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Chapter 17

Interrupting Program Flow and

Handling Events

After completing this chapter, you will be able to:

Declare a delegate type to create an abstraction of a method signature.

Create an instance of a delegate to refer to a specific method.

Call a method through a delegate.

Define a lambda expression to specify the code for a delegate.

Declare an event field.

Handle an event by using a delegate.

Raise an event.

Much of the code you have written in the various exercises in this book has assumed that statements execute sequentially. Although this is a common scenario, you will find that it is sometimes necessary to interrupt the current flow of execution and perform another, more important, task. When the task has completed, the program can continue where it left off. The classic example of this style of program is the Microsoft Windows Presentation

Foundation (WPF) form. A WPF form displays controls such as buttons and text boxes. When you click a button or type text in a text box, you expect the form to respond immediately. The application has to temporarily stop what it is doing and handle your input. This style of operation applies not just to graphical user interfaces but to any application where an operation must be performed urgently—shutting down the reactor in a nuclear power plant if it is getting too hot, for example.

To handle this type of application, the runtime has to provide two things: a means of indicating that something urgent has happened and a way of indicating the code that should be run when it happens. This is the purpose of events and delegates. We start by looking at delegates.

Declaring and Using Delegates

A delegate is a pointer to a method, and you can call it in the same way as you would call a method. When you invoke a delegate, the runtime actually executes the method to which the delegate refers. You can dynamically change the method that a delegate references so that

311

312 Part III Creating Components

code that calls a delegate might actually run a different method each time it executes. The best way to understand delegates is to see them in action, so let’s work through an example.

Note If you are familiar with C++, a delegate is similar to a function pointer. However, unlike function pointers, delegates are type-safe; you can make a delegate refer to only a method that matches the signature of the delegate, and you cannot call a delegate that does not refer to a valid method.

The Automated Factory Scenario

Suppose you are writing the control systems for an automated factory. The factory contains a large number of different machines, each performing distinct tasks in the production of the articles manufactured by the factory—shaping and folding metal sheets, welding sheets together, painting sheets, and so on. Each machine was built and installed by a specialist vendor. The machines are all computer-controlled, and each vendor has provided a set of APIs that you can use to control its machine. Your task is to integrate the different systems used by the machines into a single control program. One aspect on which you have decided to concentrate is to provide a means of shutting down all the machines, quickly if needed!

Note The term API stands for application programming interface. It is a method, or set of methods, exposed by a piece of software that you can use to control that software. You can think of the Microsoft .NET Framework as a set of APIs because it provides methods that you can use to control the .NET common language runtime and the Microsoft Windows operating system.

Each machine has its own unique computer-controlled process (and API) for shutting down safely. These are summarized here:

StopFolding();

// Folding and shaping machine

FinishWelding();

// Welding machine

PaintOff();

// Painting machine

Implementing the Factory Without Using Delegates

A simple approach to implementing the shutdown functionality in the control program is as follows:

class Controller

{

// Fields representing the different machines private FoldingMachine folder;

private WeldingMachine welder; private PaintingMachine painter;

...

Chapter 17 Interrupting Program Flow and Handling Events

313

public void ShutDown()

{

folder.StopFolding();

welder.FinishWelding();

painter.PaintOff();

}

...

}

Although this approach works, it is not very extensible or flexible. If the factory buys a new machine, you must modify this code; the Controller class and the machines are tightly

coupled.

Implementing the Factory by Using a Delegate

Although the names of each method are different, they all have the same “shape”: They take no parameters, and they do not return a value. (We consider what happens if this isn’t the case later, so bear with me!) The general format of each method is, therefore:

void methodName();

This is where a delegate is useful. A delegate that matches this shape can be used to refer to any of the machinery shutdown methods. You declare a delegate like this:

delegate void stopMachineryDelegate();

Note the following points:

Use the delegate keyword when declaring a delegate.

A delegate defines the shape of the methods it can refer to. You specify the return type (void in this example), a name for the delegate (stopMachineryDelegate), and any

parameters (there are none in this case).

After you have defined the delegate, you can create an instance and make it refer to a matching method by using the += compound assignment operator. You can do this in the constructor of the controller class like this:

class Controller

{

delegate void stopMachineryDelegate();

private stopMachineryDelegate stopMachinery; // an instance of the delegate

...

public Controller()

{

this.stopMachinery += folder.StopFolding;

}

...

}

314 Part III Creating Components

This syntax takes a bit of getting used to. You add the method to the delegate; you are not actually calling the method at this point. The + operator is overloaded to have this new meaning when used with delegates. (You will learn more about operator overloading in Chapter 21, “Operator Overloading.”) Notice that you simply specify the method name and should not include any parentheses or parameters.

It is safe to use the += operator on an uninitialized delegate. It will be initialized automatically. You can also use the new keyword to initialize a delegate explicitly with a single specific method, like this:

this.stopMachinery = new stopMachineryDelegate(folder.StopFolding);

You can call the method by invoking the delegate, like this:

public void ShutDown()

{

this.stopMachinery();

...

}

You use the same syntax to invoke a delegate as you use to make a method call. If the method that the delegate refers to takes any parameters, you should specify them at this time, between parentheses.

Note If you attempt to invoke a delegate that is uninitialized and does not refer to any methods, you will get a NullReferenceException.

The principal advantage of using a delegate is that it can refer to more than one method; you simply use the += operator to add methods to the delegate, like this:

public Controller()

{

this.stopMachinery += folder.StopFolding; this.stopMachinery += welder.FinishWelding; this.stopMachinery += painter.PaintOff;

}

Invoking this.stopMachinery() in the Shutdown method of the Controller class automatically calls each of the methods in turn. The Shutdown method does not need to know how many

machines there are or what the method names are.

You can remove a method from a delegate by using the -= compound assignment operator:

this.stopMachinery -= folder.StopFolding;

Chapter 17 Interrupting Program Flow and Handling Events

315

The current scheme adds the machine methods to the delegate in the Controller constructor. To make the Controller class totally independent of the various machines, you need to make stopMachineryDelegate type public and supply a means of enabling classes outside Controller

to add methods to the delegate. You have several options:

Make the delegate variable, stopMachinery, public:

public stopMachineryDelegate stopMachinery;

Keep the stopMachinery delegate variable private, but provide a read/write property to provide access to it:

public delegate void stopMachineryDelegate();

...

public stopMachineryDelegate StopMachinery

{

get

{

return this.stopMachinery;

}

set

{

this.stopMachinery = value;

}

}

Provide complete encapsulation by implementing separate Add and Remove methods.

The Add method takes a method as a parameter and adds it to the delegate, while the Remove method removes the specified method from the delegate (notice that you

specify a method as a parameter by using a delegate type):

public void Add(stopMachineryDelegate stopMethod)

{

this.stopMachinery += stopMethod;

}

public void Remove(stopMachineryDelegate stopMethod)

{

this.stopMachinery -= stopMethod;

}

If you are an object-oriented purist, you will probably opt for the Add/Remove approach. However, the others are viable alternatives that are frequently used, which is why they are shown here.

Whichever technique you choose, you should remove the code that adds the machine methods to the delegate from the Controller constructor. You can then instantiate a

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