- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
Chapter 16 Using Indexers |
299 |
Note You should perform a range check on the index value in the indexer to prevent any unexpected exceptions from occurring in your indexer code.
After you have declared the indexer, you can use a variable of type IntBits instead of an int and apply the square bracket notation, as shown in the next example:
int adapted = 62; |
// 62 has the binary representation 111110 |
||
IntBits bits = new IntBits(adapted); |
|
||
bool peek = bits[6]; |
// retrieve bool at index 6; should be true (1) |
||
bits[0] = true; |
// |
set the bit at index 0 |
to true (1) |
bits[3] = false; |
// |
set the bit at index 3 |
to false (0) |
// the value in adapted is now 111011, or 59 in decimal
This syntax is certainly much easier to understand. It directly and succinctly captures the essence of the problem.
Note Indexers and properties are similar in that both use get and set accessors. An indexer is like a property with multiple values. However, although you’re allowed to declare static properties, static indexers are illegal.
Understanding Indexer Accessors
When you read an indexer, the compiler automatically translates your arraylike code into a call to the get accessor of that indexer. Consider the following example:
bool peek = bits[6];
This statement is converted to a call to the get accessor for bits, and the index argument is set to 6.
Similarly, if you write to an indexer, the compiler automatically translates your arraylike code into a call to the set accessor of that indexer, setting the index argument to the value en-
closed in the square brackets. For example:
bits[6] = true;
This statement is converted to a call to the set accessor for bits where index is 6. As with
ordinary properties, the data you are writing to the indexer (in this case, true) is made available inside the set accessor by using the value keyword. The type of value is the same as the
type of indexer itself (in this case, bool).
300 Part III Creating Components
It’s also possible to use an indexer in a combined read/write context. In this case, the get and set accessors are both used. Look at the following statement:
bits[6] ^= true;
This code is automatically translated into:
bits[6] = bits[6] ^ true;
This code works because the indexer declares both a get and a set accessor.
Note You can declare an indexer that contains only a get accessor (a read-only indexer) or only a set accessor (a write-only accessor).
Comparing Indexers and Arrays
When you use an indexer, the syntax is deliberately very arraylike. However, there are some important differences between indexers and arrays:
Indexers can use non-numeric subscripts, whereas arrays can use only integer subscripts:
public int this [ string name ] { ... } // OK
Tip Many collection classes, such as Hashtable, that implement an associative lookup
based on key/value pairs implement indexers to provide a convenient alternative to using the Add method to add a new value and as an alternative to iterating through the Values
property to locate a value in your code. For example, instead of this:
Hashtable ages = new Hashtable(); ages.Add(“John”, 42);
you can use this:
Hashtable ages = new Hashtable(); ages[“John”] = 42;
Indexers can be overloaded (just like methods), whereas arrays cannot:
public |
Name |
this |
[ |
PhoneNumber |
number ] { ... |
} |
|
public |
PhoneNumber |
this |
[ |
Name name ] |
{ ... |
} |
|
Indexers cannot be used as ref or out parameters, whereas array elements can:
IntBits bits; |
// |
bits contains an indexer |
Method(ref bits[1]); |
// |
compile-time error |
Chapter 16 Using Indexers |
301 |
Properties, Arrays, and Indexers
It is possible for a property to return an array, but remember that arrays are reference types, so exposing an array as a property makes it possible to accidentally overwrite a lot of data. Look at the following structure that exposes an array property named Data:
struct Wrapper
{
private int[] data;
...
public int[] Data
{
get { return this.data; } set { this.data = value; }
}
}
Now consider the following code that uses this property:
Wrapper wrap = new Wrapper();
...
int[] myData = wrap.Data; myData[0]++;
myData[1]++;
This looks pretty innocuous. However, because arrays are reference types, the variable myData refers to the same object as the private data variable in the Wrapper structure. Any changes you make to elements in myData are made to the data array; the expression myData[0]++ has exactly the same effect as data[0]++. If this is not the intention, you should use the Clone method in the get and set accessors of the Data property to
return a copy of the data array, or make a copy of the value being set, as shown here. (The Clone method returns an object, which you must cast to an integer array.)
struct Wrapper
{
private int[] data;
...
public int[] Data
{
get { return this.data.Clone() as int[]; } set { this.data = value.Clone() as int[]; }
}
}
However, this approach can become very messy and expensive in terms of memory use. Indexers provide a natural solution to this problem—don’t expose the entire array as a property; just make its individual elements available through an indexer:
struct Wrapper
{
private int[] data;
...