Иностранный язык в профессиональной деятельности (английский язык). Учебное пособие
.pdfVocabulary |
Meaning |
Translation |
Example |
unit |
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buy-in |
the fact of agreeing |
согласие; |
If you want to go |
|
with and accepting |
одобрение; |
ahead with these |
|
something that |
поддержка; |
plans, you’ll need |
|
someone suggests |
вовлеченность |
buy-in from the |
|
|
|
employees |
capitalize on |
to use something |
извлекать |
She capitalized on |
something |
to your own |
пользу, выгоду |
her experience to get |
|
advantage |
из чего-либо |
a better-paying job |
capture |
to record or |
запечат |
A passer-by captured |
(photographs, |
take a picture of |
левать; делать |
the whole incident |
images) |
something using a |
снимки; фото |
on film |
|
camera |
графировать |
|
casual game |
a video game |
казуальная игра |
Casual games do not |
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targeted at a wide, |
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require the gamer to |
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mass market |
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invest large amounts |
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audience, as |
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of time to learn, and |
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opposed to a |
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are oftecn modeled |
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hardcore game, |
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after familiar non- |
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which is a game |
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digital games |
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targeted at a more |
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|
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niche audience of |
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|
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hobbyist gamers |
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channel |
to direct something |
направлять |
A lot of money has |
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into a particular |
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been channeled into |
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place or situation |
|
research in that |
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|
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particular field |
clock in / clock |
to record the time |
отмечаться по |
Clock-in time is 9 |
out |
you arrive at / leave |
приходе на / |
a.m. |
|
work on a special |
уходе с работы |
|
|
machine |
|
|
cognitive load |
the amount of |
когнитивная |
The cognitive load |
|
information that |
нагрузка |
is defined as equal |
|
working memory |
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to the duration of |
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can hold at one |
|
attentional capture |
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time |
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divided by the total |
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|
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time allowed to |
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|
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perform the task |
come in handy |
to be useful |
быть кстати; |
This money will |
|
|
оказаться |
come in handy when |
|
|
полезным |
we go on vacation |
101
Vocabulary |
Meaning |
Translation |
Example |
unit |
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compelling |
very exciting and |
захватывающий |
I found the whole |
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interesting and |
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film very compelling |
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making you want to |
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watch or listen |
|
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compositing |
the process or |
наложение |
Compositing is the |
|
technique of |
изображений |
final step of the VFX |
|
combining visual |
для создания |
pipeline |
|
elements from |
единого |
|
|
separate sources |
образа; комби |
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into single images, |
нированная |
|
|
often to create the |
съемка |
|
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illusion that all |
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those elements are |
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parts of the same |
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scene |
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consistent |
always behaving |
последо |
There’s been |
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or happening in a |
вательный, |
a consistent |
|
similar, especially |
согласующийся |
improvement in her |
|
positive, way |
|
attitude |
copywriting |
the act or |
копирайтинг |
Copywriting is |
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occupation of |
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always connected to |
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writing text for |
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the act of promoting |
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the purpose of |
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or selling a business, |
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advertising or other |
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organization, brand, |
|
forms of marketing |
|
product, or service |
cost-efficient / |
giving the best |
экономически |
It wouldn’t be cost- |
cost-effective |
possible profit |
оправданный; |
efficient to buy |
|
or benefits in |
рентабельный; |
an expensive new |
|
comparison with |
экономичный |
computer when all |
|
the money that is |
|
you want to do is to |
|
spent |
|
store your photos |
credibility |
the fact that |
надежность; |
After the recent |
|
someone / |
способность |
scandal, the |
|
something can be |
вызывать |
government has lost |
|
believed or trusted |
доверие |
all credibility |
crucial |
extremely |
чрезвычайно |
Her work has |
|
important or |
важный |
been crucial to the |
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necessary |
|
project’s success |
102
Vocabulary |
Meaning |
Translation |
Example |
unit |
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|
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day-to-day |
happening every |
текущий, |
Your day-to-day |
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day as a regular part |
ежедневный, |
responsibilities will |
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of your job or life |
повседневный |
include sorting the |
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mail and making |
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|
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appointments |
delve |
to search, |
копаться; |
Scholars have delved |
|
especially as if by |
углубляться; |
deeper and deeper |
|
digging, in order |
погружаться |
into texts and into |
|
to find a thing or |
|
the past |
|
information |
|
|
demo-reel |
a short video |
демонстра |
Putting together a |
|
showcasing a |
ционный ролик; |
great demo-reel |
|
person’s previous |
демо-ролик |
is the single most |
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work |
|
important factor |
|
|
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in whether or not |
|
|
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a student will get |
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|
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hired. |
design pattern |
general repeatable |
шаблон |
Design patterns |
|
solution to a |
проектирования |
are solutions to |
|
commonly |
|
general problems |
|
occurring problem |
|
that software |
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in software design |
|
developers faced |
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during software |
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development |
embrace |
to accept |
охотно принять; |
This was an |
|
something |
воспользоваться |
opportunity that he |
|
enthusiastically |
|
would embrace |
encompass |
to include several |
вмещать; |
It encompasses |
|
different things |
охватывать; |
the whole learning |
|
|
заключать в себе |
process, including |
|
|
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learning styles and |
|
|
|
strategies |
ethnographic |
a qualitative |
этнографическое |
Scholars of |
research |
method where |
исследование |
communication |
|
researchers observe |
|
studies use |
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and/or interact |
|
ethnographic |
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with a study’s |
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research methods |
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participants in |
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to analyze |
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their real-life |
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communicative |
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environment |
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behaviors and |
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|
|
phenomena |
103
Vocabulary |
Meaning |
Translation |
Example |
unit |
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|
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evoke |
to make someone |
вызывать |
That smell always |
|
remember |
(воспоминание, |
evokes memories of |
|
something or feel |
чувства) |
my old school |
|
an emotion |
|
|
excel |
to be extremely |
выделяться; |
He always excelled |
|
good at something |
преуспевать; |
in maths at school. |
|
|
блистать |
|
exergame |
a video game that |
фитнес-игра |
Exergaming relies |
|
is also a form of |
|
on technology |
|
exercise |
|
that tracks body |
|
|
|
movement or |
|
|
|
reaction |
expertise |
a high level of |
специальные |
She has considerable |
|
knowledge or skill |
знания; компе |
expertise in French |
|
|
тентность |
history |
fall short (of) |
to fail to reach |
не достигать; |
August car sales |
|
an amount or |
терпеть неудачу; |
fell short of |
|
standard that |
не оправдывать |
the industry’s |
|
was expected or |
ожиданий |
expectations. |
|
hoped for, causing |
|
|
|
disappointment |
|
|
feasible |
possible to do; |
выполнимый; |
With the extra |
|
reasonable; likely |
возможный; |
resources, the project |
|
to be successful |
реалистичный |
now seems feasible |
feature creep |
excessive ongoing |
расползание |
Feature creep is |
|
expansion or |
возможностей |
a tendency for |
|
addition of |
|
product or project |
|
new features |
|
requirements to |
|
in a product, |
|
increase during |
|
especially in |
|
development beyond |
|
computer software, |
|
those originally |
|
videogames and |
|
foreseen |
|
consumer and |
|
|
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business electronics |
|
|
fictitious |
invented; not true |
выдуманный; |
Characters in this |
|
and not existing |
вымышленный |
novel are entirely |
|
|
|
fictitious |
fine-tune |
to make very |
доводить до |
She spent hours fine- |
|
small changes to |
совершенства; |
tuning her speech |
|
something in order |
дорабатывать |
|
|
to make it work as |
|
|
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well as possible |
|
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104
Vocabulary |
Meaning |
Translation |
Example |
unit |
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first and |
more than anything |
в первую |
In spite of her recent |
foremost |
else |
очередь |
success as a novelist, |
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|
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she remains first and |
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foremost a poet |
fit the bill |
to be suitable for a |
отвечать |
This new software |
|
particular purpose |
требованиям; |
fits the bill |
|
|
подходить |
|
flexible |
able to change or |
гибкий; |
I’m fortunate |
|
be changed easily |
подвижный; |
because my job has |
|
according to the |
легко |
flexible hours, and I |
|
situation |
приспосаб |
can come and go as |
|
|
ливающийся |
I want |
flowchart |
a diagram that |
схема, |
Figure 4 presents |
|
shows the stages of |
диаграмма, |
the flowchart of the |
|
a process |
графическое |
symbolic program |
|
|
представление |
implementation |
|
|
процесса |
|
footage |
film or videotape |
отснятый |
Detectives were |
|
which shows a |
материал; |
studying security |
|
single event or |
видеоряд; видео |
video footage from |
|
place |
эпизод |
several locations |
gain traction |
to reach the point |
набирать |
The bill failed to |
|
of motion |
обороты; |
gain traction in the |
|
|
получать |
Senate |
|
|
развитие |
|
game artist |
an artist who |
художник игры |
In video games, |
|
creates art for one |
|
game artists are |
|
or more types of |
|
responsible for all of |
|
games |
|
the aspects of game |
|
|
|
development that |
|
|
|
call for visual art |
game develop |
the process of |
конвейер |
This phase of the |
ment pipeline |
building a video |
разработки игр |
game development |
|
game from concept |
|
pipeline is where |
|
to completion |
|
your game starts to |
|
|
|
have a shape. |
game |
the rules that guide |
игровая |
Another example of |
mechanics |
the player’s moves |
механика |
a game mechanics is |
|
or actions, as well |
|
a time constraint |
|
as the game’s |
|
|
|
response to them |
|
|
105
Vocabulary |
Meaning |
Translation |
Example |
unit |
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game writer |
a person who |
автор игры |
Traditionally, game |
|
creates the main |
|
writers used simple |
|
plot of a video |
|
tools like Word, |
|
game but can |
|
Excel or just plain |
|
also focus on the |
|
pen and paper |
|
dialogue, the |
|
|
|
character creation |
|
|
|
and development or |
|
|
|
the worldbuilding |
|
|
gauge |
to make a |
оценивать; |
A poll was conducted |
|
judgement about |
измерять |
to gauge consumers’ |
|
something, usually |
|
attitudes |
|
people’s feelings |
|
|
go-getting |
energetic, |
предприим |
He’s a go-getting, |
|
determined to be |
чивый, |
high-powered |
|
successful, and able |
пробивной, |
business manager |
|
to deal with new or |
энергичный |
|
|
difficult situations |
|
|
|
easily |
|
|
graphical |
a type of user |
графический |
A GUI displays |
user interface |
interface through |
интерфейс |
objects that convey |
(GUI) |
which users |
пользователя |
information, and |
|
interact with |
|
represent actions |
|
electronic devices |
|
that can be taken by |
|
via visual indicator |
|
the user |
|
representations |
|
|
hands-on |
relating to |
практический; |
The youth learn |
|
or providing |
непосред |
various job skills in |
|
experience of |
ственный |
a hands-on learning |
|
something |
|
environment |
hassle |
a situation causing |
трудность; |
My boss has been |
|
difficulty or trouble |
хлопоты |
giving me a lot of |
|
|
|
hassle this week |
health bar/ |
an attribute in |
шкала здоровья |
Namco’s 1985 title |
meter |
tabletop role- |
|
Dragon Buster |
|
playing games and |
|
is considered the |
|
video games that |
|
first game to have |
|
determines the |
|
popularized the use |
|
maximum amount |
|
of a health bar |
|
of damage that a |
|
|
|
character or object |
|
|
|
can take. |
|
|
106
Vocabulary |
Meaning |
Translation |
Example |
unit |
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If the amount |
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|
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of health is fully |
|
|
|
depleted, the |
|
|
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character dies or |
|
|
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loses consciousness |
|
|
hectic |
extremely busy and |
занятый; |
Business has been |
|
fast |
загруженный; |
hectic recently |
|
|
суматошный |
|
ideation |
the activity of |
процесс |
Ideation is a creative |
|
forming ideas in |
порождения |
process where |
|
the mind |
идей |
designers generate |
|
|
|
ideas in sessions |
idle (incre |
a video game |
кликер |
The entire concept |
mental/clicker) |
whose gameplay |
|
of idle games |
game |
consists of the |
|
is a fascinating |
|
player performing |
|
experiment in how |
|
simple actions such |
|
to squeeze the most |
|
as clicking on the |
|
game out of a single |
|
screen repeatedly |
|
click of the mouse |
impeccable |
perfect, with no |
безупречный; |
His English is |
|
problems or bad |
безукориз |
impeccable |
|
parts |
ненный |
|
in a nutshell |
using as few words |
в двух словах |
To put it in a |
|
as possible |
|
nutshell, we’re |
|
|
|
bankrupt |
incremental |
happening |
поэтапный; |
We plan to make |
|
gradually, in a |
постепенный |
incremental |
|
series of small |
|
improvements to our |
|
amounts |
|
existing products |
indie game |
a video game |
инди-игра |
Hades and |
(independent |
typically created |
|
Umurangi |
video game) |
by individuals |
|
Generation are two |
|
or smaller |
|
games that feature |
|
development |
|
in Digital Spy’s top |
|
teams without |
|
indies of 2020 |
|
the financial and |
|
|
|
technical support |
|
|
|
of a large game |
|
|
|
publisher |
|
|
107
Vocabulary |
Meaning |
Translation |
Example |
unit |
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inference |
a guess that you |
вывод; |
His change of |
|
make or an opinion |
заключение; |
mind was recent |
|
that you form based |
следствие |
and sudden, the |
|
on the information |
|
inference being |
|
that you have |
|
that someone had |
|
|
|
persuaded him |
in-house |
Something that is |
внутри |
All our advertising |
|
done in-house is |
организации; |
material is designed |
|
done by employees |
в штате |
in-house |
|
within a company |
(компании) |
|
|
rather than by |
|
|
|
other companies |
|
|
|
or independent |
|
|
|
workers |
|
|
instant |
the desire to |
незамедли |
Instant Gratification |
gratification |
experience pleasure |
тельное возна |
often manifests as |
|
or fulfillment |
граждение; |
procrastination |
|
without delay or |
быстрый |
|
|
deferment |
результат |
|
interaction |
design of |
проектирование |
Interaction design |
design (IxD) |
interactive products |
взаимодействия |
focuses on creating |
|
and services in |
|
engaging interfaces |
|
which a designer’s |
|
with well thought out |
|
focus goes beyond |
|
behaviors |
|
the item in |
|
|
|
development to |
|
|
|
include the way |
|
|
|
users will interact |
|
|
|
with it |
|
|
interactive |
software simulating |
интерактивная |
The number of |
fiction (IF) |
environments in |
художественная |
interactive fiction |
|
which players use |
литература |
works is increasing |
|
text commands to |
|
steadily as new ones |
|
control characters |
|
are produced by an |
|
and influence the |
|
online community, |
|
environment |
|
using freely available |
|
|
|
development systems |
108
Vocabulary |
Meaning |
Translation |
Example |
unit |
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|
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interchangeably |
in a way that can |
взаимо |
The fuels can be |
|
be exchanged |
заменяемо; |
mixed or used |
|
without making |
равноправно; |
interchangeably |
|
any difference |
поочередно; в |
|
|
or without being |
одном смысле |
|
|
noticed |
|
|
internet of |
a system of |
интернет вещей; |
The IoT is a giant |
things (IoT) |
interrelated |
интернет |
network of connected |
|
computing devices, |
физических |
things and people |
|
mechanical and |
объектов |
|
|
digital machines, |
|
|
|
objects, animals |
|
|
|
or people that |
|
|
|
are provided with |
|
|
|
unique identifiers |
|
|
|
(UIDs) and the |
|
|
|
ability to transfer |
|
|
|
data over a network |
|
|
|
without requiring |
|
|
|
human-to-human |
|
|
|
or human- |
|
|
|
to-computer |
|
|
|
interaction |
|
|
intimidating |
making you feel |
пугающий |
She can be very |
|
frightened or |
|
intimidating when |
|
nervous |
|
she’s angry |
intricate |
having a lot of |
многосложный; |
The watch |
|
small parts that |
филигранный; |
mechanism is |
|
are arranged in a |
затейливый; |
extremely intricate |
|
complicated or |
мудрёный |
and very difficult to |
|
delicate way |
|
repair |
iterate |
to repeat a |
повторять; |
This procedure is |
|
mathematical |
выполнять |
iterated until the |
|
or computing |
итерацию |
target is reached |
|
process or set of |
|
|
|
instructions again |
|
|
|
and again, each |
|
|
|
time applying it |
|
|
|
to the result of the |
|
|
|
previous stage |
|
|
109
Vocabulary |
Meaning |
Translation |
Example |
unit |
|
|
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iteration |
the process of |
итерация; |
The software is on its |
|
doing something |
повтор; стадия |
fifth iteration |
|
again and again, |
|
|
|
usually to improve |
|
|
|
it, or one of the |
|
|
|
times you do it |
|
|
kanban card |
a printed document |
карта канбана |
The purpose of |
|
that represents |
|
a Kanban card |
|
a Kanban on |
|
is to represent a |
|
the shop floor, |
|
work item and |
|
on a physical |
|
communicate its |
|
Kanban board, in |
|
status as it moves |
|
a shipment, or in |
|
through the workflow |
|
inventory |
|
|
landing page |
a standalone web |
целевая |
A landing page is the |
|
page, created |
страница |
page a visitor arrives |
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specifically for |
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at on your website |
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a marketing |
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after clicking an ad |
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or advertising |
|
|
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campaign |
|
|
layout |
the way that |
схема располо |
The building layout |
|
something is |
жения; |
has three floors and |
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designed or |
планировка; |
five bathrooms |
|
arranged |
проект; план |
|
learning curve |
the rate at which |
кривая обучения |
I’m on a steep |
|
someone learns a |
|
learning curve in this |
|
new skill |
|
new job |
local maximum |
a point where |
локальный |
The local maximum |
of UX |
designs seem to |
максимум |
occurs frequently |
|
have optimal user |
дизайна |
when UX |
|
experience but |
|
practitioners rely too |
|
truly have room for |
|
much on A/B testing |
|
improvement |
|
or other testing |
|
|
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approaches to make |
|
|
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improvements |
lucrative |
producing or |
прибыльный; |
He gave up a |
|
earning a lot of |
доходный; |
lucrative career as a |
|
money |
выгодный |
lawyer to look after |
|
|
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his kids |
mandatory |
something that |
обязательный |
Athletes must |
|
must be done, or is |
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undergo a |
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demanded by law |
|
mandatory drugs test |
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