriented Testing?

2434 Testing of Object-Oriented Programming (TOOP) FAQ

2437 comp.software.testing.

2442 This is a summary of resources on the Testing of Object-Oriented

2459 I am NOT a researcher on the testing of object-oriented programming.

2468 optimizations, etc. This means that testing modules must be

2478 3.11) What Is Available On Object-Oriented Testing? Written Material

2481 This book has two chapters on testing of object-oriented software,

2487 includes one chapter on testing OO software and one chapter

2489 Bezier, Boris, "Software Testing Techniques", 2nd edition, Van Nostrand

2491 not specifically about testing of OOP, it is mentioned so often

2492 by so many people as a definitive software testing work, that

2494 Cheatham Thomas J., and Lee Mellinger, "Testing Object-Oriented

2497 Doong, Roong-Ko and Phyllis G. Frankl, "Case Studies on Testing

2499 Testing, Analysis, and Verification (TAV4), 1991, ACM, Inc.,

2501 Fiedler, Steven P., "Object-Oriented Unit Testing", Hewlett-Packard

2503 Firesmith, D.G., "Testing Object-Oriented Software", Proceedings

2505 Frankl, Phyllis G. and Roong-Ko Doong, "Tools for Testing

2510 Validation and Testing of Object Oriented Systems, BT Technol

2514 "Incremental Testing of Object-Oriented Class Structures",

2517 Hoffman, Daniel and Paul Strooper. A Case Study in Class Testing.

2521 approach to testing which the authors call Testgraphs. An

2523 Hoffman, D. M. A CASE Study in Module Testing. In Proc. Conf. Software

2525 Hoffman, D.M. and P.A. Strooper. Graph-Based Class Testing. In

2536 hierarchical testing. The importance of good physical

2547 This book eloquently elucidates the need for testing of object-

2550 Marick, Brian. The Craft of Software Testing, Prentice-Hall, in press.

2551 Makes the argument that testing of object-oriented software is

2552 simply a special case of testing software which retains state

2554 info@testing.com.

2555 Narick, Brian. "Testing Software that Reuses", Technical Note 2, Testing

2557 via email. The author can be reached at info@testing.com.

2558 Murphy, G.C., Wong, P. 1992, Towards a Testing Methodology for

2563 Murphy, G. and P. Wong. Object-Oriented Systems Testing Methodology: An

2566 Perry, D.E. and G.E. Kaiser, "Adequate Testing and Object-Oriented

2573 Smith, M. D. and D. J. Robson, " A Framework for Testing Object-Oriented

2575 Describes ways in which the usual approach to software testing

2589 Publications. The article talks some about why testing is

2593 Turner, C. D. and D. J. Robson, "The Testing of Object-Oriented Programs",

2598 Includes a survey of existing literature on testing of OO

2599 programs. Testing of OOP is compared with traditional software

2600 testing. A state-based approach is described.

2606 Testing of Object-Oriented Programs", Technical Report

2612 state-based testing approach.

2617 Turner, C. D. and D. J. Robson, "Guidance for the Testing of Object-

2623 those methods for testing.

2628 Turner, C. D. and D. J. Robson, "State-Based Testing and Inheritance",

2633 Discusses the implications of inheritance for testing,

2634 particularily incremental testing.

2641 3.11) What Is Available On Object-Oriented Testing? Software

2646 collections, or numbers. It is not suitable for testing user interface

2655 IPL Ltd. (in the UK) has a testing tool called Cantata which allows for

2656 testing C++, but as far as I am able to determine, it has no special

2657 features for C++ testing. From the product literature:

2658 Cantata allows testing to be performed in an intuitive way

2660 operation. Cantata is suitable for testing software written in

2663 dynamic testing, including: functional testing, structural

2664 testing, unit testing and integration testing. Cantata has been

2676 TestCenter from CenterLine will do coverage testing of C++ (and C)

2678 testing. Highlights from CenterLine literature:

2684 to support batch-mode and regression testing

2688 MicroTech Pacific Research (mpr.ca) has a C++ class testing tool called

2700 testing of C++, C and Perl programs. The system is called ETET (Extended

distributed

139 in Distributed Smalltalk which allows transparent, distributed, and migrating

565 modern notion of relocatable, persistent and distributed objects that can

566 even migrate across machines. Distributed Smalltalk's proxy objects [Kim 89,

1078 and even required in many applications including databases, distributed

1196 for loosely coupled modules and in distributed programming [Black 87].

1358 They are almost always distributed systems (DOS or DPOS), allowing objects to

1509 and use of large-scale distributed applications (open distributed

1516 (reference model) for distributed applications using object-oriented

1549 arenas besides the distributed system problem, the Group supports Special

1618 distributed environments and seamlessly interconnects multiple

1653 > HP ORB Plus and HP Distributed Smalltalk

1656 Distributed Computing Group

1666 2. See Distributed Computing Monitor, March 93 for

1677 > NCR 'Cooperative Frameworks' -- a Distributed Object Foundation

1713 Its a toolkit for building failure resilient, distributed applications

1725 HD-DOMS (HyperDesk Distributed Object Management System). A

1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk

1745 applications that can be distributed throughout the enterprise. HP also

1746 introduced an enhanced version of HP Distributed Smalltalk.

1747 HP ORB Plus and HP Distributed Smalltalk are major components of HP's

1750 distributed heterogeneous systems environments. Of all computer companies,

1752 distributed computing. HP provides a wide variety of distributed-computing

1762 reduces the complexity of developing distributed applications so programmers

1766 The DCE (Distributed Computing Environment) standard provides an

1768 provide a distributed computing environment that's easy to administer. The

1771 make requests and receive responses across a distributed network.

1773 HP ORB Plus consists of several components: the Distributed Object

1784 interoperability of distributed applications across HP and IBM platforms.

1788 heterogeneous support for building, managing and using distributed object-

1797 HP DISTRIBUTED SMALLTALK 2.0

1798 In a related announcement, HP introduced Version 2.0 of HP Distributed

1801 running distributed applications. These applications can use object

1804 Applications built using HP Distributed Smalltalk currently run without

1809 New HP Distributed Smalltalk 2.0 features include the following:

1811 Distributed Smalltalk-based applications on a single system;

1822 writing distributed, object-oriented applications require additional

1849 Product: Isis Reliable Distributed Object Manager(tm) (RDOM)

1850 Company: Isis Distributed Systems, Inc., Ithaca NY, USA.

1851 Isis RDOM(tm) is a fault tolerant distributed ORB platform for reliable

1854 cooperating objects. RDOM is built on top of the Isis Distributed

1867 Product: DOME - Distributed Object Management Environment

1890 distributed object management; this allows the application to

1922 you to easily develop large distributed applications that are robust,

1941 distributed, object oriented applications following a consistent and

1955 security systems providing for improved reliability of distributed systems

1968 Windows 3.1 and SunSoft's Distributed Objects Everywhere (DOE) on Solaris.

1971 the Isis distributed system, will deliver a fault-tolerant ORB.

2008 CORBA Implementation Descriptions: NCR 'Cooperative Frameworks' -- a Distributed Object Foundation

2014 a Distributed Object Foundation

2023 Cooperative Frameworks is a distributed object foundation

2030 distributed implementations of C++ classes over

2047 distributed computing applications for

2051 for implementing distributed systems:

2058 build distributed objects as large or as small as

2065 registering services and entities in a distributed

2124 world of heterogeneous, distributed computer systems, it's an ongoing

2133 distributed, heterogeneous environment, supplies the functions that

2143 SUITESOFTWARE's Distributed Object Management Environment (DOME)

2145 scale, heterogeneous, distributed systems that can run virtually any

2149 all of the essential services necessary to unify distributed

2184 creating distributed applications, especially in very large

2185 distributed environments, even easier.

2224 provides access to distributed data.

2226 DDM provides autonomy for distributed data sites, but it also

2229 distributed data management transparent, so that the user never needs

2270 "Distributed Object Computing With CORBA", C++ Report, July

methods

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.

6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.

7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).

30 Methods which act on the attached objects.

46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.

49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.

68 nouns) before actions (methods

152 another semantic definition of OO using functions for methods and for

158 methods (Smalltalk) or member functions (C++) which are equivalent to a

161 Members will denote both instance variables and methods. Inheritance is

192 Objects contain fields, methods and delegates (pseudo parents), whereas

197 sharing and often instances will simply delegate to parents to access methods

200 fields, methods and parents and any object can be used as a template

235 Some languages permit arbitrary access to objects and allow methods to be

238 may be accessed wherever visible. CLOS and Ada allow methods to be defined

247 Pop methods will be public. Private members are only accessible from within

257 Smalltalk's methods are all public (can be invoked from anywhere), but a

258 private specifier indicates methods should not be used from outside of the

262 is most common (e.g. Ada, C++, Eiffel), where class methods can access any

263 object of that class and not just the receiver. Methods can only access the

269 in object-oriented methods. Within the OO context, a class is a specification

270 of structure (instance variables), behavior (methods), and inheritance

300 dictionaries for methods, instances, and parents and methods to perform all

303 returning a set of all methods, instances or parents for review (or even

430 sequences of before, after, and around methods or even several primary methods

431 [Kim 89, ch 4], make good use of mixins by invoking their methods without

438 methods (at least one way, C++ hides some member functions). Since several

540 any member to be redefined and not just methods, as is typical.

625 Multiple-polymorphism allows specialized functions or methods to be defined to

637 define methods for each specific case desired. In addition to better coupling

639 coding logic (switch statements) and because small methods further reduce

672 in many cases, such as requiring overriding methods to have identical

673 signatures with the methods they substitute (as in C++) or allowing covariant

787 * It does not provide for such methods as rapid prototyping or advanced

1076 The run-time selection of methods is another case of dynamic binding, meaning

1085 comes into play, as many overloaded cut methods, one per type of object to be

1099 methods reduces program complexity considerably, even further that removing

1251 inheritance" in which fields and methods can be added and deleted from objects.

1264 CLOS [Kim 89, ch 4] has a looser coupling of methods to classes and doesn't

1318 opposed to a purely value-oriented approach) and because of support for methods

1432 Five Object Oriented Development Methods, Research report, HP Laboratories,

1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp

1441 and Design Methods - Comparison and Critique. IEEE-Comp, Oct, 1992, pp 22-39.

1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report

1460 to compare ten OO methods and should be available shortly.

2358 of the component nearly impossible. For example, methods and functions

2395 a) Doubly specified empty and remove methods with one including a memory

2622 methods of making class declarations and the implications of

2623 those methods for testing.

oop

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].

18 A survey by Deborah J. Armstrong of nearly 40 years of computing literature identified a number of "quarks", or fundamental concepts, found in the strong majority of definitions of OOP.

20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:

33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.

34 There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:

40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)

41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.

51 OOP in dynamic languages

52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.

56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.

65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).

67 Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects

69 verbs).] This problem may cause OOP to suffer more convoluted solutions than procedural programming.

70 OOP was developed to increase the reusability and maintainability of source code. Transparent representation of the control flow had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developer transparent control flow becomes more important, something hard to achieve with OOP.

72 A number of well-known researchers and programmers have analysed the utility of OOP. Here is an incomplete list:

73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."

74 A study by Potok has shown no significant difference in productivity between OOP and procedural approaches.

75 Christopher J. Date stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP. Date and Darwen propose a theoretical foundation on OOP that uses OOP as a kind of customizable type system to support RDBMS.

76 Alexander Stepanov suggested that OOP provides a mathematically-limited viewpoint and called it "almost as much of a hoax as Artificial Intelligence. I have yet to see an interesting piece of code that comes from these OO people. In a sense, I am unfair to AI: I learned a lot of stuff from the MIT AI Lab crowd, they have done some really fundamental work....".

77 Paul Graham has suggested that the purpose of OOP is to act as a "herding mechanism" that keeps mediocre programmers in mediocre organizations from "doing too much damage". This is at the expense of slowing down productive programmers who know how to use more powerful and more compact techniques.

79 Richard Mansfield, author and former editor of COMPUTE! magazine, states that "like countless other intellectual fads over the years ("relevance", communism, "modernism", and so on—history is littered with them), OOP will be with us until eventually reality asserts itself. But considering how OOP currently pervades both universities and workplaces, OOP may well prove to be a durable delusion. Entire generations of indoctrinated programmers continue to march out of the academy, committed to OOP and nothing but OOP for the rest of their lives."[38] He also is quoted as saying "OOP is to writing a program, what going through airport security is to flying".

80 Steve Yegge, making a roundabout comparison with Functional programming, writes, "Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective."

81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.

479 and so provides a natural model for OOA and OOD (and even OOP). This is

694 1.20) What Is OOP? (Object-Oriented Technology)

695 OOP stands for Object-Oriented Programming, the usual programming

698 however, consider OOP as the implementation

704 and OOP(G).

777 The usual progression is from OOA to OOD to OOP (implementation) and this

825 like OOA and OOD getting too far from OOP (implementation independent), for

826 fear that great discrepancies could occur between OOD and OOP by losing sight

893 OOP package, naturalness (our "object concept"), resistance to change,

2486 The book focuses on the management of OOP projects. It

2491 not specifically about testing of OOP, it is mentioned so often

2590 important for OOP and describes one quality program.

2599 programs. Testing of OOP is compared with traditional software

2611 execution of test cases for OOP. These tools assume a

design

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).

55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.

57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.

71 Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.

82 Carnegie-Mellon University Professor Robert Harper in March 2011 wrote: "This semester Dan Licata and I are co-teaching a new course on functional programming for first-year prospective CS majors... Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum. A proposed new course on object- oriented design methodology will be offered at the sophomore level for those students who wish to study this topic."

113 driven design. Jacobson also calls for managing complexity with specialized

122 Control - Introduced in design for control purposes

232 program should encapsulate or hide a single design decision... The interface

290 design: classical categorization (common properties), conceptual clustering

717 "Design. The practise of taking a specification of externally available

734 stresses the reusability of analysis and design, not code. - Jim Neighbors

743 OOA and OOD stand for Object-Oriented Analysis and Object-Oriented Design,

756 information modeling and recursive design, or OOA

781 Process Models for finer grained analysis and design in the Defined Process

793 proposes a "round-trip gestalt" design with analyze-design iterations and

795 "parallel-recursive design" with analyze-design-implement-test iterations.

799 Design

803 Design, prototyping, risk management

808 A little design

817 methodologies, such as the analysis (DFD's) to design (structure charts) to

818 programming gaps found in traditional structured analysis and design.

824 language to implement the design). But some, such as Bjarne Stroustrup, don't

880 It was intended as a conveyance of object-oriented design. Simula 1 was a

1386 This thesis covers the design of an extensible object-oriented

1438 Fichman R.G. & Kemerer C.F. OO and Conventional Analysis and Design

1441 and Design Methods - Comparison and Critique. IEEE-Comp, Oct, 1992, pp 22-39.

1442 OOA, OOD, conventional analysis, conventional design, DeMarco SA, Yourdon SA,

1444 Yourdon-Constantine SD, Martin information engineering design, Wasserman OOSD,

1445 Booch OOD, Wirfs-Brock responsibility-driven design.

1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report

1455 Comparison of Object Oriented Analysis and Design Methodologies, Hawaii

1462 Analysis and Design. CACM

1469 Oriented Design," The Communications of ACM, (33, 9) Sept. 1990, pp. 104-1124.

1470 Booch, G. - Object-oriented analysis and design with applications, 1994.

1473 Coad, P., and Yourdon, E. - Object-oriented design, 1991b.

1479 Martin, J., Odell, J. - Object-oriented analysis and design, 1992.

1480 Martin, J., Odell, J. - Principles of object-oriented analysis and design,

1482 Rumbaugh, J. et.al. - Object-oriented modeling and design, 1991.

1542 Design Inc. includes both static and dynamic interfaces to an inter-

1556 5) Analysis & Design Methodologies;

1755 ranging from analysis and design to deployment.

2192 - Queue- and bus-based (rather than send-based) design provides

2537 design becomes a key factor only for large and very

smalltalk

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:

46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.

135 based approaches (e.g. Smalltalk handles) allow powerful dynamic typing, as

139 in Distributed Smalltalk which allows transparent, distributed, and migrating

145 typeless (or just "typeless", as in Smalltalk) where references (variables)

156 whose record fields are called instance variables (Smalltalk) or member data

158 methods (Smalltalk) or member functions (C++) which are equivalent to a

160 first parameter. The receiver is called self (Smalltalk) or this (C++).

259 class. All Smalltalk instance variables can be accessed by subclasses,

304 modification). [Booch 91, p 119] provides another example in Smalltalk with

305 timers. In Smalltalk, the situation is more complex. To make this easy, refer

327 What Smalltalk provides. Like a 3 Level System, but there is an extra level

337 "new", and also "class variables" (a term from Smalltalk), which are

347 class" instance-of loop (as in Smalltalk).

444 class qualifier can be used to explicitly disambiguate. Smalltalk renders

459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy

532 p56]. Overriding is the term used in Smalltalk and C++ for redefining a

534 specialized behavior. All routines in Smalltalk are overridable and non-

608 considered part of the selector in Smalltalk (and hence Objective-C).

679 differentiation is possible without static types, as in Smalltalk, and no

882 referred to as simply Simula. Smalltalk was the next major contributor

977 Ada95, C++, CLOS, Eiffel and etc. (subclass polymorphism). Smalltalk also

1033 Self and Smalltalk, which allows an object (and not just a reference) to

1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.

1146 Smalltalk is an example of a dynamically-typed language which does not check

1295 Smalltalk

1557 6) Smalltalk; and

1653 > HP ORB Plus and HP Distributed Smalltalk

1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk

1746 introduced an enhanced version of HP Distributed Smalltalk.

1747 HP ORB Plus and HP Distributed Smalltalk are major components of HP's

1797 HP DISTRIBUTED SMALLTALK 2.0

1799 Smalltalk. This toolset works with VisualWorks from ParcPlace Systems to

1804 Applications built using HP Distributed Smalltalk currently run without

1809 New HP Distributed Smalltalk 2.0 features include the following:

1830 For the generally available Developer's Kit, C++, C and Smalltalk

1855 Toolkit(tm). RDOM provides interfaces from Smalltalk (Parcplace),

1860 the Smalltalk and Objective-C language interfaces is expected in June.

2284 OO Languages which require garbage collection include Eiffel, Smalltalk and

2428 Smalltalk (in its original 1972 version) was initially intended to make

2436 Posted to comp.object, comp.lang.c++, comp.lang.smalltalk and

2527 Klimas, Edward "Quality Assurance Issues for Smalltalk Based Applications",

2528 The Smalltalk Report, Vol. 1, No. 9, pp.3-7. The author's

2642 There is a smalltalk class library in the Univ. of Illinois archives

2649 used to validate the Tree classes. For ParcPlace Smalltalk (ObjectWorks

technology

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

227 1.2) What Is Object Encapsulation (Or Protection)? (Object-Oriented Technology)

267 1.3 What Is A Class? (Object-Oriented Technology)

295 1.4) What Is A Meta-Class? (Object-Oriented Technology)

341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)

348 1.6) What Are MOPs And Reflection? (Object-Oriented Technology)

366 1.7) What Is Inheritance? (Object-Oriented Technology)

423 1.8) What Is Multiple Inheritance? (Object-Oriented Technology)

434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)

451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)

464 1.11) What Is Shared (Repeated) Inheritance? (Object-Oriented Technology)

477 1.12) Why Use Inheritance? (Object-Oriented Technology)

506 Why Don't Some People Like Inheritance? (Object-Oriented Technology)

529 Overriding? (Object-Oriented Technology)

541 1.15) What Is The Difference Between Object-Based And Object-Oriented? (Object-Oriented Technology)

579 1.16) Is A Class An Object? (Object-Oriented Technology)

586 1.17) Is An Object A Class? (Object-Oriented Technology)

592 1.18) What Is A Method? (And Receiver And Message) (Object-Oriented Technology)

614 What Are Multi-Methods And Multiple-Polymorphism? (Object-Oriented Technology)

694 1.20) What Is OOP? (Object-Oriented Technology)

701 OOD (And Where Can I Get What I Need On It)? (Object-Oriented Technology)

738 underlying theory, and emerging technology within the domain." - Kang et al.

877 1.22) Where Did Object-Orientation Come From? (Object-Oriented Technology)

888 1.23) What Are The Benefits Of Object-Orientation? (Object-Oriented Technology)

899 2.1) What Is Polymorphism? (Typing - Object-Oriented Technology)

1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)

1063 2.3) What Is Dynamic Binding? (Typing - Object-Oriented Technology)

1101 2.4) Is There A Difference Between Being A Member Or Instance Of A Class? (Typing - Object-Oriented Technology)

1113 2.5) What Is The Difference Between Static And Dynamic Typing? (Typing - Object-Oriented Technology)

1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)

1151 2.7) What Is A Separation Between Type And Class (Representation)? (Typing - Object-Oriented Technology)

1207 2.8) What Are Generics And Templates? (Typing - Object-Oriented Technology)

1450 Center of Telematics and Information Technology, University of Twente,

1496 CORBA - Object-Oriented Technology)

1535 OMG Board of Directors makes a final determination for technology adoption.

1538 In late 1991 OMG adopted its first interface technology, for the Object

1539 Request Broker portion of the reference model. This technology, adopted

1566 CORBA - Object-Oriented Technology)

1594 Technology developments, both technically and commercially. First

1596 Technology topics and issues. This publication features

1611 groundwork for technology response to Request for Proposals (RFP)

1638 CORBA - Object-Oriented Technology)

1753 products, understands how to help customers adopt new technology for maximum

1777 DCE standard. This object- enabling technology specification was jointly

1790 "We're so convinced of the value of object technology that we're staking

2130 on-line data, information technology (IT) managers are turning to

2268 CORBA - Object-Oriented Technology)

2276 3.9) Why is Garbage Collection A Good Thing? (Object-Oriented Technology)

2349 3.9b) Why is Garbage Collection Necessary for Object-Oriented Programming? (Object-Oriented Technology)

2413 mature technology.[1] Many object-oriented languages specify garbage

2427 3.10) What Can I Do To Teach OO To The Kids? (Object-Oriented Technology)

2587 Taylor, David. "A quality-first program for object technology", Object

oo

46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.

47 Languages designed mainly for OO programming, but with some procedural elements. Examples: C++, C#, VB.NET, Java, Python.

48 Languages that are historically procedural languages, but have been extended with some OO features. Examples: Visual Basic (derived from BASIC), Fortran 2003, Perl, COBOL 2002, PHP, ABAP.

76 Alexander Stepanov suggested that OOP provides a mathematically-limited viewpoint and called it "almost as much of a hoax as Artificial Intelligence. I have yet to see an interesting piece of code that comes from these OO people. In a sense, I am unfair to AI: I learned a lot of stuff from the MIT AI Lab crowd, they have done some really fundamental work....".

150 Below is a simple example to show a most trivial case of OO implementation.

152 another semantic definition of OO using functions for methods and for

189 flexible kind of object which can play the role of classes in classical OO

269 in object-oriented methods. Within the OO context, a class is a specification

289 [Booch 94, 4.2] proposes 3 views of classification as useful in OO analysis and

298 must have a class (in classical OO anyway). Compilers provide an easy way to

387 (Ada95, Modula-3, Object Pascal, etc.) OO languages do, but with multiple-

406 instantiation relationship. In classical OO, inheritance is a relationship

496 Polymorphism is often explicitly available in many OO languages (such as C++,

624 [Chambers 93] discusses multi-methods in his new OO language, Cecil.

666 typically isn't recommended as a general OO practice (see section 1.15, C+W's

667 requirement 1 for OO languages and Section 1.2 on Encapsulation) and also

754 adds OO techniques to the traditional structured analysis principles of Yourdon

764 models, and even DFD's. Booch, Jacobson, and Wirfs-Brock are examples of OO

770 best features from several of the major OO methodologies, as does HP's new

789 Modern OO methodologies directly address these points and emphasize the

814 Since classes and objects are used in all phases of the OO software life-cycle,

1001 is-a-member-of form in OO). Emerald provides another example of an object-

1021 conventional, classical OO and subclass polymorphism.]

1032 as found in several dynamically typed OO languages such as Actors, CLOS,

1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)

1083 handles the message in its own way (OO). If an (application) object can cut

1104 OO), called its most derived class. An object not directly contained in any

1119 statically-typed OO languages provide polymorphism. Some approaches provide

1133 See section 3.4 for a categorization of common OO languages by type system.

1142 for polymorphism; unlike OO languages, but provides the prototypical example of

1154 in OO. Parametric polymorphism is a related concept where this is also true,

1159 types (classes in OO) can be separated from the notion of type allowing many

1164 OO languages, subclassing and dynamic binding provides for greater flexibility

1165 by providing object specialization. However, in many OO languages classes are

1183 difference between static and dynamic binding in OO and dynamic binding and

1202 [Jones 92] are all examples of OO systems providing subtype polymorphism.

1204 pure parametric polymorphism (as is also commonly found in OO languages in

1259 There are many alternatives in OO. Emerald

1357 all the way down to to the machine (OO architectures are found at the bottom).

1367 GEOS (GeoWorks', written in Object Assembler, OO superset of 8086)

1372 Peace (OO family-based parallel OS, See Appendix E, General)

1438 Fichman R.G. & Kemerer C.F. OO and Conventional Analysis and Design

1443 Bailin OO requirements specification, Coad-Yourdon OOA, Shlaer-Mellor OOA,

1460 to compare ten OO methods and should be available shortly.

1553 2) OO Languages;

2284 OO Languages which require garbage collection include Eiffel, Smalltalk and

2427 3.10) What Can I Do To Teach OO To The Kids? (Object-Oriented Technology)

2487 includes one chapter on testing OO software and one chapter

2598 Includes a survey of existing literature on testing of OO

common

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.

33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.

49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.

55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.

57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

85 similar objects are defined in their common class; the terms instance and

211 It is common in such systems for an object to "become" another kind of object

262 is most common (e.g. Ada, C++, Eiffel), where class methods can access any

281 "a group, set, or kind marked by common attributes or a common attribute; a

285 "A class is a set of objects that share a common structure and a common

290 design: classical categorization (common properties), conceptual clustering

470 common subtype as its type). C++ provides an alternative, where only parents

480 common in the AI domain, where semantic nets use inheritance to understand

509 operations available (set operations are quite common in specialized systems).

530 To create a subclass is specialization, to factor out common parts of

531 derived classes into a common base (or parent) is generalization [Booch 91,

601 which do not have a receiver, or "this" pointer. The following are some common

623 number of new mechanisms added to COMMON LISP" [Kim ch 4, p70 (D. Moon)].

722 analysis seeks to identify the classes and objects that are common to all

762 D, and many others, also share common ground with SA and other existing

920 (parametric type), or a common structure), with this common structure being

931 of types; these types normally exhibit some common structure. Ad-hoc

933 different types (which may not exhibit a common structure) and may behave in

976 Inclusion polymorphism is common and is found in languages such as Simula,

1017 related by some common superclass; thus, any object denoted by this name is

1018 able to respond to some common set of operations in different ways.

1058 for the polymorphic object; and hence, polymorphism. This common pure

1124 restrictions include only allowing a common set of base class functions (or

1125 any common functions for the more general subtyping or parametric polymorphic

1133 See section 3.4 for a categorization of common OO languages by type system.

1170 This also insures all types share a common representation, or at least a

1171 common base interface specification.

1508 (*) development of command models and a common interface for the development

1527 4) the Common Facilities will comprise facilities which are useful in

1613 > The Common Object Request Broker: Arch. and Spec. (Corba)

1619 object systems. The Common Object Request Broker Architecture and

1778 developed with SunSoft. By following a common specification, HP and SunSoft

1919 ORBeline is a complete implementation of OMG's Common Object Request

1939 of the Object Management Group's (OMG's) Common Object Request Broker

2393 management schemes. For example, there are common container libraries using

omg

774 should be made into a public standard, perhaps to be adopted by the OMG. The

1371 Ouverture Project (ESPRIT funded OMG IDL defines inter-module interfaces)

1493 3.8.1) Contact Information (OMG

1497 Contact Person: Richard Soley (technical director) soley@omg.com

1498 In answer to your general question about the OMG, here's a brief overview.

1504 The Object Management Group (OMG) is an international software industry

1511 In late 1990 the OMG published its Object Management Architecture

1530 The OMG adoption cycle includes Requests for Information and

1532 information from OMG members about existing products to fill

1535 OMG Board of Directors makes a final determination for technology adoption.

1538 In late 1991 OMG adopted its first interface technology, for the Object

1544 Unlike other organizations, the OMG itself does not and will not

1548 In order to serve OMG membership interested in other object-oriented systems

1563 3.8.3) Mail Server Access (OMG

1569 mail omg_server@omg.org

1584 mail omg_server@omg.org

1599 oriented product announcements. All OMG activities and the

1603 The members of the OMG have a shared goal of developing and using

1608 range maintenance of that code. As an organization, OMG believes

1622 the ORB Task Force of the OMG.

1626 omg.org:pub

1634 Contact documents@omg.org or omg_documents@omg.org for more of the same..

1635 3.8.5) Implementations (Brief) (OMG

1640 Full implementation of OMG CORBA 1.1. Digital's ObjectBroker is a 100 %

1654 Full implementation of the OMG CORBA 1.1 Object Request Broker. Also DOMF.

1669 Object RPC compatible with OMG CORBA 1.2 spec (will compile OMG IDL and

1670 generate OMG compliant code for OMG-specified languages).

1700 3.8.6) OMG

1704 The OMG also has a (Corporate) Membership list and "known CORBA supporters"

1721 3.8.6) OMG

1733 mapping for IDL to the OMG recently.

1734 3.8.6) OMG

1825 to use. That's why HP ORB Plus includes OMG interfaces and implementations

1842 3.8.6) OMG

1863 3.8.6) OMG

1915 3.8.6) OMG

1926 3.8.6) OMG

2005 3.8.6) OMG

2019 product, and are based on NCR's submission to OMG.

2071 - Event Service (Release 3.1) - Implements an OMG

2117 3.8.6) OMG

2169 - OMG

2265 3.8.7) Books, Articles, And Literature (OMG

management

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.

719 including human interaction, task management, and data management details."

802 Analysis, prototyping, risk management

803 Design, prototyping, risk management

804 Programming, prototyping, risk management

838 personnel management CMM (PM-CMM).

1339 The Object Database Management Group (ODMG) has set up Gopher and Web

1390 as well as basic OS i ssues such as memory, file, tasking management.

1502 Object Management Group, Inc.

1504 The Object Management Group (OMG) is an international software industry

1511 In late 1990 the OMG published its Object Management Architecture

1600 ongoing development of the Object Management Architecture are

1602 > Object Management Architecture Guide (OMA)

1630 o I would like to order ______ copy(s) of the Object Management

1725 HD-DOMS (HyperDesk Distributed Object Management System). A

1758 specification from the Object Management Group with the DCE standard from

1774 Management Facility (DOMF), object services, developers' and administrative

1867 Product: DOME - Distributed Object Management Environment

1890 distributed object management; this allows the application to

1907 - transaction management,

1939 of the Object Management Group's (OMG's) Common Object Request Broker

2056 - Fine-grain Data Management - class libraries are

2143 SUITESOFTWARE's Distributed Object Management Environment (DOME)

2191 - True messaging for workflow management and EDI

2229 distributed data management transparent, so that the user never needs

2330 in Memory Management (proceedings of 1992 Int'l Workshop on Memory

2331 Management, Sept. 1992, St. Malo, France, Yves Bekkers and Jacques Cohen,

2355 1. Manual Memory Management Breaks Encapsulation.

2362 Attempts to encapsulate memory management with reference counting, the "poor

2370 2. Implementation Hiding is not Compatible with Manual Memory Management

2372 but explicit memory management requires implementation-dependent

2377 counting to encapsulate copy-on-write memory management. However, this only

2381 Manual memory management must make assumptions about a program's order of

2390 4. Differing Memory Management Schemes Hinder Reuse

2391 Because no memory management scheme is universal enough for all applications,

2393 management schemes. For example, there are common container libraries using

2396 delete, placing the memory management burden on the client, who must call

2400 multiple containers, leaving many memory management issues unaddressed.

2406 management strategies are difficult to use with each other.

2408 It is not enough to merely find fault with manual memory management. One also

2420 superior real-time performance as manual management usually has difficulty

2424 manual management to provide the programmer with the broadest set of tools,

2483 Berard, Edward. Project Management Handbook. Must be purchased

2486 The book focuses on the management of OOP projects. It

types

2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.

7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.

35 coalgebraic data types

36 abstract data types (which have existential types) allow the definition of modules but these do not support dynamic dispatch

37 recursive types

153 a view of types as sets of values.

155 expanded types in Eiffel) can be viewed as instances of a record type,

220 parents when certain predicates are true. This can support a types

222 as collections of objects view, which is the same as the types as sets of

544 These languages support abstract data types (Adts) and not classes, which

552 - Types may inherit attributes from supertypes.

553 object-oriented = data abstractions + object types + type inheritance

647 If all of the above types are Numbers, code can be written without concern for

652 inherent (true, actual, or dynamic) types of one and two. Only the inherent

677 class differentiated only by their formal argument types. This therefore

679 differentiation is possible without static types, as in Smalltalk, and no

680 actual argument differentiation is possible without dynamic types (as in C++

689 general undecidability of dynamic types at compile-time renders dynamic typing

693 multi-methods still require dynamic types!]

767 91] provides support and emphasis on types and roles as guiding principles,

921 provided by base classes or types (subclass and subtype polymorphism,

931 of types; these types normally exhibit some common structure. Ad-hoc

933 different types (which may not exhibit a common structure) and may behave in

953 a value, it has many functional types and is therefore polymorphic.

954 Polymorphic Types: types whose operations are applicable to operands of more

970 "Subtyping on record types corresponds to the concept of inheritance

999 viewed in an almost symbolic way) occurs when object types may be specified and

1003 however, inclusion is with respect to subtyping only with abstract types

1007 They refer to this as "best-fitting" types [Black 86]. The original Trellis

1114 Static typing refers to types declared in a program at compile-time, so no type

1116 inherent types of polymorphic objects, keeping track of the types of objects at

1147 types during assignment (and hence for parameters) and therefore provides

1159 types (classes in OO) can be separated from the notion of type allowing many

1170 This also insures all types share a common representation, or at least a

1210 Generics (or Templates in C++) refer to the ability to parameterize types

1211 and functions with types. This is useful for parameterized classes and

1214 Generics are orthogonal to inheritance, since types (and classes)

analysis

277 extensional view, which may begin the analysis process).

289 [Booch 94, 4.2] proposes 3 views of classification as useful in OO analysis and

684 However, static analysis optimizations are commonly available in the

713 "To us, analysis is the study of a problem domain, leading to a specification

720 And on Domain Analysis:

722 analysis seeks to identify the classes and objects that are common to all

724 [The following quotes on domain analysis are from [Berard 93]]

728 "Systems analysis states what is done for a specific problem in a domain

729 while domain analysis states what can be done in a range of problems in a

730 domain. ...A domain analysis is only useful in many similar systems are to

731 be built so that the cost of the domain analysis can be amortized over the

733 The key to reusable software is captured in domain analysis in that it

734 stresses the reusability of analysis and design, not code. - Jim Neighbors

739 Object-oriented domain analysis (OODA) seeks to identify reusable items

742 interact on a fairly frequent basis with the domain analysis effort.

743 OOA and OOD stand for Object-Oriented Analysis and Object-Oriented Design,

754 adds OO techniques to the traditional structured analysis principles of Yourdon

758 addition to the structured analysis family (as does Martin and Odell).

763 analysis methodologies with such constructs as associations (E-R), functional

781 Process Models for finer grained analysis and design in the Defined Process

798 Analysis

802 Analysis, prototyping, risk management

807 A little analysis

817 methodologies, such as the analysis (DFD's) to design (structure charts) to

818 programming gaps found in traditional structured analysis and design.

853 Kitson, D.H. and Masters, S. "An Analysis of SEI Software Process Assessment

871 Object-oriented analysis now includes "Enterprise Modeling" [Martin 92], also

1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp

1438 Fichman R.G. & Kemerer C.F. OO and Conventional Analysis and Design

1440 Fichman, Robert and Kemerer, Chris. Object-Oriented and Conventional Analysis

1442 OOA, OOD, conventional analysis, conventional design, DeMarco SA, Yourdon SA,

1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report

1455 Comparison of Object Oriented Analysis and Design Methodologies, Hawaii

1462 Analysis and Design. CACM

1470 Booch, G. - Object-oriented analysis and design with applications, 1994.

1472 Coad, P., and Yourdon, E. - Object-oriented analysis (2nd edition), 1991a.

1479 Martin, J., Odell, J. - Object-oriented analysis and design, 1992.

1480 Martin, J., Odell, J. - Principles of object-oriented analysis and design,

1483 Shlaer, S., Mellor, S.J. - Object-oriented systems analysis: Modeling the

1556 5) Analysis & Design Methodologies;

1755 ranging from analysis and design to deployment.

1906 - network monitoring & analysis,

2388 exceptions, also make static analysis of memory usage at compile-time

2499 Testing, Analysis, and Verification (TAV4), 1991, ACM, Inc.,

2682 *Intuitive GUI for easy test analysis

language

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.

11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.

12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.

13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.

16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].

26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]

45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:

54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.

90 "The term object was first formally applied in the Simula language, and

219 [Chambers 93] as a part of his Cecil language. These classes will only be

226 Self is a good example of a delegation-based single hierarchy language

510 The former is a kind of language dependent feature commonly found in object-

547 state "that a language is object-oriented if and only if it satisfies the

624 [Chambers 93] discusses multi-methods in his new OO language, Cecil.

658 this should only be used as necessary, e.g. if the implementation language

772 A new Unified Modeling Language (previously Unified Method) is now being worked

824 language to implement the design). But some, such as Bjarne Stroustrup, don't

827 of the implementation language, which in some cases is predetermined. See also

878 Simula was the first object-oriented language providing objects, classes,

881 simulation language, and the later general-purpose language Simula 67 is now

885 Simula). Self is somewhat of a Smalltalk-based next generation language, as is

1002 oriented language using inclusion polymorphism with respect to replacement;

1135 ML, Metalanguage, is a functional programming language with a strongly typed

1137 recent functional language and Haskell [Hudak 92] provides a more modern and

1146 Smalltalk is an example of a dynamically-typed language which does not check

1233 languages. One such popular functional language is ML, in which all functions

1257 of delegation in a class-based language [Garfinkel 93].

1387 operating systems. The language used was Oberon-2. It includes

1729 set of base classes to speed development, and a test script language.

1732 now, and a NetWare version is in the works. Submitted a C++ language

1820 language compiler, static and dynamic invocation interface and interface

1829 cycle. The initial version will work with the C++ programming language.

1860 the Smalltalk and Objective-C language interfaces is expected in June.

2220 SecurityTM, DOMEshellTM scripting and prototyping language, and the

2283 language which will automatically reclaim objects which are no longer used.

2686 *Complete C and C++ language support

applications

1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)

488 also allow reuse between applications, potentially allowing order-of-magnitude

723 applications within a given domain, [...]". - [Booch 91]

1078 and even required in many applications including databases, distributed

1470 Booch, G. - Object-oriented analysis and design with applications, 1994.

1509 and use of large-scale distributed applications (open distributed

1516 (reference model) for distributed applications using object-oriented

1617 between applications on different machines in heterogeneous

1713 Its a toolkit for building failure resilient, distributed applications

1739 SCALABLE, OBJECT-ORIENTED APPLICATIONS

1743 object-oriented applications.

1745 applications that can be distributed throughout the enterprise. HP also

1762 reduces the complexity of developing distributed applications so programmers

1770 standard for how objects (in applications, repositories or class libraries)

1775 tools, and sample applications. HP's DOMF provides a location-transparent

1779 have made it easier for their customers to port applications between their

1784 interoperability of distributed applications across HP and IBM platforms.

1789 oriented applications.

1793 applications for retailers provide the means to a competitive business edge.

1801 running distributed applications. These applications can use object

1804 Applications built using HP Distributed Smalltalk currently run without

1811 Distributed Smalltalk-based applications on a single system;

1822 writing distributed, object-oriented applications require additional

1852 multi-lingual object-oriented applications. RDOM provides an "object group"

1853 paradigm for constructing complex applications out of collections of

1922 you to easily develop large distributed applications that are robust,

1941 distributed, object oriented applications following a consistent and

1945 easily integrate Orbix applications with existing data stores be they

2024 for building computing applications and services on networks

2043 applications for improved availability

2047 distributed computing applications for

2127 systems, applications, databases, network protocols, and the like.

2150 applications and data into a single system. With DOME, companies can

2151 develop applications on any platform they choose and then easily

2164 customer's applications, making it possible to share information

2165 between new and legacy applications. DOME provides a solution today

2184 creating distributed applications, especially in very large

2227 supplies the means for consolidating data for specific applications.

2322 unacceptable in some applications. However the overhead of manual

2391 Because no memory management scheme is universal enough for all applications,

2398 b) Switches indicating deletion. Many applications must clear the switch to

2527 Klimas, Edward "Quality Assurance Issues for Smalltalk Based Applications",

2561 and Applications ACM. Copies of this paper can be obtained

corba

1496 Corba - Object-Oriented Technology)

1540 from a joint proposal (named "CORBA") of Hewlett-Packard, NCR Corp.,

1566 CORBA - Object-Oriented Technology)

1582 91-12-1.ps CORBA spec [although it looks a little old]

1613 > The Common Object Request Broker: Arch. and Spec. (Corba)

1614 The CORBA, as defined by the OMG's Object Request Broker (ORB),

1627 CORBA]

1632 o I would like to order ______ copy(s) of the CORBA for $50 each.

1638 CORBA - Object-Oriented Technology)

1640 Full implementation of OMG CORBA 1.1. Digital's ObjectBroker is a 100 %

1641 compliant implementation of CORBA and is available on these platforms:

1654 Full implementation of the OMG CORBA 1.1 Object Request Broker. Also DOMF.

1669 Object RPC compatible with OMG CORBA 1.2 spec (will compile OMG IDL and

1676 First full and complete implementation of OMG's CORBA.

1679 (2) CORBA 1.1 toolkit

1681 Complete implementation of CORBA. Free academic; com. eval licence avail.

1703 CORBA Implementation Descriptions: The ELECTRA Toolkit

1704 The OMG also has a (Corporate) Membership list and "known CORBA supporters"

1711 something like an Object Broker, but it is *not* CORBA compatible (yet).

1724 CORBA Implementation Descriptions: HD_DOMS

1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk

1756 HP ORB PLUS: CORBA AND DCE COMBINED

1757 HP ORB Plus is the only environment that combines the complete CORBA 1.1

1769 CORBA (common-object-request-broker architecture) specification provides a

1845 CORBA Implementation Descriptions: Iris RDOM

1847 Subject: Re: DCE vs. CORBA

1857 not CORBA compliant, but will be brought to compliance during 3Q93.

1866 CORBA Implementation Descriptions: Object-Oriented Technologies DOME

1901 DOME has a CORBA-conformant interface, and is CORBA 1.0 compliant

1918 CORBA Implementation Descriptions: ORBELINE - The SMART Object Request Broker

1920 Broker Architecture (CORBA). ORBeline goes beyond the standard

1929 CORBA Implementation Descriptions: Orbix

1940 Architecture (CORBA) standard. With Orbix, programmers can develop

1948 The improved Interface Repository is an integral part of IONA's CORBA

1966 agreement to align their implementations of CORBA. The two companies

2008 CORBA Implementation Descriptions: NCR 'Cooperative Frameworks' -- a Distributed Object Foundation

2041 (2) CORBA 1.1 toolkit Both are for:

2096 is available now; interoperability with selected CORBA 1.1

2097 ORBs and CORBA 2.0 ORBs is planned

2120 CORBA Implementation Descriptions: SUITESOFTWARE (SuiteDOME)

2170 CORBA

2268 CORBA - Object-Oriented Technology)

2270 "Distributed Object Computing With CORBA", C++ Report, July

2275 [Covers CORBA standards with respect to OODBs]

model

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".

53 The Document Object Model of HTML, XHTML, and XML documents on the Internet have bindings to the popular JavaScript

54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.

65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.

66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).

81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.

88 object model", since they do not in prototyping

116 Use-Cases and Actors - Actors <--> Use-Cases <--> Object Model Objects

120 Application Objects - In the Object Model

264 receiver in per-object protection. This supports a subtyping model, as any

478 Inheritance is a natural way to model the world or a domain of discourse,

479 and so provides a natural model for OOA and OOD (and even OOP). This is

516 to reuse code and to model the real world in a meaningful way.

555 [Coad 91] provides another model:

569 [Booch 94, 2.2] proposes 7 "Elements of the Object Model"; 4 major and 3 minor:

706 "In OOA, we seek to model the world by identifying the classes and objects

708 abstractions and mechanisms that provide the behavior that this model

744 respectively. OOA strives to understand and model, in terms of object-oriented

749 (user-)environment). The product, or resultant model,

752 model (e.g. FUSION, Jacobson), scenarios (Rumbaugh), or use-cases (Jacobson).

778 Universal Process Model roughly corresponds to the Waterfall Model [Royce 70].

783 also provides the following critisisms on the Waterfall Model which had led to

784 Boehm's seminal work on the Spiral Model:

791 software development. [Boehm 86] presents a seminal spiral life-cycle model

812 [Author's note: The spiral model is often incremental and may waterfall if

829 From a greater perspective, the SEI has developed the Capability Maturity Model

830 (CMM), a process-based TQM model for assessing the level of an organization's

864 often cited model. There is also an ISO 9000 standard [ISO] applicable to

938 C+W refine Strachey's definition by adding "inclusion polymorphism" to model

1237 This refers to the usual class and object model. Its any 2+ level system

1516 (reference model) for distributed applications using object-oriented

1517 techniques. To fill out this reference model, four areas of

1522 2) the Object Model, or single design-portability abstract model for

1533 particular parts of the reference model architecture. After passage

1539 Request Broker portion of the reference model. This technology, adopted

1664 > IBM SOM (System Object Model)

1782 System Object Model with extensions for distribution. This integration will

1942 straightforward, standards-based model.

2060 - Persistence - the same object stream model for

provide

3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.

225 1 level systems therefore provide the most flexible and powerful capabilities.

237 Object Pascal provide no protection for objects, meaning instance variables

242 However most object-oriented languages provide a well defined interface to

298 must have a class (in classical OO anyway). Compilers provide an easy way to

302 The Meta-Class can also provide services to application programs, such as

361 specialization to provide new frameworks.

389 provide this as a default at the level of slots and features, respectively).

427 Mixin's is a style of MI (from flavors) where a class is created to provide

453 classes provide properties and attributes for objects, changing base classes

459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy

460 systems, such as Self, provide dynamic inheritance in the form of delegation

508 object-oriented languages provide). They would also like to see more

515 systems that provide inheritance, inheritance provides a simple and elegant way

545 provide inheritance and polymorphism. Ada95 and Modula-3; however, support

567 ch 19 and Yaoqing 93] provide another example of a distributable and migratable

590 systems, since any object may act as a class (provide object instantiation or

670 Polymorphic languages can be statically typed to provide strong type checking,

708 abstractions and mechanisms that provide the behavior that this model

787 * It does not provide for such methods as rapid prototyping or advanced

990 Ada generics and C++ templates provide explicit syntactic generics. While

1048 In C++, virtual functions provide polymorphism. This is because a polymorphic

1119 statically-typed OO languages provide polymorphism. Some approaches provide

1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.

1191 Abstract classes ([Stroustrup 91] and [Meyer 88]) in typing provide a facility

1203 Functional languages such as ML, Russell, and Haskell provide a separation with

1209 provide various subsets).

1215 may be generically parameterized. Generics provide for reusability in

1217 parameterized base type. This allows a single Stack class to provide

1319 and inheritance. It is also possible to provide relational operations on an

1356 Object-Oriented Operating Systems provide resources through objects, sometimes

1524 3) the Object Services, which will provide the main functions for

1768 provide a distributed computing environment that's easy to administer. The

1783 eventually provide users with complete scalability, portability and

1793 applications for retailers provide the means to a competitive business edge.

1800 provide programmers with a rapid development environment for creating and

1921 specification to provide a SMART communication framework allowing

2114 communications solutions together to provide people easy

2125 struggle to provide easy access to data while maintaining and

2357 determine the last use of an object and provide deletion. This makes reuse

2424 manual management to provide the programmer with the broadest set of tools,

2708 other FTP sites - sned email to the above address if you can provide

orb

1495 ORB

1565 ORB

1614 The CORBA, as defined by the OMG's Object Request Broker (ORB),

1616 requests and receive responses. The ORB provides interoperability

1622 the ORB Task Force of the OMG.

1637 ORB

1653 > HP ORB Plus and HP Distributed Smalltalk

1678 (1) C++ ORB toolkit consisting of over 300 C++ classes and runtime libraries

1688 Implements ORB spec, DOS

1695 and Object Request Broker (ORB).

1702 ORB

1708 Subject: ORB Implementations

1723 ORB

1736 ORB

1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk

1744 With HP ORB Plus, programmers can develop scalable, object-based

1747 HP ORB Plus and HP Distributed Smalltalk are major components of HP's

1756 HP ORB PLUS: CORBA AND DCE COMBINED

1757 HP ORB Plus is the only environment that combines the complete CORBA 1.1

1761 without modification -- on any other system that supports DCE. HP ORB Plus

1772 HP ORB PLUS DETAILS

1773 HP ORB Plus consists of several components: the Distributed Object

1794 We plan to use HP ORB Plus to develop new object-based products that

1825 to use. That's why HP ORB Plus includes OMG interfaces and implementations

1827 HP's limited release of HP ORB Plus to key developers is designed so that

1833 available mid- 1994; prices will be announced then. HP ORB Plus runs on the

1844 ORB

1851 Isis RDOM(tm) is a fault tolerant distributed ORB platform for reliable

1865 ORB

1884 DOME is an ORB toolkit for the production of user-configured

1885 ORBs and servers. It is a multi-threaded high performance ORB

1917 ORB

1928 ORB

1971 the Isis distributed system, will deliver a fault-tolerant ORB.

2007 ORB

2037 NCR Cooperative Frameworks currently has two portable ORB

2039 (1) C++ ORB toolkit consisting of over 300 C++ classes and

2061 communication between internal ORB functions is used to

2119 ORB

2161 Broker (ORB).

2181 (ORB) and contains a directory and name service that provides more

2267 ORB

code

4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.

7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.

8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.

15 Object-oriented features have been added to many existing languages during that time, including Ada, BASIC, Fortran, Pas cal, and others. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.

21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.

33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.

70 OOP was developed to increase the reusability and maintainability of source code. Transparent representation of the control flow had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developer transparent control flow becomes more important, something hard to achieve with OOP.

76 Alexander Stepanov suggested that OOP provides a mathematically-limited viewpoint and called it "almost as much of a hoax as Artificial Intelligence. I have yet to see an interesting piece of code that comes from these OO people. In a sense, I am unfair to AI: I learned a lot of stuff from the MIT AI Lab crowd, they have done some really fundamental work....".

171 switch statement on variant parts with a single call, reducing code size

173 variants to be added without modifying client code (which causes higher defect

432 explicitly calling them, allowing client class code to remain unchanged [Booch

450 its interface, causing code duplication (and a messy interface).

483 Inheritance also provides for code and structural reuse. In the above Computer

494 This avoids code redundancy, since code would have to be copied and modified

516 to reuse code and to model the real world in a meaningful way.

640 complexity, as code complexity doesn't grow linearly with lines of code per

647 If all of the above types are Numbers, code can be written without concern for

734 stresses the reusability of analysis and design, not code. - Jim Neighbors

966 where each instantiation creates a specialized version of the code allowing

1091 Dynamic binding allows new objects and code to be interfaced with or added to

1092 a system without affecting existing code and eliminates switch statements.

1097 and loose coupling. Another benefit is that code complexity increases not

1098 linearly but exponentially with lines of code, so that packaging code into

1228 efficiency tradeoff), and sources can cause inlining and create source code

1229 dependencies and expand code size (unlike a single-body or "true"

1606 encourages reuse of code; allows useful integration across lines

1608 range maintenance of that code. As an organization, OMG believes

1670 generate OMG compliant code for OMG-specified languages).

1937 approach to filtering, and more code examples to guide programmers.

1957 code examples it ships with the product to help developers learning how to use

2471 As soon as one major class library vendor starts to ship real test code

2548 oriented code and has a chapter on how it was done at Stepstone

2591 Theilen, David. "No Bugs. Delivering error free code in C and C++.",

2677 code. Also does some memory debugging (similar to Purify) and regression

2681 *Graphical test coverage to highlight any code not executed during test runs

2683 *Programmatic interface to output files and cumulative code coverage

hp

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