 
        
        Iskhodnyy_kod_Doom
.pdf| sfx_None, | // deathsound | 
 | 
 | 
| 0, | // speed | 
 | 
 | 
| 20*FRACUNIT, | // radius | 
 | 
 | 
| 16*FRACUNIT, | // height | 
 | 
 | 
| 100, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_None, | // activesound | 
 | 
 | 
| MF_NOBLOCKMAP|MF_NOGRAVITY, | // flags | 
 | |
| S_NULL | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_FATSO | 
 | 
 | 
| 67, | // doomednum | 
 | 
 | 
| S_FATT_STND, | // spawnstate | 
 | 
 | 
| 600, | // spawnhealth | 
 | 
 | 
| S_FATT_RUN1, | // seestate | 
 | 
 | 
| sfx_mansit, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| 0, | // attacksound | 
 | 
 | 
| S_FATT_PAIN, | // painstate | 
 | 
 | 
| 80, | // painchance | 
 | 
 | 
| sfx_mnpain, | // painsound | 
 | 
 | 
| 0, | // meleestate | 
 | 
 | 
| S_FATT_ATK1, | // missilestate | 
 | 
 | 
| S_FATT_DIE1, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_mandth, | // deathsound | 
 | 
 | 
| 8, | // speed | 
 | 
 | 
| 48*FRACUNIT, | // radius | 
 | 
 | 
| 64*FRACUNIT, | // height | 
 | 
 | 
| 1000, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_posact, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | 
 | // flags | |
| S_FATT_RAISE1 | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_FATSHOT | 
 | 
 | 
| -1, | // doomednum | 
 | 
 | 
| S_FATSHOT1, | // spawnstate | 
 | 
 | 
| 1000, | // spawnhealth | 
 | 
 | 
| S_NULL, | // seestate | 
 | 
 | 
| sfx_firsht, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| sfx_None, | // attacksound | 
 | 
 | 
| S_NULL, | // painstate | 
 | 
 | 
| 0, | // painchance | 
 | 
 | 
| sfx_None, | // painsound | 
 | 
 | 
| S_NULL, | // meleestate | 
 | 
 | 
| S_NULL, | // missilestate | 
 | 
 | 
| S_FATSHOTX1, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_firxpl, | // deathsound | 
 | 
 | 
| 20*FRACUNIT, | // speed | 
 | 
 | 
| 6*FRACUNIT, | // radius | 
 | 
 | 
| 8*FRACUNIT, | // height | 
 | 
 | 
| 100, | // mass | 
 | 
 | 
| 8, | // damage | 
 | 
 | 
| sfx_None, | // activesound | 
 | 
 | 
| MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, | // flags | ||
| S_NULL | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_CHAINGUY | 
 | 
 | 
| 65, | // doomednum | 
 | 
 | 
291
| S_CPOS_STND, | // spawnstate | 
 | 
| 70, | // spawnhealth | 
 | 
| S_CPOS_RUN1, | // seestate | 
 | 
| sfx_posit2, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_CPOS_PAIN, | // painstate | 
 | 
| 170, | // painchance | 
 | 
| sfx_popain, | // painsound | 
 | 
| 0, | // meleestate | 
 | 
| S_CPOS_ATK1, | // missilestate | 
 | 
| S_CPOS_DIE1, | // deathstate | 
 | 
| S_CPOS_XDIE1, | // xdeathstate | 
 | 
| sfx_podth2, | // deathsound | 
 | 
| 8, | // speed | 
 | 
| 20*FRACUNIT, | // radius | 
 | 
| 56*FRACUNIT, | // height | 
 | 
| 100, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_posact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_CPOS_RAISE1 | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_TROOP | 
 | 
| 3001, | // doomednum | 
 | 
| S_TROO_STND, | // spawnstate | 
 | 
| 60, | // spawnhealth | 
 | 
| S_TROO_RUN1, | // seestate | 
 | 
| sfx_bgsit1, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_TROO_PAIN, | // painstate | 
 | 
| 200, | // painchance | 
 | 
| sfx_popain, | // painsound | 
 | 
| S_TROO_ATK1, | // meleestate | 
 | 
| S_TROO_ATK1, | // missilestate | 
 | 
| S_TROO_DIE1, | // deathstate | 
 | 
| S_TROO_XDIE1, | // xdeathstate | 
 | 
| sfx_bgdth1, | // deathsound | 
 | 
| 8, | // speed | 
 | 
| 20*FRACUNIT, | // radius | 
 | 
| 56*FRACUNIT, | // height | 
 | 
| 100, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_bgact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_TROO_RAISE1 | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_SERGEANT | 
 | 
| 3002, | // doomednum | 
 | 
| S_SARG_STND, | // spawnstate | 
 | 
| 150, | // spawnhealth | 
 | 
| S_SARG_RUN1, | // seestate | 
 | 
| sfx_sgtsit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_sgtatk, | // attacksound | 
 | 
| S_SARG_PAIN, | // painstate | 
 | 
| 180, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| S_SARG_ATK1, | // meleestate | 
 | 
| 0, | // missilestate | 
 | 
| S_SARG_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
292
| sfx_sgtdth, | // deathsound | 
 | 
 | 
| 10, | // speed | 
 | 
 | 
| 30*FRACUNIT, | // radius | 
 | 
 | 
| 56*FRACUNIT, | // height | 
 | 
 | 
| 400, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_dmact, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | 
 | |
| S_SARG_RAISE1 | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_SHADOWS | 
 | 
 | 
| 58, | // doomednum | 
 | 
 | 
| S_SARG_STND, | // spawnstate | 
 | 
 | 
| 150, | // spawnhealth | 
 | 
 | 
| S_SARG_RUN1, | // seestate | 
 | 
 | 
| sfx_sgtsit, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| sfx_sgtatk, | // attacksound | 
 | 
 | 
| S_SARG_PAIN, | // painstate | 
 | 
 | 
| 180, | // painchance | 
 | 
 | 
| sfx_dmpain, | // painsound | 
 | 
 | 
| S_SARG_ATK1, | // meleestate | 
 | 
 | 
| 0, | // missilestate | 
 | 
 | 
| S_SARG_DIE1, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_sgtdth, | // deathsound | 
 | 
 | 
| 10, | // speed | 
 | 
 | 
| 30*FRACUNIT, | // radius | 
 | 
 | 
| 56*FRACUNIT, | // height | 
 | 
 | 
| 400, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_dmact, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, | 
 | // flags | |
| S_SARG_RAISE1 | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_HEAD | 
 | 
 | 
| 3005, | // doomednum | 
 | 
 | 
| S_HEAD_STND, | // spawnstate | 
 | 
 | 
| 400, | // spawnhealth | 
 | 
 | 
| S_HEAD_RUN1, | // seestate | 
 | 
 | 
| sfx_cacsit, | // seesound | 
 | 
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| 8, | // reactiontime | 
 | 
 | 
| 0, | // attacksound | 
 | 
 | 
| S_HEAD_PAIN, | // painstate | 
 | 
 | 
| 128, | // painchance | 
 | 
 | 
| sfx_dmpain, | // painsound | 
 | 
 | 
| 0, | // meleestate | 
 | 
 | 
| S_HEAD_ATK1, | // missilestate | 
 | 
 | 
| S_HEAD_DIE1, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_cacdth, | // deathsound | 
 | 
 | 
| 8, | // speed | 
 | 
 | 
| 31*FRACUNIT, | // radius | 
 | 
 | 
| 56*FRACUNIT, | // height | 
 | 
 | 
| 400, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_dmact, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, | // flags | ||
| S_HEAD_RAISE1 | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_BRUISER | 
 | 
 | 
| 3003, | // doomednum | 
 | 
 | 
293
| S_BOSS_STND, | // spawnstate | 
 | 
| 1000, | // spawnhealth | 
 | 
| S_BOSS_RUN1, | // seestate | 
 | 
| sfx_brssit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_BOSS_PAIN, | // painstate | 
 | 
| 50, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| S_BOSS_ATK1, | // meleestate | 
 | 
| S_BOSS_ATK1, | // missilestate | 
 | 
| S_BOSS_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_brsdth, | // deathsound | 
 | 
| 8, | // speed | 
 | 
| 24*FRACUNIT, | // radius | 
 | 
| 64*FRACUNIT, | // height | 
 | 
| 1000, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_dmact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_BOSS_RAISE1 | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_BRUISERSHOT | 
 | 
| -1, | // doomednum | 
 | 
| S_BRBALL1, | // spawnstate | 
 | 
| 1000, | // spawnhealth | 
 | 
| S_NULL, | // seestate | 
 | 
| sfx_firsht, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_None, | // attacksound | 
 | 
| S_NULL, | // painstate | 
 | 
| 0, | // painchance | 
 | 
| sfx_None, | // painsound | 
 | 
| S_NULL, | // meleestate | 
 | 
| S_NULL, | // missilestate | 
 | 
| S_BRBALLX1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_firxpl, | // deathsound | 
 | 
| 15*FRACUNIT, | // speed | 
 | 
| 6*FRACUNIT, | // radius | 
 | 
| 8*FRACUNIT, | // height | 
 | 
| 100, | // mass | 
 | 
| 8, | // damage | 
 | 
| sfx_None, | // activesound | 
 | 
| MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, | // flags | |
| S_NULL | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_KNIGHT | 
 | 
| 69, | // doomednum | 
 | 
| S_BOS2_STND, | // spawnstate | 
 | 
| 500, | // spawnhealth | 
 | 
| S_BOS2_RUN1, | // seestate | 
 | 
| sfx_kntsit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_BOS2_PAIN, | // painstate | 
 | 
| 50, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| S_BOS2_ATK1, | // meleestate | 
 | 
| S_BOS2_ATK1, | // missilestate | 
 | 
| S_BOS2_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
294
| sfx_kntdth, | // deathsound | 
 | 
| 8, | // speed | 
 | 
| 24*FRACUNIT, | // radius | 
 | 
| 64*FRACUNIT, | // height | 
 | 
| 1000, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_dmact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_BOS2_RAISE1 | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_SKULL | 
 | 
| 3006, | // doomednum | 
 | 
| S_SKULL_STND, | // spawnstate | 
 | 
| 100, | // spawnhealth | 
 | 
| S_SKULL_RUN1, | // seestate | 
 | 
| 0, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_sklatk, | // attacksound | 
 | 
| S_SKULL_PAIN, | // painstate | 
 | 
| 256, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| 0, | // meleestate | 
 | 
| S_SKULL_ATK1, | // missilestate | 
 | 
| S_SKULL_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_firxpl, | // deathsound | 
 | 
| 8, | // speed | 
 | 
| 16*FRACUNIT, | // radius | 
 | 
| 56*FRACUNIT, | // height | 
 | 
| 50, | // mass | 
 | 
| 3, | // damage | 
 | 
| sfx_dmact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, | // flags | |
| S_NULL | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_SPIDER | 
 | 
| 7, | // doomednum | 
 | 
| S_SPID_STND, | // spawnstate | 
 | 
| 3000, | // spawnhealth | 
 | 
| S_SPID_RUN1, | // seestate | 
 | 
| sfx_spisit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_shotgn, | // attacksound | 
 | 
| S_SPID_PAIN, | // painstate | 
 | 
| 40, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| 0, | // meleestate | 
 | 
| S_SPID_ATK1, | // missilestate | 
 | 
| S_SPID_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_spidth, | // deathsound | 
 | 
| 12, | // speed | 
 | 
| 128*FRACUNIT, | // radius | 
 | 
| 100*FRACUNIT, | // height | 
 | 
| 1000, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_dmact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_NULL | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_BABY | 
 | 
| 68, | // doomednum | 
 | 
295
| S_BSPI_STND, | // spawnstate | 
 | 
| 500, | // spawnhealth | 
 | 
| S_BSPI_SIGHT, | // seestate | 
 | 
| sfx_bspsit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_BSPI_PAIN, | // painstate | 
 | 
| 128, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| 0, | // meleestate | 
 | 
| S_BSPI_ATK1, | // missilestate | 
 | 
| S_BSPI_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_bspdth, | // deathsound | 
 | 
| 12, | // speed | 
 | 
| 64*FRACUNIT, | // radius | 
 | 
| 64*FRACUNIT, | // height | 
 | 
| 600, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_bspact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_BSPI_RAISE1 | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_CYBORG | 
 | 
| 16, | // doomednum | 
 | 
| S_CYBER_STND, | // spawnstate | 
 | 
| 4000, | // spawnhealth | 
 | 
| S_CYBER_RUN1, | // seestate | 
 | 
| sfx_cybsit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_CYBER_PAIN, | // painstate | 
 | 
| 20, | // painchance | 
 | 
| sfx_dmpain, | // painsound | 
 | 
| 0, | // meleestate | 
 | 
| S_CYBER_ATK1, | // missilestate | 
 | 
| S_CYBER_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_cybdth, | // deathsound | 
 | 
| 16, | // speed | 
 | 
| 40*FRACUNIT, | // radius | 
 | 
| 110*FRACUNIT, | // height | 
 | 
| 1000, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_dmact, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | |
| S_NULL | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_PAIN | 
 | 
| 71, | // doomednum | 
 | 
| S_PAIN_STND, | // spawnstate | 
 | 
| 400, | // spawnhealth | 
 | 
| S_PAIN_RUN1, | // seestate | 
 | 
| sfx_pesit, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| 0, | // attacksound | 
 | 
| S_PAIN_PAIN, | // painstate | 
 | 
| 128, | // painchance | 
 | 
| sfx_pepain, | // painsound | 
 | 
| 0, | // meleestate | 
 | 
| S_PAIN_ATK1, | // missilestate | 
 | 
| S_PAIN_DIE1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
296
| sfx_pedth, | // deathsound | 
 | 
 | 
| 8, | // speed | 
 | 
 | 
| 31*FRACUNIT, | // radius | 
 | 
 | 
| 56*FRACUNIT, | // height | 
 | 
 | 
| 400, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_dmact, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, | // flags | ||
| S_PAIN_RAISE1 | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_WOLFSS | 
 | 
 | 
| 84, | // doomednum | 
 | 
 | 
| S_SSWV_STND, | // spawnstate | 
 | 
 | 
| 50, | // spawnhealth | 
 | 
 | 
| S_SSWV_RUN1, | // seestate | 
 | 
 | 
| sfx_sssit, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| 0, | // attacksound | 
 | 
 | 
| S_SSWV_PAIN, | // painstate | 
 | 
 | 
| 170, | // painchance | 
 | 
 | 
| sfx_popain, | // painsound | 
 | 
 | 
| 0, | // meleestate | 
 | 
 | 
| S_SSWV_ATK1, | // missilestate | 
 | 
 | 
| S_SSWV_DIE1, | // deathstate | 
 | 
 | 
| S_SSWV_XDIE1, | // xdeathstate | 
 | 
 | 
| sfx_ssdth, | // deathsound | 
 | 
 | 
| 8, | // speed | 
 | 
 | 
| 20*FRACUNIT, | // radius | 
 | 
 | 
| 56*FRACUNIT, | // height | 
 | 
 | 
| 100, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_posact, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, | // flags | 
 | |
| S_SSWV_RAISE1 | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_KEEN | 
 | 
 | 
| 72, | // doomednum | 
 | 
 | 
| S_KEENSTND, | // spawnstate | 
 | 
 | 
| 100, | // spawnhealth | 
 | 
 | 
| S_NULL, | // seestate | 
 | 
 | 
| sfx_None, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| sfx_None, | // attacksound | 
 | 
 | 
| S_KEENPAIN, | // painstate | 
 | 
 | 
| 256, | // painchance | 
 | 
 | 
| sfx_keenpn, | // painsound | 
 | 
 | 
| S_NULL, | // meleestate | 
 | 
 | 
| S_NULL, | // missilestate | 
 | 
 | 
| S_COMMKEEN, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_keendt, | // deathsound | 
 | 
 | 
| 0, | // speed | 
 | 
 | 
| 16*FRACUNIT, | // radius | 
 | 
 | 
| 72*FRACUNIT, | // height | 
 | 
 | 
| 10000000, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_None, | // activesound | 
 | 
 | 
| MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, | // flags | ||
| S_NULL | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_BOSSBRAIN | 
 | 
 | 
| 88, | // doomednum | 
 | 
 | 
297
| S_BRAIN, | // spawnstate | |
| 250, | // spawnhealth | |
| S_NULL, | // seestate | |
| sfx_None, | // seesound | |
| 8, | // reactiontime | |
| sfx_None, | // attacksound | |
| S_BRAIN_PAIN, | 
 | // painstate | 
| 255, | // painchance | |
| sfx_bospn, | // painsound | |
| S_NULL, | // meleestate | |
| S_NULL, | // missilestate | |
| S_BRAIN_DIE1, | 
 | // deathstate | 
| S_NULL, | // xdeathstate | |
| sfx_bosdth, | 
 | // deathsound | 
| 0, | // speed | 
 | 
| 16*FRACUNIT, | 
 | // radius | 
| 16*FRACUNIT, | 
 | // height | 
| 10000000, | // mass | |
| 0, | // damage | 
 | 
| sfx_None, | // activesound | |
| MF_SOLID|MF_SHOOTABLE, | // flags | |
| S_NULL | // raisestate | |
| }, | 
 | 
 | 
| { | // MT_BOSSSPIT | 
 | 
| 89, | // doomednum | |
| S_BRAINEYE, | 
 | // spawnstate | 
| 1000, | // spawnhealth | |
| S_BRAINEYESEE, | // seestate | |
| sfx_None, | // seesound | |
| 8, | // reactiontime | |
| sfx_None, | // attacksound | |
| S_NULL, | // painstate | |
| 0, | // painchance | |
| sfx_None, | // painsound | |
| S_NULL, | // meleestate | |
| S_NULL, | // missilestate | |
| S_NULL, | // deathstate | |
| S_NULL, | // xdeathstate | |
| sfx_None, | // deathsound | |
| 0, | // speed | 
 | 
| 20*FRACUNIT, | 
 | // radius | 
| 32*FRACUNIT, | 
 | // height | 
| 100, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_None, | // activesound | |
| MF_NOBLOCKMAP|MF_NOSECTOR, | // flags | |
| S_NULL | // raisestate | |
| }, | 
 | 
 | 
| { | // MT_BOSSTARGET | |
| 87, | // doomednum | |
| S_NULL, | // spawnstate | |
| 1000, | // spawnhealth | |
| S_NULL, | // seestate | |
| sfx_None, | // seesound | |
| 8, | // reactiontime | |
| sfx_None, | // attacksound | |
| S_NULL, | // painstate | |
| 0, | // painchance | |
| sfx_None, | // painsound | |
| S_NULL, | // meleestate | |
| S_NULL, | // missilestate | |
| S_NULL, | // deathstate | |
| S_NULL, | // xdeathstate | |
298
| sfx_None, | // deathsound | 
 | 
 | 
| 0, | // speed | 
 | 
 | 
| 20*FRACUNIT, | // radius | 
 | 
 | 
| 32*FRACUNIT, | // height | 
 | 
 | 
| 100, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_None, | // activesound | 
 | 
 | 
| MF_NOBLOCKMAP|MF_NOSECTOR, | // flags | 
 | |
| S_NULL | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_SPAWNSHOT | 
 | 
 | 
| -1, | // doomednum | 
 | 
 | 
| S_SPAWN1, | // spawnstate | 
 | 
 | 
| 1000, | // spawnhealth | 
 | 
 | 
| S_NULL, | // seestate | 
 | 
 | 
| sfx_bospit, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| sfx_None, | // attacksound | 
 | 
 | 
| S_NULL, | // painstate | 
 | 
 | 
| 0, | // painchance | 
 | 
 | 
| sfx_None, | // painsound | 
 | 
 | 
| S_NULL, | // meleestate | 
 | 
 | 
| S_NULL, | // missilestate | 
 | 
 | 
| S_NULL, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_firxpl, | // deathsound | 
 | 
 | 
| 10*FRACUNIT, | // speed | 
 | 
 | 
| 6*FRACUNIT, | // radius | 
 | 
 | 
| 32*FRACUNIT, | // height | 
 | 
 | 
| 100, | // mass | 
 | 
 | 
| 3, | // damage | 
 | 
 | 
| sfx_None, | // activesound | 
 | 
 | 
| MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, | // flags | ||
| S_NULL | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_SPAWNFIRE | 
 | 
 | 
| -1, | // doomednum | 
 | 
 | 
| S_SPAWNFIRE1, | // spawnstate | 
 | 
 | 
| 1000, | // spawnhealth | 
 | 
 | 
| S_NULL, | // seestate | 
 | 
 | 
| sfx_None, | // seesound | 
 | 
 | 
| 8, | // reactiontime | 
 | 
 | 
| sfx_None, | // attacksound | 
 | 
 | 
| S_NULL, | // painstate | 
 | 
 | 
| 0, | // painchance | 
 | 
 | 
| sfx_None, | // painsound | 
 | 
 | 
| S_NULL, | // meleestate | 
 | 
 | 
| S_NULL, | // missilestate | 
 | 
 | 
| S_NULL, | // deathstate | 
 | 
 | 
| S_NULL, | // xdeathstate | 
 | 
 | 
| sfx_None, | // deathsound | 
 | 
 | 
| 0, | // speed | 
 | 
 | 
| 20*FRACUNIT, | // radius | 
 | 
 | 
| 16*FRACUNIT, | // height | 
 | 
 | 
| 100, | // mass | 
 | 
 | 
| 0, | // damage | 
 | 
 | 
| sfx_None, | // activesound | 
 | 
 | 
| MF_NOBLOCKMAP|MF_NOGRAVITY, | // flags | 
 | |
| S_NULL | // raisestate | 
 | 
 | 
| }, | 
 | 
 | 
 | 
| { | // MT_BARREL | 
 | 
 | 
| 2035, | // doomednum | 
 | 
 | 
299
| S_BAR1, | // spawnstate | 
 | 
| 20, | // spawnhealth | 
 | 
| S_NULL, | // seestate | 
 | 
| sfx_None, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_None, | // attacksound | 
 | 
| S_NULL, | // painstate | 
 | 
| 0, | // painchance | 
 | 
| sfx_None, | // painsound | 
 | 
| S_NULL, | // meleestate | 
 | 
| S_NULL, | // missilestate | 
 | 
| S_BEXP, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_barexp, | // deathsound | 
 | 
| 0, | // speed | 
 | 
| 10*FRACUNIT, | // radius | 
 | 
| 42*FRACUNIT, | // height | 
 | 
| 100, | // mass | 
 | 
| 0, | // damage | 
 | 
| sfx_None, | // activesound | 
 | 
| MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, | // flags | |
| S_NULL | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_TROOPSHOT | 
 | 
| -1, | // doomednum | 
 | 
| S_TBALL1, | // spawnstate | 
 | 
| 1000, | // spawnhealth | 
 | 
| S_NULL, | // seestate | 
 | 
| sfx_firsht, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_None, | // attacksound | 
 | 
| S_NULL, | // painstate | 
 | 
| 0, | // painchance | 
 | 
| sfx_None, | // painsound | 
 | 
| S_NULL, | // meleestate | 
 | 
| S_NULL, | // missilestate | 
 | 
| S_TBALLX1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
| sfx_firxpl, | // deathsound | 
 | 
| 10*FRACUNIT, | // speed | 
 | 
| 6*FRACUNIT, | // radius | 
 | 
| 8*FRACUNIT, | // height | 
 | 
| 100, | // mass | 
 | 
| 3, | // damage | 
 | 
| sfx_None, | // activesound | 
 | 
| MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, | // flags | |
| S_NULL | // raisestate | 
 | 
| }, | 
 | 
 | 
| { | // MT_HEADSHOT | 
 | 
| -1, | // doomednum | 
 | 
| S_RBALL1, | // spawnstate | 
 | 
| 1000, | // spawnhealth | 
 | 
| S_NULL, | // seestate | 
 | 
| sfx_firsht, | // seesound | 
 | 
| 8, | // reactiontime | 
 | 
| sfx_None, | // attacksound | 
 | 
| S_NULL, | // painstate | 
 | 
| 0, | // painchance | 
 | 
| sfx_None, | // painsound | 
 | 
| S_NULL, | // meleestate | 
 | 
| S_NULL, | // missilestate | 
 | 
| S_RBALLX1, | // deathstate | 
 | 
| S_NULL, | // xdeathstate | 
 | 
300
