Iskhodnyy_kod_Doom
.pdfsfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
68*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC58 |
|
61, |
// doomednum |
|
S_MEAT3, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
52*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC59 |
|
62, |
// doomednum |
|
S_MEAT5, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
52*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC60 |
|
63, |
// doomednum |
|
331
S_BLOODYTWITCH, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
68*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC61 |
|
22, |
// doomednum |
|
S_HEAD_DIE6, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
0, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC62 |
|
15, |
// doomednum |
|
S_PLAY_DIE7, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
332
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC63 |
18, |
// doomednum |
S_POSS_DIE5, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC64 |
21, |
// doomednum |
S_SARG_DIE6, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC65 |
23, |
// doomednum |
333
S_SKULL_DIE6, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC66 |
20, |
// doomednum |
S_TROO_DIE5, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC67 |
19, |
// doomednum |
S_SPOS_DIE5, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
334
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC68 |
10, |
// doomednum |
S_PLAY_XDIE9, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC69 |
12, |
// doomednum |
S_PLAY_XDIE9, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
20*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
0, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC70 |
28, |
// doomednum |
335
S_HEADSONSTICK, |
// spawnstate |
|
1000, |
|
// spawnhealth |
S_NULL, |
|
// seestate |
sfx_None, |
|
// seesound |
8, |
|
// reactiontime |
sfx_None, |
|
// attacksound |
S_NULL, |
|
// painstate |
0, |
|
// painchance |
sfx_None, |
|
// painsound |
S_NULL, |
|
// meleestate |
S_NULL, |
|
// missilestate |
S_NULL, |
|
// deathstate |
S_NULL, |
|
// xdeathstate |
sfx_None, |
|
// deathsound |
0, |
|
// speed |
16*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
|
// mass |
0, |
|
// damage |
sfx_None, |
|
// activesound |
MF_SOLID, |
|
// flags |
S_NULL |
|
// raisestate |
}, |
|
|
{ |
// MT_MISC71 |
|
24, |
|
// doomednum |
S_GIBS, |
|
// spawnstate |
1000, |
|
// spawnhealth |
S_NULL, |
|
// seestate |
sfx_None, |
|
// seesound |
8, |
|
// reactiontime |
sfx_None, |
|
// attacksound |
S_NULL, |
|
// painstate |
0, |
|
// painchance |
sfx_None, |
|
// painsound |
S_NULL, |
|
// meleestate |
S_NULL, |
|
// missilestate |
S_NULL, |
|
// deathstate |
S_NULL, |
|
// xdeathstate |
sfx_None, |
|
// deathsound |
0, |
|
// speed |
20*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
|
// mass |
0, |
|
// damage |
sfx_None, |
|
// activesound |
0, |
|
// flags |
S_NULL |
|
// raisestate |
}, |
|
|
{ |
// MT_MISC72 |
|
27, |
|
// doomednum |
S_HEADONASTICK, |
// spawnstate |
|
1000, |
|
// spawnhealth |
S_NULL, |
|
// seestate |
sfx_None, |
|
// seesound |
8, |
|
// reactiontime |
sfx_None, |
|
// attacksound |
S_NULL, |
|
// painstate |
0, |
|
// painchance |
sfx_None, |
|
// painsound |
S_NULL, |
|
// meleestate |
S_NULL, |
|
// missilestate |
S_NULL, |
|
// deathstate |
S_NULL, |
|
// xdeathstate |
336
sfx_None, |
|
// deathsound |
0, |
|
// speed |
16*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
|
// mass |
0, |
|
// damage |
sfx_None, |
|
// activesound |
MF_SOLID, |
|
// flags |
S_NULL |
|
// raisestate |
}, |
|
|
{ |
// MT_MISC73 |
|
29, |
|
// doomednum |
S_HEADCANDLES, |
// spawnstate |
|
1000, |
|
// spawnhealth |
S_NULL, |
|
// seestate |
sfx_None, |
|
// seesound |
8, |
|
// reactiontime |
sfx_None, |
|
// attacksound |
S_NULL, |
|
// painstate |
0, |
|
// painchance |
sfx_None, |
|
// painsound |
S_NULL, |
|
// meleestate |
S_NULL, |
|
// missilestate |
S_NULL, |
|
// deathstate |
S_NULL, |
|
// xdeathstate |
sfx_None, |
|
// deathsound |
0, |
|
// speed |
16*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
|
// mass |
0, |
|
// damage |
sfx_None, |
|
// activesound |
MF_SOLID, |
|
// flags |
S_NULL |
|
// raisestate |
}, |
|
|
{ |
// MT_MISC74 |
|
25, |
|
// doomednum |
S_DEADSTICK, |
|
// spawnstate |
1000, |
|
// spawnhealth |
S_NULL, |
|
// seestate |
sfx_None, |
|
// seesound |
8, |
|
// reactiontime |
sfx_None, |
|
// attacksound |
S_NULL, |
|
// painstate |
0, |
|
// painchance |
sfx_None, |
|
// painsound |
S_NULL, |
|
// meleestate |
S_NULL, |
|
// missilestate |
S_NULL, |
|
// deathstate |
S_NULL, |
|
// xdeathstate |
sfx_None, |
|
// deathsound |
0, |
|
// speed |
16*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
|
// mass |
0, |
|
// damage |
sfx_None, |
|
// activesound |
MF_SOLID, |
|
// flags |
S_NULL |
|
// raisestate |
}, |
|
|
{ |
// MT_MISC75 |
|
26, |
|
// doomednum |
337
S_LIVESTICK, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
16*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
MF_SOLID, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC76 |
54, |
// doomednum |
S_BIGTREE, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
sfx_None, |
// deathsound |
0, |
// speed |
32*FRACUNIT, |
// radius |
16*FRACUNIT, |
// height |
100, |
// mass |
0, |
// damage |
sfx_None, |
// activesound |
MF_SOLID, |
// flags |
S_NULL |
// raisestate |
}, |
|
{ |
// MT_MISC77 |
70, |
// doomednum |
S_BBAR1, |
// spawnstate |
1000, |
// spawnhealth |
S_NULL, |
// seestate |
sfx_None, |
// seesound |
8, |
// reactiontime |
sfx_None, |
// attacksound |
S_NULL, |
// painstate |
0, |
// painchance |
sfx_None, |
// painsound |
S_NULL, |
// meleestate |
S_NULL, |
// missilestate |
S_NULL, |
// deathstate |
S_NULL, |
// xdeathstate |
338
sfx_None, |
|
// deathsound |
|
0, |
|
// speed |
|
16*FRACUNIT, |
|
// radius |
|
16*FRACUNIT, |
|
// height |
|
100, |
|
// mass |
|
0, |
|
// damage |
|
sfx_None, |
|
// activesound |
|
MF_SOLID, |
|
// flags |
|
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_MISC78 |
|
|
73, |
|
// doomednum |
|
S_HANGNOGUTS, |
|
// spawnstate |
|
1000, |
|
// spawnhealth |
|
S_NULL, |
|
// seestate |
|
sfx_None, |
|
// seesound |
|
8, |
|
// reactiontime |
|
sfx_None, |
|
// attacksound |
|
S_NULL, |
|
// painstate |
|
0, |
|
// painchance |
|
sfx_None, |
|
// painsound |
|
S_NULL, |
|
// meleestate |
|
S_NULL, |
|
// missilestate |
|
S_NULL, |
|
// deathstate |
|
S_NULL, |
|
// xdeathstate |
|
sfx_None, |
|
// deathsound |
|
0, |
|
// speed |
|
16*FRACUNIT, |
|
// radius |
|
88*FRACUNIT, |
|
// height |
|
100, |
|
// mass |
|
0, |
|
// damage |
|
sfx_None, |
|
// activesound |
|
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
||
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_MISC79 |
|
|
74, |
|
// doomednum |
|
S_HANGBNOBRAIN, |
// spawnstate |
|
|
1000, |
|
// spawnhealth |
|
S_NULL, |
|
// seestate |
|
sfx_None, |
|
// seesound |
|
8, |
|
// reactiontime |
|
sfx_None, |
|
// attacksound |
|
S_NULL, |
|
// painstate |
|
0, |
|
// painchance |
|
sfx_None, |
|
// painsound |
|
S_NULL, |
|
// meleestate |
|
S_NULL, |
|
// missilestate |
|
S_NULL, |
|
// deathstate |
|
S_NULL, |
|
// xdeathstate |
|
sfx_None, |
|
// deathsound |
|
0, |
|
// speed |
|
16*FRACUNIT, |
|
// radius |
|
88*FRACUNIT, |
|
// height |
|
100, |
|
// mass |
|
0, |
|
// damage |
|
sfx_None, |
|
// activesound |
|
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
||
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_MISC80 |
|
|
75, |
|
// doomednum |
|
339
S_HANGTLOOKDN, |
// spawnstate |
|
|
1000, |
|
// spawnhealth |
|
S_NULL, |
|
// seestate |
|
sfx_None, |
|
// seesound |
|
8, |
|
// reactiontime |
|
sfx_None, |
|
// attacksound |
|
S_NULL, |
|
// painstate |
|
0, |
|
// painchance |
|
sfx_None, |
|
// painsound |
|
S_NULL, |
|
// meleestate |
|
S_NULL, |
|
// missilestate |
|
S_NULL, |
|
// deathstate |
|
S_NULL, |
|
// xdeathstate |
|
sfx_None, |
|
// deathsound |
|
0, |
|
// speed |
|
16*FRACUNIT, |
|
// radius |
|
64*FRACUNIT, |
|
// height |
|
100, |
|
// mass |
|
0, |
|
// damage |
|
sfx_None, |
|
// activesound |
|
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
||
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_MISC81 |
|
|
76, |
|
// doomednum |
|
S_HANGTSKULL, |
|
// spawnstate |
|
1000, |
|
// spawnhealth |
|
S_NULL, |
|
// seestate |
|
sfx_None, |
|
// seesound |
|
8, |
|
// reactiontime |
|
sfx_None, |
|
// attacksound |
|
S_NULL, |
|
// painstate |
|
0, |
|
// painchance |
|
sfx_None, |
|
// painsound |
|
S_NULL, |
|
// meleestate |
|
S_NULL, |
|
// missilestate |
|
S_NULL, |
|
// deathstate |
|
S_NULL, |
|
// xdeathstate |
|
sfx_None, |
|
// deathsound |
|
0, |
|
// speed |
|
16*FRACUNIT, |
|
// radius |
|
64*FRACUNIT, |
|
// height |
|
100, |
|
// mass |
|
0, |
|
// damage |
|
sfx_None, |
|
// activesound |
|
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, |
// flags |
||
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_MISC82 |
|
|
77, |
|
// doomednum |
|
S_HANGTLOOKUP, |
// spawnstate |
|
|
1000, |
|
// spawnhealth |
|
S_NULL, |
|
// seestate |
|
sfx_None, |
|
// seesound |
|
8, |
|
// reactiontime |
|
sfx_None, |
|
// attacksound |
|
S_NULL, |
|
// painstate |
|
0, |
|
// painchance |
|
sfx_None, |
|
// painsound |
|
S_NULL, |
|
// meleestate |
|
S_NULL, |
|
// missilestate |
|
S_NULL, |
|
// deathstate |
|
S_NULL, |
|
// xdeathstate |
|
340