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Wall of Thorns

Druid Attack 5

A thicket of briars confounds and traps your enemies.

Daily Conjuration, Implement, Primal

Standard Action Area wall 8 within 10 squares Effect: You conjure a wall of thorny, writhing vines. The

wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature’s line of sight through a wall square is blocked unless the creature is adjacent to

that square.

Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10 + your Wisdom modifier damage and ongoing 5 damage (save ends).

Sustain Minor: The wall persists.

Level 6 Utility Evocations

Black Harbinger

Druid Utility 6

You can turn into a raven and take wing, no longer earthbound.

Daily Primal

Free Action Personal

Prerequisite: You must have the wild shape power. Effect: Until the end of the encounter, you can use wild

shape to assume the form of a Tiny raven. In this form, you gain a fly speed equal to your speed, and your walking speed becomes 2. You can’t attack, pick up any-

thing, or manipulate objects.

Until this power ends, you can use wild shape to change among this form, another beast form, and your humanoid form.

Camouflage Cloak

Druid Utility 6

Your target takes on the appearance of the surrounding terrain,

fading from view.

Encounter Primal

Minor Action Ranged 5

Target: You or one ally

Effect: The target becomes invisible until he or she moves

or until the end of your next turn.

Chant of Sustenance

Druid Utility 6

You intone a brief petition to primal spirits, who funnel power

on your behalf to sustain effects you have created.

Daily Primal

Minor Action Close burst 10

Target: Each of your zones in burst

Effect: You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.

Stalker’s Eyes

Druid Utility 6

Your eyesight, hearing, and sense of smell grow as strong as

those of a predator.

Daily Primal

Minor Action Personal

Effect: You gain low-light vision and a +4 bonus to Percep-

tion checks until the end of the encounter.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

Level 7 Encounter Evocations

Feast of Fury

Druid Attack 7

You are a flurry of fangs and claws, carving a bloody swath

through your foes.

Encounter Beast Form, Implement, Primal Standard Action Melee touch Primary Target: One creature

Primary Attack: Wisdom vs. Reflex Hit: 2d8 + Wisdom modifier damage. Effect: Make a secondary attack.

Secondary Target: One creature other than the primary target

Secondary Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hit.

Latch On

Druid Attack 7

You sink your teeth and claws into your prey, preventing it from

escaping.

Encounter Beast Form, Implement, Primal Standard Action Melee touch

Target: One creature Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier damage, and you grab the

target.

Primal Predator: The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.

Swirling Winds

Druid Attack 7

A cone of turbulent air forms around your foe, battering it and

blowing other creatures toward you.

Encounter Implement, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier damage, and you pull each

creature within 3 squares of the target 1 square. Primal Guardian: If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.

Tremor

Druid Attack 7

The ground shakes under your enemies’ feet.

Encounter Implement, Primal Standard Action Ranged 10

Target: One creature Attack: Wisdom vs. Fortitude

Hit: 2d8 + Wisdom modifier damage, and you knock the

target and each enemy adjacent to it prone.

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