- •1496 Corba - Object-Oriented Technology)
- •1432 Five Object Oriented Development Methods, Research report, hp Laboratories,
- •1866 Corba Implementation Descriptions: Object-Oriented Technologies dome
- •135 Based approaches (e.G. Smalltalk handles) allow powerful dynamic typing, as
- •83 There are many definitions of an object, such as found in [Booch 91, p77]:
- •83 There are many definitions of an object, such as found in [Booch 91, p77]:
- •48 Languages that are historically procedural languages, but have been extended with some oo features. Examples: Visual Basic (derived from basic), Fortran 2003, Perl, cobol 2002, php, abap.
- •121 Interface - e.G. Gui
- •197 Sharing and often instances will simply delegate to parents to access methods
- •670 Polymorphic languages can be statically typed to provide strong type checking,
- •Inclusion
- •209 Usage is atypical] See [Booch 94, pp 154-155] for a brief discussion of
- •203 Parents (as any other member) can be added or changed dynamically, providing
- •23 Subtype polymorphism
- •18 A survey by Deborah j. Armstrong of nearly 40 years of computing literature identified a number of "quarks", or fundamental concepts, found in the strong majority of definitions of oop.
- •24 Object inheritance (or delegation)
- •295 1.4) What Is a Meta-Class? (Object-Oriented Technology)
- •228 [Booch 91, p. 45] defines: "Encapsulation is the process of hiding all of the
- •912 Polymorphism is the ability of an object (or reference) to assume (be replaced
- •702 See also section 3.7, the Annotated Bibliography, and appendix d. The
- •120 Application Objects - In the Object Model
- •210 Prototype theory in the context of ooa and ood.
- •180 Derived class, parent class
- •400 Specify required attributes of a matching object (see sections 2.1, 2.7 and
- •2282 Garbage collection (gc) is a facility in the run-time system associated with a
- •1540 From a joint proposal (named "corba") of Hewlett-Packard, ncr Corp.,
- •170 Inheritance. This is an example of dynamic binding, which replaces a
- •1519 1) The Object Request Broker, or key communications element, for
- •714 Of externally observable behavior; a complete, consistent, and feasible
- •749 (User-)environment). The product, or resultant model,
- •302 The Meta-Class can also provide services to application programs, such as
- •1511 In late 1990 the omg published its Object Management Architecture
- •621 Term "multi-method") consider the functional and receiver based forms
- •1617 Between applications on different machines in heterogeneous
- •192 Objects contain fields, methods and delegates (pseudo parents), whereas
- •159 Function taking an object of the record type, called the receiver, as the
- •1346 Information, updates to Release 1.1 of The Object Database Standard:
- •458 Or change parents from objects (or classes) at run-time. Actors, clos, and
- •774 Should be made into a public standard, perhaps to be adopted by the omg. The
- •140 Objects [Kim 89, ch 19 and Yaoqing 93]. Simple static approaches are found in
- •18 A survey by Deborah j. Armstrong of nearly 40 years of computing literature identified a number of "quarks", or fundamental concepts, found in the strong majority of definitions of oop.
- •18 A survey by Deborah j. Armstrong of nearly 40 years of computing literature identified a number of "quarks", or fundamental concepts, found in the strong majority of definitions of oop.
- •168 [Stroustrup 90] covers the implementation details of virtual member functions
- •220 Parents when certain predicates are true. This can support a types
- •148 In more conventional languages to fully emulate this style of dynamically typed
- •2052 - Naming - network implementation of X.500 directory
- •2082 2 V1.X. Development
- •2182 Functionality than specified by the X.500 standard. Because dome goes
- •2191 - True messaging for workflow management and edi
- •1166 Used for assignment compatibility forcing an assigned object to inherit
- •2065 Registering services and entities in a distributed
- •1541 HyperDesk Corp., Digital Equipment Corp., Sun Microsystems and Object
- •2038 Toolkits (others are planned for future release) --
- •2434 Testing of Object-Oriented Programming (toop) faq
- •863 See also [Yourdon 92], [Wilkie 93], and [Booch 94] for discussions on this
- •1465 [Wilkie 93] summarizes, compares, and provides examples of Booch, Wirfs-Brock,
- •2311 Length, include file nesting and macro stack depth. This causes
- •2257 Optical or magnetic media containing all files required to load and
- •2489 Bezier, Boris, "Software Testing Techniques", 2nd edition, Van Nostrand
- •602 Notations for invoking a method, and this invocation can be called a message
- •1776 Object-communication mechanism across heterogeneous networks by using the
- •1391 It covers extensible objected-oriented programming from hardware up.
- •1317 Structured subobjects, each object has its own identity, or object-id (as
- •434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)
- •1751 Hp believes it is best positioned to help customers take advantage of
- •2709 One. This is a beta release and _should_ compile on any posix.1 system.
- •660 Dominate and double dispatch can be suffered, or an embedded dynamic typing
object
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.
7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.
21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.
24 Object inheritance (or delegation)
25 Open recursion – a special variable (syntactically it may be a keyword), usually called this or self, that allows a method body to invoke another method body of the same object. This variable is late-bound; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.
33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.
41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.
45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:
46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.
52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.
53 The Document Object Model of HTML, XHTML, and XML documents on the Internet have bindings to the popular JavaScript
54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
62 Main articles: Object-Relational impedance mismatch, Object-relational mapping, and Object database
64 There are also object databases that can be used to replace RDBMSs, but these have not been as technically and commercially successful as RDBMSs.
80 Steve Yegge, making a roundabout comparison with Functional programming, writes, "Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective."
81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
83 There are many definitions of an object, such as found in [Booch 91, p77]:
84 "An object has state, behavior, and identity; the structure and behavior of
86 object are interchangeable". This is a "classical languages" definition, as
88 object model", since they do not in prototyping
90 "The term object was first formally applied in the Simula language, and
93 Smith and Tockey: "an object represents an individual, identifiable item,
98 in depth. [Martin 92, p 241] defines: "An "object" is anything to which a
101 object as a concept, abstraction or thing with crisp boundaries and meaning for
102 the problem at hand." [Shlaer 88, p 14] defines: "An object is an abstraction
114 object categories [Jacobson 94]:
116 Use-Cases and Actors - Actors <--> Use-Cases <--> Object Model Objects
120 Application Objects - In the Object Model
137 oriented databases and operating systems (object id's). A "proxy" based
159 function taking an object of the record type, called the receiver, as the
189 flexible kind of object which can play the role of classes in classical OO
200 fields, methods and parents and any object can be used as a template
206 classification where any object can be inherited from or cloned to serve as a
211 It is common in such systems for an object to "become" another kind of object
227 1.2) What Is Object Encapsulation (Or Protection)? (Object-Oriented Technology)
229 details of an object that do not contribute to its essential characteristics."
237 Object Pascal provide no protection for objects, meaning instance variables
263 object of that class and not just the receiver. Methods can only access the
265 object other than the receiver is only satisfying an abstract type interface,
266 whereby no method or object structure can be inferred in the general case.
286 behavior." "A single object is simply an instance of a class."
297 A Meta-Class is a class' class. If a class is an object, then that object
312 There is only 1 kind of object.
331 object
342 In the authors opinion, a myth. The story goes an object is an instance of a
369 and constructing object systems. Natural means we use concepts,
387 (Ada95, Modula-3, Object Pascal, etc.) OO languages do, but with multiple-
400 specify required attributes of a matching object (see sections 2.1, 2.7 and
405 used synonymously, but can be used to show the "object is-a class"
407 between classes only. In one-level systems, is-a (object instantiation) and
498 (typing based on subclassing, or subclass polymorphism), since only an object
536 a method is invoked on an object of the base class, the derived class method
553 object-oriented = data abstractions + object types + type inheritance
559 Stroustrup's first edition of [Stroustrup 91, '86 p. 37] defines object based
560 as: "... storing type identification in each object, brings us to a style of
561 programming often referred to as "object based"", which is quite different
564 languages and perhaps object id's for unique objects. Object id's support the
568 object facility. Separate type system support is another extension.
569 [Booch 94, 2.2] proposes 7 "Elements of the Object Model"; 4 major and 3 minor:
579 1.16) Is A Class An Object? (Object-Oriented Technology)
586 1.17) Is An Object A Class? (Object-Oriented Technology)
590 systems, since any object may act as a class (provide object instantiation or
594 Behavior is how an object acts and reacts, in terms of its state changes
597 can access the internal state of an object of that class to perform some
599 the object to work on. This object is called the receiver, which is the object
664 than one object to be exposed. See [Kim ch 4, pp70-71 (D. Moon)] for an
691 point often mistaken in comp.object. E.g. simple statically
893 OOP package, naturalness (our "object concept"), resistance to change,
912 Polymorphism is the ability of an object (or reference) to assume (be replaced
913 by) or become many different forms of object. Inheritance (or delegation)
914 specifies slightly different or additional structure or behavior for an object,
915 and these more specific or additional attributes of an object of a base class
916 (or type) when assuming or becoming an object of a derived class characterizes
918 polymorphism, which allows an object (or reference) to assume or become any
919 object (possibly satisfying some implicit or explicit type constraints
959 Inclusion Polymorphism: an object can be viewed as belonging to many different
999 viewed in an almost symbolic way) occurs when object types may be specified and
1000 assignment is based on actual object membership in that type (often of the CLOS
1005 but lose the inherent type). Any object possessing all required operations is
1017 related by some common superclass; thus, any object denoted by this name is
1029 of an object can ever change. Only a reference can be polymorphic: ...".
1033 Self and Smalltalk, which allows an object (and not just a reference) to
1049 object (pointer or reference (or such parameter)) is assignment compatible with
1050 any object of a derived class. Is this polymorphism in itself? Objects
1054 respond in whatever way the object has defined (usually starting from its most
1058 for the polymorphic object; and hence, polymorphism. This common pure
1070 all such functions are resolved (statically) for actual objects. Formal object
1082 operation (along with parameters) to any object on the desktop, each of which
1083 handles the message in its own way (OO). If an (application) object can cut
1085 comes into play, as many overloaded cut methods, one per type of object to be
1086 cut, are available in the receiving object, the particular method being
1087 selected based on the actual type of object being cut (which in the GUI case is
1094 as each object knows what operation to support. It also allows a reduction in
1102 Yes (but be careful of context). To use C++ terminology, an object (not
1104 OO), called its most derived class. An object not directly contained in any
1105 other is called the complete object [Stroustrup 90]. An object is a member
1108 class, if a polymorphic object (or reference) is made to refer to an object,
1109 that object must be a member of the polymorphic object's class.
1155 but is of a different flavor (and usually requires object attributes by use.
1165 by providing object specialization. However, in many OO languages classes are
1166 used for assignment compatibility forcing an assigned object to inherit
1169 performed on any polymorphic object are satisfied by any replacing objects.
1173 from type, by the aforementioned definition of type), a replacing object must
1174 satisfy the operations or type constraints of a polymorphic object (subtype
1237 This refers to the usual class and object model. Its any 2+ level system
1245 to one of its base classes. In delegation systems, each object has a delegate
1247 on message passing where an object could delegate responsibility of a message
1249 object can be added to the delegate list, giving dynamic inheritance (of a
1255 object instantiation, or exemplars.
1266 Object Specialization [Sciore 89] is an example of a hybrid approach between
1268 of indirection and inheritance hierarchies are specified on a per object
1284 Object Pascal
1313 See also Appendices B and E and the comp.database.object newsgroup.
1317 structured subobjects, each object has its own identity, or object-id (as
1324 Another way of looking at Object-Oriented Databases is as a persistent object
1327 OODBs) that outlive the programs that create them. Object lifetimes can be
1331 having the longest. Persistent object stores do not support query or
1339 The Object Database Management Group (ODMG) has set up Gopher and Web
1346 information, updates to Release 1.1 of The Object Database Standard:
1367 GEOS (GeoWorks', written in Object Assembler, OO superset of 8086)
1389 Carrier principle, Object Directories
1432 Five Object Oriented Development Methods, Research report, HP Laboratories,
1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp
1455 Comparison of Object Oriented Analysis and Design Methodologies, Hawaii
1502 Object Management Group, Inc.
1504 The Object Management Group (OMG) is an international software industry
1511 In late 1990 the OMG published its Object Management Architecture
1519 1) the Object Request Broker, or key communications element, for
1522 2) the Object Model, or single design-portability abstract model for
1524 3) the Object Services, which will provide the main functions for
1525 realising basic object functionality using the Object Request Broker -
1538 In late 1991 OMG adopted its first interface technology, for the Object
1541 HyperDesk Corp., Digital Equipment Corp., Sun Microsystems and Object
1552 1) Object Oriented Databases;
1593 newsletter. First Class provides current information on Object
1595 Class offers an open editorial forum on numerous Object
1600 ongoing development of the Object Management Architecture are
1602 > Object Management Architecture Guide (OMA)
1613 > The Common Object Request Broker: Arch. and Spec. (Corba)
1614 The CORBA, as defined by the OMG's Object Request Broker (ORB),
1619 object systems. The Common Object Request Broker Architecture and
1630 o I would like to order ______ copy(s) of the Object Management
1654 Full implementation of the OMG CORBA 1.1 Object Request Broker. Also DOMF.
1664 > IBM SOM (System Object Model)
1669 Object RPC compatible with OMG CORBA 1.2 spec (will compile OMG IDL and
1677 > NCR 'Cooperative Frameworks' -- a Distributed Object Foundation
1680 > ORBELINE - The SMART Object Request Broker - PostModern Computing
1695 and Object Request Broker (ORB).
1711 something like an Object Broker, but it is *not* CORBA compatible (yet).
1725 HD-DOMS (HyperDesk Distributed Object Management System). A
1727 exercising objects, a bundled object database for persistent object
1758 specification from the Object Management Group with the DCE standard from
1773 HP ORB Plus consists of several components: the Distributed Object
1774 Management Facility (DOMF), object services, developers' and administrative
1782 System Object Model with extensions for distribution. This integration will
1790 "We're so convinced of the value of object technology that we're staking
1801 running distributed applications. These applications can use object
1814 object libraries;
1816 -- easier development, with remote object browsing so
1819 HP's DOMF includes the object request broker, interface- definition-
1849 Product: Isis Reliable Distributed Object Manager(tm) (RDOM)
1852 multi-lingual object-oriented applications. RDOM provides an "object group"
1867 Product: DOME - Distributed Object Management Environment
1869 Object Oriented Technologies Ltd,
1890 distributed object management; this allows the application to
1918 CORBA Implementation Descriptions: ORBELINE - The SMART Object Request Broker
1919 ORBeline is a complete implementation of OMG's Common Object Request
1935 The latest release of Orbix, Version 1.2, includes an Object Loader function
1939 of the Object Management Group's (OMG's) Common Object Request Broker
1941 distributed, object oriented applications following a consistent and
1944 at runtime through its Object Loader function. This enables developers to more
1946 traditional flat file databases, relational databases or object oriented
1959 IONA released Orbix for SunSoft Solaris and SunOS at the Object World
1964 Object World in London, England last October. Orbix for Microsoft Windows
2008 CORBA Implementation Descriptions: NCR 'Cooperative Frameworks' -- a Distributed Object Foundation
2014 a Distributed Object Foundation
2023 Cooperative Frameworks is a distributed object foundation
2032 - allows customers to build and use object services
2050 Cooperative Frameworks come with predefined object services
2053 provides object naming service
2060 - Persistence - the same object stream model for
2062 support object persistence. Persistent objects can be
2063 files, relational or object databases
2069 object activation when method invocations are required,
2089 object services can be implemented directly in C++)
2143 SUITESOFTWARE's Distributed Object Management Environment (DOME)
2160 Calls (RPC), Message-Oriented Middleware (MOM), and Object Request
2177 DOME allows message transfer from one object to another object,
2178 provides the ability to find an object, register an object, register
2179 the message interface to an object, and dynamically invoke an object.
2180 DOME also provides object services beyond the Object Request Broker
2270 "Distributed Object Computing With CORBA", C++ Report, July
2272 The Object Database Standard: ODMG-93
2296 3: An object which is responsible for deallocating storage must be
2297 certain that no other object still needs that storage. Thus many
2314 scheme each object keeps a count of references to it. When this count
2315 drops to zero the object is automatically deallocated. However this
2357 determine the last use of an object and provide deletion. This makes reuse
2376 of an object or the object itself. Programmers sometimes use reference
2383 object. While this is often possible in procedural languages, the object-
2386 of an object. For example, event driven GUI programs frequently have no
2436 Posted to comp.object, comp.lang.c++, comp.lang.smalltalk and
2510 Validation and Testing of Object Oriented Systems, BT Technol
2545 Love, Tom. Object Lessons. SIGS Books, 588 Broadway #604, New York, NY
2559 Object Oriented Systems, M.P.R Teltech Ltd. A poster at the
2560 Conference on Object Oriented Programming Systems, Languages
2587 Taylor, David. "A quality-first program for object technology", Object
object-oriented
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
15 Object-oriented features have been added to many existing languages during that time, including Ada, BASIC, Fortran, Pas cal, and others. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.
16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].
17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).
19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.
20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:
27 Additional concepts used in object-oriented programming include:
34 There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:
39 Inheritance (object-oriented programming)
41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.
44 See also: List of object-oriented programming languages
45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:
52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.
55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.
57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."
78 Joe Armstrong, the principal inventor of Erlang, is quoted as saying "The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle."
82 Carnegie-Mellon University Professor Robert Harper in March 2011 wrote: "This semester Dan Licata and I are co-teaching a new course on functional programming for first-year prospective CS majors... Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum. A proposed new course on object- oriented design methodology will be offered at the sophomore level for those students who wish to study this topic."
193 classical object-oriented languages associate method, field and parent
227 1.2) What Is Object Encapsulation (Or Protection)? (Object-Oriented Technology)
242 However most object-oriented languages provide a well defined interface to
267 1.3 What Is A Class? (Object-Oriented Technology)
269 in object-oriented methods. Within the OO context, a class is a specification
295 1.4) What Is A Meta-Class? (Object-Oriented Technology)
341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)
348 1.6) What Are MOPs And Reflection? (Object-Oriented Technology)
360 of object-oriented reuse, since the compiler itself is reused thru
366 1.7) What Is Inheritance? (Object-Oriented Technology)
423 1.8) What Is Multiple Inheritance? (Object-Oriented Technology)
434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)
447 object-oriented programming, because many objects in the real world belong to
451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)
464 1.11) What Is Shared (Repeated) Inheritance? (Object-Oriented Technology)
477 1.12) Why Use Inheritance? (Object-Oriented Technology)
506 Why Don't Some People Like Inheritance? (Object-Oriented Technology)
508 object-oriented languages provide). They would also like to see more
529 Overriding? (Object-Oriented Technology)
541 1.15) What Is The Difference Between Object-Based And Object-Oriented? (Object-Oriented Technology)
546 both inheritance and polymorphism and are object-oriented. [Cardelli 85, p481]
547 state "that a language is object-oriented if and only if it satisfies the
553 object-oriented = data abstractions + object types + type inheritance
556 Object-Oriented = Classes and Objects
563 A more modern definition of "object-oriented" includes single-hierarchy
579 1.16) Is A Class An Object? (Object-Oriented Technology)
586 1.17) Is An Object A Class? (Object-Oriented Technology)
592 1.18) What Is A Method? (And Receiver And Message) (Object-Oriented Technology)
614 What Are Multi-Methods And Multiple-Polymorphism? (Object-Oriented Technology)
636 also the true essence of object-oriented polymorphism, which allows objects to
694 1.20) What Is OOP? (Object-Oriented Technology)
695 OOP stands for Object-Oriented Programming, the usual programming
701 OOD (And Where Can I Get What I Need On It)? (Object-Oriented Technology)
739 Object-oriented domain analysis (OODA) seeks to identify reusable items
743 OOA and OOD stand for Object-Oriented Analysis and Object-Oriented Design,
744 respectively. OOA strives to understand and model, in terms of object-oriented
871 Object-oriented analysis now includes "Enterprise Modeling" [Martin 92], also
877 1.22) Where Did Object-Orientation Come From? (Object-Oriented Technology)
878 Simula was the first object-oriented language providing objects, classes,
880 It was intended as a conveyance of object-oriented design. Simula 1 was a
888 1.23) What Are The Benefits Of Object-Orientation? (Object-Oriented Technology)
897 and procedures (top-down) are frequently changed, providing object-oriented
899 2.1) What Is Polymorphism? (Typing - Object-Oriented Technology)
900 Polymorphism is a ubiquitous concept in object-oriented programming and is
917 object-oriented polymorphism. This is a special case of parametric
1023 "Polymorphism" means the ability to take several forms. In object-oriented
1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)
1063 2.3) What Is Dynamic Binding? (Typing - Object-Oriented Technology)
1101 2.4) Is There A Difference Between Being A Member Or Instance Of A Class? (Typing - Object-Oriented Technology)
1113 2.5) What Is The Difference Between Static And Dynamic Typing? (Typing - Object-Oriented Technology)
1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)
1151 2.7) What Is A Separation Between Type And Class (Representation)? (Typing - Object-Oriented Technology)
1207 2.8) What Are Generics And Templates? (Typing - Object-Oriented Technology)
1236 3.1) What Is The "Classical" Object-Oriented Paradigm?
1240 Prototyping" Object-Oriented Paradigm?
1258 3.3) Are There Any Other Object-Oriented Paradigms?
1271 3.4) What Are The Major Object-Oriented Programming Languages Today?
1312 3.5) What Are Object-Oriented Databases And Persistence?
1315 Object-Oriented Databases are databases that support objects and classes. They
1320 object-oriented database. OODBs allow all the benefits of object-orientation,
1321 as well as the ability to have a strong equivalence with object-oriented
1324 Another way of looking at Object-Oriented Databases is as a persistent object
1333 Appendix B also contains references for object-oriented interfaces to
1354 3.6) What Are Object-Oriented Operating Systems?
1356 Object-Oriented Operating Systems provide resources through objects, sometimes
1386 This thesis covers the design of an extensible object-oriented
1397 3.7) What Are The Current Object-Oriented Methodologies?
1440 Fichman, Robert and Kemerer, Chris. Object-Oriented and Conventional Analysis
1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report
1461 Monarchi, David and Puhr, Gretchen I. A Research Typology for Object-Oriented
1470 Booch, G. - Object-oriented analysis and design with applications, 1994.
1471 Champeaux, D. de - Object-oriented system development, 1993.
1472 Coad, P., and Yourdon, E. - Object-oriented analysis (2nd edition), 1991a.
1473 Coad, P., and Yourdon, E. - Object-oriented design, 1991b.
1474 Coleman, D. - Object-oriented development, the Fusion method, 1994.
1475 Henderson-Sellers, B. and Edwards, J.M. - Methodology for Object-oriented
1478 Jacobson, I. - Object-oriented software engineering, 1993.
1479 Martin, J., Odell, J. - Object-oriented analysis and design, 1992.
1480 Martin, J., Odell, J. - Principles of object-oriented analysis and design,
1482 Rumbaugh, J. et.al. - Object-oriented modeling and design, 1991.
1483 Shlaer, S., Mellor, S.J. - Object-oriented systems analysis: Modeling the
1485 Wirfs-Brock, R. et.al. - Designing object-oriented software, 1990.
1496 CORBA - Object-Oriented Technology)
1506 (*) promotion of the object-oriented approach to software engineering
1510 processing) using object-oriented methodology.
1513 object-oriented languages, systems, databases and application
1514 frameworks; an abstract framework for object-oriented systems; a set
1516 (reference model) for distributed applications using object-oriented
1523 communicating with OMG-conforming object-oriented systems;
1548 In order to serve OMG membership interested in other object-oriented systems
1566 CORBA - Object-Oriented Technology)
1609 that the object-oriented approach to software construction best
1638 CORBA - Object-Oriented Technology)
1692 - an open system, standards compliance, object-oriented architecture,
1739 SCALABLE, OBJECT-ORIENTED APPLICATIONS
1743 object-oriented applications.
1786 "plug-and-play" object-oriented environment. This will give developers,
1822 writing distributed, object-oriented applications require additional
1852 multi-lingual object-oriented applications. RDOM provides an "object group"
1866 CORBA Implementation Descriptions: Object-Oriented Technologies DOME
2046 - building next-generation, object-oriented,
2157 - object-oriented architecture
2188 o Object-Oriented Architecture
2189 Because DOME's architecture is object-oriented, there are significant
2268 CORBA - Object-Oriented Technology)
2276 3.9) Why is Garbage Collection A Good Thing? (Object-Oriented Technology)
2279 company on the necessity of garbage collection for object-oriented programming
2327 [1] "Object-Oriented Software Construction" by Meyer puts the argument
2349 3.9b) Why is Garbage Collection Necessary for Object-Oriented Programming? (Object-Oriented Technology)
2353 There are several reasons why true object-oriented programming requires garbage
2371 Implementation hiding is a pillar of object-oriented programming,
2413 mature technology.[1] Many object-oriented languages specify garbage
2426 object-oriented programmer's toolbox.
2427 3.10) What Can I Do To Teach OO To The Kids? (Object-Oriented Technology)
2432 3.11) What Is Available On Object-Oriented Testing?
2434 Testing of Object-Oriented Programming (TOOP) FAQ
2442 This is a summary of resources on the Testing of Object-Oriented
2459 I am NOT a researcher on the testing of object-oriented programming.
2478 3.11) What Is Available On Object-Oriented Testing? Written Material
2479 Berard, Edward. Essays on Object-Oriented Software Engineering.
2481 This book has two chapters on testing of object-oriented software,
2494 Cheatham Thomas J., and Lee Mellinger, "Testing Object-Oriented
2498 Object-Oriented Programs", Proceedings of the 4th Symposium on
2501 Fiedler, Steven P., "Object-Oriented Unit Testing", Hewlett-Packard
2503 Firesmith, D.G., "Testing Object-Oriented Software", Proceedings
2506 Object-Oriented Programs", Proceedings of the 8th Pacific
2514 "Incremental Testing of Object-Oriented Class Structures",
2544 Object-Oriented Programs", IEEE Software, July 1991, pp. 72-80.
2551 Makes the argument that testing of object-oriented software is
2563 Murphy, G. and P. Wong. Object-Oriented Systems Testing Methodology: An
2566 Perry, D.E. and G.E. Kaiser, "Adequate Testing and Object-Oriented
2567 Programming", Journal of Object-Oriented Programming,
2571 object-oriented programming", Journal of Object-Oriented
2573 Smith, M. D. and D. J. Robson, " A Framework for Testing Object-Oriented
2576 could be adapted for object-oriented software.
2583 Smith, M. D. and D. J. Robson, "Object-Oriented Programming - the
2593 Turner, C. D. and D. J. Robson, "The Testing of Object-Oriented Programs",
2606 Testing of Object-Oriented Programs", Technical Report
2641 3.11) What Is Available On Object-Oriented Testing? Software
objects
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.
7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
28 Classes of objects
30 Methods which act on the attached objects.
40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)
41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.
45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:
49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
67 Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects
85 similar objects are defined in their common class; the terms instance and
91 objects typically existed in Simula programs to simulate some aspect of
100 to certain objects in our awareness". [Rumbaugh 91] defines: "We define an
107 and on identifying objects: "What are the *things* in this problem? Most of
110 covers "Identifying Key Abstractions" for objects and classes based on an
112 to identifying objects through use-cases (scenarios), leading to a use-case
115 Ordinary Objects - Typical OOPL objects
116 Use-Cases and Actors - Actors <--> Use-Cases <--> Object Model Objects
117 Megaobjects - Composite objects (~ subsystems with inheritance)
120 Application Objects - In the Object Model
123 Entity - Correspond to real-world objects
124 Component Objects - Utility and Implementation hiding objects
133 The implementation of objects could roughly be categorized into descriptor-
140 objects [Kim 89, ch 19 and Yaoqing 93]. Simple static approaches are found in
146 have no type, but the objects (values) they point to always do. An untyped
154 Simple statically-typed objects (static and auto vars and temps in C++ and
191 only objects, they are referred to as single-hierarchy, or 1 Level systems.
192 Objects contain fields, methods and delegates (pseudo parents), whereas
194 definitions with classes (and only associate state and class with objects,
196 However, one-le vel objects often play the role of classes to take advantage of
198 or shared state, otherwise idiosyncratic objects, a powerful and natural
199 concept, will result. Typical 1 Level objects can contain any number of
213 window and icon objects display different behavior (although cognitive
222 as collections of objects view, which is the same as the types as sets of
235 Some languages permit arbitrary access to objects and allow methods to be
237 Object Pascal provide no protection for objects, meaning instance variables
243 their objects thru classes. C++ has a very general encapsulation
271 (parents, or recursive structure and behavior) for objects. As pointed out
276 objects (as opposed to a collection of objects, as with the more classical
279 objects:
285 "A class is a set of objects that share a common structure and a common
309 All objects can be viewed as classes and all classes can be viewed as
310 objects (as in Self). There is no need for Meta-Classes because objects
314 All Objects are instances of a Class but Classes are not accessible to
317 There are 2 kinds of distinct objects: objects and classes.
319 All objects are instances of a class and all classes are instances of
323 be first class objects and therefore classes are available to programs.
324 There are 2 kinds of distinct objects (objects and classes), with a
339 C++). There are 3 distinct kinds of objects (objects, classes, and
341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)
358 differentially without affecting them and their extant objects. Thus, many
367 Inheritance provides a natural classification for kinds of objects and allows
368 for the commonality of objects to be explicitly taken advantage of in modeling
381 In delegation languages, such as Self, inheritance is delegation where objects
382 refer to other objects to respond to messages (environment) and do not
447 object-oriented programming, because many objects in the real world belong to
452 Dynamic inheritance allows objects to change and evolve over time. Since base
453 classes provide properties and attributes for objects, changing base classes
458 or change parents from objects (or classes) at run-time. Actors, CLOS, and
503 the static class, as in C++ slicing). Maintaining the dynamic type of objects
542 Object-Based Programming usually refers to objects without inheritance
549 - It supports objects that are data abstractions with an interface of named
551 - Objects have an associated type.
556 Object-Oriented = Classes and Objects
564 languages and perhaps object id's for unique objects. Object id's support the
565 modern notion of relocatable, persistent and distributed objects that can
566 even migrate across machines. Distributed Smalltalk's proxy objects [Kim 89,
582 are objects in 3 Level Systems and above because classes are instances of
583 meta-classes. But classes play a dual role, because objects can only be
584 declared to be instances of a class (and class objects instances of a
585 meta-class). In 1 Level (single-hierarchy) systems, all classes are objects.
588 Classes. Instances of a Class (ordinary objects) are not classes (excluding
589 hybrid systems). However, all objects may be classes in single hierarchy
636 also the true essence of object-oriented polymorphism, which allows objects to
648 the actual classes of objects present:
706 "In OOA, we seek to model the world by identifying the classes and objects
722 analysis seeks to identify the classes and objects that are common to all
726 operations, objects, and structures that commonly occur in software systems
740 localized around objects, e.g., classes, instances, systems of interacting
741 objects, and kits [frameworks]. OORA analysts and OOD designers will
745 concepts (objects and classes), a particular problem within a problem domain
766 "structured" techniques, with greater emphasis on objects. OOram [Reenskaug
814 Since classes and objects are used in all phases of the OO software life-cycle,
878 Simula was the first object-oriented language providing objects, classes,
896 On resistance to change, system objects change infrequently while processes
924 many uses in the sciences, all referring to objects that can take on or assume
984 classes as sets of objects (resulting in subtype objects are a subset of
985 supertype objects, or an extensional view), as contrasted with a feature based
1016 variable declaration) may denote objects of many different classes that are
1050 any object of a derived class. Is this polymorphism in itself? Objects
1051 can take on objects of different forms (the derived classes), but of what use
1053 dynamically typed languages, polymorphic objects are passed messages and will
1055 derived class and working its way up). But for static objects, a virtual
1070 all such functions are resolved (statically) for actual objects. Formal object
1072 vtables of function pointers in the actual objects (C++) or equivalent,
1084 many kinds of objects such as text and graphical objects, multiple-polymorphism
1091 Dynamic binding allows new objects and code to be interfaced with or added to
1115 information is available on objects at run-time. Dynamic typing uses the
1116 inherent types of polymorphic objects, keeping track of the types of objects at
1126 cases) to be available on formal objects and a lack of multiple-polymorphism
1169 performed on any polymorphic object are satisfied by any replacing objects.
1189 This helps to insure the semantic integrity of replacing objects and their
1248 it couldn't handle to objects that potentially could (its delegates). Any
1251 inheritance" in which fields and methods can be added and deleted from objects.
1252 This makes for easy "prototyping", which allows for objects to be constructed
1254 delegation languages usually refers to objects serving as prototypes for
1273 Add 1 To Cobol giving Cobol with Objects.
1315 Object-Oriented Databases are databases that support objects and classes. They
1326 Persistence is often defined as objects (and their classes in the case of
1330 lifetime and objects stored indefinitely in an OODB (which are persistent)
1356 Object-Oriented Operating Systems provide resources through objects, sometimes
1358 They are almost always distributed systems (DOS or DPOS), allowing objects to
1360 objects, and hence system resources, can only be accessed if a capability to
1520 handling distribution of messages between application objects in
1526 the logical modeling and physical storage of objects; and
1615 provides the mechanisms by which objects transparently make
1727 exercising objects, a bundled object database for persistent object
1764 operating systems, networking protocols or where application objects are
1770 standard for how objects (in applications, repositories or class libraries)
1803 storage mechanism to facilitate the reuse of objects.
1817 developers can find and use objects more quickly.
1823 interfaces to use objects effectively. So developers don't need to create
1831 interoperability is planned so objects written in different languages can be
1854 cooperating objects. RDOM is built on top of the Isis Distributed
1943 With Orbix Version 1.2 IONA has added the ability to dynamically load objects
1950 populated with all objects or services available at runtime keeping programmers
1951 informed of the functions, attributes and characteristics of objects and
1968 Windows 3.1 and SunSoft's Distributed Objects Everywhere (DOE) on Solaris.
2057 designed around fine grained objects, developers can
2058 build distributed objects as large or as small as
2062 support object persistence. Persistent objects can be
2283 language which will automatically reclaim objects which are no longer used.
2303 and comparing whole objects rather than just references. This is a
2360 about the rest of the program to determine ownership of the objects in the
2366 objects, lack of polymorphism, and problems with interior pointers (e.g.
2384 oriented paradigm of objects sending messages to each other (possibly from
2401 c) Value semantics store objects rather than references, inhibiting data
2402 sharing and carrying expensive performance costs when complex objects are
2430 objects was something more intuitive and natural than coding procedures.
2645 specific classes that test non-interactive objects such as trees,
class
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
25 Open recursion – a special variable (syntactically it may be a keyword), usually called this or self, that allows a method body to invoke another method body of the same object. This variable is late-bound; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.
33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.
54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
71 Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.
85 similar objects are defined in their common class; the terms instance and
157 (C++). The record (class) may also contain operations which are called
165 A virtual member in statically typed languages is a base class member that can
166 be set or respecified by a derived class. This is roughly equivalent to a
167 pointer or function pointer in the base class being set by the derived class.
180 derived class, parent class
181 base class, and etc. will be used interchangeably.
183 derived class terminology
190 languages. Since there is no separate class construct in these languages, and
194 definitions with classes (and only associate state and class with objects,
202 thus performing the classical role of a class. In typical prototyping systems,
236 defined outside of a class as in conventional programming. Simula and
239 outside of a class, providing functions and procedures. While both CLOS
248 a class. A Stack's representation, such as a list or array, will usually be
249 private. Protected members are accessible from within a class and also from
252 class to specify friends (other (sub)classes and functions), that can access
255 For another example, Smalltalk's class instance variables are not accessible
256 from outside of their class (they are not only private, but invisible).
259 class. All Smalltalk instance variables can be accessed by subclasses,
262 is most common (e.g. Ada, C++, Eiffel), where class methods can access any
263 object of that class and not just the receiver. Methods can only access the
267 1.3 What Is A Class? (Object-Oriented Technology)
268 A class is a general term denoting classification and also has a new meaning
269 in object-oriented methods. Within the OO context, a class is a specification
274 intensional definition, emphasizing a class as a descriptor
278 Original Aristotlean classification defines a "class" as a generalization of
285 "A class is a set of objects that share a common structure and a common
286 behavior." "A single object is simply an instance of a class."
287 The intension of a class is its semantics and its extension is its instances
297 A Meta-Class is a class' class. If a class is an object, then that object
298 must have a class (in classical OO anyway). Compilers provide an easy way to
301 the work of being a class. This can be declared in a class named "Meta-Class".
314 All Objects are instances of a Class but Classes are not accessible to
319 All objects are instances of a class and all classes are instances of
320 Meta-Class. The Meta-Class is a class and is therefore an instance of
323 be first class objects and therefore classes are available to programs.
325 distinguished class, the metaclass.
329 a 3 Level System, but as a class it also has a specialized Meta-Class, the
330 "Meta-Class class" and this results in a 5 Level System:
332 class
333 class class (Smalltalk's Meta-Classes)
335 Meta-Class class
336 The "class class"es handle messages to classes, such as constructors and
337 "new", and also "class variables" (a term from Smalltalk), which are
338 variables shared between all instances of a class (static member data in
343 class (Meta-Object), a class is an instance of a Meta-Class, which must also
347 class" instance-of loop (as in Smalltalk).
352 what is this object's class, give info on this class, etc.) and an
354 modification (e.g. add the following method or instance to this class,
372 Inheritance is a relationship between classes where one class is the parent
376 etc.) class of another. Inheritance provides
388 inheritance can also share parents within a class lattice (CLOS and Eiffel
399 Inheritance can also be used for typing, where a type or class can be used to
405 used synonymously, but can be used to show the "object is-a class"
416 Class hierarchies are subjective [Booch 91, 4.2; Lakoff 87] and usually drawn
417 with the parent class on top, but more demanding graphs (as is often the case
419 base class and the tail indicating the derived class.
421 by making a small change to a class. Creating a subclass to alter a method
422 or to add a method to a parent class is an example.
424 Multiple Inheritance occurs when a class inherits from more than one parent.
427 Mixin's is a style of MI (from flavors) where a class is created to provide
429 inherited by any class requiring them. Method combination, or calling
432 explicitly calling them, allowing client class code to remain unchanged [Booch
435 Yes, it does. Any name can be simply resolved to a class member with single
444 class qualifier can be used to explicitly disambiguate. Smalltalk renders
448 several classes. In classical systems without MI, a class which should inherit
449 from more than one class must textually include all but one of those classes in
454 changes the properties and attributes of a class. A previous example was a
456 base class between a window and icon class.
465 Multiple Inheritance brings up the possibility for a class to appear as a
466 parent more than once in a class graph (repeated inheritance), and there is
467 then a potential to share that class. Only one instance of the class will
471 specified as virtual (virtual bases) are shared within the same class lattice,
484 class diagram, all routines and structure available in class Computer are
487 of reuse takes advantage of the is-a-kind-of relationship. Class libraries
492 With differential programming, a class does not have to be modified if it is
493 close to what's required; a derived class can be created to specialize it.
497 CLOS, Eiffel, etc.) based on inheritance when type and class are bound together
499 which is a member of (inherits from) a class is polymorphically assignment
501 class. Such assignment can result in the loss of an object's dynamic type in
503 the static class, as in C++ slicing). Maintaining the dynamic type of objects
533 (virtual in Simula and C++) method in a derived class, thus providing
535 "frozen" features in Eiffel can be "redefined" in a derived class. Whenever
536 a method is invoked on an object of the base class, the derived class method
537 is executed overriding the base class method, if any. Overriding in Simula
579 1.16) Is A Class An Object? (Object-Oriented Technology)
580 In C++ no, because C++ classes are not instances of an accessible class (a
584 declared to be instances of a class (and class objects instances of a
586 1.17) Is An Object A Class? (Object-Oriented Technology)
588 Classes. Instances of a Class (ordinary objects) are not classes (excluding
590 systems, since any object may act as a class (provide object instantiation or
596 A method is a function or procedure which is defined in a class and typically
597 can access the internal state of an object of that class to perform some
674 parameters but limiting base class usage (as in Eiffel). If these restrictions
676 declared in a base class may have several functions overriding it in a derived
677 class differentiated only by their formal argument types. This therefore
915 and these more specific or additional attributes of an object of a base class
916 (or type) when assuming or becoming an object of a derived class characterizes
1034 change its class.]
1050 any object of a derived class. Is this polymorphism in itself? Objects
1055 derived class and working its way up). But for static objects, a virtual
1056 function is invoked. This is the stored method from the derived class that
1057 overrode the virtual method from its base class, providing specialized behavior
1067 function at run-time because a derived class may override the function, in
1074 function pointers with static typechecking in the base class, and filling them
1075 in in the derived class, along with offsets to reset the receiver).
1101 2.4) Is There A Difference Between Being A Member Or Instance Of A Class? (Typing - Object-Oriented Technology)
1103 a reference) is defined to be an instance of exactly one class (in classical
1104 OO), called its most derived class. An object not directly contained in any
1107 class inherits from. With static typing and inclusion polymorphism based on
1108 class, if a polymorphic object (or reference) is made to refer to an object,
1109 that object must be a member of the polymorphic object's class.
1112 a class is one of its instance variables in C++.
1124 restrictions include only allowing a common set of base class functions (or
1151 2.7) What Is A Separation Between Type And Class (Representation)? (Typing - Object-Oriented Technology)
1167 (transitively) from any polymorphic object's class (inclusion polymorphism
1168 based on class, or subclass polymorphism). This insures all operations to be
1172 By separating type from class, or representation (or perhaps separating class
1217 parameterized base type. This allows a single Stack class to provide
1237 This refers to the usual class and object model. Its any 2+ level system
1244 derived class does not have a desired attribute, it "delegates" responsibility
1269 class
1529 compliant class interfaces.
1558 7) Class Libraries.
1591 > First Class (Bi-Monthly Newsletter)
1592 First Class is OMG's non-commercial bi-monthly 28-page
1593 newsletter. First Class provides current information on Object
1595 Class offers an open editorial forum on numerous Object
1628 o I would like a one year subscription to First Class
1770 standard for how objects (in applications, repositories or class libraries)
1894 DOME is constructed as a C++ class library, from which ORBs
2027 C++ class libraries that:
2056 - Fine-grain Data Management - class libraries are
2470 must be shipped with the class libraries.
2471 As soon as one major class library vendor starts to ship real test code
2474 about it. If you had to recommend a class library to a committee that
2476 safer with a class library that could be auto-tested in your
2514 "Incremental Testing of Object-Oriented Class Structures",
2517 Hoffman, Daniel and Paul Strooper. A Case Study in Class Testing.
2522 example is worked out in C++ which tests a commercial class.
2525 Hoffman, D.M. and P.A. Strooper. Graph-Based Class Testing. In
2549 during the first release of their initial class library.
2622 methods of making class declarations and the implications of
2639 Wong, P. Automated Class Exerciser (ACE) User's Guide. Technical
2642 There is a smalltalk class library in the Univ. of Illinois archives
2643 which includes a simple Tester class written by Bruce Samuelson
2688 MicroTech Pacific Research (mpr.ca) has a C++ class testing tool called
2689 ACE (Automated Class Exerciser) which is available under non-disclosure
classes
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].
19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.
28 Classes of objects
29 Instances of classes
46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.
49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.
71 Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.
87 defined in [Coplien 92, p280], where "classes play a central role in the
110 covers "Identifying Key Abstractions" for objects and classes based on an
119 Patterns** (Typical) - Framework-like, crsp. classes and comm patterns only
162 roughly equivalent to a loosely coupled variant record, with derived classes
189 flexible kind of object which can play the role of classes in classical OO
194 definitions with classes (and only associate state and class with objects,
196 However, one-le vel objects often play the role of classes to take advantage of
218 Chambers has proposed an interesting variation called "Predicate Classes"
219 [Chambers 93] as a part of his Cecil language. These classes will only be
221 classes
243 their objects thru classes. C++ has a very general encapsulation
250 within subclasses (also called derived classes). A Stack's representation
252 class to specify friends (other (sub)classes and functions), that can access
254 specific classes.
260 helping with abstract classes and overriding.
272 above, classes can also specify access permissions for clients and derived
273 classes, visibility and member lookup resolution. This is a feature-based or
299 picture Meta-Classes. Classes must be implemented in some way; perhaps with
309 All objects can be viewed as classes and all classes can be viewed as
314 All Objects are instances of a Class but Classes are not accessible to
317 There are 2 kinds of distinct objects: objects and classes.
319 All objects are instances of a class and all classes are instances of
322 2 Level System). This allows classes to
323 be first class objects and therefore classes are available to programs.
324 There are 2 kinds of distinct objects (objects and classes), with a
328 of specialized Meta-Classes for classes. There is still a Meta-Class as in
336 The "class class"es handle messages to classes, such as constructors and
339 C++). There are 3 distinct kinds of objects (objects, classes, and
341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)
372 Inheritance is a relationship between classes where one class is the parent
407 between classes only. In one-level systems, is-a (object instantiation) and
420 Differential programming is the use of inheritance to reuse existing classes
428 additional attributes or properties to other classes. They are intended to be
440 which to choose becomes an issue. Eiffel forces derived classes to rename
448 several classes. In classical systems without MI, a class which should inherit
449 from more than one class must textually include all but one of those classes in
453 classes provide properties and attributes for objects, changing base classes
458 or change parents from objects (or classes) at run-time. Actors, CLOS, and
481 the world by using classes and concepts for generalization and categorization,
490 as library classes have already been tested and further use provides further
513 inheritance stuctures). Some don't like the coupling of classes (as in Jade),
531 derived classes into a common base (or parent) is generalization [Booch 91,
544 These languages support abstract data types (Adts) and not classes, which
556 Object-Oriented = Classes and Objects
580 In C++ no, because C++ classes are not instances of an accessible class (a
581 Meta-Class) and because C++ classes are not accessible to programs. Classes
582 are objects in 3 Level Systems and above because classes are instances of
583 meta-classes. But classes play a dual role, because objects can only be
585 meta-class). In 1 Level (single-hierarchy) systems, all classes are objects.
588 Classes. Instances of a Class (ordinary objects) are not classes (excluding
589 hybrid systems). However, all objects may be classes in single hierarchy
648 the actual classes of objects present:
706 "In OOA, we seek to model the world by identifying the classes and objects
722 analysis seeks to identify the classes and objects that are common to all
740 localized around objects, e.g., classes, instances, systems of interacting
745 concepts (objects and classes), a particular problem within a problem domain
814 Since classes and objects are used in all phases of the OO software life-cycle,
878 Simula was the first object-oriented language providing objects, classes,
883 including classes, inheritance, a high-powered graphical environment and a
921 provided by base classes or types (subclass and subtype polymorphism,
960 classes that need not be disjoint; that is, there may be inclusion of
961 classes.
978 uses inclusion polymorphism; its used in declaring classes, and subclass
984 classes as sets of objects (resulting in subtype objects are a subset of
995 more than required. Since derived classes can inherit structure and behavior
996 from base classes, such inheritance is an example of inclusion polymorphism
1016 variable declaration) may denote objects of many different classes that are
1025 instances of various classes. In a typed environment such as Eiffel, this is
1036 The use of derived classes and virtual functions is often called "object-
1046 different classes.
1051 can take on objects of different forms (the derived classes), but of what use
1093 This removes the spread of knowledge of specific classes throughout a system,
1106 of several classes, including all of the classes its declared (or most derived)
1159 types (classes in OO) can be separated from the notion of type allowing many
1165 by providing object specialization. However, in many OO languages classes are
1191 Abstract classes ([Stroustrup 91] and [Meyer 88]) in typing provide a facility
1192 similar to subtype polymorphism; however, ACs require type compatible classes
1195 spreading knowledge of classes throughout a system, which is a high priority
1211 and functions with types. This is useful for parameterized classes and
1214 Generics are orthogonal to inheritance, since types (and classes)
1245 to one of its base classes. In delegation systems, each object has a delegate
1264 CLOS [Kim 89, ch 4] has a looser coupling of methods to classes and doesn't
1267 delegation and classical systems, where parent classes have an extra level
1315 Object-Oriented Databases are databases that support objects and classes. They
1326 Persistence is often defined as objects (and their classes in the case of
1678 (1) C++ ORB toolkit consisting of over 300 C++ classes and runtime libraries
1729 set of base classes to speed development, and a test script language.
1896 environment. This provides great flexibility since new classes
2030 distributed implementations of C++ classes over
2039 (1) C++ ORB toolkit consisting of over 300 C++ classes and
2464 Why is this important? If classes are really to be reused in
2465 confidence, they must be blatantly correct. The classes must be easily
2645 specific classes that test non-interactive objects such as trees,
2648 includes Tree classes, Tester itself, and subclasses of Tester that are
2649 used to validate the Tree classes. For ParcPlace Smalltalk (ObjectWorks
programming
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).
19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.
20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:
21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.
26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]
27 Additional concepts used in object-oriented programming include:
34 There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:
39 Inheritance (object-oriented programming)
40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)
44 See also: List of object-oriented programming languages
45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:
47 Languages designed mainly for OO programming, but with some procedural elements. Examples: C++, C#, VB.NET, Java, Python.
52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.
54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.
57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
69 verbs).] This problem may cause OOP to suffer more convoluted solutions than procedural programming.
80 Steve Yegge, making a roundabout comparison with Functional programming, writes, "Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective."
82 Carnegie-Mellon University Professor Robert Harper in March 2011 wrote: "This semester Dan Licata and I are co-teaching a new course on functional programming for first-year prospective CS majors... Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum. A proposed new course on object- oriented design methodology will be offered at the sophomore level for those students who wish to study this topic."
149 programming (see sections 2.3, 4.3, and [Coplien 92]).
172 and program complexity (fewer nested programming constructs) and allowing
236 defined outside of a class as in conventional programming. Simula and
377 programming by extension (as opposed to programming by reinvention
379 for differential programming. Inheritance can also double for assignment
420 Differential programming is the use of inheritance to reuse existing classes
447 object-oriented programming, because many objects in the real world belong to
492 With differential programming, a class does not have to be modified if it is
542 Object-Based Programming usually refers to objects without inheritance
561 programming often referred to as "object based"", which is quite different
657 real-world programming situations, unnecessarily. In the author's opinion,
671 efficiency, and to support a static programming idiom, but require restrictions
695 OOP stands for Object-Oriented Programming, the usual programming
800 Programming
804 Programming, prototyping, risk management
809 A little programming
818 programming gaps found in traditional structured analysis and design.
900 Polymorphism is a ubiquitous concept in object-oriented programming and is
1024 programming, this refers to the ability of an entity to refer at run-time to
1037 oriented programming". Furthermore, the ability to call a variety of
1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)
1079 programming and user interaction (e.g. GUIs). Examples can be found in
1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)
1135 ML, Metalanguage, is a functional programming language with a strongly typed
1158 values. This can insure type-safe programming. However, the representation of
1196 for loosely coupled modules and in distributed programming [Black 87].
1216 programming languages. An example is a Stack with a generically
1271 3.4) What Are The Major Object-Oriented Programming Languages Today?
1391 It covers extensible objected-oriented programming from hardware up.
1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp
1829 cycle. The initial version will work with the C++ programming language.
2279 company on the necessity of garbage collection for object-oriented programming
2349 3.9b) Why is Garbage Collection Necessary for Object-Oriented Programming? (Object-Oriented Technology)
2353 There are several reasons why true object-oriented programming requires garbage
2371 Implementation hiding is a pillar of object-oriented programming,
2429 computer programming easy enough for children. The idea was that manipulating
2434 Testing of Object-Oriented Programming (TOOP) FAQ
2443 Programming that have been mentioned to me over the net, in email,
2459 I am NOT a researcher on the testing of object-oriented programming.
2560 Conference on Object Oriented Programming Systems, Languages
2567 Programming", Journal of Object-Oriented Programming,
2571 object-oriented programming", Journal of Object-Oriented
2572 Programming, June, 1991, Vol. 4, No. 3, pp. 10 - 27.
2583 Smith, M. D. and D. J. Robson, "Object-Oriented Programming - the
2687 *Integration with leading programming tools for maximum productivity gains
inheritance
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].
24 Object inheritance (or delegation)
26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]
39 Inheritance (object-oriented programming)
41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.
49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
117 Megaobjects - Composite objects (~ subsystems with inheritance)
161 Members will denote both instance variables and methods. Inheritance is
170 inheritance. This is an example of dynamic binding, which replaces a
204 dynamic multiple inheritance (or more typically simple delegation). Here, the
216 message passing mechanism (as with dynamic scoping) than inheritance, which
270 of structure (instance variables), behavior (methods), and inheritance
355 perform inheritance this way, etc.). Because inheritance can be used to
366 1.7) What Is Inheritance? (Object-Oriented Technology)
367 Inheritance provides a natural classification for kinds of objects and allows
372 Inheritance is a relationship between classes where one class is the parent
376 etc.) class of another. Inheritance provides
379 for differential programming. Inheritance can also double for assignment
381 In delegation languages, such as Self, inheritance is delegation where objects
388 inheritance can also share parents within a class lattice (CLOS and Eiffel
390 Inheritance also provides for member lookup, or internal environment. Various
395 Defining inheritance (with a thorough description or denotational semantic
396 definition, or both) can avoid confusion about which inheritance scheme is
397 being used (especially in OOD), because inheritance has many variations and
399 Inheritance can also be used for typing, where a type or class can be used to
402 inheritance should be defined instead of over what it is, since it has many
406 instantiation relationship. In classical OO, inheritance is a relationship
408 is-a-kind-of (inheritance) are merged into one [Ungar 87, Madsen 93, Sciore
420 Differential programming is the use of inheritance to reuse existing classes
423 1.8) What Is Multiple Inheritance? (Object-Oriented Technology)
424 Multiple Inheritance occurs when a class inherits from more than one parent.
434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)
436 inheritance by simply accessing the first name encountered for data members
439 distinct parents can declare a member within a multiple inheritance hierarchy,
451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)
452 Dynamic inheritance allows objects to change and evolve over time. Since base
457 More specifically, dynamic inheritance refers to the ability to add, delete,
459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy
460 systems, such as Self, provide dynamic inheritance in the form of delegation
464 1.11) What Is Shared (Repeated) Inheritance? (Object-Oriented Technology)
465 Multiple Inheritance brings up the possibility for a class to appear as a
466 parent more than once in a class graph (repeated inheritance), and there is
474 shared must be renamed "along an inheritance path", else they are shared by
477 1.12) Why Use Inheritance? (Object-Oriented Technology)
478 Inheritance is a natural way to model the world or a domain of discourse,
480 common in the AI domain, where semantic nets use inheritance to understand
483 Inheritance also provides for code and structural reuse. In the above Computer
497 CLOS, Eiffel, etc.) based on inheritance when type and class are bound together
506 Why Don't Some People Like Inheritance? (Object-Oriented Technology)
507 Some people complain that inheritance is hierarchical (which is what most
511 oriented languages which are then associated with the term "inheritance"
513 inheritance stuctures). Some don't like the coupling of classes (as in Jade),
515 systems that provide inheritance, inheritance provides a simple and elegant way
517 Others complain multiple inheritance is too complicated because it brings up
519 systems support Multiple Inheritance by employing semantic resolution
523 should be associations and inheritance should be reserved for a single
525 use of inheritance for typical classification. Representation "roles" can be
526 supported by dynamic multiple inheritance (DMI) in many situations.
542 Object-Based Programming usually refers to objects without inheritance
545 provide inheritance and polymorphism. Ada95 and Modula-3; however, support
546 both inheritance and polymorphism and are object-oriented. [Cardelli 85, p481]
553 object-oriented = data abstractions + object types + type inheritance
557 + Inheritance
574 Hierarchy (Inheritance)
879 inheritance, and dynamic typing in 1967 (in addition to its Algol-60 subset).
883 including classes, inheritance, a high-powered graphical environment and a
913 by) or become many different forms of object. Inheritance (or delegation)
928 adding inclusion polymorphism for subtyping and inheritance.
939 subtypes and subclasses (inheritance). Strachey's parametric polymorphism is
969 On inheritance is subtype polymorphism:
970 "Subtyping on record types corresponds to the concept of inheritance
979 polymorphism is used in practice but not enforced. For inheritance, inclusion
996 from base classes, such inheritance is an example of inclusion polymorphism
1006 acceptable and no inheritance relation is required (subtype polymorphism).
1008 Owl also had such a facility but with two separate inheritance hierarchies,
1026 constrained by inheritance: ...
1141 85] for a proper placement of ML's type system). ML doesn't use inheritance
1143 parametric polymorphism, so no inheritance is required. This is "true" or
1150 inheritance for subclassing (representation).
1175 polymorphism) but are not required to do to do so by an inheritance relation
1206 See also [Cook 90], "Inheritance Is Not Subtyping", for a formal approach.
1214 Generics are orthogonal to inheritance, since types (and classes)
1243 to the delegating of responsibility and can be applied to inheritance. When a
1249 object can be added to the delegate list, giving dynamic inheritance (of a
1251 inheritance" in which fields and methods can be added and deleted from objects.
1261 provides one, where inheritance is replaced with a roughly equivalent form
1268 of indirection and inheritance hierarchies are specified on a per object
1319 and inheritance. It is also possible to provide relational operations on an
2367 arrays and multiple inheritance). Intensive research [1] in garbage
2628 Turner, C. D. and D. J. Robson, "State-Based Testing and Inheritance",
2633 Discusses the implications of inheritance for testing,
polymorphism
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
23 Subtype polymorphism
26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]
40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
496 Polymorphism is often explicitly available in many OO languages (such as C++,
498 (typing based on subclassing, or subclass polymorphism), since only an object
524 hierarchy "creation" mechanism, however this loses polymorphism and loses the
543 [Cardelli 85] and hence without polymorphism, as in '83 Ada and Modula-2.
545 provide inheritance and polymorphism. Ada95 and Modula-3; however, support
546 both inheritance and polymorphism and are object-oriented. [Cardelli 85, p481]
636 also the true essence of object-oriented polymorphism, which allows objects to
668 violates subtype polymorphism, because only subclass polymorphism is based on
899 2.1) What Is Polymorphism? (Typing - Object-Oriented Technology)
900 Polymorphism is a ubiquitous concept in object-oriented programming and is
903 Polymorphism is often considered the most powerful facility of an OOPL.
905 Polymorphism 1. State or condition of being polymorphous. 2. Cryall.
912 Polymorphism is the ability of an object (or reference) to assume (be replaced
917 object-oriented polymorphism. This is a special case of parametric
918 polymorphism, which allows an object (or reference) to assume or become any
921 provided by base classes or types (subclass and subtype polymorphism,
923 "Poly" means "many" and "morph" means "form". The homograph polymorphism has
926 definitions of polymorphism, as divided into two major forms, parametric and
928 adding inclusion polymorphism for subtyping and inheritance.
930 "Parametric polymorphism is obtained when a function works uniformly on a range
932 polymorphism is obtained when a function works, or appears to work, on several
935 Parametric polymorphism is also referred to as "true" polymorphism, whereas
936 ad-hoc polymorphism isn't (apparent polymorphism).
937 2.1) What Is Polymorphism? Cardelli and Wegner's Definition [Cardelli 85]:
938 C+W refine Strachey's definition by adding "inclusion polymorphism" to model
939 subtypes and subclasses (inheritance). Strachey's parametric polymorphism is
940 divided into parametric and inclusion polymorphism, which are closely related,
942 joined as specializations of the new "Universal" polymorphism.
946 polymorphism --|
956 Parametric Polymorphism: a polymorphic function has an implicit or explicit
959 Inclusion Polymorphism: an object can be viewed as belonging to many different
962 The two forms of "Universal Polymorphism", parametric and inclusion are closely
965 Parametric polymorphism is referred to as generics. Generics can be syntactic,
969 On inheritance is subtype polymorphism:
974 Implicit parametric polymorphism can be implemented with type inferencing
976 Inclusion polymorphism is common and is found in languages such as Simula,
977 Ada95, C++, CLOS, Eiffel and etc. (subclass polymorphism). Smalltalk also
978 uses inclusion polymorphism; its used in declaring classes, and subclass
979 polymorphism is used in practice but not enforced. For inheritance, inclusion
980 polymorphism specifies an instance of a subclass can appear wherever an
981 insta nce of a superclass is required. For subtyping (subtype polymorphism),
994 Inclusion polymorphism can refer to subtyping, or having at least as much or
996 from base classes, such inheritance is an example of inclusion polymorphism
998 polymorphism with respect to assignment (and initialization, or replacement if
1002 oriented language using inclusion polymorphism with respect to replacement;
1006 acceptable and no inheritance relation is required (subtype polymorphism).
1011 [As inclusion polymorphism covers both subtype and subclass polymorphism,
1013 2.1) What Is Polymorphism? Other Definitions
1015 polymorphism A concept in type theory, according to which a name (such as a
1019 Booch also has several sections devoted to polymorphism.
1021 conventional, classical OO and subclass polymorphism.]
1022 > Meyer's Definition [Meyer 88, sect. 10.1.5 Polymorphism]:
1023 "Polymorphism" means the ability to take several forms. In object-oriented
1031 polymorphism definition above, but here neglects the "becomes" facility
1039 functions - is sometimes called "polymorphism".
1040 [The Author notes this is a functional view of polymorphism (as provided in
1041 C++). [Stroustrup 91, p. 136] has an example of polymorphism with void *'s,
1045 "Polymorphism" means that the same operation may behave differently on
1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)
1048 In C++, virtual functions provide polymorphism. This is because a polymorphic
1050 any object of a derived class. Is this polymorphism in itself? Objects
1058 for the polymorphic object; and hence, polymorphism. This common pure
1059 statically typed example is, of course, an example of inclusion polymorphism,
1060 subclass polymorphism to be more specific (see section 2.1). Pure statically
1061 typed subtype polymorphism, as provided in Emerald, can be implemented
1107 class inherits from. With static typing and inclusion polymorphism based on
1119 statically-typed OO languages provide polymorphism. Some approaches provide
1142 for polymorphism; unlike OO languages, but provides the prototypical example of
1143 parametric polymorphism, so no inheritance is required. This is "true" or
1144 "pure" statically (or strongly) checked parametric polymorphism, by Strachey's
1148 parametric polymorphism without static constraints (by Strachey's definition).
1149 However, Smalltalk's style uses inclusion polymorphism in practise and
1153 Subtype Polymorphism, as opposed to Subclass Polymorphism, is the best answer
1154 in OO. Parametric polymorphism is a related concept where this is also true,
1167 (transitively) from any polymorphic object's class (inclusion polymorphism
1168 based on class, or subclass polymorphism). This insures all operations to be
1175 polymorphism) but are not required to do to do so by an inheritance relation
1176 (subclass polymorphism), as is typical in most OOPLs. Dropping this
1179 this issue in Emerald. The same issue arises in parametric polymorphism
1192 similar to subtype polymorphism; however, ACs require type compatible classes
1193 to inherit from them, providing a subclass polymorphism facility, and ACs can
1202 [Jones 92] are all examples of OO systems providing subtype polymorphism.
1204 pure parametric polymorphism (as is also commonly found in OO languages in
1205 addition to inclusion polymorphism).
1208 Short Answer: Parametric Polymorphism (although various implementations
1263 variables - with subtype polymorphism making up the difference.
2366 objects, lack of polymorphism, and problems with interior pointers (e.g.
languages
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
15 Object-oriented features have been added to many existing languages during that time, including Ada, BASIC, Fortran, Pas cal, and others. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.
16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].
17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).
19 Not all of these concepts are to be found in all object-oriented programming languages. For example, object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of object and instance.
20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:
26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]
40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)
44 See also: List of object-oriented programming languages
46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.
47 Languages designed mainly for OO programming, but with some procedural elements. Examples: C++, C#, VB.NET, Java, Python.
48 Languages that are historically procedural languages, but have been extended with some OO features. Examples: Visual Basic (derived from BASIC), Fortran 2003, Perl, COBOL 2002, PHP, ABAP.
49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.
50 Languages with abstract data type support, but not all features of object-orientation, sometimes called object-based languages. Examples: Modula-2 (with excellent encapsulation and information hiding), Pliant, CLU.
51 OOP in dynamic languages
52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
67 Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects
73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."
78 Joe Armstrong, the principal inventor of Erlang, is quoted as saying "The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle."
86 object are interchangeable". This is a "classical languages" definition, as
89 delegation languages.
141 languages such as C++, although the new RTTI facility will supply simple
148 in more conventional languages to fully emulate this style of dynamically typed
165 A virtual member in statically typed languages is a base class member that can
175 Virtual members in dynamically typed languages are more flexible because
188 prototyping languages [Kim 89, ch3; Ungar 87, Sciore 89] have a more
190 languages. Since there is no separate class construct in these languages, and
193 classical object-oriented languages associate method, field and parent
208 languages providing high quality support for rapid prototyping, although this
235 Some languages permit arbitrary access to objects and allow methods to be
242 However most object-oriented languages provide a well defined interface to
381 In delegation languages, such as Self, inheritance is delegation where objects
384 Inherited parents can specify various flavors of state. Delegation languages
387 (Ada95, Modula-3, Object Pascal, etc.) OO languages do, but with multiple-
496 Polymorphism is often explicitly available in many OO languages (such as C++,
508 object-oriented languages provide). They would also like to see more
511 oriented languages which are then associated with the term "inheritance"
512 (although they don't need to be. For example, delegation languages allow graph
539 not have to be declared. Eiffel and BETA are examples of languages allowing
544 These languages support abstract data types (Adts) and not classes, which
564 languages and perhaps object id's for unique objects. Object id's support the
645 used in languages with static typing for simplicity and efficiency
667 requirement 1 for OO languages and Section 1.2 on Encapsulation) and also
670 Polymorphic languages can be statically typed to provide strong type checking,
788 languages
823 selection from among various languages for implementation (choosing the best
950 Polymorphic Languages: some values and variables may have more than one type.
971 (subclass) in languages, especially if records are allowed to have functional
976 Inclusion polymorphism is common and is found in languages such as Simula,
1032 as found in several dynamically typed OO languages such as Actors, CLOS,
1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)
1053 dynamically typed languages, polymorphic objects are passed messages and will
1065 binding is found in languages such as C++ (virtual functions) and Eiffel
1111 oriented languages, since a member is defined as above in CLOS, but a member of
1119 statically-typed OO languages provide polymorphism. Some approaches provide
1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.
1133 See section 3.4 for a categorization of common OO languages by type system.
1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)
1142 for polymorphism; unlike OO languages, but provides the prototypical example of
1161 In many languages, a type has a single representation insuring all operations
1164 OO languages, subclassing and dynamic binding provides for greater flexibility
1165 by providing object specialization. However, in many OO languages classes are
1203 Functional languages such as ML, Russell, and Haskell provide a separation with
1204 pure parametric polymorphism (as is also commonly found in OO languages in
1212 polymorphic functions as found in languages such as Ada, C++, Eiffel, and
1216 programming languages. An example is a Stack with a generically
1233 languages. One such popular functional language is ML, in which all functions
1250 sort). Typically, delegation and prototyping languages also have "part
1254 delegation languages usually refers to objects serving as prototypes for
1271 3.4) What Are The Major Object-Oriented Programming Languages Today?
1288 Actors Languages
1513 object-oriented languages, systems, databases and application
1553 2) OO Languages;
1670 generate OMG compliant code for OMG-specified languages).
1831 interoperability is planned so objects written in different languages can be
2088 Languages used for IDL mapping - IDL bindings for C, (or
2284 OO Languages which require garbage collection include Eiffel, Smalltalk and
2383 object. While this is often possible in procedural languages, the object-
2413 mature technology.[1] Many object-oriented languages specify garbage
2560 Conference on Object Oriented Programming Systems, Languages
systems
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).
73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."
81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
137 oriented databases and operating systems (object id's). A "proxy" based
191 only objects, they are referred to as single-hierarchy, or 1 Level systems.
202 thus performing the classical role of a class. In typical prototyping systems,
211 It is common in such systems for an object to "become" another kind of object
225 1 level systems therefore provide the most flexible and powerful capabilities.
311 describe themselves. Also called "single-hierarchy" systems.
362 "Reflective" systems are systems with MOPs (not to be confused with reflexive
363 systems, which often refer to systems implemented in terms of themselves, or
364 bootstrapped). Reflective systems are inevitably reflexive (as are most
369 and constructing object systems. Natural means we use concepts,
407 between classes only. In one-level systems, is-a (object instantiation) and
448 several classes. In classical systems without MI, a class which should inherit
460 systems, such as Self, provide dynamic inheritance in the form of delegation
509 operations available (set operations are quite common in specialized systems).
515 systems that provide inheritance, inheritance provides a simple and elegant way
519 systems support Multiple Inheritance by employing semantic resolution
582 are objects in 3 Level Systems and above because classes are instances of
585 meta-class). In 1 Level (single-hierarchy) systems, all classes are objects.
589 hybrid systems). However, all objects may be classes in single hierarchy
590 systems, since any object may act as a class (provide object instantiation or
726 operations, objects, and structures that commonly occur in software systems
728 "Systems analysis states what is done for a specific problem in a domain
730 domain. ...A domain analysis is only useful in many similar systems are to
732 cost of all the systems.
736 relevant information in a domain based on the study of existing systems and
740 localized around objects, e.g., classes, instances, systems of interacting
873 efforts places information systems within an organizational perspective by
898 systems with more resilient system organization.
1202 [Jones 92] are all examples of OO systems providing subtype polymorphism.
1245 to one of its base classes. In delegation systems, each object has a delegate
1267 delegation and classical systems, where parent classes have an extra level
1334 relational databases and see APPENDIX E, Papers, Persistent Operating Systems.
1354 3.6) What Are Object-Oriented Operating Systems?
1356 Object-Oriented Operating Systems provide resources through objects, sometimes
1358 They are almost always distributed systems (DOS or DPOS), allowing objects to
1382 See also APPENDIX E, PAPERS, Persistent Operating Systems entry.
1384 Insight ETHOS: On Object-Orientation in Operating Systems
1387 operating systems. The language used was Oberon-2. It includes
1424 See APPENDIX D for CASE systems supporting these methodologies (several from
1451 the Netherlands, and Computer Information Systems Department, Georgia
1477 Engineering of Systems, draft manuscript, 1994.
1483 Shlaer, S., Mellor, S.J. - Object-oriented systems analysis: Modeling the
1513 object-oriented languages, systems, databases and application
1514 frameworks; an abstract framework for object-oriented systems; a set
1523 communicating with OMG-conforming object-oriented systems;
1548 In order to serve OMG membership interested in other object-oriented systems
1604 integrated software systems. These systems should be built using
1607 of developers, operating systems and hardware; and enhance long-
1619 object systems. The Common Object Request Broker Architecture and
1750 distributed heterogeneous systems environments. Of all computer companies,
1764 operating systems, networking protocols or where application objects are
1799 Smalltalk. This toolset works with VisualWorks from ParcPlace Systems to
1807 3.1 or Windows NT operating systems from Microsoft(R) Corp., once
1837 and computation products and systems recognized for excellence in quality
1850 Company: Isis Distributed Systems, Inc., Ithaca NY, USA.
1881 As a fully peer-to-peer product DOME can be used to build systems
1886 suitable for use in large scale commercial systems and embedded
1887 real-time systems.
1893 integration for legacy systems.
1955 security systems providing for improved reliability of distributed systems
2044 and maintainability on systems of heterogeneous
2045 computers, operating systems and networks
2049 systems and network operating systems
2051 for implementing distributed systems:
2124 world of heterogeneous, distributed computer systems, it's an ongoing
2127 systems, applications, databases, network protocols, and the like.
2137 differences between operating systems, network protocols, databases,
2138 and file systems; access and distribute data; guarantee system
2139 security; and scale up to accommodate even the largest systems. When
2145 scale, heterogeneous, distributed systems that can run virtually any
2212 savings while freeing systems personnel to concentrate on critical
2236 operating systems, and multiple DBMSs.
2251 education. The broad technical and business systems background of our
2264 determine configuration requirements for particular computer systems.
2318 circular data structures. Two systems that use a reference count GC
2346 [4] Geodesic Systems provides GC for C and C++. See http:
2351 Geodesic Systems
2495 Software Systems", Proceedings of the 18th ACM Annual Computer
2510 Validation and Testing of Object Oriented Systems, BT Technol
2559 Object Oriented Systems, M.P.R Teltech Ltd. A poster at the
2560 Conference on Object Oriented Programming Systems, Languages
2563 Murphy, G. and P. Wong. Object-Oriented Systems Testing Methodology: An
2666 systems and so allow full portability of tests between these
software
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).
55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.
57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).
81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
128 * There was a Software Frameworks Assoc. and magazine until last year, but
697 etc. most programmers think of. Modern software engineering methodologies;
726 operations, objects, and structures that commonly occur in software systems
733 The key to reusable software is captured in domain analysis in that it
773 on by Grady Booch, James Rumbaugh, and Ivar Jacobson at Rational Software which
779 See [Humphrey 89] and [Yourdon 92] for a few of many discussions on software
791 software development. [Boehm 86] presents a seminal spiral life-cycle model
814 Since classes and objects are used in all phases of the OO software life-cycle,
816 gap between the phases as is often the case in other software development
831 software development and which is often required of government contractors
835 Humphrey is now working on the Personal Software Process (PSP), a scaled down
837 based software process (TSP?). Other CMM's in the works at the SEI include a
853 Kitson, D.H. and Masters, S. "An Analysis of SEI Software Process Assessment
856 Humphrey, W., Snyder, T. and Willis, R. "Software Process Improvement at
857 Hughes Aircraft", IEEE Software, July 1991
858 Dion, R., "Elements of a Process Improvement Program," IEEE Software, July
860 "Concepts on Measuring the Benefits of Software Process Improvement,"
865 software quality and ami working group in Europe helping to creat the ISO
875 processing system and software products development as integrated components.
1476 Software
1478 Jacobson, I. - Object-oriented software engineering, 1993.
1485 Wirfs-Brock, R. et.al. - Designing object-oriented software, 1990.
1504 The Object Management Group (OMG) is an international software industry
1506 (*) promotion of the object-oriented approach to software engineering
1543 application request handling software "bus."
1545 develop nor sell software of any kind. Instead, it selects and promulgates
1546 software interfaces; products which offer these interfaces continue to be
1597 commentaries from software industry leaders, informative user
1604 integrated software systems. These systems should be built using
1605 a methodology that supports modular production of software;
1609 that the object-oriented approach to software construction best
1759 the Open Software Foundation(tm) as its transport mechanism. DCE is
1892 Existing software can also be incorporated easily, providing
2100 Address -- Software Products Division-Columbia
2131 middleware - run-time system software that is layered between an
2144 Software System makes it possible for organizations to build large
2148 The DOME Software System is comprehensive middleware that provides
2218 DOME Software System Components
2219 The DOME software system is composed of the core DOME product, DOME
2255 DOME Software System and obtain quick resolutions to problems.
2327 [1] "Object-Oriented Software Construction" by Meyer puts the argument
2339 Weiser. Software --- Practise and Experience vol 18(9), pp 807-820.
2437 comp.software.testing.
2439 to the Software section. Also a couple of articles added to the
2445 Software. It is kind of like an FAQ, though it isn't organized
2448 I work for a Unix software house, Qualix Group, in the US. Here is
2479 Berard, Edward. Essays on Object-Oriented Software Engineering.
2481 This book has two chapters on testing of object-oriented software,
2484 direct from Berard Software Engineering, Ltd., 902 Wind River
2487 includes one chapter on testing OO software and one chapter
2489 Bezier, Boris, "Software Testing Techniques", 2nd edition, Van Nostrand
2492 by so many people as a definitive software testing work, that
2495 Software Systems", Proceedings of the 18th ACM Annual Computer
2503 Firesmith, D.G., "Testing Object-Oriented Software", Proceedings
2507 Northwest Conference on Software Quality, 1990, pp. 309-324.
2515 International Conference on Software Engineering, May, 1992,
2523 Hoffman, D. M. A CASE Study in Module Testing. In Proc. Conf. Software
2526 7th Australian Software Engineering Conference (to appear), 1993.
2531 at the 10th Annual Pacific Northwest Software Quality Conference,
2534 designing software that avoids acyclic component
2544 Object-Oriented Programs", IEEE Software, July 1991, pp. 72-80.
2550 Marick, Brian. The Craft of Software Testing, Prentice-Hall, in press.
2551 Makes the argument that testing of object-oriented software is
2552 simply a special case of testing software which retains state
2555 Narick, Brian. "Testing Software that Reuses", Technical Note 2, Testing
2575 Describes ways in which the usual approach to software testing
2576 could be adapted for object-oriented software.
2585 Conference on Software Maintenance 1990, IEEE Computer Society
2599 programs. Testing of OOP is compared with traditional software
2641 3.11) What Is Available On Object-Oriented Testing? Software
2660 operation. Cantata is suitable for testing software written in
2692 Software Research Inc. (625 Third St, San Francisco, CA 94107-1997,
2695 Quality Assured Software Engineering (938 Willowleaf Dr., Suite 2806,
2703 The software is available via anonymous FTP from bright.ecs.soton.ac.uk
2711 software will have the fewest problems on SunOS or Solaris releases.
data
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.
7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.
35 coalgebraic data types
36 abstract data types (which have existential types) allow the definition of modules but these do not support dynamic dispatch
41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.
50 Languages with abstract data type support, but not all features of object-orientation, sometimes called object-based languages. Examples: Modula-2 (with excellent encapsulation and information hiding), Pliant, CLU.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
156 whose record fields are called instance variables (Smalltalk) or member data
179 member data, subclass
246 data and member functions) may be accessed from anywhere. A Stack's Push and
338 variables shared between all instances of a class (static member data in
415 Data Proc Scientific PC Workstation
436 inheritance by simply accessing the first name encountered for data members
544 These languages support abstract data types (Adts) and not classes, which
549 - It supports objects that are data abstractions with an interface of named
553 object-oriented = data abstractions + object types + type inheritance
719 including human interaction, task management, and data management details."
1662 UX, IBM RS-6000, Data General Aviion, MS-Windows (client
1693 support for heterogeneous environments, support for Remote Data Access
1945 easily integrate Orbix applications with existing data stores be they
2056 - Fine-grain Data Management - class libraries are
2125 struggle to provide easy access to data while maintaining and
2130 on-line data, information technology (IT) managers are turning to
2138 and file systems; access and distribute data; guarantee system
2146 application in the enterprise, accessing virtually any data.
2150 applications and data into a single system. With DOME, companies can
2159 - and support for Remote Data Access (RDA), Remote Procedure
2221 DOME Data Manager (DDMTM) database access manager.
2223 The DOME Data Manager is a complete relational DBMS engine that
2224 provides access to distributed data.
2226 DDM provides autonomy for distributed data sites, but it also
2227 supplies the means for consolidating data for specific applications.
2228 It can read and write data across numerous DBMSs, and it makes
2229 distributed data management transparent, so that the user never needs
2230 to know the physical location of data, the server of access, or the
2237 DDM can manipulate data across a large number of databases and data
2244 DOME, DOMEshell, DOME Security, DOME Data Manager, and DDM are
2308 arbitrary restrictions on input data which can cause failure when
2318 circular data structures. Two systems that use a reference count GC
2378 works well in simple cases like strings where the data is not polymorphic
2399 support long-lived data and keep track of ownership of data shared by
2401 c) Value semantics store objects rather than references, inhibiting data
dynamic
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.
26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]
36 abstract data types (which have existential types) allow the definition of modules but these do not support dynamic dispatch
51 OOP in dynamic languages
52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.
135 based approaches (e.g. Smalltalk handles) allow powerful dynamic typing, as
142 dynamic typing (checked downcasting) similar to those introduced by Eiffel
147 pointer (such as void* in C++) and an embedded dynamic typing scheme are used
170 inheritance. This is an example of dynamic binding, which replaces a
195 although vtables of function pointers for dynamic binding are an exception).
204 dynamic multiple inheritance (or more typically simple delegation). Here, the
216 message passing mechanism (as with dynamic scoping) than inheritance, which
451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)
452 Dynamic inheritance allows objects to change and evolve over time. Since base
457 More specifically, dynamic inheritance refers to the ability to add, delete,
459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy
460 systems, such as Self, provide dynamic inheritance in the form of delegation
501 class. Such assignment can result in the loss of an object's dynamic type in
503 the static class, as in C++ slicing). Maintaining the dynamic type of objects
526 supported by dynamic multiple inheritance (DMI) in many situations.
610 if done dynamically (true dynamic binding). Statically typed dynamic binding
652 inherent (true, actual, or dynamic) types of one and two. Only the inherent
660 dominate and double dispatch can be suffered, or an embedded dynamic typing
678 requires both static and dynamic typing, because no formal argument
680 actual argument differentiation is possible without dynamic types (as in C++
683 can occur with multiple-polymorphism (or even dynamic message passing).
689 general undecidability of dynamic types at compile-time renders dynamic typing
693 multi-methods still require dynamic types!]
879 inheritance, and dynamic typing in 1967 (in addition to its Algol-60 subset).
884 powerful dynamic typing mechanism (although these existed to some extent in
1028 dynamic type, which is relevant, but claims "... there is no way the type
1063 2.3) What Is Dynamic Binding? (Typing - Object-Oriented Technology)
1064 Dynamic binding has two forms, static and dynamic. Statically-typed dynamic
1073 providing statically-typed dynamic binding (this is really just defining simple
1076 The run-time selection of methods is another case of dynamic binding, meaning
1089 Again, various optimizations exist for dynamic lookup to increase efficiency
1091 Dynamic binding allows new objects and code to be interfaced with or added to
1113 2.5) What Is The Difference Between Static And Dynamic Typing? (Typing - Object-Oriented Technology)
1115 information is available on objects at run-time. Dynamic typing uses the
1117 run-time. Statically typed dynamic binding is a compromise (usually
1120 both static and dynamic typing, sometimes with static typing providing type-
1121 safe programs and dynamic typing providing multiple-polymorphism [Agrawal 91]
1127 (see section 1.19), both of which are overcome with dynamic typing.
1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.
1129 A limited dynamic typing scheme, called RTTI (Run Time Type Identification),
1139 flexibility than dynamic typing and the same applies to ML (although see the
1140 appendixes for an experimental dynamic extension to ML, Alcool-90 and [Cardelli
1164 OO languages, subclassing and dynamic binding provides for greater flexibility
1183 difference between static and dynamic binding in OO and dynamic binding and
1226 disadvantage when causing dynamic compilation (leading to a time
1249 object can be added to the delegate list, giving dynamic inheritance (of a
1542 Design Inc. includes both static and dynamic interfaces to an inter-
1820 language compiler, static and dynamic invocation interface and interface
1911 - dynamic invocation, which is seen as detrimental to performance
1949 implementation. The Interface Repository operates as a dynamic browser which is
2064 - Dynamic Service Location - provides a mechanism for
2068 - Dynamic Service Activation - provides a mechanism for
2287 Without GC programmers must explicitly deallocate dynamic storage when
2380 3. Message Passing Leads to Dynamic Execution Paths
2387 clear order of execution. Other dynam ic control structures, such as
2663 dynamic testing, including: functional testing, structural
testing
491 testing providing even greater reliability.
1970 just entered beta testing. Work is underway on Orbix-FT, integration with
2432 3.11) What Is Available On Object-Oriented Testing?
2434 Testing of Object-Oriented Programming (TOOP) FAQ
2437 comp.software.testing.
2442 This is a summary of resources on the Testing of Object-Oriented
2459 I am NOT a researcher on the testing of object-oriented programming.
2468 optimizations, etc. This means that testing modules must be
2478 3.11) What Is Available On Object-Oriented Testing? Written Material
2481 This book has two chapters on testing of object-oriented software,
2487 includes one chapter on testing OO software and one chapter
2489 Bezier, Boris, "Software Testing Techniques", 2nd edition, Van Nostrand
2491 not specifically about testing of OOP, it is mentioned so often
2492 by so many people as a definitive software testing work, that
2494 Cheatham Thomas J., and Lee Mellinger, "Testing Object-Oriented
2497 Doong, Roong-Ko and Phyllis G. Frankl, "Case Studies on Testing
2499 Testing, Analysis, and Verification (TAV4), 1991, ACM, Inc.,
2501 Fiedler, Steven P., "Object-Oriented Unit Testing", Hewlett-Packard
2503 Firesmith, D.G., "Testing Object-Oriented Software", Proceedings
2505 Frankl, Phyllis G. and Roong-Ko Doong, "Tools for Testing
2510 Validation and Testing of Object Oriented Systems, BT Technol
2514 "Incremental Testing of Object-Oriented Class Structures",
2517 Hoffman, Daniel and Paul Strooper. A Case Study in Class Testing.
2521 approach to testing which the authors call Testgraphs. An
2523 Hoffman, D. M. A CASE Study in Module Testing. In Proc. Conf. Software
2525 Hoffman, D.M. and P.A. Strooper. Graph-Based Class Testing. In
2536 hierarchical testing. The importance of good physical
2547 This book eloquently elucidates the need for testing of object-
2550 Marick, Brian. The Craft of Software Testing, Prentice-Hall, in press.
2551 Makes the argument that testing of object-oriented software is
2552 simply a special case of testing software which retains state
2554 info@testing.com.
2555 Narick, Brian. "Testing Software that Reuses", Technical Note 2, Testing
2557 via email. The author can be reached at info@testing.com.
2558 Murphy, G.C., Wong, P. 1992, Towards a Testing Methodology for
2563 Murphy, G. and P. Wong. Object-Oriented Systems Testing Methodology: An
2566 Perry, D.E. and G.E. Kaiser, "Adequate Testing and Object-Oriented
2573 Smith, M. D. and D. J. Robson, " A Framework for Testing Object-Oriented
2575 Describes ways in which the usual approach to software testing
2589 Publications. The article talks some about why testing is
2593 Turner, C. D. and D. J. Robson, "The Testing of Object-Oriented Programs",
2598 Includes a survey of existing literature on testing of OO
2599 programs. Testing of OOP is compared with traditional software
2600 testing. A state-based approach is described.
2606 Testing of Object-Oriented Programs", Technical Report
2612 state-based testing approach.
2617 Turner, C. D. and D. J. Robson, "Guidance for the Testing of Object-
2623 those methods for testing.
2628 Turner, C. D. and D. J. Robson, "State-Based Testing and Inheritance",
2633 Discusses the implications of inheritance for testing,
2634 particularily incremental testing.
2641 3.11) What Is Available On Object-Oriented Testing? Software
2646 collections, or numbers. It is not suitable for testing user interface
2655 IPL Ltd. (in the UK) has a testing tool called Cantata which allows for
2656 testing C++, but as far as I am able to determine, it has no special
2657 features for C++ testing. From the product literature:
2658 Cantata allows testing to be performed in an intuitive way
2660 operation. Cantata is suitable for testing software written in
2663 dynamic testing, including: functional testing, structural
2664 testing, unit testing and integration testing. Cantata has been
2676 TestCenter from CenterLine will do coverage testing of C++ (and C)
2678 testing. Highlights from CenterLine literature:
2684 to support batch-mode and regression testing
2688 MicroTech Pacific Research (mpr.ca) has a C++ class testing tool called
2700 testing of C++, C and Perl programs. The system is called ETET (Extended
distributed
139 in Distributed Smalltalk which allows transparent, distributed, and migrating
565 modern notion of relocatable, persistent and distributed objects that can
566 even migrate across machines. Distributed Smalltalk's proxy objects [Kim 89,
1078 and even required in many applications including databases, distributed
1196 for loosely coupled modules and in distributed programming [Black 87].
1358 They are almost always distributed systems (DOS or DPOS), allowing objects to
1509 and use of large-scale distributed applications (open distributed
1516 (reference model) for distributed applications using object-oriented
1549 arenas besides the distributed system problem, the Group supports Special
1618 distributed environments and seamlessly interconnects multiple
1653 > HP ORB Plus and HP Distributed Smalltalk
1656 Distributed Computing Group
1666 2. See Distributed Computing Monitor, March 93 for
1677 > NCR 'Cooperative Frameworks' -- a Distributed Object Foundation
1713 Its a toolkit for building failure resilient, distributed applications
1725 HD-DOMS (HyperDesk Distributed Object Management System). A
1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk
1745 applications that can be distributed throughout the enterprise. HP also
1746 introduced an enhanced version of HP Distributed Smalltalk.
1747 HP ORB Plus and HP Distributed Smalltalk are major components of HP's
1750 distributed heterogeneous systems environments. Of all computer companies,
1752 distributed computing. HP provides a wide variety of distributed-computing
1762 reduces the complexity of developing distributed applications so programmers
1766 The DCE (Distributed Computing Environment) standard provides an
1768 provide a distributed computing environment that's easy to administer. The
1771 make requests and receive responses across a distributed network.
1773 HP ORB Plus consists of several components: the Distributed Object
1784 interoperability of distributed applications across HP and IBM platforms.
1788 heterogeneous support for building, managing and using distributed object-
1797 HP DISTRIBUTED SMALLTALK 2.0
1798 In a related announcement, HP introduced Version 2.0 of HP Distributed
1801 running distributed applications. These applications can use object
1804 Applications built using HP Distributed Smalltalk currently run without
1809 New HP Distributed Smalltalk 2.0 features include the following:
1811 Distributed Smalltalk-based applications on a single system;
1822 writing distributed, object-oriented applications require additional
1849 Product: Isis Reliable Distributed Object Manager(tm) (RDOM)
1850 Company: Isis Distributed Systems, Inc., Ithaca NY, USA.
1851 Isis RDOM(tm) is a fault tolerant distributed ORB platform for reliable
1854 cooperating objects. RDOM is built on top of the Isis Distributed
1867 Product: DOME - Distributed Object Management Environment
1890 distributed object management; this allows the application to
1922 you to easily develop large distributed applications that are robust,
1941 distributed, object oriented applications following a consistent and
1955 security systems providing for improved reliability of distributed systems
1968 Windows 3.1 and SunSoft's Distributed Objects Everywhere (DOE) on Solaris.
1971 the Isis distributed system, will deliver a fault-tolerant ORB.
2008 CORBA Implementation Descriptions: NCR 'Cooperative Frameworks' -- a Distributed Object Foundation
2014 a Distributed Object Foundation
2023 Cooperative Frameworks is a distributed object foundation
2030 distributed implementations of C++ classes over
2047 distributed computing applications for
2051 for implementing distributed systems:
2058 build distributed objects as large or as small as
2065 registering services and entities in a distributed
2124 world of heterogeneous, distributed computer systems, it's an ongoing
2133 distributed, heterogeneous environment, supplies the functions that
2143 SUITESOFTWARE's Distributed Object Management Environment (DOME)
2145 scale, heterogeneous, distributed systems that can run virtually any
2149 all of the essential services necessary to unify distributed
2184 creating distributed applications, especially in very large
2185 distributed environments, even easier.
2224 provides access to distributed data.
2226 DDM provides autonomy for distributed data sites, but it also
2229 distributed data management transparent, so that the user never needs
2270 "Distributed Object Computing With CORBA", C++ Report, July
methods
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
5 In contrast, the object-oriented approach encourages the programmer to place data where it is not directly accessible by the rest of the program. Instead, the data is accessed by calling specially written functions, commonly called methods, which are either bundled in with the data or inherited from "class objects." These act as the intermediaries for retrieving or modifying the data they control. The programming construct that combines data with a set of methods for accessing and managing those data is called an object. The practice of using subroutines to examine or modify certain kinds of data, however, was also quite commonly used in non-OOP modular programming, well before the widespread use of object-oriented programming.
6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.
7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).
30 Methods which act on the attached objects.
46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.
49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.
68 nouns) before actions (methods
152 another semantic definition of OO using functions for methods and for
158 methods (Smalltalk) or member functions (C++) which are equivalent to a
161 Members will denote both instance variables and methods. Inheritance is
192 Objects contain fields, methods and delegates (pseudo parents), whereas
197 sharing and often instances will simply delegate to parents to access methods
200 fields, methods and parents and any object can be used as a template
235 Some languages permit arbitrary access to objects and allow methods to be
238 may be accessed wherever visible. CLOS and Ada allow methods to be defined
247 Pop methods will be public. Private members are only accessible from within
257 Smalltalk's methods are all public (can be invoked from anywhere), but a
258 private specifier indicates methods should not be used from outside of the
262 is most common (e.g. Ada, C++, Eiffel), where class methods can access any
263 object of that class and not just the receiver. Methods can only access the
269 in object-oriented methods. Within the OO context, a class is a specification
270 of structure (instance variables), behavior (methods), and inheritance
300 dictionaries for methods, instances, and parents and methods to perform all
303 returning a set of all methods, instances or parents for review (or even
430 sequences of before, after, and around methods or even several primary methods
431 [Kim 89, ch 4], make good use of mixins by invoking their methods without
438 methods (at least one way, C++ hides some member functions). Since several
540 any member to be redefined and not just methods, as is typical.
625 Multiple-polymorphism allows specialized functions or methods to be defined to
637 define methods for each specific case desired. In addition to better coupling
639 coding logic (switch statements) and because small methods further reduce
672 in many cases, such as requiring overriding methods to have identical
673 signatures with the methods they substitute (as in C++) or allowing covariant
787 * It does not provide for such methods as rapid prototyping or advanced
1076 The run-time selection of methods is another case of dynamic binding, meaning
1085 comes into play, as many overloaded cut methods, one per type of object to be
1099 methods reduces program complexity considerably, even further that removing
1251 inheritance" in which fields and methods can be added and deleted from objects.
1264 CLOS [Kim 89, ch 4] has a looser coupling of methods to classes and doesn't
1318 opposed to a purely value-oriented approach) and because of support for methods
1432 Five Object Oriented Development Methods, Research report, HP Laboratories,
1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp
1441 and Design Methods - Comparison and Critique. IEEE-Comp, Oct, 1992, pp 22-39.
1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report
1460 to compare ten OO methods and should be available shortly.
2358 of the component nearly impossible. For example, methods and functions
2395 a) Doubly specified empty and remove methods with one including a memory
2622 methods of making class declarations and the implications of
2623 those methods for testing.
oop
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].
18 A survey by Deborah J. Armstrong of nearly 40 years of computing literature identified a number of "quarks", or fundamental concepts, found in the strong majority of definitions of OOP.
20 Benjamin C. Pierce and some other researchers view as futile any attempt to distill OOP to a minimal set of features. He nonetheless identifies fundamental features that support the OOP programming style in most object-oriented languages:
33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.
34 There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:
40 records are basis for understanding objects if function literals can be stored in fields (like in functional programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied;[18] these allow both subtype polymorphism and parametric polymorphism (generics)
41 Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects[18] for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping"). OBJECT:=>> Objects are the run time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data or any item that the program has to handle.
51 OOP in dynamic languages
52 In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4, and ColdFusion since version 5.
56 It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies need to be carefully designed considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).
67 Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects
69 verbs).] This problem may cause OOP to suffer more convoluted solutions than procedural programming.
70 OOP was developed to increase the reusability and maintainability of source code. Transparent representation of the control flow had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developer transparent control flow becomes more important, something hard to achieve with OOP.
72 A number of well-known researchers and programmers have analysed the utility of OOP. Here is an incomplete list:
73 Luca Cardelli wrote a paper titled "Bad Engineering Properties of Object-Oriented Languages" Richard Stallman wrote in 1995, "Adding OOP to Emacs is not clearly an improvement; I used OOP when working on the Lisp Machine window systems, and I disagree with the usual view that it is a superior way to program."
74 A study by Potok has shown no significant difference in productivity between OOP and procedural approaches.
75 Christopher J. Date stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP. Date and Darwen propose a theoretical foundation on OOP that uses OOP as a kind of customizable type system to support RDBMS.
76 Alexander Stepanov suggested that OOP provides a mathematically-limited viewpoint and called it "almost as much of a hoax as Artificial Intelligence. I have yet to see an interesting piece of code that comes from these OO people. In a sense, I am unfair to AI: I learned a lot of stuff from the MIT AI Lab crowd, they have done some really fundamental work....".
77 Paul Graham has suggested that the purpose of OOP is to act as a "herding mechanism" that keeps mediocre programmers in mediocre organizations from "doing too much damage". This is at the expense of slowing down productive programmers who know how to use more powerful and more compact techniques.
79 Richard Mansfield, author and former editor of COMPUTE! magazine, states that "like countless other intellectual fads over the years ("relevance", communism, "modernism", and so on—history is littered with them), OOP will be with us until eventually reality asserts itself. But considering how OOP currently pervades both universities and workplaces, OOP may well prove to be a durable delusion. Entire generations of indoctrinated programmers continue to march out of the academy, committed to OOP and nothing but OOP for the rest of their lives."[38] He also is quoted as saying "OOP is to writing a program, what going through airport security is to flying".
80 Steve Yegge, making a roundabout comparison with Functional programming, writes, "Object Oriented Programming puts the Nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective."
81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
479 and so provides a natural model for OOA and OOD (and even OOP). This is
694 1.20) What Is OOP? (Object-Oriented Technology)
695 OOP stands for Object-Oriented Programming, the usual programming
698 however, consider OOP as the implementation
704 and OOP(G).
777 The usual progression is from OOA to OOD to OOP (implementation) and this
825 like OOA and OOD getting too far from OOP (implementation independent), for
826 fear that great discrepancies could occur between OOD and OOP by losing sight
893 OOP package, naturalness (our "object concept"), resistance to change,
2486 The book focuses on the management of OOP projects. It
2491 not specifically about testing of OOP, it is mentioned so often
2590 important for OOP and describes one quality program.
2599 programs. Testing of OOP is compared with traditional software
2611 execution of test cases for OOP. These tools assume a
design
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
17 Just as procedural programming led to refinements of techniques such as structured programming, modern object-oriented software design methods include refinements[citation needed] such as the use of design patterns, design by contract, and modeling languages (such as UML).
55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.
57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.
71 Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.
82 Carnegie-Mellon University Professor Robert Harper in March 2011 wrote: "This semester Dan Licata and I are co-teaching a new course on functional programming for first-year prospective CS majors... Object-oriented programming is eliminated entirely from the introductory curriculum, because it is both anti-modular and anti-parallel by its very nature, and hence unsuitable for a modern CS curriculum. A proposed new course on object- oriented design methodology will be offered at the sophomore level for those students who wish to study this topic."
113 driven design. Jacobson also calls for managing complexity with specialized
122 Control - Introduced in design for control purposes
232 program should encapsulate or hide a single design decision... The interface
290 design: classical categorization (common properties), conceptual clustering
717 "Design. The practise of taking a specification of externally available
734 stresses the reusability of analysis and design, not code. - Jim Neighbors
743 OOA and OOD stand for Object-Oriented Analysis and Object-Oriented Design,
756 information modeling and recursive design, or OOA
781 Process Models for finer grained analysis and design in the Defined Process
793 proposes a "round-trip gestalt" design with analyze-design iterations and
795 "parallel-recursive design" with analyze-design-implement-test iterations.
799 Design
803 Design, prototyping, risk management
808 A little design
817 methodologies, such as the analysis (DFD's) to design (structure charts) to
818 programming gaps found in traditional structured analysis and design.
824 language to implement the design). But some, such as Bjarne Stroustrup, don't
880 It was intended as a conveyance of object-oriented design. Simula 1 was a
1386 This thesis covers the design of an extensible object-oriented
1438 Fichman R.G. & Kemerer C.F. OO and Conventional Analysis and Design
1441 and Design Methods - Comparison and Critique. IEEE-Comp, Oct, 1992, pp 22-39.
1442 OOA, OOD, conventional analysis, conventional design, DeMarco SA, Yourdon SA,
1444 Yourdon-Constantine SD, Martin information engineering design, Wasserman OOSD,
1445 Booch OOD, Wirfs-Brock responsibility-driven design.
1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report
1455 Comparison of Object Oriented Analysis and Design Methodologies, Hawaii
1462 Analysis and Design. CACM
1469 Oriented Design," The Communications of ACM, (33, 9) Sept. 1990, pp. 104-1124.
1470 Booch, G. - Object-oriented analysis and design with applications, 1994.
1473 Coad, P., and Yourdon, E. - Object-oriented design, 1991b.
1479 Martin, J., Odell, J. - Object-oriented analysis and design, 1992.
1480 Martin, J., Odell, J. - Principles of object-oriented analysis and design,
1482 Rumbaugh, J. et.al. - Object-oriented modeling and design, 1991.
1542 Design Inc. includes both static and dynamic interfaces to an inter-
1556 5) Analysis & Design Methodologies;
1755 ranging from analysis and design to deployment.
2192 - Queue- and bus-based (rather than send-based) design provides
2537 design becomes a key factor only for large and very
smalltalk
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:
46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.
135 based approaches (e.g. Smalltalk handles) allow powerful dynamic typing, as
139 in Distributed Smalltalk which allows transparent, distributed, and migrating
145 typeless (or just "typeless", as in Smalltalk) where references (variables)
156 whose record fields are called instance variables (Smalltalk) or member data
158 methods (Smalltalk) or member functions (C++) which are equivalent to a
160 first parameter. The receiver is called self (Smalltalk) or this (C++).
259 class. All Smalltalk instance variables can be accessed by subclasses,
304 modification). [Booch 91, p 119] provides another example in Smalltalk with
305 timers. In Smalltalk, the situation is more complex. To make this easy, refer
327 What Smalltalk provides. Like a 3 Level System, but there is an extra level
337 "new", and also "class variables" (a term from Smalltalk), which are
347 class" instance-of loop (as in Smalltalk).
444 class qualifier can be used to explicitly disambiguate. Smalltalk renders
459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy
532 p56]. Overriding is the term used in Smalltalk and C++ for redefining a
534 specialized behavior. All routines in Smalltalk are overridable and non-
608 considered part of the selector in Smalltalk (and hence Objective-C).
679 differentiation is possible without static types, as in Smalltalk, and no
882 referred to as simply Simula. Smalltalk was the next major contributor
977 Ada95, C++, CLOS, Eiffel and etc. (subclass polymorphism). Smalltalk also
1033 Self and Smalltalk, which allows an object (and not just a reference) to
1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.
1146 Smalltalk is an example of a dynamically-typed language which does not check
1295 Smalltalk
1557 6) Smalltalk; and
1653 > HP ORB Plus and HP Distributed Smalltalk
1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk
1746 introduced an enhanced version of HP Distributed Smalltalk.
1747 HP ORB Plus and HP Distributed Smalltalk are major components of HP's
1797 HP DISTRIBUTED SMALLTALK 2.0
1799 Smalltalk. This toolset works with VisualWorks from ParcPlace Systems to
1804 Applications built using HP Distributed Smalltalk currently run without
1809 New HP Distributed Smalltalk 2.0 features include the following:
1830 For the generally available Developer's Kit, C++, C and Smalltalk
1855 Toolkit(tm). RDOM provides interfaces from Smalltalk (Parcplace),
1860 the Smalltalk and Objective-C language interfaces is expected in June.
2284 OO Languages which require garbage collection include Eiffel, Smalltalk and
2428 Smalltalk (in its original 1972 version) was initially intended to make
2436 Posted to comp.object, comp.lang.c++, comp.lang.smalltalk and
2527 Klimas, Edward "Quality Assurance Issues for Smalltalk Based Applications",
2528 The Smalltalk Report, Vol. 1, No. 9, pp.3-7. The author's
2642 There is a smalltalk class library in the Univ. of Illinois archives
2649 used to validate the Tree classes. For ParcPlace Smalltalk (ObjectWorks
technology
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
227 1.2) What Is Object Encapsulation (Or Protection)? (Object-Oriented Technology)
267 1.3 What Is A Class? (Object-Oriented Technology)
295 1.4) What Is A Meta-Class? (Object-Oriented Technology)
341 1.5) What Is The Infinite Regress Of Objects And Classes? (Object-Oriented Technology)
348 1.6) What Are MOPs And Reflection? (Object-Oriented Technology)
366 1.7) What Is Inheritance? (Object-Oriented Technology)
423 1.8) What Is Multiple Inheritance? (Object-Oriented Technology)
434 1.9) Does Multiple Inheritance Pose Any Additional Difficulties? (Object-Oriented Technology)
451 1.10) What Is Dynamic Inheritance? (Object-Oriented Technology)
464 1.11) What Is Shared (Repeated) Inheritance? (Object-Oriented Technology)
477 1.12) Why Use Inheritance? (Object-Oriented Technology)
506 Why Don't Some People Like Inheritance? (Object-Oriented Technology)
529 Overriding? (Object-Oriented Technology)
541 1.15) What Is The Difference Between Object-Based And Object-Oriented? (Object-Oriented Technology)
579 1.16) Is A Class An Object? (Object-Oriented Technology)
586 1.17) Is An Object A Class? (Object-Oriented Technology)
592 1.18) What Is A Method? (And Receiver And Message) (Object-Oriented Technology)
614 What Are Multi-Methods And Multiple-Polymorphism? (Object-Oriented Technology)
694 1.20) What Is OOP? (Object-Oriented Technology)
701 OOD (And Where Can I Get What I Need On It)? (Object-Oriented Technology)
738 underlying theory, and emerging technology within the domain." - Kang et al.
877 1.22) Where Did Object-Orientation Come From? (Object-Oriented Technology)
888 1.23) What Are The Benefits Of Object-Orientation? (Object-Oriented Technology)
899 2.1) What Is Polymorphism? (Typing - Object-Oriented Technology)
1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)
1063 2.3) What Is Dynamic Binding? (Typing - Object-Oriented Technology)
1101 2.4) Is There A Difference Between Being A Member Or Instance Of A Class? (Typing - Object-Oriented Technology)
1113 2.5) What Is The Difference Between Static And Dynamic Typing? (Typing - Object-Oriented Technology)
1134 2.6) What Is This I Hear About ML And Functional Programming Languages? (Typing - Object-Oriented Technology)
1151 2.7) What Is A Separation Between Type And Class (Representation)? (Typing - Object-Oriented Technology)
1207 2.8) What Are Generics And Templates? (Typing - Object-Oriented Technology)
1450 Center of Telematics and Information Technology, University of Twente,
1496 CORBA - Object-Oriented Technology)
1535 OMG Board of Directors makes a final determination for technology adoption.
1538 In late 1991 OMG adopted its first interface technology, for the Object
1539 Request Broker portion of the reference model. This technology, adopted
1566 CORBA - Object-Oriented Technology)
1594 Technology developments, both technically and commercially. First
1596 Technology topics and issues. This publication features
1611 groundwork for technology response to Request for Proposals (RFP)
1638 CORBA - Object-Oriented Technology)
1753 products, understands how to help customers adopt new technology for maximum
1777 DCE standard. This object- enabling technology specification was jointly
1790 "We're so convinced of the value of object technology that we're staking
2130 on-line data, information technology (IT) managers are turning to
2268 CORBA - Object-Oriented Technology)
2276 3.9) Why is Garbage Collection A Good Thing? (Object-Oriented Technology)
2349 3.9b) Why is Garbage Collection Necessary for Object-Oriented Programming? (Object-Oriented Technology)
2413 mature technology.[1] Many object-oriented languages specify garbage
2427 3.10) What Can I Do To Teach OO To The Kids? (Object-Oriented Technology)
2587 Taylor, David. "A quality-first program for object technology", Object
oo
46 Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Scala, Smalltalk, Eiffel, JADE, Emerald.
47 Languages designed mainly for OO programming, but with some procedural elements. Examples: C++, C#, VB.NET, Java, Python.
48 Languages that are historically procedural languages, but have been extended with some OO features. Examples: Visual Basic (derived from BASIC), Fortran 2003, Perl, COBOL 2002, PHP, ABAP.
76 Alexander Stepanov suggested that OOP provides a mathematically-limited viewpoint and called it "almost as much of a hoax as Artificial Intelligence. I have yet to see an interesting piece of code that comes from these OO people. In a sense, I am unfair to AI: I learned a lot of stuff from the MIT AI Lab crowd, they have done some really fundamental work....".
150 Below is a simple example to show a most trivial case of OO implementation.
152 another semantic definition of OO using functions for methods and for
189 flexible kind of object which can play the role of classes in classical OO
269 in object-oriented methods. Within the OO context, a class is a specification
289 [Booch 94, 4.2] proposes 3 views of classification as useful in OO analysis and
298 must have a class (in classical OO anyway). Compilers provide an easy way to
387 (Ada95, Modula-3, Object Pascal, etc.) OO languages do, but with multiple-
406 instantiation relationship. In classical OO, inheritance is a relationship
496 Polymorphism is often explicitly available in many OO languages (such as C++,
624 [Chambers 93] discusses multi-methods in his new OO language, Cecil.
666 typically isn't recommended as a general OO practice (see section 1.15, C+W's
667 requirement 1 for OO languages and Section 1.2 on Encapsulation) and also
754 adds OO techniques to the traditional structured analysis principles of Yourdon
764 models, and even DFD's. Booch, Jacobson, and Wirfs-Brock are examples of OO
770 best features from several of the major OO methodologies, as does HP's new
789 Modern OO methodologies directly address these points and emphasize the
814 Since classes and objects are used in all phases of the OO software life-cycle,
1001 is-a-member-of form in OO). Emerald provides another example of an object-
1021 conventional, classical OO and subclass polymorphism.]
1032 as found in several dynamically typed OO languages such as Actors, CLOS,
1047 2.2) What Does Polymorphism Boil Down To In OO Programming Languages? (Typing - Object-Oriented Technology)
1083 handles the message in its own way (OO). If an (application) object can cut
1104 OO), called its most derived class. An object not directly contained in any
1119 statically-typed OO languages provide polymorphism. Some approaches provide
1133 See section 3.4 for a categorization of common OO languages by type system.
1142 for polymorphism; unlike OO languages, but provides the prototypical example of
1154 in OO. Parametric polymorphism is a related concept where this is also true,
1159 types (classes in OO) can be separated from the notion of type allowing many
1164 OO languages, subclassing and dynamic binding provides for greater flexibility
1165 by providing object specialization. However, in many OO languages classes are
1183 difference between static and dynamic binding in OO and dynamic binding and
1202 [Jones 92] are all examples of OO systems providing subtype polymorphism.
1204 pure parametric polymorphism (as is also commonly found in OO languages in
1259 There are many alternatives in OO. Emerald
1357 all the way down to to the machine (OO architectures are found at the bottom).
1367 GEOS (GeoWorks', written in Object Assembler, OO superset of 8086)
1372 Peace (OO family-based parallel OS, See Appendix E, General)
1438 Fichman R.G. & Kemerer C.F. OO and Conventional Analysis and Design
1443 Bailin OO requirements specification, Coad-Yourdon OOA, Shlaer-Mellor OOA,
1460 to compare ten OO methods and should be available shortly.
1553 2) OO Languages;
2284 OO Languages which require garbage collection include Eiffel, Smalltalk and
2427 3.10) What Can I Do To Teach OO To The Kids? (Object-Oriented Technology)
2487 includes one chapter on testing OO software and one chapter
2598 Includes a survey of existing literature on testing of OO
common
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
14 At ETH Z?rich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. The approach is unlike Smalltalk, and very unlike C++.
33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.
49 Languages with most of the features of objects (classes, methods, inheritance, reusability), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2) and Common Lisp.
55 Challenges of object-oriented design are addressed by several methodologies. Most common is known as the design patterns codified by Gamma et al.. More broadly, the term "design patterns" can be used to refer to any general, repeatable solution to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.
57 Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, sometimes casually called the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
85 similar objects are defined in their common class; the terms instance and
211 It is common in such systems for an object to "become" another kind of object
262 is most common (e.g. Ada, C++, Eiffel), where class methods can access any
281 "a group, set, or kind marked by common attributes or a common attribute; a
285 "A class is a set of objects that share a common structure and a common
290 design: classical categorization (common properties), conceptual clustering
470 common subtype as its type). C++ provides an alternative, where only parents
480 common in the AI domain, where semantic nets use inheritance to understand
509 operations available (set operations are quite common in specialized systems).
530 To create a subclass is specialization, to factor out common parts of
531 derived classes into a common base (or parent) is generalization [Booch 91,
601 which do not have a receiver, or "this" pointer. The following are some common
623 number of new mechanisms added to COMMON LISP" [Kim ch 4, p70 (D. Moon)].
722 analysis seeks to identify the classes and objects that are common to all
762 D, and many others, also share common ground with SA and other existing
920 (parametric type), or a common structure), with this common structure being
931 of types; these types normally exhibit some common structure. Ad-hoc
933 different types (which may not exhibit a common structure) and may behave in
976 Inclusion polymorphism is common and is found in languages such as Simula,
1017 related by some common superclass; thus, any object denoted by this name is
1018 able to respond to some common set of operations in different ways.
1058 for the polymorphic object; and hence, polymorphism. This common pure
1124 restrictions include only allowing a common set of base class functions (or
1125 any common functions for the more general subtyping or parametric polymorphic
1133 See section 3.4 for a categorization of common OO languages by type system.
1170 This also insures all types share a common representation, or at least a
1171 common base interface specification.
1508 (*) development of command models and a common interface for the development
1527 4) the Common Facilities will comprise facilities which are useful in
1613 > The Common Object Request Broker: Arch. and Spec. (Corba)
1619 object systems. The Common Object Request Broker Architecture and
1778 developed with SunSoft. By following a common specification, HP and SunSoft
1919 ORBeline is a complete implementation of OMG's Common Object Request
1939 of the Object Management Group's (OMG's) Common Object Request Broker
2393 management schemes. For example, there are common container libraries using
omg
774 should be made into a public standard, perhaps to be adopted by the OMG. The
1371 Ouverture Project (ESPRIT funded OMG IDL defines inter-module interfaces)
1493 3.8.1) Contact Information (OMG
1497 Contact Person: Richard Soley (technical director) soley@omg.com
1498 In answer to your general question about the OMG, here's a brief overview.
1504 The Object Management Group (OMG) is an international software industry
1511 In late 1990 the OMG published its Object Management Architecture
1530 The OMG adoption cycle includes Requests for Information and
1532 information from OMG members about existing products to fill
1535 OMG Board of Directors makes a final determination for technology adoption.
1538 In late 1991 OMG adopted its first interface technology, for the Object
1544 Unlike other organizations, the OMG itself does not and will not
1548 In order to serve OMG membership interested in other object-oriented systems
1563 3.8.3) Mail Server Access (OMG
1569 mail omg_server@omg.org
1584 mail omg_server@omg.org
1599 oriented product announcements. All OMG activities and the
1603 The members of the OMG have a shared goal of developing and using
1608 range maintenance of that code. As an organization, OMG believes
1622 the ORB Task Force of the OMG.
1626 omg.org:pub
1634 Contact documents@omg.org or omg_documents@omg.org for more of the same..
1635 3.8.5) Implementations (Brief) (OMG
1640 Full implementation of OMG CORBA 1.1. Digital's ObjectBroker is a 100 %
1654 Full implementation of the OMG CORBA 1.1 Object Request Broker. Also DOMF.
1669 Object RPC compatible with OMG CORBA 1.2 spec (will compile OMG IDL and
1670 generate OMG compliant code for OMG-specified languages).
1700 3.8.6) OMG
1704 The OMG also has a (Corporate) Membership list and "known CORBA supporters"
1721 3.8.6) OMG
1733 mapping for IDL to the OMG recently.
1734 3.8.6) OMG
1825 to use. That's why HP ORB Plus includes OMG interfaces and implementations
1842 3.8.6) OMG
1863 3.8.6) OMG
1915 3.8.6) OMG
1926 3.8.6) OMG
2005 3.8.6) OMG
2019 product, and are based on NCR's submission to OMG.
2071 - Event Service (Release 3.1) - Implements an OMG
2117 3.8.6) OMG
2169 - OMG
2265 3.8.7) Books, Articles, And Literature (OMG
management
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
63 Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as Object-Relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.[20] One of the most common approaches is object-relational mapping, as found in libraries like Java Data Objects and Ruby on Rails' ActiveRecord.
719 including human interaction, task management, and data management details."
802 Analysis, prototyping, risk management
803 Design, prototyping, risk management
804 Programming, prototyping, risk management
838 personnel management CMM (PM-CMM).
1339 The Object Database Management Group (ODMG) has set up Gopher and Web
1390 as well as basic OS i ssues such as memory, file, tasking management.
1502 Object Management Group, Inc.
1504 The Object Management Group (OMG) is an international software industry
1511 In late 1990 the OMG published its Object Management Architecture
1600 ongoing development of the Object Management Architecture are
1602 > Object Management Architecture Guide (OMA)
1630 o I would like to order ______ copy(s) of the Object Management
1725 HD-DOMS (HyperDesk Distributed Object Management System). A
1758 specification from the Object Management Group with the DCE standard from
1774 Management Facility (DOMF), object services, developers' and administrative
1867 Product: DOME - Distributed Object Management Environment
1890 distributed object management; this allows the application to
1907 - transaction management,
1939 of the Object Management Group's (OMG's) Common Object Request Broker
2056 - Fine-grain Data Management - class libraries are
2143 SUITESOFTWARE's Distributed Object Management Environment (DOME)
2191 - True messaging for workflow management and EDI
2229 distributed data management transparent, so that the user never needs
2330 in Memory Management (proceedings of 1992 Int'l Workshop on Memory
2331 Management, Sept. 1992, St. Malo, France, Yves Bekkers and Jacques Cohen,
2355 1. Manual Memory Management Breaks Encapsulation.
2362 Attempts to encapsulate memory management with reference counting, the "poor
2370 2. Implementation Hiding is not Compatible with Manual Memory Management
2372 but explicit memory management requires implementation-dependent
2377 counting to encapsulate copy-on-write memory management. However, this only
2381 Manual memory management must make assumptions about a program's order of
2390 4. Differing Memory Management Schemes Hinder Reuse
2391 Because no memory management scheme is universal enough for all applications,
2393 management schemes. For example, there are common container libraries using
2396 delete, placing the memory management burden on the client, who must call
2400 multiple containers, leaving many memory management issues unaddressed.
2406 management strategies are difficult to use with each other.
2408 It is not enough to merely find fault with manual memory management. One also
2420 superior real-time performance as manual management usually has difficulty
2424 manual management to provide the programmer with the broadest set of tools,
2483 Berard, Edward. Project Management Handbook. Must be purchased
2486 The book focuses on the management of OOP projects. It
types
2 In the domain of object-oriented programming an object is usually taken to mean an ephemeral compilation of attributes (object elements) and behaviors (methods or subroutines) encapsulating an entity. In this way, while primitive or simple data types are still just single pieces of information, object-oriented objects are complex types that have multiple pieces of information and specific properties (or attributes). Instead of merely being assigned a value, (like int =10), objects have to be "constructed". In the real world, if a Ford Focus is an "object" - an instance of the car class, its physical properties and its function to drive would have been individually specified. Once the properties of the Ford Focus "object" had been specified into the form of the car class, it can be endlessly copied to create identical objects that look and function in just the same way. As an alternative example, animal is a superclass of primate and primate is a superclass of human. Individuals such as Joe Bloggs or John Doe would be particular examples or 'objects' of the human class, and consequently possess all the characteristics of the human class (and of the primate and animal superclasses as well).
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
6 An object-oriented program will usually contain different types of objects, each type corresponding to a particular kind of complex data to be managed or perhaps to a real-world object or concept such as a bank account, a hockey player, or a bulldozer. A program might well contain multiple copies of each type of object, one for each of the real-world objects the program is dealing with. For instance, there could be one bank account object for each real-world account at a particular bank. Each copy of the bank account object would be alike in the methods it offers for manipulating or reading its data, but the data inside each object would differ reflecting the different history of each account.
7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.
35 coalgebraic data types
36 abstract data types (which have existential types) allow the definition of modules but these do not support dynamic dispatch
37 recursive types
153 a view of types as sets of values.
155 expanded types in Eiffel) can be viewed as instances of a record type,
220 parents when certain predicates are true. This can support a types
222 as collections of objects view, which is the same as the types as sets of
544 These languages support abstract data types (Adts) and not classes, which
552 - Types may inherit attributes from supertypes.
553 object-oriented = data abstractions + object types + type inheritance
647 If all of the above types are Numbers, code can be written without concern for
652 inherent (true, actual, or dynamic) types of one and two. Only the inherent
677 class differentiated only by their formal argument types. This therefore
679 differentiation is possible without static types, as in Smalltalk, and no
680 actual argument differentiation is possible without dynamic types (as in C++
689 general undecidability of dynamic types at compile-time renders dynamic typing
693 multi-methods still require dynamic types!]
767 91] provides support and emphasis on types and roles as guiding principles,
921 provided by base classes or types (subclass and subtype polymorphism,
931 of types; these types normally exhibit some common structure. Ad-hoc
933 different types (which may not exhibit a common structure) and may behave in
953 a value, it has many functional types and is therefore polymorphic.
954 Polymorphic Types: types whose operations are applicable to operands of more
970 "Subtyping on record types corresponds to the concept of inheritance
999 viewed in an almost symbolic way) occurs when object types may be specified and
1003 however, inclusion is with respect to subtyping only with abstract types
1007 They refer to this as "best-fitting" types [Black 86]. The original Trellis
1114 Static typing refers to types declared in a program at compile-time, so no type
1116 inherent types of polymorphic objects, keeping track of the types of objects at
1147 types during assignment (and hence for parameters) and therefore provides
1159 types (classes in OO) can be separated from the notion of type allowing many
1170 This also insures all types share a common representation, or at least a
1210 Generics (or Templates in C++) refer to the ability to parameterize types
1211 and functions with types. This is useful for parameterized classes and
1214 Generics are orthogonal to inheritance, since types (and classes)
analysis
277 extensional view, which may begin the analysis process).
289 [Booch 94, 4.2] proposes 3 views of classification as useful in OO analysis and
684 However, static analysis optimizations are commonly available in the
713 "To us, analysis is the study of a problem domain, leading to a specification
720 And on Domain Analysis:
722 analysis seeks to identify the classes and objects that are common to all
724 [The following quotes on domain analysis are from [Berard 93]]
728 "Systems analysis states what is done for a specific problem in a domain
729 while domain analysis states what can be done in a range of problems in a
730 domain. ...A domain analysis is only useful in many similar systems are to
731 be built so that the cost of the domain analysis can be amortized over the
733 The key to reusable software is captured in domain analysis in that it
734 stresses the reusability of analysis and design, not code. - Jim Neighbors
739 Object-oriented domain analysis (OODA) seeks to identify reusable items
742 interact on a fairly frequent basis with the domain analysis effort.
743 OOA and OOD stand for Object-Oriented Analysis and Object-Oriented Design,
754 adds OO techniques to the traditional structured analysis principles of Yourdon
758 addition to the structured analysis family (as does Martin and Odell).
763 analysis methodologies with such constructs as associations (E-R), functional
781 Process Models for finer grained analysis and design in the Defined Process
798 Analysis
802 Analysis, prototyping, risk management
807 A little analysis
817 methodologies, such as the analysis (DFD's) to design (structure charts) to
818 programming gaps found in traditional structured analysis and design.
853 Kitson, D.H. and Masters, S. "An Analysis of SEI Software Process Assessment
871 Object-oriented analysis now includes "Enterprise Modeling" [Martin 92], also
1435 oriented analysis methods. Journal of Object Oriented Programming (JOOP), pp
1438 Fichman R.G. & Kemerer C.F. OO and Conventional Analysis and Design
1440 Fichman, Robert and Kemerer, Chris. Object-Oriented and Conventional Analysis
1442 OOA, OOD, conventional analysis, conventional design, DeMarco SA, Yourdon SA,
1449 A Comparison of Six Object-oriented Analysis and Design Methods. Report
1455 Comparison of Object Oriented Analysis and Design Methodologies, Hawaii
1462 Analysis and Design. CACM
1470 Booch, G. - Object-oriented analysis and design with applications, 1994.
1472 Coad, P., and Yourdon, E. - Object-oriented analysis (2nd edition), 1991a.
1479 Martin, J., Odell, J. - Object-oriented analysis and design, 1992.
1480 Martin, J., Odell, J. - Principles of object-oriented analysis and design,
1483 Shlaer, S., Mellor, S.J. - Object-oriented systems analysis: Modeling the
1556 5) Analysis & Design Methodologies;
1755 ranging from analysis and design to deployment.
1906 - network monitoring & analysis,
2388 exceptions, also make static analysis of memory usage at compile-time
2499 Testing, Analysis, and Verification (TAV4), 1991, ACM, Inc.,
2682 *Intuitive GUI for easy test analysis
language
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
10 Objects as a formal concept in programming were introduced in the 1960s in Simula 67, a major revision of Simula I, a programming language designed for discrete event simulation, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Center in Oslo. Simula 67 was influenced by SIMSCRIPT and Hoare's proposed "record classes". Simula introduced the notion of classes and instances or objects (as well as subclasses, virtual methods, coroutines, and discrete event simulation) as part of an explicit programming paradigm. The language also used automatic garbage collection that had been invented earlier for the functional programming language Lisp. Simula was used for physical modeling, such as models to study and improve the movement of ships and their content through cargo ports. The ideas of Simula 67 influenced many later languages, including Smalltalk, derivatives of LISP (CLOS), Object Pascal, and C++.
11 The Smalltalk language, which was developed at Xerox PARC (by Alan Kay and others) in the 1970s, introduced the term object-oriented programming to represent the pervasive use of objects and messages as the basis for computation. Smalltalk creators were influenced by the ideas introduced in Simula 67, but Smalltalk was designed to be a fully dynamic system in which classes could be created and modified dynamically rather than statically as in Simula 67.[9] Smalltalk and with it OOP were introduced to a wider audience by the August 1981 issue of Byte Magazine.
12 In the 1970s, Kay's Smalltalk work had influenced the Lisp community to incorporate object- based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (like LOOPS and Flavors introducing multiple inheritance and mixins), eventually led to the Common Lisp Object System (CLOS, a part of the first standardized object-oriented programming language, ANSI Common Lisp), which integrates functional programming and object-oriented programming and allows extension via a Meta- object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
13 Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++[citation needed], and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). Some[who?] feel that association with GUIs (real or perceived) was what propelled OOP into the programming mainstream.
16 More recently, a number of languages have emerged that are primarily object-oriented yet compatible with procedural methodology, such as Python and Ruby. Probably the most commercially important recent object-oriented languages are Visual Basic.NET (VB.NET) and C#, both designed for Microsoft's .NET platform, and Java, developed by Sun Microsystems. Both frameworks show the benefit of using OOP by creating an abstraction from implementation in their own way. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language. Developers usually compile Java to bytecode, allowing Java to run on any operating system for which a Java virtual machine is available. VB.NET and C# make use of the Strategy pattern to accomplish cross-language inheritance, whereas Java makes use of the Adapter pattern[citation needed].
26 Similarly, in his 2003 book, Concepts in programming languages, John C. Mitchell identifies four main features: dynamic dispatch, abstraction, subtype polymorphism, and inheritance.Michael Lee Scott in Programming Language Pragmatics considers only encapsulation, inheritance and dynamic dispatch.[16]
45 Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed. Concerning the degree of object orientation, following distinction can be made:
54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.
90 "The term object was first formally applied in the Simula language, and
219 [Chambers 93] as a part of his Cecil language. These classes will only be
226 Self is a good example of a delegation-based single hierarchy language
510 The former is a kind of language dependent feature commonly found in object-
547 state "that a language is object-oriented if and only if it satisfies the
624 [Chambers 93] discusses multi-methods in his new OO language, Cecil.
658 this should only be used as necessary, e.g. if the implementation language
772 A new Unified Modeling Language (previously Unified Method) is now being worked
824 language to implement the design). But some, such as Bjarne Stroustrup, don't
827 of the implementation language, which in some cases is predetermined. See also
878 Simula was the first object-oriented language providing objects, classes,
881 simulation language, and the later general-purpose language Simula 67 is now
885 Simula). Self is somewhat of a Smalltalk-based next generation language, as is
1002 oriented language using inclusion polymorphism with respect to replacement;
1135 ML, Metalanguage, is a functional programming language with a strongly typed
1137 recent functional language and Haskell [Hudak 92] provides a more modern and
1146 Smalltalk is an example of a dynamically-typed language which does not check
1233 languages. One such popular functional language is ML, in which all functions
1257 of delegation in a class-based language [Garfinkel 93].
1387 operating systems. The language used was Oberon-2. It includes
1729 set of base classes to speed development, and a test script language.
1732 now, and a NetWare version is in the works. Submitted a C++ language
1820 language compiler, static and dynamic invocation interface and interface
1829 cycle. The initial version will work with the C++ programming language.
1860 the Smalltalk and Objective-C language interfaces is expected in June.
2220 SecurityTM, DOMEshellTM scripting and prototyping language, and the
2283 language which will automatically reclaim objects which are no longer used.
2686 *Complete C and C++ language support
applications
1 Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. Many modern programming languages now support OOP, at least as an option. In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object-oriented programming the same word, "object", refers to a particular instance of a class)
488 also allow reuse between applications, potentially allowing order-of-magnitude
723 applications within a given domain, [...]". - [Booch 91]
1078 and even required in many applications including databases, distributed
1470 Booch, G. - Object-oriented analysis and design with applications, 1994.
1509 and use of large-scale distributed applications (open distributed
1516 (reference model) for distributed applications using object-oriented
1617 between applications on different machines in heterogeneous
1713 Its a toolkit for building failure resilient, distributed applications
1739 SCALABLE, OBJECT-ORIENTED APPLICATIONS
1743 object-oriented applications.
1745 applications that can be distributed throughout the enterprise. HP also
1762 reduces the complexity of developing distributed applications so programmers
1770 standard for how objects (in applications, repositories or class libraries)
1775 tools, and sample applications. HP's DOMF provides a location-transparent
1779 have made it easier for their customers to port applications between their
1784 interoperability of distributed applications across HP and IBM platforms.
1789 oriented applications.
1793 applications for retailers provide the means to a competitive business edge.
1801 running distributed applications. These applications can use object
1804 Applications built using HP Distributed Smalltalk currently run without
1811 Distributed Smalltalk-based applications on a single system;
1822 writing distributed, object-oriented applications require additional
1852 multi-lingual object-oriented applications. RDOM provides an "object group"
1853 paradigm for constructing complex applications out of collections of
1922 you to easily develop large distributed applications that are robust,
1941 distributed, object oriented applications following a consistent and
1945 easily integrate Orbix applications with existing data stores be they
2024 for building computing applications and services on networks
2043 applications for improved availability
2047 distributed computing applications for
2127 systems, applications, databases, network protocols, and the like.
2150 applications and data into a single system. With DOME, companies can
2151 develop applications on any platform they choose and then easily
2164 customer's applications, making it possible to share information
2165 between new and legacy applications. DOME provides a solution today
2184 creating distributed applications, especially in very large
2227 supplies the means for consolidating data for specific applications.
2322 unacceptable in some applications. However the overhead of manual
2391 Because no memory management scheme is universal enough for all applications,
2398 b) Switches indicating deletion. Many applications must clear the switch to
2527 Klimas, Edward "Quality Assurance Issues for Smalltalk Based Applications",
2561 and Applications ACM. Copies of this paper can be obtained
corba
1496 Corba - Object-Oriented Technology)
1540 from a joint proposal (named "CORBA") of Hewlett-Packard, NCR Corp.,
1566 CORBA - Object-Oriented Technology)
1582 91-12-1.ps CORBA spec [although it looks a little old]
1613 > The Common Object Request Broker: Arch. and Spec. (Corba)
1614 The CORBA, as defined by the OMG's Object Request Broker (ORB),
1627 CORBA]
1632 o I would like to order ______ copy(s) of the CORBA for $50 each.
1638 CORBA - Object-Oriented Technology)
1640 Full implementation of OMG CORBA 1.1. Digital's ObjectBroker is a 100 %
1641 compliant implementation of CORBA and is available on these platforms:
1654 Full implementation of the OMG CORBA 1.1 Object Request Broker. Also DOMF.
1669 Object RPC compatible with OMG CORBA 1.2 spec (will compile OMG IDL and
1676 First full and complete implementation of OMG's CORBA.
1679 (2) CORBA 1.1 toolkit
1681 Complete implementation of CORBA. Free academic; com. eval licence avail.
1703 CORBA Implementation Descriptions: The ELECTRA Toolkit
1704 The OMG also has a (Corporate) Membership list and "known CORBA supporters"
1711 something like an Object Broker, but it is *not* CORBA compatible (yet).
1724 CORBA Implementation Descriptions: HD_DOMS
1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk
1756 HP ORB PLUS: CORBA AND DCE COMBINED
1757 HP ORB Plus is the only environment that combines the complete CORBA 1.1
1769 CORBA (common-object-request-broker architecture) specification provides a
1845 CORBA Implementation Descriptions: Iris RDOM
1847 Subject: Re: DCE vs. CORBA
1857 not CORBA compliant, but will be brought to compliance during 3Q93.
1866 CORBA Implementation Descriptions: Object-Oriented Technologies DOME
1901 DOME has a CORBA-conformant interface, and is CORBA 1.0 compliant
1918 CORBA Implementation Descriptions: ORBELINE - The SMART Object Request Broker
1920 Broker Architecture (CORBA). ORBeline goes beyond the standard
1929 CORBA Implementation Descriptions: Orbix
1940 Architecture (CORBA) standard. With Orbix, programmers can develop
1948 The improved Interface Repository is an integral part of IONA's CORBA
1966 agreement to align their implementations of CORBA. The two companies
2008 CORBA Implementation Descriptions: NCR 'Cooperative Frameworks' -- a Distributed Object Foundation
2041 (2) CORBA 1.1 toolkit Both are for:
2096 is available now; interoperability with selected CORBA 1.1
2097 ORBs and CORBA 2.0 ORBs is planned
2120 CORBA Implementation Descriptions: SUITESOFTWARE (SuiteDOME)
2170 CORBA
2268 CORBA - Object-Oriented Technology)
2270 "Distributed Object Computing With CORBA", C++ Report, July
2275 [Covers CORBA standards with respect to OODBs]
model
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
9 An object-oriented program may thus be viewed as a collection of interacting objects, as opposed to the conventional model, in which a program is seen as a list of tasks (subroutines) to perform. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent "machine" with a distinct role or responsibility. The actions (or "methods") on these objects. The terms "objects" and "oriented" in something like the modern sense of object- oriented programming seem to make their first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes); Alan Kay was later to cite a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[3] Another early MIT example was Sketchpad created by Ivan Sutherland in 1960-61; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT ALGOL version, AED-0, linked data structures ("plexes", in that dialect) directly with procedures, prefiguring what were later termed "messages", "methods" and "member functions".
53 The Document Object Model of HTML, XHTML, and XML documents on the Internet have bindings to the popular JavaScript
54 ECMAScript language. JavaScript is perhaps the best known prototype- based programming language, which employs cloning from prototypes rather than inheriting from a class. Another scripting language that takes this approach is Lua. Earlier versions of ActionScript (a partial superset of the ECMA-262 R3, otherwise known as ECMAScript) also used a prototype-based object model. Later versions of ActionScript incorporate a combination of classification and prototype-based object models based largely on the currently incomplete ECMA-262 R4 specification, which has its roots in an early JavaScript 2 Proposal. Microsoft's JScript.NET also includes a mash-up of object models based on the same proposal, and is also a superset of the ECMA-262 R3 specification.
65 OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see Negative Criticism section) or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP had been noted. For example, the Circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
66 However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).
81 Rich Hickey, creator of Clojure, described object systems as over simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
88 object model", since they do not in prototyping
116 Use-Cases and Actors - Actors <--> Use-Cases <--> Object Model Objects
120 Application Objects - In the Object Model
264 receiver in per-object protection. This supports a subtyping model, as any
478 Inheritance is a natural way to model the world or a domain of discourse,
479 and so provides a natural model for OOA and OOD (and even OOP). This is
516 to reuse code and to model the real world in a meaningful way.
555 [Coad 91] provides another model:
569 [Booch 94, 2.2] proposes 7 "Elements of the Object Model"; 4 major and 3 minor:
706 "In OOA, we seek to model the world by identifying the classes and objects
708 abstractions and mechanisms that provide the behavior that this model
744 respectively. OOA strives to understand and model, in terms of object-oriented
749 (user-)environment). The product, or resultant model,
752 model (e.g. FUSION, Jacobson), scenarios (Rumbaugh), or use-cases (Jacobson).
778 Universal Process Model roughly corresponds to the Waterfall Model [Royce 70].
783 also provides the following critisisms on the Waterfall Model which had led to
784 Boehm's seminal work on the Spiral Model:
791 software development. [Boehm 86] presents a seminal spiral life-cycle model
812 [Author's note: The spiral model is often incremental and may waterfall if
829 From a greater perspective, the SEI has developed the Capability Maturity Model
830 (CMM), a process-based TQM model for assessing the level of an organization's
864 often cited model. There is also an ISO 9000 standard [ISO] applicable to
938 C+W refine Strachey's definition by adding "inclusion polymorphism" to model
1237 This refers to the usual class and object model. Its any 2+ level system
1516 (reference model) for distributed applications using object-oriented
1517 techniques. To fill out this reference model, four areas of
1522 2) the Object Model, or single design-portability abstract model for
1533 particular parts of the reference model architecture. After passage
1539 Request Broker portion of the reference model. This technology, adopted
1664 > IBM SOM (System Object Model)
1782 System Object Model with extensions for distribution. This integration will
1942 straightforward, standards-based model.
2060 - Persistence - the same object stream model for
provide
3 "Objects" are the foundation of object-oriented programming, and are fundamental data types in object-oriented programming languages. These languages provide extensive syntactic and semantic support for object handling, including a hierarchical type system, special notation for declaring and calling methods, and facilities for hiding selected fields from client programmers. However, objects and object-oriented programming can be implemented in any language.
225 1 level systems therefore provide the most flexible and powerful capabilities.
237 Object Pascal provide no protection for objects, meaning instance variables
242 However most object-oriented languages provide a well defined interface to
298 must have a class (in classical OO anyway). Compilers provide an easy way to
302 The Meta-Class can also provide services to application programs, such as
361 specialization to provide new frameworks.
389 provide this as a default at the level of slots and features, respectively).
427 Mixin's is a style of MI (from flavors) where a class is created to provide
453 classes provide properties and attributes for objects, changing base classes
459 Smalltalk provide dynamic inheritance in some form or other. Single hierarchy
460 systems, such as Self, provide dynamic inheritance in the form of delegation
508 object-oriented languages provide). They would also like to see more
515 systems that provide inheritance, inheritance provides a simple and elegant way
545 provide inheritance and polymorphism. Ada95 and Modula-3; however, support
567 ch 19 and Yaoqing 93] provide another example of a distributable and migratable
590 systems, since any object may act as a class (provide object instantiation or
670 Polymorphic languages can be statically typed to provide strong type checking,
708 abstractions and mechanisms that provide the behavior that this model
787 * It does not provide for such methods as rapid prototyping or advanced
990 Ada generics and C++ templates provide explicit syntactic generics. While
1048 In C++, virtual functions provide polymorphism. This is because a polymorphic
1119 statically-typed OO languages provide polymorphism. Some approaches provide
1128 Many languages provide dynamic typing: Smalltalk, Self, Objective-C, and etc.
1191 Abstract classes ([Stroustrup 91] and [Meyer 88]) in typing provide a facility
1203 Functional languages such as ML, Russell, and Haskell provide a separation with
1209 provide various subsets).
1215 may be generically parameterized. Generics provide for reusability in
1217 parameterized base type. This allows a single Stack class to provide
1319 and inheritance. It is also possible to provide relational operations on an
1356 Object-Oriented Operating Systems provide resources through objects, sometimes
1524 3) the Object Services, which will provide the main functions for
1768 provide a distributed computing environment that's easy to administer. The
1783 eventually provide users with complete scalability, portability and
1793 applications for retailers provide the means to a competitive business edge.
1800 provide programmers with a rapid development environment for creating and
1921 specification to provide a SMART communication framework allowing
2114 communications solutions together to provide people easy
2125 struggle to provide easy access to data while maintaining and
2357 determine the last use of an object and provide deletion. This makes reuse
2424 manual management to provide the programmer with the broadest set of tools,
2708 other FTP sites - sned email to the above address if you can provide
orb
1495 ORB
1565 ORB
1614 The CORBA, as defined by the OMG's Object Request Broker (ORB),
1616 requests and receive responses. The ORB provides interoperability
1622 the ORB Task Force of the OMG.
1637 ORB
1653 > HP ORB Plus and HP Distributed Smalltalk
1678 (1) C++ ORB toolkit consisting of over 300 C++ classes and runtime libraries
1688 Implements ORB spec, DOS
1695 and Object Request Broker (ORB).
1702 ORB
1708 Subject: ORB Implementations
1723 ORB
1736 ORB
1737 CORBA Implementation Descriptions: HP ORB Plus and HP Distributed Smalltalk
1744 With HP ORB Plus, programmers can develop scalable, object-based
1747 HP ORB Plus and HP Distributed Smalltalk are major components of HP's
1756 HP ORB PLUS: CORBA AND DCE COMBINED
1757 HP ORB Plus is the only environment that combines the complete CORBA 1.1
1761 without modification -- on any other system that supports DCE. HP ORB Plus
1772 HP ORB PLUS DETAILS
1773 HP ORB Plus consists of several components: the Distributed Object
1794 We plan to use HP ORB Plus to develop new object-based products that
1825 to use. That's why HP ORB Plus includes OMG interfaces and implementations
1827 HP's limited release of HP ORB Plus to key developers is designed so that
1833 available mid- 1994; prices will be announced then. HP ORB Plus runs on the
1844 ORB
1851 Isis RDOM(tm) is a fault tolerant distributed ORB platform for reliable
1865 ORB
1884 DOME is an ORB toolkit for the production of user-configured
1885 ORBs and servers. It is a multi-threaded high performance ORB
1917 ORB
1928 ORB
1971 the Isis distributed system, will deliver a fault-tolerant ORB.
2007 ORB
2037 NCR Cooperative Frameworks currently has two portable ORB
2039 (1) C++ ORB toolkit consisting of over 300 C++ classes and
2061 communication between internal ORB functions is used to
2119 ORB
2161 Broker (ORB).
2181 (ORB) and contains a directory and name service that provides more
2267 ORB
code
4 Objects are used in software development to implement abstract data structures, by bringing together the data components with the procedures that manipulate them. Objects in object- oriented programming are key in the concept of inheritance; thereby improving program reliability[attribution needed], simplification of software maintenance[attribution needed], the management of libraries, and the division of work in programmer teams. Object-oriented programming languages are generally designed to exploit and enforce these potential advantages of the object model. Objects can also make it possible to handle very disparate objects by the same piece of code, as long as they all have the proper method. Simple, non-OOP programs may be one "long" list of statements (or commands). More complex programs will often group smaller sections of these statements into functions or subroutines each of which might perform a particular task. With designs of this sort, it is common for some of the program's data to be 'global', i.e. accessible from any part of the program. As programs grow in size, allowing any function to modify any piece of data means that bugs can have wide-reaching effects.
7 Objects can be thought of as wrapping their data within a set of functions designed to ensure that the data are used appropriately, and to assist in that use. The object's methods will typically include checks and safeguards that are specific to the types of data the object contains. An object can also offer simple-to-use, standardized methods for performing particular operations on its data, while concealing the specifics of how those tasks are accomplished. In this way alterations can be made to the internal structure or methods of an object without requiring that the rest of the program be modified. This approach can also be used to offer standardized methods across different types of objects. As an example, several different types of objects might offer print methods. Each type of object might implement that print method in a different way, reflecting the different kinds of data each contains, but all the different print methods might be called in the same standardized manner from elsewhere in the program. These features become especially useful when more than one programmer is contributing code to a project or when the goal is to reuse code between projects.
8 Object-oriented programming has roots that can be traced to the 1960s. As hardware and software became increasingly complex, manageability often became a concern. Researchers studied ways to maintain software quality and developed object-oriented programming in part to address common problems by strongly emphasizing discrete, reusable units of programming logic[citation needed]. The technology focuses on data rather than processes, with programs composed of self-sufficient modules ("classes"), each instance of which ("objects") contains all the information needed to manipulate its own data structure ("members"). This is in contrast to the existing modular programming that had been dominant for many years that focused on the function of a module, rather than specifically the data, but equally provided for code reuse, and self-sufficient reusable units of programming logic, enabling collaboration through the use of linked modules (subroutines). This more conventional approach, which still persists, tends to consider data and behavior separately.
15 Object-oriented features have been added to many existing languages during that time, including Ada, BASIC, Fortran, Pas cal, and others. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.
21 Dynamic dispatch – when a method is invoked on an object, the object itself determines what code gets executed by looking up the method at run time in a table associated with the object. This feature distinguishes an object from an abstract data type (or module), which has a fixed (static) implementation of the operations for all instances. It is a programming methodology that gives modular component development while at the same time being very efficient.
33 Decoupling refers to careful controls that separate code modules from particular use cases, which increases code re-usability. A common use of decoupling in OOP is to polymorphically decouple the encapsulation (see Bridge pattern and Adapter pattern) - for example, using a method interface which an encapsulated object must satisfy, as opposed to using the object's class.
70 OOP was developed to increase the reusability and maintainability of source code. Transparent representation of the control flow had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developer transparent control flow becomes more important, something hard to achieve with OOP.
76 Alexander Stepanov suggested that OOP provides a mathematically-limited viewpoint and called it "almost as much of a hoax as Artificial Intelligence. I have yet to see an interesting piece of code that comes from these OO people. In a sense, I am unfair to AI: I learned a lot of stuff from the MIT AI Lab crowd, they have done some really fundamental work....".
171 switch statement on variant parts with a single call, reducing code size
173 variants to be added without modifying client code (which causes higher defect
432 explicitly calling them, allowing client class code to remain unchanged [Booch
450 its interface, causing code duplication (and a messy interface).
483 Inheritance also provides for code and structural reuse. In the above Computer
494 This avoids code redundancy, since code would have to be copied and modified
516 to reuse code and to model the real world in a meaningful way.
640 complexity, as code complexity doesn't grow linearly with lines of code per
647 If all of the above types are Numbers, code can be written without concern for
734 stresses the reusability of analysis and design, not code. - Jim Neighbors
966 where each instantiation creates a specialized version of the code allowing
1091 Dynamic binding allows new objects and code to be interfaced with or added to
1092 a system without affecting existing code and eliminates switch statements.
1097 and loose coupling. Another benefit is that code complexity increases not
1098 linearly but exponentially with lines of code, so that packaging code into
1228 efficiency tradeoff), and sources can cause inlining and create source code
1229 dependencies and expand code size (unlike a single-body or "true"
1606 encourages reuse of code; allows useful integration across lines
1608 range maintenance of that code. As an organization, OMG believes
1670 generate OMG compliant code for OMG-specified languages).
1937 approach to filtering, and more code examples to guide programmers.
1957 code examples it ships with the product to help developers learning how to use
2471 As soon as one major class library vendor starts to ship real test code
2548 oriented code and has a chapter on how it was done at Stepstone
2591 Theilen, David. "No Bugs. Delivering error free code in C and C++.",
2677 code. Also does some memory debugging (similar to Purify) and regression
2681 *Graphical test coverage to highlight any code not executed during test runs
2683 *Programmatic interface to output files and cumulative code coverage
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