- •Chapter 1: Introduction
- •Goals
- •Chapter 2: Quick Start Guide
- •Software
- •WinAVR – Oh, Whenever…
- •Programmers Notepad
- •AVRStudio – FREE and darn well worth it.
- •Br@y++ Terminal:
- •Hardware
- •Constructing Your Development Platform
- •Blinking LEDs – Your First C Program
- •Write it in Programmers Notepad
- •Download to the Butterfly with AVRStudio
- •Blinky Goes Live
- •Simulation with AVRStudio
- •GOOD GRIEF!
- •Comments
- •Include Files
- •Expressions, Statements, and Blocks
- •Operators
- •Flow Control
- •Functions
- •The Main() Thing
- •Chapter 4: C Types, Operators, and Expressions
- •Data Types and Sizes
- •Seen on a shirt at a Robothon event:
- •Bits
- •Bytes
- •The long and short of it
- •Variable Names
- •Constants
- •Declarations
- •Arithmetic Operators
- •Relational and Logical Operators
- •Bitwise Operators
- •Testing Bits
- •Assignment Operators and Expressions
- •Conditional Expressions
- •Precedence and Order of Evaluation
- •Projects
- •Port Input and Output
- •Cylon Eye Speed and Polarity Control
- •Chapter 5: C Control Flow
- •Statements and Blocks
- •If-Else and Else-If
- •Switch
- •Loops – While, For and Do-while
- •Break and Continue
- •Goto and Labels
- •A few practical examples: strlen, atoi, itoa, reverse
- •Chapter 6: C Functions and Program Structures
- •Function Basics
- •Returns
- •Variables External, Static, and Register
- •Scope
- •Headers
- •Blocks
- •Initialization
- •Recursion
- •Preprocessor
- •Macro Substitution
- •Conditional Inclusion
- •Projects
- •Is anybody out there? Communicating with a PC
- •Demonstrator
- •PC_Comm
- •Using CommDemo:
- •Chapter 7: Microcontroller Interrupts and Timers
- •Interrupts
- •Projects
- •Grab your joystick – and test your interrupts
- •Using joystick
- •Timers/Counters
- •Calibrating the Butterfly oscillator:
- •OSCCAL_calibration() function – detailed explanation
- •ALL THIS AND WE HAVEN’T EVEN STARTED CALIBRATING YET!
- •Projects
- •Precision Blinking
- •Using Precision Blinking:
- •Pulse Width Modulation – LED Brightness Control
- •Pulse Width Modulation - Motor Speed Control
- •Speedometer
- •Chapter 8: C Pointers and Arrays
- •Addresses of variables
- •Function Arguments
- •Arrays
- •FIFOs and LIFOs: Stacks and Queues (Circular Buffers)
- •Stacks
- •Queues (Circular Buffers)
- •Function Pointers
- •Complex Pointer and Array Algorithms
- •Projects
- •Messenger
- •Arrays in RAM and ROM
- •Does anybody know what time it is? A Real Time Clock.
- •A one second interrupt
- •Converting Computer Time to Human Readable Time
- •The Real Timer Clock Software
- •Music to my ears. “Play it again Sam.”
- •More on pointers to arrays
- •Setting the frequency
- •Setting the duration
- •An example song array – Fur Elise
- •Using the Piezo-element to make sound
- •Initializing the Timer1 for PWM to the piezo-element.
- •Generating the tone using PWM from Timer1
- •Using the Timer0 interrupt to play a tune
- •Chapter 9 – Digital Meets Analog – ADC and DAC
- •But First - A Debugging Tale
- •Analog to Digital Conversion
- •What is Analog to Digital Conversion?
- •Analog to Digital Conversion by Successive Approximation
- •Analog to Digital Conversion with the ATMEGA169
- •Starting a Conversion
- •Conversion Timing
- •Changing Channels
- •Digital Noise Reduction
- •Conditioning the Analog Input Signal
- •Accuracy
- •Projects
- •Initializing the ADC
- •Reading the ADC
- •Light Meter
- •Temperature Meter
- •The @#%#&*#!!!! Volt Meter
- •Using ADC
- •DAC and ADC - Function Generator / Digital Oscilloscope
- •Chapter 10: C Structures
- •Structure Basics
- •Structures and Functions
- •Structure Arrays
- •Typedef
- •Unions
- •Bit-fields
- •Bit-Fields the C-way
- •Bit-fields the masking-way
- •Projects
- •Finite State Machine
- •Chapter 11 The Butterfly LCD
- •PC to LCD test program
- •Conclusion
- •Appendix 1: Project Kits
- •Data I/O
- •PWM Motor Control
- •Appendix 2: Soldering Tutorial
- •Appendix 3: Debugging Tale
- •Appendix 4: ASCII Table
- •Appendix 5: Decimal, Hexadecimal, and Binary
- •Appendix 6: Motor Speed Control Wheel
- •Appendix 7: HyperTerminal
- •Index
Chapter 10: C Structures
Structure Arrays
In the last section we used:
struct pwm pulser1k50; struct pwm pulser1k25; struct pwm pulser4k10;
pulser1k50 = makePWM(1000,128);//make a 50% duty 1000 kHz pulse pulser1k25 = makePWM(1000,64);//make a 25% duty 1000 kHz pulse pulser4k10 = makePWM(4000,25);//make a 10% duty 4000 kHz pulse
We could have defined an array of these structures and made them as follows
struct pwm pulser[] = {
{1000, 128 };
{1000, 64 };
{4000, 25);
}
Actually the prior, non-array version probably makes more sense because the instance names carry more user information. pulser1k25 versus pulser[1]. But there are cases where arrays of structures come in real handy.
Typedef
C allows us to create new data type names with the typedef facility.
typedef unsigned char Byte;
would cause the compiler to handle anything declared as Byte as if it was an unsigned char. Only actual C types can be aliased in this manner. Typedef works somewhat like define, in that it provides an alias, but defines are handled by the preprocessor and more limited in what they can do.
Typedefs are useful in making software more readable: Byte makes more sense in our use than unsigned char. Another use is to facilitate portability of software by putting machine specific types in typedefs so you can change them as you change machines.
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