Iskhodnyy_kod_Doom
.pdfsfx_firxpl, |
// deathsound |
|
10*FRACUNIT, |
// speed |
|
6*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
5, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_ROCKET |
|
-1, |
// doomednum |
|
S_ROCKET, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_rlaunc, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_EXPLODE1, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_barexp, |
// deathsound |
|
20*FRACUNIT, |
// speed |
|
11*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
20, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_PLASMA |
|
-1, |
// doomednum |
|
S_PLASBALL, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_plasma, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_PLASEXP, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_firxpl, |
// deathsound |
|
25*FRACUNIT, |
// speed |
|
13*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
5, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_BFG |
|
-1, |
// doomednum |
|
301
S_BFGSHOT, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
0, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_BFGLAND, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_rxplod, |
// deathsound |
|
25*FRACUNIT, |
// speed |
|
13*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
100, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_ARACHPLAZ |
|
-1, |
// doomednum |
|
S_ARACH_PLAZ, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_plasma, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_ARACH_PLEX, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_firxpl, |
// deathsound |
|
25*FRACUNIT, |
// speed |
|
13*FRACUNIT, |
// radius |
|
8*FRACUNIT, |
// height |
|
100, |
// mass |
|
5, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_PUFF |
|
-1, |
// doomednum |
|
S_PUFF1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
302
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_BLOOD |
|
-1, |
// doomednum |
|
S_BLOOD1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_TFOG |
|
-1, |
// doomednum |
|
S_TFOG, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
|
// radius |
16*FRACUNIT, |
|
// height |
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_IFOG |
|
-1, |
// doomednum |
303
S_IFOG, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_TELEPORTMAN |
|
14, |
// doomednum |
|
S_NULL, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_NOSECTOR, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_EXTRABFG |
|
-1, |
// doomednum |
|
S_BFGEXP, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
304
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_NOBLOCKMAP|MF_NOGRAVITY, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC0 |
|
2018, |
// doomednum |
|
S_ARM1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC1 |
|
2019, |
// doomednum |
|
S_ARM2, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC2 |
|
2014, |
// doomednum |
|
305
S_BON1, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_COUNTITEM, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC3 |
|
2015, |
// doomednum |
|
S_BON2, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_COUNTITEM, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC4 |
|
5, |
// doomednum |
|
S_BKEY, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
306
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_NOTDMATCH, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC5 |
|
13, |
// doomednum |
|
S_RKEY, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_NOTDMATCH, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC6 |
|
6, |
// doomednum |
|
S_YKEY, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_NOTDMATCH, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC7 |
|
39, |
// doomednum |
|
307
S_YSKULL, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_NOTDMATCH, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC8 |
|
38, |
// doomednum |
|
S_RSKULL, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_NOTDMATCH, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC9 |
|
40, |
// doomednum |
|
S_BSKULL, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
308
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL|MF_NOTDMATCH, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC10 |
|
2011, |
// doomednum |
|
S_STIM, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC11 |
|
2012, |
// doomednum |
|
S_MEDI, |
// spawnstate |
|
1000, |
// spawnhealth |
|
S_NULL, |
// seestate |
|
sfx_None, |
// seesound |
|
8, |
// reactiontime |
|
sfx_None, |
// attacksound |
|
S_NULL, |
// painstate |
|
0, |
// painchance |
|
sfx_None, |
// painsound |
|
S_NULL, |
// meleestate |
|
S_NULL, |
// missilestate |
|
S_NULL, |
// deathstate |
|
S_NULL, |
// xdeathstate |
|
sfx_None, |
// deathsound |
|
0, |
// speed |
|
20*FRACUNIT, |
// radius |
|
16*FRACUNIT, |
// height |
|
100, |
// mass |
|
0, |
// damage |
|
sfx_None, |
// activesound |
|
MF_SPECIAL, |
// flags |
|
S_NULL |
// raisestate |
|
}, |
|
|
{ |
// MT_MISC12 |
|
2013, |
// doomednum |
|
309
S_SOUL, |
|
// |
spawnstate |
1000, |
// spawnhealth |
||
S_NULL, |
|
// |
seestate |
sfx_None, |
|
|
// seesound |
8, |
// reactiontime |
||
sfx_None, |
|
|
// attacksound |
S_NULL, |
|
// |
painstate |
0, |
// painchance |
||
sfx_None, |
|
|
// painsound |
S_NULL, |
|
// |
meleestate |
S_NULL, |
|
// |
missilestate |
S_NULL, |
|
// |
deathstate |
S_NULL, |
|
// |
xdeathstate |
sfx_None, |
|
|
// deathsound |
0, |
// speed |
||
20*FRACUNIT, |
|
|
// radius |
16*FRACUNIT, |
|
|
// height |
100, |
// |
mass |
|
0, |
// damage |
||
sfx_None, |
|
|
// activesound |
MF_SPECIAL|MF_COUNTITEM, |
// flags |
||
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_INV |
|
|
2022, |
// doomednum |
||
S_PINV, |
|
// |
spawnstate |
1000, |
// spawnhealth |
||
S_NULL, |
|
// |
seestate |
sfx_None, |
|
|
// seesound |
8, |
// reactiontime |
||
sfx_None, |
|
|
// attacksound |
S_NULL, |
|
// |
painstate |
0, |
// painchance |
||
sfx_None, |
|
|
// painsound |
S_NULL, |
|
// |
meleestate |
S_NULL, |
|
// |
missilestate |
S_NULL, |
|
// |
deathstate |
S_NULL, |
|
// |
xdeathstate |
sfx_None, |
|
|
// deathsound |
0, |
// speed |
||
20*FRACUNIT, |
|
|
// radius |
16*FRACUNIT, |
|
|
// height |
100, |
// |
mass |
|
0, |
// damage |
||
sfx_None, |
|
|
// activesound |
MF_SPECIAL|MF_COUNTITEM, |
// flags |
||
S_NULL |
|
// raisestate |
|
}, |
|
|
|
{ |
// MT_MISC13 |
|
|
2023, |
// doomednum |
||
S_PSTR, |
|
// |
spawnstate |
1000, |
// spawnhealth |
||
S_NULL, |
|
// |
seestate |
sfx_None, |
|
|
// seesound |
8, |
// reactiontime |
||
sfx_None, |
|
|
// attacksound |
S_NULL, |
|
// |
painstate |
0, |
// painchance |
||
sfx_None, |
|
|
// painsound |
S_NULL, |
|
// |
meleestate |
S_NULL, |
|
// |
missilestate |
S_NULL, |
|
// |
deathstate |
S_NULL, |
|
// |
xdeathstate |
310