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Level 1 Encounter Evocations

Earth Spikes

Warden Attack 1

The earth rises in concert with your attack, driving sharp spikes of wood and stone up toward your foe even as your weapon slams down.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target’s space and each square adjacent to it are filled with spikes. Any enemy that enters this spike-filled area or starts its turn there takes 5 damage.

Hungry Earth

Warden Attack 1

You slam your weapon against the ground, bringing forth primal energy that causes the earth to batter your foes and churn beneath their feet.

Encounter Primal, Weapon Standard Action Close burst 1

Target: Each enemy in burst Attack: Strength vs. Fortitude

Hit: 1[W] + Strength modifier damage.

Effect: Until the end of your next turn, each square in the burst is difficult terrain for your enemies.

Thunder Ram Assault

Warden Attack 1

As your attack hits, you channel the spirit of the thunder ram to

knock your foe and its companions away from you.

Encounter Primal, Thunder, Weapon Standard Action Melee weapon Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 1[W] + Strength modifier thunder damage. Make a

secondary attack that is a close blast 3.

Earthstrength: You also push the primary target a number of squares equal to your Constitution modifier. Secondary Target: Each creature in blast

Secondary Attack: Strength vs. Fortitude

Hit: 1d6 thunder damage, and you push the secondary target 1 square.

Wildblood Frenzy

Warden Attack 1

Primal power boils in your blood, and you surge into a frenzy,

making two powerful attacks.

Encounter Primal, Weapon Standard Action Melee weapon

Target: One creature Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage.

Wildblood: The attack deals extra damage equal to your Wisdom modifier.

Effect: Make the attack one more time against the same

target or a different one.

Level 1 Daily Evocations

Form of the Fearsome Ram

Warden Attack 1

You become mightier and faster, manifesting the horns and hooves of a ram. Your attacks push your foes around the

battlefield, and you can make another attack to push a foe and knock it prone.

Daily Polymorph, Primal

Minor Action

Personal

Effect: You assume the guardian form of the fearsome

ram until the end of the encounter. While you are in

this form, you gain a +2 power bonus to speed and a

+2 bonus to charge attack rolls. In addition, when you

hit a target with an at-will attack, you push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action Melee weapon

Effect: Before the attack, you shift your speed. Target: One creature

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier damage, and you push the target 3 squares and knock it prone. You then shift into a space that must be adjacent to the target.

Miss: Half damage, and you push the target 1 square. You then shift into a square the target vacated.

Form of the Relentless Panther Warden Attack 1

You take on the bestial fangs, sleek fur, and hunting grace of a panther. At the time you choose, you can make a nimble attack,

darting across the battlefield to deal a bleeding wound to one of your foes.

Daily Polymorph, Primal

Minor Action Personal

Effect: You assume the guardian form of the relentless panther until the end of the encounter. While you are in this form, you gain a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift 2 squares as a move action.

Once during this encounter, you can make the following weapon attack while you are in this form.

Standard Action Melee weapon

Effect: Before the attack, you shift your speed. Target: One creature

Attack: Strength vs. Reflex

Hit: 2[W] + Strength modifier damage, and ongoing 5 damage (save ends).

Miss: Half damage, and ongoing 2 damage (save ends).

WARDEN

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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