Iskhodnyy_kod_Doom
.pdfsfx_None, |
// deathsound |
|
|
0, |
// speed |
|
|
20*FRACUNIT, |
// radius |
|
|
16*FRACUNIT, |
// height |
|
|
100, |
// mass |
|
|
0, |
// damage |
|
|
sfx_None, |
// activesound |
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY, |
// flags |
|
|
S_NULL |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_FATSO |
|
|
67, |
// doomednum |
|
|
S_FATT_STND, |
// spawnstate |
|
|
600, |
// spawnhealth |
|
|
S_FATT_RUN1, |
// seestate |
|
|
sfx_mansit, |
// seesound |
|
|
8, |
// reactiontime |
|
|
0, |
// attacksound |
|
|
S_FATT_PAIN, |
// painstate |
|
|
80, |
// painchance |
|
|
sfx_mnpain, |
// painsound |
|
|
0, |
// meleestate |
|
|
S_FATT_ATK1, |
// missilestate |
|
|
S_FATT_DIE1, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_mandth, |
// deathsound |
|
|
8, |
// speed |
|
|
48*FRACUNIT, |
// radius |
|
|
64*FRACUNIT, |
// height |
|
|
1000, |
// mass |
|
|
0, |
// damage |
|
|
sfx_posact, |
// activesound |
|
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
|
// flags |
|
S_FATT_RAISE1 |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_FATSHOT |
|
|
-1, |
// doomednum |
|
|
S_FATSHOT1, |
// spawnstate |
|
|
1000, |
// spawnhealth |
|
|
S_NULL, |
// seestate |
|
|
sfx_firsht, |
// seesound |
|
|
8, |
// reactiontime |
|
|
sfx_None, |
// attacksound |
|
|
S_NULL, |
// painstate |
|
|
0, |
// painchance |
|
|
sfx_None, |
// painsound |
|
|
S_NULL, |
// meleestate |
|
|
S_NULL, |
// missilestate |
|
|
S_FATSHOTX1, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_firxpl, |
// deathsound |
|
|
20*FRACUNIT, |
// speed |
|
|
6*FRACUNIT, |
// radius |
|
|
8*FRACUNIT, |
// height |
|
|
100, |
// mass |
|
|
8, |
// damage |
|
|
sfx_None, |
// activesound |
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
||
S_NULL |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_CHAINGUY |
|
|
65, |
// doomednum |
|
|
291
S_CPOS_STND, |
// spawnstate |
|
70, |
// spawnhealth |
|
S_CPOS_RUN1, |
// seestate |
|
sfx_posit2, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_CPOS_PAIN, |
// painstate |
|
170, |
// painchance |
|
sfx_popain, |
// painsound |
|
0, |
// meleestate |
|
S_CPOS_ATK1, |
// missilestate |
|
S_CPOS_DIE1, |
// deathstate |
|
S_CPOS_XDIE1, |
// xdeathstate |
|
sfx_podth2, |
// deathsound |
|
8, |
// speed |
|
20*FRACUNIT, |
// radius |
|
56*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_posact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_CPOS_RAISE1 |
// raisestate |
|
}, |
|
|
{ |
// MT_TROOP |
|
3001, |
// doomednum |
|
S_TROO_STND, |
// spawnstate |
|
60, |
// spawnhealth |
|
S_TROO_RUN1, |
// seestate |
|
sfx_bgsit1, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_TROO_PAIN, |
// painstate |
|
200, |
// painchance |
|
sfx_popain, |
// painsound |
|
S_TROO_ATK1, |
// meleestate |
|
S_TROO_ATK1, |
// missilestate |
|
S_TROO_DIE1, |
// deathstate |
|
S_TROO_XDIE1, |
// xdeathstate |
|
sfx_bgdth1, |
// deathsound |
|
8, |
// speed |
|
20*FRACUNIT, |
// radius |
|
56*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_bgact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_TROO_RAISE1 |
// raisestate |
|
}, |
|
|
{ |
// MT_SERGEANT |
|
3002, |
// doomednum |
|
S_SARG_STND, |
// spawnstate |
|
150, |
// spawnhealth |
|
S_SARG_RUN1, |
// seestate |
|
sfx_sgtsit, |
// seesound |
|
8, |
// reactiontime |
|
sfx_sgtatk, |
// attacksound |
|
S_SARG_PAIN, |
// painstate |
|
180, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
S_SARG_ATK1, |
// meleestate |
|
0, |
// missilestate |
|
S_SARG_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
292
sfx_sgtdth, |
// deathsound |
|
|
10, |
// speed |
|
|
30*FRACUNIT, |
// radius |
|
|
56*FRACUNIT, |
// height |
|
|
400, |
// mass |
|
|
0, |
// damage |
|
|
sfx_dmact, |
// activesound |
|
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
|
S_SARG_RAISE1 |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_SHADOWS |
|
|
58, |
// doomednum |
|
|
S_SARG_STND, |
// spawnstate |
|
|
150, |
// spawnhealth |
|
|
S_SARG_RUN1, |
// seestate |
|
|
sfx_sgtsit, |
// seesound |
|
|
8, |
// reactiontime |
|
|
sfx_sgtatk, |
// attacksound |
|
|
S_SARG_PAIN, |
// painstate |
|
|
180, |
// painchance |
|
|
sfx_dmpain, |
// painsound |
|
|
S_SARG_ATK1, |
// meleestate |
|
|
0, |
// missilestate |
|
|
S_SARG_DIE1, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_sgtdth, |
// deathsound |
|
|
10, |
// speed |
|
|
30*FRACUNIT, |
// radius |
|
|
56*FRACUNIT, |
// height |
|
|
400, |
// mass |
|
|
0, |
// damage |
|
|
sfx_dmact, |
// activesound |
|
|
MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, |
|
// flags |
|
S_SARG_RAISE1 |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_HEAD |
|
|
3005, |
// doomednum |
|
|
S_HEAD_STND, |
// spawnstate |
|
|
400, |
// spawnhealth |
|
|
S_HEAD_RUN1, |
// seestate |
|
|
sfx_cacsit, |
// seesound |
|
|
8, |
// reactiontime |
|
|
0, |
// attacksound |
|
|
S_HEAD_PAIN, |
// painstate |
|
|
128, |
// painchance |
|
|
sfx_dmpain, |
// painsound |
|
|
0, |
// meleestate |
|
|
S_HEAD_ATK1, |
// missilestate |
|
|
S_HEAD_DIE1, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_cacdth, |
// deathsound |
|
|
8, |
// speed |
|
|
31*FRACUNIT, |
// radius |
|
|
56*FRACUNIT, |
// height |
|
|
400, |
// mass |
|
|
0, |
// damage |
|
|
sfx_dmact, |
// activesound |
|
|
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, |
// flags |
||
S_HEAD_RAISE1 |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_BRUISER |
|
|
3003, |
// doomednum |
|
|
293
S_BOSS_STND, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_BOSS_RUN1, |
// seestate |
|
sfx_brssit, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_BOSS_PAIN, |
// painstate |
|
50, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
S_BOSS_ATK1, |
// meleestate |
|
S_BOSS_ATK1, |
// missilestate |
|
S_BOSS_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_brsdth, |
// deathsound |
|
8, |
// speed |
|
24*FRACUNIT, |
// radius |
|
64*FRACUNIT, |
// height |
|
1000, |
// mass |
|
0, |
// damage |
|
sfx_dmact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_BOSS_RAISE1 |
// raisestate |
|
}, |
|
|
{ |
// MT_BRUISERSHOT |
|
-1, |
// doomednum |
|
S_BRBALL1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_firsht, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_BRBALLX1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_firxpl, |
// deathsound |
|
15*FRACUNIT, |
// speed |
|
6*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
8, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_KNIGHT |
|
69, |
// doomednum |
|
S_BOS2_STND, |
// spawnstate |
|
500, |
// spawnhealth |
|
S_BOS2_RUN1, |
// seestate |
|
sfx_kntsit, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_BOS2_PAIN, |
// painstate |
|
50, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
S_BOS2_ATK1, |
// meleestate |
|
S_BOS2_ATK1, |
// missilestate |
|
S_BOS2_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
294
sfx_kntdth, |
// deathsound |
|
8, |
// speed |
|
24*FRACUNIT, |
// radius |
|
64*FRACUNIT, |
// height |
|
1000, |
// mass |
|
0, |
// damage |
|
sfx_dmact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_BOS2_RAISE1 |
// raisestate |
|
}, |
|
|
{ |
// MT_SKULL |
|
3006, |
// doomednum |
|
S_SKULL_STND, |
// spawnstate |
|
100, |
// spawnhealth |
|
S_SKULL_RUN1, |
// seestate |
|
0, |
// seesound |
|
8, |
// reactiontime |
|
sfx_sklatk, |
// attacksound |
|
S_SKULL_PAIN, |
// painstate |
|
256, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
0, |
// meleestate |
|
S_SKULL_ATK1, |
// missilestate |
|
S_SKULL_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_firxpl, |
// deathsound |
|
8, |
// speed |
|
16*FRACUNIT, |
// radius |
|
56*FRACUNIT, |
// height |
|
50, |
// mass |
|
3, |
// damage |
|
sfx_dmact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_SPIDER |
|
7, |
// doomednum |
|
S_SPID_STND, |
// spawnstate |
|
3000, |
// spawnhealth |
|
S_SPID_RUN1, |
// seestate |
|
sfx_spisit, |
// seesound |
|
8, |
// reactiontime |
|
sfx_shotgn, |
// attacksound |
|
S_SPID_PAIN, |
// painstate |
|
40, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
0, |
// meleestate |
|
S_SPID_ATK1, |
// missilestate |
|
S_SPID_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_spidth, |
// deathsound |
|
12, |
// speed |
|
128*FRACUNIT, |
// radius |
|
100*FRACUNIT, |
// height |
|
1000, |
// mass |
|
0, |
// damage |
|
sfx_dmact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_BABY |
|
68, |
// doomednum |
|
295
S_BSPI_STND, |
// spawnstate |
|
500, |
// spawnhealth |
|
S_BSPI_SIGHT, |
// seestate |
|
sfx_bspsit, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_BSPI_PAIN, |
// painstate |
|
128, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
0, |
// meleestate |
|
S_BSPI_ATK1, |
// missilestate |
|
S_BSPI_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_bspdth, |
// deathsound |
|
12, |
// speed |
|
64*FRACUNIT, |
// radius |
|
64*FRACUNIT, |
// height |
|
600, |
// mass |
|
0, |
// damage |
|
sfx_bspact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_BSPI_RAISE1 |
// raisestate |
|
}, |
|
|
{ |
// MT_CYBORG |
|
16, |
// doomednum |
|
S_CYBER_STND, |
// spawnstate |
|
4000, |
// spawnhealth |
|
S_CYBER_RUN1, |
// seestate |
|
sfx_cybsit, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_CYBER_PAIN, |
// painstate |
|
20, |
// painchance |
|
sfx_dmpain, |
// painsound |
|
0, |
// meleestate |
|
S_CYBER_ATK1, |
// missilestate |
|
S_CYBER_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_cybdth, |
// deathsound |
|
16, |
// speed |
|
40*FRACUNIT, |
// radius |
|
110*FRACUNIT, |
// height |
|
1000, |
// mass |
|
0, |
// damage |
|
sfx_dmact, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_PAIN |
|
71, |
// doomednum |
|
S_PAIN_STND, |
// spawnstate |
|
400, |
// spawnhealth |
|
S_PAIN_RUN1, |
// seestate |
|
sfx_pesit, |
// seesound |
|
8, |
// reactiontime |
|
0, |
// attacksound |
|
S_PAIN_PAIN, |
// painstate |
|
128, |
// painchance |
|
sfx_pepain, |
// painsound |
|
0, |
// meleestate |
|
S_PAIN_ATK1, |
// missilestate |
|
S_PAIN_DIE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
296
sfx_pedth, |
// deathsound |
|
|
8, |
// speed |
|
|
31*FRACUNIT, |
// radius |
|
|
56*FRACUNIT, |
// height |
|
|
400, |
// mass |
|
|
0, |
// damage |
|
|
sfx_dmact, |
// activesound |
|
|
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, |
// flags |
||
S_PAIN_RAISE1 |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_WOLFSS |
|
|
84, |
// doomednum |
|
|
S_SSWV_STND, |
// spawnstate |
|
|
50, |
// spawnhealth |
|
|
S_SSWV_RUN1, |
// seestate |
|
|
sfx_sssit, |
// seesound |
|
|
8, |
// reactiontime |
|
|
0, |
// attacksound |
|
|
S_SSWV_PAIN, |
// painstate |
|
|
170, |
// painchance |
|
|
sfx_popain, |
// painsound |
|
|
0, |
// meleestate |
|
|
S_SSWV_ATK1, |
// missilestate |
|
|
S_SSWV_DIE1, |
// deathstate |
|
|
S_SSWV_XDIE1, |
// xdeathstate |
|
|
sfx_ssdth, |
// deathsound |
|
|
8, |
// speed |
|
|
20*FRACUNIT, |
// radius |
|
|
56*FRACUNIT, |
// height |
|
|
100, |
// mass |
|
|
0, |
// damage |
|
|
sfx_posact, |
// activesound |
|
|
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
|
|
S_SSWV_RAISE1 |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_KEEN |
|
|
72, |
// doomednum |
|
|
S_KEENSTND, |
// spawnstate |
|
|
100, |
// spawnhealth |
|
|
S_NULL, |
// seestate |
|
|
sfx_None, |
// seesound |
|
|
8, |
// reactiontime |
|
|
sfx_None, |
// attacksound |
|
|
S_KEENPAIN, |
// painstate |
|
|
256, |
// painchance |
|
|
sfx_keenpn, |
// painsound |
|
|
S_NULL, |
// meleestate |
|
|
S_NULL, |
// missilestate |
|
|
S_COMMKEEN, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_keendt, |
// deathsound |
|
|
0, |
// speed |
|
|
16*FRACUNIT, |
// radius |
|
|
72*FRACUNIT, |
// height |
|
|
10000000, |
// mass |
|
|
0, |
// damage |
|
|
sfx_None, |
// activesound |
|
|
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, |
// flags |
||
S_NULL |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_BOSSBRAIN |
|
|
88, |
// doomednum |
|
|
297
S_BRAIN, |
// spawnstate |
|
250, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_BRAIN_PAIN, |
|
// painstate |
255, |
// painchance |
|
sfx_bospn, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_BRAIN_DIE1, |
|
// deathstate |
S_NULL, |
// xdeathstate |
|
sfx_bosdth, |
|
// deathsound |
0, |
// speed |
|
16*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
10000000, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_BOSSSPIT |
|
89, |
// doomednum |
|
S_BRAINEYE, |
|
// spawnstate |
1000, |
// spawnhealth |
|
S_BRAINEYESEE, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
|
// radius |
32*FRACUNIT, |
|
// height |
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_NOSECTOR, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_BOSSTARGET |
|
87, |
// doomednum |
|
S_NULL, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
298
sfx_None, |
// deathsound |
|
|
0, |
// speed |
|
|
20*FRACUNIT, |
// radius |
|
|
32*FRACUNIT, |
// height |
|
|
100, |
// mass |
|
|
0, |
// damage |
|
|
sfx_None, |
// activesound |
|
|
MF_NOBLOCKMAP|MF_NOSECTOR, |
// flags |
|
|
S_NULL |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_SPAWNSHOT |
|
|
-1, |
// doomednum |
|
|
S_SPAWN1, |
// spawnstate |
|
|
1000, |
// spawnhealth |
|
|
S_NULL, |
// seestate |
|
|
sfx_bospit, |
// seesound |
|
|
8, |
// reactiontime |
|
|
sfx_None, |
// attacksound |
|
|
S_NULL, |
// painstate |
|
|
0, |
// painchance |
|
|
sfx_None, |
// painsound |
|
|
S_NULL, |
// meleestate |
|
|
S_NULL, |
// missilestate |
|
|
S_NULL, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_firxpl, |
// deathsound |
|
|
10*FRACUNIT, |
// speed |
|
|
6*FRACUNIT, |
// radius |
|
|
32*FRACUNIT, |
// height |
|
|
100, |
// mass |
|
|
3, |
// damage |
|
|
sfx_None, |
// activesound |
|
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, |
// flags |
||
S_NULL |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_SPAWNFIRE |
|
|
-1, |
// doomednum |
|
|
S_SPAWNFIRE1, |
// spawnstate |
|
|
1000, |
// spawnhealth |
|
|
S_NULL, |
// seestate |
|
|
sfx_None, |
// seesound |
|
|
8, |
// reactiontime |
|
|
sfx_None, |
// attacksound |
|
|
S_NULL, |
// painstate |
|
|
0, |
// painchance |
|
|
sfx_None, |
// painsound |
|
|
S_NULL, |
// meleestate |
|
|
S_NULL, |
// missilestate |
|
|
S_NULL, |
// deathstate |
|
|
S_NULL, |
// xdeathstate |
|
|
sfx_None, |
// deathsound |
|
|
0, |
// speed |
|
|
20*FRACUNIT, |
// radius |
|
|
16*FRACUNIT, |
// height |
|
|
100, |
// mass |
|
|
0, |
// damage |
|
|
sfx_None, |
// activesound |
|
|
MF_NOBLOCKMAP|MF_NOGRAVITY, |
// flags |
|
|
S_NULL |
// raisestate |
|
|
}, |
|
|
|
{ |
// MT_BARREL |
|
|
2035, |
// doomednum |
|
|
299
S_BAR1, |
// spawnstate |
|
20, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_BEXP, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_barexp, |
// deathsound |
|
0, |
// speed |
|
10*FRACUNIT, |
// radius |
|
42*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_TROOPSHOT |
|
-1, |
// doomednum |
|
S_TBALL1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_firsht, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_TBALLX1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_firxpl, |
// deathsound |
|
10*FRACUNIT, |
// speed |
|
6*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
3, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_HEADSHOT |
|
-1, |
// doomednum |
|
S_RBALL1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_firsht, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_RBALLX1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
300