Iskhodnyy_kod_Doom
.pdf//Copyright (C) 1993-1996 by id Software, Inc.
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//$Log:$
//DESCRIPTION:
//Thing frame/state LUT,
//generated by multigen utilitiy.
//This one is the original DOOM version, preserved.
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";
// Data.
#include "sounds.h" #include "m_fixed.h"
#ifdef __GNUG__
#pragma implementation "info.h" #endif
#include "info.h"
#include "p_mobj.h"
char *sprnames[NUMSPRITES] = { "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2"
};
// Doesn’t work with g++, needs actionf_p1 void A_Light0();
void A_WeaponReady(); void A_Lower();
void A_Raise(); void A_Punch(); void A_ReFire();
void A_FirePistol(); void A_Light1(); void A_FireShotgun(); void A_Light2();
void A_FireShotgun2();
271
void A_CheckReload(); void A_OpenShotgun2(); void A_LoadShotgun2(); void A_CloseShotgun2(); void A_FireCGun();
void A_GunFlash(); void A_FireMissile(); void A_Saw();
void A_FirePlasma(); void A_BFGsound(); void A_FireBFG(); void A_BFGSpray(); void A_Explode(); void A_Pain();
void A_PlayerScream(); void A_Fall();
void A_XScream(); void A_Look(); void A_Chase();
void A_FaceTarget(); void A_PosAttack(); void A_Scream(); void A_SPosAttack(); void A_VileChase(); void A_VileStart(); void A_VileTarget(); void A_VileAttack(); void A_StartFire(); void A_Fire();
void A_FireCrackle(); void A_Tracer(); void A_SkelWhoosh(); void A_SkelFist(); void A_SkelMissile(); void A_FatRaise(); void A_FatAttack1(); void A_FatAttack2(); void A_FatAttack3(); void A_BossDeath(); void A_CPosAttack(); void A_CPosRefire(); void A_TroopAttack(); void A_SargAttack(); void A_HeadAttack(); void A_BruisAttack(); void A_SkullAttack(); void A_Metal();
void A_SpidRefire(); void A_BabyMetal(); void A_BspiAttack(); void A_Hoof();
void A_CyberAttack(); void A_PainAttack(); void A_PainDie(); void A_KeenDie(); void A_BrainPain(); void A_BrainScream(); void A_BrainDie(); void A_BrainAwake(); void A_BrainSpit(); void A_SpawnSound(); void A_SpawnFly(); void A_BrainExplode();
272
state_t |
states[NUMSTATES] = { |
|
|
{SPR_TROO,0,-1,{NULL},S_NULL,0,0}, |
// S_NULL |
||
{SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, |
// S_LIGHTDONE |
||
{SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, |
// S_PUNCH |
||
{SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, |
// S_PUNCHDOWN |
||
{SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, |
// S_PUNCHUP |
||
{SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, |
|
// S_PUNCH1 |
|
{SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, |
// S_PUNCH2 |
||
{SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, |
|
// S_PUNCH3 |
|
{SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, |
|
// S_PUNCH4 |
|
{SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, |
// S_PUNCH5 |
||
{SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL |
|||
{SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, |
|
// S_PISTOLDOWN |
|
{SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, |
// S_PISTOLUP |
||
{SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, |
// S_PISTOL1 |
||
{SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2 |
|||
{SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, |
// S_PISTOL3 |
||
{SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, |
// S_PISTOL4 |
||
{SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, |
// S_PISTOLFLASH |
||
{SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, |
|
// S_SGUN |
|
{SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, |
// S_SGUNDOWN |
||
{SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, |
// S_SGUNUP |
||
{SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, |
// S_SGUN1 |
||
{SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, |
// S_SGUN2 |
||
{SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, |
// S_SGUN3 |
||
{SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, |
// S_SGUN4 |
||
{SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, |
// S_SGUN5 |
||
{SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, |
// S_SGUN6 |
||
{SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, |
// S_SGUN7 |
||
{SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, |
// S_SGUN8 |
||
{SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, |
// S_SGUN9 |
||
{SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, |
// S_SGUNFLASH1 |
||
{SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, |
// S_SGUNFLASH2 |
||
{SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, |
// S_DSGUN |
||
{SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, |
// S_DSGUNDOWN |
||
{SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, |
// S_DSGUNUP |
||
{SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, |
// S_DSGUN1 |
||
{SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, |
// S_DSGUN2 |
||
{SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, |
// S_DSGUN3 |
||
{SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, |
// S_DSGUN4 |
||
{SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, |
// S_DSGUN5 |
||
{SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, |
// S_DSGUN6 |
||
{SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, |
// S_DSGUN7 |
||
{SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, |
// S_DSGUN8 |
||
{SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, |
// S_DSGUN9 |
||
{SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, |
// S_DSGUN10 |
||
{SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, |
// S_DSNR1 |
||
{SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, |
// S_DSNR2 |
||
{SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, |
// S_DSGUNFLASH1 |
||
{SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, |
// S_DSGUNFLASH2 |
||
{SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, |
// S_CHAIN |
||
{SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, |
// S_CHAINDOWN |
||
{SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, |
// S_CHAINUP |
||
{SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, |
// S_CHAIN1 |
||
{SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, |
// S_CHAIN2 |
||
{SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, |
// S_CHAIN3 |
||
{SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, |
// S_CHAINFLASH1 |
||
{SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, |
// S_CHAINFLASH2 |
||
{SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, |
// S_MISSILE |
||
{SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, |
// S_MISSILEDOWN |
||
{SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, |
// S_MISSILEUP |
||
{SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, |
// S_MISSILE1 |
||
{SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, |
// S_MISSILE2 |
||
{SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, |
// S_MISSILE3 |
||
{SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, |
// S_MISSILEFLASH1 |
273
{SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, |
// S_MISSILEFLASH2 |
||
{SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, |
// S_MISSILEFLASH3 |
||
{SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, |
// S_MISSILEFLASH4 |
||
{SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, |
// S_SAW |
||
{SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, |
|
// S_SAWB |
|
{SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, |
|
// S_SAWDOWN |
|
{SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, |
|
// S_SAWUP |
|
{SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, |
|
// S_SAW1 |
|
{SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, |
|
// S_SAW2 |
|
{SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, |
|
// S_SAW3 |
|
{SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, |
// S_PLASMA |
||
{SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, |
// S_PLASMADOWN |
||
{SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, |
|
// S_PLASMAUP |
|
{SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, |
// S_PLASMA1 |
||
{SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, |
|
// S_PLASMA2 |
|
{SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, |
// S_PLASMAFLASH1 |
||
{SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, |
// S_PLASMAFLASH2 |
||
{SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, |
|
// S_BFG |
|
{SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, |
|
// S_BFGDOWN |
|
{SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, |
|
// S_BFGUP |
|
{SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, |
|
// S_BFG1 |
|
{SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, |
|
// S_BFG2 |
|
{SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, |
|
// S_BFG3 |
|
{SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, |
|
// S_BFG4 |
|
{SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, |
// S_BFGFLASH1 |
||
{SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, |
// S_BFGFLASH2 |
||
{SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, |
|
// S_BLOOD1 |
|
{SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, |
|
// S_BLOOD2 |
|
{SPR_BLUD,0,8,{NULL},S_NULL,0,0}, |
// S_BLOOD3 |
|
|
{SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, |
|
// S_PUFF1 |
|
{SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, |
|
// S_PUFF2 |
|
{SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, |
|
// S_PUFF3 |
|
{SPR_PUFF,3,4,{NULL},S_NULL,0,0}, |
// S_PUFF4 |
|
|
{SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, |
|
// S_TBALL1 |
|
{SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, |
|
// S_TBALL2 |
|
{SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, |
|
// S_TBALLX1 |
|
{SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, |
|
// S_TBALLX2 |
|
{SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, |
|
// S_TBALLX3 |
|
{SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, |
|
// S_RBALL1 |
|
{SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, |
|
// S_RBALL2 |
|
{SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, |
|
// S_RBALLX1 |
|
{SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, |
|
// S_RBALLX2 |
|
{SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, |
|
// S_RBALLX3 |
|
{SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, |
// S_PLASBALL |
||
{SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, |
|
// S_PLASBALL2 |
|
{SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, |
|
// S_PLASEXP |
|
{SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, |
|
// S_PLASEXP2 |
|
{SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, |
|
// S_PLASEXP3 |
|
{SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, |
|
// S_PLASEXP4 |
|
{SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, |
|
// S_PLASEXP5 |
|
{SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, |
|
// S_ROCKET |
|
{SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, |
|
// S_BFGSHOT |
|
{SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, |
|
// S_BFGSHOT2 |
|
{SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, |
|
// S_BFGLAND |
|
{SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, |
|
// S_BFGLAND2 |
|
{SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, |
// S_BFGLAND3 |
||
{SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, |
|
// S_BFGLAND4 |
|
{SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, |
|
// S_BFGLAND5 |
|
{SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, |
|
// S_BFGLAND6 |
|
{SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, |
|
// S_BFGEXP |
|
{SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, |
|
// S_BFGEXP2 |
|
{SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, |
|
// S_BFGEXP3 |
|
{SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, |
|
// S_BFGEXP4 |
|
{SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, |
// S_EXPLODE1 |
||
{SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, |
|
// S_EXPLODE2 |
274
{SPR_MISL,32771,4,{NULL},S_NULL,0,0}, |
// S_EXPLODE3 |
|
{SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, |
// S_TFOG |
|
{SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, |
// S_TFOG01 |
|
{SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, |
// S_TFOG02 |
|
{SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, |
// S_TFOG2 |
|
{SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, |
// S_TFOG3 |
|
{SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, |
// S_TFOG4 |
|
{SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, |
// S_TFOG5 |
|
{SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, |
// S_TFOG6 |
|
{SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, |
// S_TFOG7 |
|
{SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, |
// S_TFOG8 |
|
{SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, |
// S_TFOG9 |
|
{SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, |
// S_TFOG10 |
|
{SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, |
// S_IFOG |
|
{SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, |
// S_IFOG01 |
|
{SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, |
// S_IFOG02 |
|
{SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, |
// S_IFOG2 |
|
{SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, |
// S_IFOG3 |
|
{SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, |
// S_IFOG4 |
|
{SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, |
// S_IFOG5 |
|
{SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, |
// S_PLAY |
|
{SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, |
// S_PLAY_RUN1 |
|
{SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, |
// S_PLAY_RUN2 |
|
{SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, |
// S_PLAY_RUN3 |
|
{SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, |
// S_PLAY_RUN4 |
|
{SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, |
// S_PLAY_ATK1 |
|
{SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, |
|
// S_PLAY_ATK2 |
{SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, |
// S_PLAY_PAIN |
|
{SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, |
// S_PLAY_PAIN2 |
|
{SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, |
// S_PLAY_DIE1 |
|
{SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, |
// S_PLAY_DIE2 |
|
{SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, |
|
// S_PLAY_DIE3 |
{SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, |
// S_PLAY_DIE4 |
|
{SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, |
// S_PLAY_DIE5 |
|
{SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, |
// S_PLAY_DIE6 |
|
{SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, |
// S_PLAY_DIE7 |
|
{SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, |
// S_PLAY_XDIE1 |
|
{SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, |
// S_PLAY_XDIE2 |
|
{SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, |
|
// S_PLAY_XDIE3 |
{SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, |
// S_PLAY_XDIE4 |
|
{SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, |
// S_PLAY_XDIE5 |
|
{SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, |
// S_PLAY_XDIE6 |
|
{SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, |
// S_PLAY_XDIE7 |
|
{SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, |
// S_PLAY_XDIE8 |
|
{SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, |
// S_PLAY_XDIE9 |
|
{SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, |
|
// S_POSS_STND |
{SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, |
|
// S_POSS_STND2 |
{SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, |
|
// S_POSS_RUN1 |
{SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, |
|
// S_POSS_RUN2 |
{SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, |
|
// S_POSS_RUN3 |
{SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, |
|
// S_POSS_RUN4 |
{SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, |
|
// S_POSS_RUN5 |
{SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, |
|
// S_POSS_RUN6 |
{SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, |
|
// S_POSS_RUN7 |
{SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, |
|
// S_POSS_RUN8 |
{SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, |
// S_POSS_ATK1 |
|
{SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, |
// S_POSS_ATK2 |
|
{SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, |
// S_POSS_ATK3 |
|
{SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, |
// S_POSS_PAIN |
|
{SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, |
// S_POSS_PAIN2 |
|
{SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, |
// S_POSS_DIE1 |
|
{SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, |
|
// S_POSS_DIE2 |
{SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, |
// S_POSS_DIE3 |
|
{SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, |
// S_POSS_DIE4 |
|
{SPR_POSS,11,-1,{NULL},S_NULL,0,0}, |
// S_POSS_DIE5 |
275
{SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, |
|
// S_POSS_XDIE1 |
|
{SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, |
|
// S_POSS_XDIE2 |
|
{SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, |
|
// S_POSS_XDIE3 |
|
{SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, |
|
// S_POSS_XDIE4 |
|
{SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, |
|
// S_POSS_XDIE5 |
|
{SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, |
|
// S_POSS_XDIE6 |
|
{SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, |
|
// S_POSS_XDIE7 |
|
{SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, |
|
// S_POSS_XDIE8 |
|
{SPR_POSS,20,-1,{NULL},S_NULL,0,0}, |
// S_POSS_XDIE9 |
||
{SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, |
|
// S_POSS_RAISE1 |
|
{SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, |
|
// S_POSS_RAISE2 |
|
{SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, |
|
// S_POSS_RAISE3 |
|
{SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, |
|
// S_POSS_RAISE4 |
|
{SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, |
|
// S_SPOS_STND |
|
{SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, |
|
// S_SPOS_STND2 |
|
{SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, |
|
// S_SPOS_RUN1 |
|
{SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, |
|
// S_SPOS_RUN2 |
|
{SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, |
|
// S_SPOS_RUN3 |
|
{SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, |
|
// S_SPOS_RUN4 |
|
{SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, |
|
// S_SPOS_RUN5 |
|
{SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, |
|
// S_SPOS_RUN6 |
|
{SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, |
|
// S_SPOS_RUN7 |
|
{SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, |
|
// S_SPOS_RUN8 |
|
{SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, |
// S_SPOS_ATK1 |
||
{SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, |
// S_SPOS_ATK2 |
||
{SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, |
|
// S_SPOS_ATK3 |
|
{SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, |
|
// S_SPOS_PAIN |
|
{SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, |
|
// S_SPOS_PAIN2 |
|
{SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, |
|
// S_SPOS_DIE1 |
|
{SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, |
|
// S_SPOS_DIE2 |
|
{SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, |
|
// S_SPOS_DIE3 |
|
{SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, |
|
// S_SPOS_DIE4 |
|
{SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, |
// S_SPOS_DIE5 |
||
{SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, |
|
// S_SPOS_XDIE1 |
|
{SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, |
|
// S_SPOS_XDIE2 |
|
{SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, |
|
// S_SPOS_XDIE3 |
|
{SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, |
|
// S_SPOS_XDIE4 |
|
{SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, |
|
// S_SPOS_XDIE5 |
|
{SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, |
|
// S_SPOS_XDIE6 |
|
{SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, |
|
// S_SPOS_XDIE7 |
|
{SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, |
|
// S_SPOS_XDIE8 |
|
{SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, |
// S_SPOS_XDIE9 |
||
{SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, |
|
// S_SPOS_RAISE1 |
|
{SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, |
|
// S_SPOS_RAISE2 |
|
{SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, |
|
// S_SPOS_RAISE3 |
|
{SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, |
|
// S_SPOS_RAISE4 |
|
{SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, |
|
// S_SPOS_RAISE5 |
|
{SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, |
|
// S_VILE_STND |
|
{SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, |
|
// S_VILE_STND2 |
|
{SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, |
|
// S_VILE_RUN1 |
|
{SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, |
|
// S_VILE_RUN2 |
|
{SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, |
|
// S_VILE_RUN3 |
|
{SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, |
|
// S_VILE_RUN4 |
|
{SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, |
|
// S_VILE_RUN5 |
|
{SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, |
|
// S_VILE_RUN6 |
|
{SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, |
|
// S_VILE_RUN7 |
|
{SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, |
|
// S_VILE_RUN8 |
|
{SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, |
|
// S_VILE_RUN9 |
|
{SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, |
|
// S_VILE_RUN10 |
|
{SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, |
|
// S_VILE_RUN11 |
|
{SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, |
|
// S_VILE_RUN12 |
|
{SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, |
// S_VILE_ATK1 |
||
{SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, |
// S_VILE_ATK2 |
||
{SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, |
// S_VILE_ATK3 |
||
{SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, |
// S_VILE_ATK4 |
276
{SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, |
// S_VILE_ATK5 |
|
{SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, |
// S_VILE_ATK6 |
|
{SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, |
// |
S_VILE_ATK7 |
{SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, |
// |
S_VILE_ATK8 |
{SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, |
// S_VILE_ATK9 |
||
{SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, |
// S_VILE_ATK10 |
||
{SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, |
|
// S_VILE_ATK11 |
|
{SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, |
// S_VILE_HEAL1 |
||
{SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, |
// S_VILE_HEAL2 |
||
{SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, |
|
// S_VILE_HEAL3 |
|
{SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, |
|
// S_VILE_PAIN |
|
{SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, |
|
// |
S_VILE_PAIN2 |
{SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, |
|
// S_VILE_DIE1 |
|
{SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, |
|
// S_VILE_DIE2 |
|
{SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, |
|
// |
S_VILE_DIE3 |
{SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, |
|
// S_VILE_DIE4 |
|
{SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, |
|
// S_VILE_DIE5 |
|
{SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, |
|
// S_VILE_DIE6 |
|
{SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, |
|
// S_VILE_DIE7 |
|
{SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, |
|
// S_VILE_DIE8 |
|
{SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, |
|
// S_VILE_DIE9 |
|
{SPR_VILE,25,-1,{NULL},S_NULL,0,0}, |
|
// S_VILE_DIE10 |
|
{SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, |
// S_FIRE1 |
||
{SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, |
|
// S_FIRE2 |
|
{SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, |
|
// S_FIRE3 |
|
{SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, |
|
// S_FIRE4 |
|
{SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, |
// S_FIRE5 |
||
{SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, |
|
// S_FIRE6 |
|
{SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, |
|
// S_FIRE7 |
|
{SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, |
|
// S_FIRE8 |
|
{SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, |
|
// |
S_FIRE9 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, |
|
// |
S_FIRE10 |
{SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, |
|
// |
S_FIRE11 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, |
|
// |
S_FIRE12 |
{SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, |
|
// |
S_FIRE13 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, |
|
// |
S_FIRE14 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, |
|
// |
S_FIRE15 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, |
|
// |
S_FIRE16 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, |
|
// |
S_FIRE17 |
{SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, |
|
// |
S_FIRE18 |
{SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, |
// S_FIRE19 |
||
{SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, |
|
// |
S_FIRE20 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, |
|
// |
S_FIRE21 |
{SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, |
|
// |
S_FIRE22 |
{SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, |
|
// |
S_FIRE23 |
{SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, |
|
// |
S_FIRE24 |
{SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, |
|
// |
S_FIRE25 |
{SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, |
|
// |
S_FIRE26 |
{SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, |
|
// |
S_FIRE27 |
{SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, |
|
// |
S_FIRE28 |
{SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, |
|
// |
S_FIRE29 |
{SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, |
|
// S_FIRE30 |
|
{SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, |
|
// S_SMOKE1 |
|
{SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, |
|
// S_SMOKE2 |
|
{SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, |
|
// S_SMOKE3 |
|
{SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, |
|
// S_SMOKE4 |
|
{SPR_PUFF,3,4,{NULL},S_NULL,0,0}, |
// S_SMOKE5 |
||
{SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, |
// S_TRACER |
||
{SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, |
|
// S_TRACER2 |
|
{SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, |
// S_TRACEEXP1 |
||
{SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, |
// S_TRACEEXP2 |
||
{SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, |
|
// S_TRACEEXP3 |
|
{SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, |
// S_SKEL_STND |
||
{SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, |
|
// |
S_SKEL_STND2 |
{SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, |
|
// |
S_SKEL_RUN1 |
277
{SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, |
|
// |
S_SKEL_RUN2 |
{SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, |
|
// |
S_SKEL_RUN3 |
{SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, |
|
// |
S_SKEL_RUN4 |
{SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, |
|
// |
S_SKEL_RUN5 |
{SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, |
|
// |
S_SKEL_RUN6 |
{SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, |
|
// |
S_SKEL_RUN7 |
{SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, |
|
// |
S_SKEL_RUN8 |
{SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, |
|
// S_SKEL_RUN9 |
|
{SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, |
|
// S_SKEL_RUN10 |
|
{SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, |
|
// S_SKEL_RUN11 |
|
{SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, |
|
// |
S_SKEL_RUN12 |
{SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, |
|
// S_SKEL_FIST1 |
|
{SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, |
|
// S_SKEL_FIST2 |
|
{SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, |
|
// S_SKEL_FIST3 |
|
{SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, |
|
// S_SKEL_FIST4 |
|
{SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, |
// S_SKEL_MISS1 |
||
{SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, |
// S_SKEL_MISS2 |
||
{SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, |
// S_SKEL_MISS3 |
||
{SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, |
// S_SKEL_MISS4 |
||
{SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, |
|
// S_SKEL_PAIN |
|
{SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, |
|
// |
S_SKEL_PAIN2 |
{SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, |
|
// S_SKEL_DIE1 |
|
{SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, |
|
// S_SKEL_DIE2 |
|
{SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, |
|
// S_SKEL_DIE3 |
|
{SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, |
|
// |
S_SKEL_DIE4 |
{SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, |
|
// S_SKEL_DIE5 |
|
{SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, |
// S_SKEL_DIE6 |
||
{SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, |
|
// |
S_SKEL_RAISE1 |
{SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, |
|
// |
S_SKEL_RAISE2 |
{SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, |
|
// |
S_SKEL_RAISE3 |
{SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, |
|
// |
S_SKEL_RAISE4 |
{SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, |
|
// |
S_SKEL_RAISE5 |
{SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, |
|
// S_SKEL_RAISE6 |
|
{SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, |
|
// |
S_FATSHOT1 |
{SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, |
|
// |
S_FATSHOT2 |
{SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, |
|
// S_FATSHOTX1 |
|
{SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, |
|
// S_FATSHOTX2 |
|
{SPR_MISL,32771,4,{NULL},S_NULL,0,0}, |
// S_FATSHOTX3 |
||
{SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, |
|
// S_FATT_STND |
|
{SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, |
|
// |
S_FATT_STND2 |
{SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, |
|
// |
S_FATT_RUN1 |
{SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, |
|
// |
S_FATT_RUN2 |
{SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, |
|
// |
S_FATT_RUN3 |
{SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, |
|
// |
S_FATT_RUN4 |
{SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, |
|
// |
S_FATT_RUN5 |
{SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, |
|
// |
S_FATT_RUN6 |
{SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, |
|
// |
S_FATT_RUN7 |
{SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, |
|
// |
S_FATT_RUN8 |
{SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, |
|
// S_FATT_RUN9 |
|
{SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, |
|
// S_FATT_RUN10 |
|
{SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, |
|
// S_FATT_RUN11 |
|
{SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, |
|
// |
S_FATT_RUN12 |
{SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, |
|
// S_FATT_ATK1 |
|
{SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, |
// S_FATT_ATK2 |
||
{SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, |
|
// S_FATT_ATK3 |
|
{SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, |
|
// S_FATT_ATK4 |
|
{SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, |
// S_FATT_ATK5 |
||
{SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, |
|
// S_FATT_ATK6 |
|
{SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, |
|
// S_FATT_ATK7 |
|
{SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, |
// S_FATT_ATK8 |
||
{SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, |
|
// S_FATT_ATK9 |
|
{SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, |
|
// S_FATT_ATK10 |
|
{SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, |
|
// S_FATT_PAIN |
|
{SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, |
|
// S_FATT_PAIN2 |
|
{SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, |
|
// S_FATT_DIE1 |
278
{SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, |
// S_FATT_DIE2 |
{SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, |
// S_FATT_DIE3 |
{SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, |
// S_FATT_DIE4 |
{SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, |
// S_FATT_DIE5 |
{SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, |
// S_FATT_DIE6 |
{SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, |
// S_FATT_DIE7 |
{SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, |
// S_FATT_DIE8 |
{SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, |
// S_FATT_DIE9 |
{SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, |
// S_FATT_DIE10 |
{SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, |
// S_FATT_RAISE1 |
{SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, |
// S_FATT_RAISE2 |
{SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, |
// S_FATT_RAISE3 |
{SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, |
// S_FATT_RAISE4 |
{SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, |
// S_FATT_RAISE5 |
{SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, |
// S_FATT_RAISE6 |
{SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, |
// S_FATT_RAISE7 |
{SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, |
// S_FATT_RAISE8 |
{SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, |
// S_CPOS_STND |
{SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, |
// S_CPOS_STND2 |
{SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, |
// S_CPOS_RUN1 |
{SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, |
// S_CPOS_RUN2 |
{SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, |
// S_CPOS_RUN3 |
{SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, |
// S_CPOS_RUN4 |
{SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, |
// S_CPOS_RUN5 |
{SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, |
// S_CPOS_RUN6 |
{SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, |
// S_CPOS_RUN7 |
{SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, |
// S_CPOS_RUN8 |
{SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, |
// S_CPOS_ATK1 |
||
{SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, |
// S_CPOS_ATK2 |
||
{SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, |
// S_CPOS_ATK3 |
||
{SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, |
|
// S_CPOS_ATK4 |
|
{SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, |
|
// S_CPOS_PAIN |
|
{SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, |
|
// S_CPOS_PAIN2 |
|
{SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, |
|
// S_CPOS_DIE1 |
|
{SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, |
|
|
// S_CPOS_DIE2 |
{SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, |
|
// S_CPOS_DIE3 |
|
{SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, |
|
// S_CPOS_DIE4 |
|
{SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, |
|
// S_CPOS_DIE5 |
|
{SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, |
|
// S_CPOS_DIE6 |
|
{SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, |
// S_CPOS_DIE7 |
||
{SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, |
|
// S_CPOS_XDIE1 |
|
{SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, |
|
// S_CPOS_XDIE2 |
|
{SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, |
|
|
// S_CPOS_XDIE3 |
{SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, |
|
// S_CPOS_XDIE4 |
|
{SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, |
|
// S_CPOS_XDIE5 |
|
{SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, |
// S_CPOS_XDIE6 |
||
{SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, |
|
// S_CPOS_RAISE1 |
|
{SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, |
|
// S_CPOS_RAISE2 |
|
{SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, |
|
// S_CPOS_RAISE3 |
|
{SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, |
|
// S_CPOS_RAISE4 |
|
{SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, |
|
// S_CPOS_RAISE5 |
|
{SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, |
|
// S_CPOS_RAISE6 |
|
{SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, |
|
// S_CPOS_RAISE7 |
|
{SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, |
|
|
// S_TROO_STND |
{SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, |
|
// S_TROO_STND2 |
|
{SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, |
|
// S_TROO_RUN1 |
|
{SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, |
|
// S_TROO_RUN2 |
|
{SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, |
|
// S_TROO_RUN3 |
|
{SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, |
|
// S_TROO_RUN4 |
|
{SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, |
|
// S_TROO_RUN5 |
|
{SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, |
|
// S_TROO_RUN6 |
|
{SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, |
|
// S_TROO_RUN7 |
|
{SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, |
|
// S_TROO_RUN8 |
|
{SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, |
|
// S_TROO_ATK1 |
|
{SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, |
|
// S_TROO_ATK2 |
279
{SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, |
// S_TROO_ATK3 |
||
{SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, |
|
|
// S_TROO_PAIN |
{SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, |
|
|
// S_TROO_PAIN2 |
{SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, |
|
// S_TROO_DIE1 |
|
{SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, |
|
|
// S_TROO_DIE2 |
{SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, |
|
|
// S_TROO_DIE3 |
{SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, |
|
|
// S_TROO_DIE4 |
{SPR_TROO,12,-1,{NULL},S_NULL,0,0}, |
// S_TROO_DIE5 |
||
{SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, |
|
|
// S_TROO_XDIE1 |
{SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, |
|
// S_TROO_XDIE2 |
|
{SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, |
|
|
// S_TROO_XDIE3 |
{SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, |
|
|
// S_TROO_XDIE4 |
{SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, |
|
|
// S_TROO_XDIE5 |
{SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, |
|
|
// S_TROO_XDIE6 |
{SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, |
|
|
// S_TROO_XDIE7 |
{SPR_TROO,20,-1,{NULL},S_NULL,0,0}, |
// S_TROO_XDIE8 |
||
{SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, |
|
|
// S_TROO_RAISE1 |
{SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, |
|
|
// S_TROO_RAISE2 |
{SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, |
|
|
// S_TROO_RAISE3 |
{SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, |
|
|
// S_TROO_RAISE4 |
{SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, |
|
// S_TROO_RAISE5 |
|
{SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, |
|
|
// S_SARG_STND |
{SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, |
|
|
// S_SARG_STND2 |
{SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, |
|
|
// S_SARG_RUN1 |
{SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, |
|
|
// S_SARG_RUN2 |
{SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, |
|
|
// S_SARG_RUN3 |
{SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, |
|
|
// S_SARG_RUN4 |
{SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, |
|
|
// S_SARG_RUN5 |
{SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, |
|
|
// S_SARG_RUN6 |
{SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, |
|
|
// S_SARG_RUN7 |
{SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, |
|
|
// S_SARG_RUN8 |
{SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, |
|
// S_SARG_ATK1 |
|
{SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, |
|
// S_SARG_ATK2 |
|
{SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, |
|
// S_SARG_ATK3 |
|
{SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, |
|
|
// S_SARG_PAIN |
{SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, |
|
|
// S_SARG_PAIN2 |
{SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, |
|
// S_SARG_DIE1 |
|
{SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, |
|
|
// S_SARG_DIE2 |
{SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, |
|
|
// S_SARG_DIE3 |
{SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, |
|
|
// S_SARG_DIE4 |
{SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, |
|
|
// S_SARG_DIE5 |
{SPR_SARG,13,-1,{NULL},S_NULL,0,0}, |
// S_SARG_DIE6 |
||
{SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, |
|
|
// S_SARG_RAISE1 |
{SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, |
|
|
// S_SARG_RAISE2 |
{SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, |
|
|
// S_SARG_RAISE3 |
{SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, |
|
|
// S_SARG_RAISE4 |
{SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, |
|
|
// S_SARG_RAISE5 |
{SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, |
|
// S_SARG_RAISE6 |
|
{SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, |
|
|
// S_HEAD_STND |
{SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, |
|
|
// S_HEAD_RUN1 |
{SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, |
|
// S_HEAD_ATK1 |
|
{SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, |
|
// S_HEAD_ATK2 |
|
{SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, |
// S_HEAD_ATK3 |
||
{SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, |
|
// S_HEAD_PAIN |
|
{SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, |
|
// S_HEAD_PAIN2 |
|
{SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, |
|
// S_HEAD_PAIN3 |
|
{SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, |
|
// S_HEAD_DIE1 |
|
{SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, |
|
|
// S_HEAD_DIE2 |
{SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, |
|
// S_HEAD_DIE3 |
|
{SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, |
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// S_HEAD_DIE4 |
|
{SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, |
|
// S_HEAD_DIE5 |
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{SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, |
// S_HEAD_DIE6 |
||
{SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, |
|
// S_HEAD_RAISE1 |
|
{SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, |
|
// S_HEAD_RAISE2 |
|
{SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, |
|
// S_HEAD_RAISE3 |
280