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Players Handbook 2.pdf
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Sorcerer Class Features

Sorcerers have the following class features.

Spell Source

As a sorcerer, you gain power through an instinctive or inborn connection to an ancient arcane source. Choose either Dragon Magic or Wild Magic. The choice you make grants you specific features and also provides bonuses to certain sorcerer powers, as detailed in those powers.

Dragon Magic

The elemental power of dragons flows through you, infusing your spells with draconic strength. Through force of will, you tap into the arcane might of dragons.

Draconic Power: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier. The bonus increases to your Strength modifier + 2 at 11th level and your Strength modifier + 4 at 21st level.

Draconic Resilience: While you are not wearing heavy armor, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC.

Dragon Soul: Choose a damage type: acid, cold, fire, lightning, poison, or thunder. You gain resist 5 to that damage type. The resistance increases to 10 at 11th level and 15 at 21st level.

Your arcane powers ignore any target’s resistance to that damage type up to the value of your resistance. Scales of the Dragon: The first time you become bloodied during an encounter, you gain a +2 bonus to

AC until the end of the encounter.

SORCERER OVERVIEW

Characteristics: As an arcane striker, you have a resemblance to the warlock. However, more of your powers create bursts or blasts of elemental forces to damage multiple foes, and your magic is the result of powerful arcane forces in your blood rather than the result of pacts you have made with mysterious entities.

Religion: If the diverse lot of sorcerers has one quality in common, it’s a high opinion of themselves. Many sorcerers dream of becoming gods one day, and the majority find it hard to supplicate any being more powerful than themselves. That said, dragon sorcerers often nod to Bahamut or Tiamat, and some chaos sorcerers acknowledge Avandra, Corellon, and Sehanine for their inclinations toward wild magic.

Races: Dragonborn are the iconic dragon sorcerers, giving arcane expression to the draconic blood that flows in their veins. Half-elves are also often dragon sorcerers. Halflings and drow make excellent chaos sorcerers. Gnomes and tieflings are often sorcerers as well.

Wild Magic

R

You draw your spells from the entropic forces of the

RE

Elemental Chaos. Whether tapping into the power of

E

RC

primordial beings or drawing strength directly from

that plane, you unleash magic in wild surges.

O

S

Chaos Burst: Your first attack roll during each

 

of your turns determines a benefit you gain in that

 

round. If you roll an even number, you gain a +1

 

bonus to AC until the start of your next turn. If you

 

roll an odd number, you make a saving throw.

 

Chaos Power: You gain a bonus to the damage

 

rolls of arcane powers equal to your Dexterity modi-

 

fier. The bonus increases to your Dexterity modifier

 

+ 2 at 11th level and your Dexterity modifier + 4 at

 

21st level.

 

Unfettered Power: When you roll a natural 20 on an attack roll for an arcane power, you slide the target 1 square and knock it prone after applying the attack’s other effects.

When you roll a natural 1 on an attack roll for an arcane power, you must push each creature within 5 squares of you 1 square.

Wild Soul: When you finish an extended rest, roll a d10 to determine a damage type.

d10 Damage Type

1Acid

2Cold

3Fire

4Force

5Lightning

6Necrotic

7Poison

8Psychic

9Radiant

10 Thunder

You gain resist 5 to that damage type until the end of your next extended rest. The resistance increases to 10 at 11th level and 15 at 21st level.

While you have resistance to that damage type, your arcane powers ignore any target’s resistance to that damage type up to the value of your resistance.

Implements

Sorcerers wield daggers and staffs to channel their wild arcane power. When you wield a magic dagger or a magic staff, you can add its enhancement bonus to the attack rolls and the damage rolls of sorcerer powers and sorcerer paragon path powers that have the implement keyword. Without an implement, you can still use these powers.

Any dagger can function as a sorcerer implement. However, you don’t gain a dagger’s proficiency bonus when using the dagger as an implement.

C H A P T E R 2 | C h a r a c t e r C l a s s e s

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