
- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference

68 Part I Introducing Microsoft Visual C# and Microsoft Visual Studio 2008
Microsoft Visual C# provides a data type called bool. A bool variable can hold one of two
values: true or false. For example, the following three statements declare a bool variable called areYouReady, assign true to the variable, and then write its value to the console:
bool areYouReady; areYouReady = true;
Console.WriteLine(areYouReady); // writes True
Using Boolean Operators
A Boolean operator is an operator that performs a calculation whose result is either true or false. C# has several very useful Boolean operators, the simplest of which is the NOT operator, which is represented by the exclamation point (!). The ! operator negates a Boolean val-
ue, yielding the opposite of that value. In the preceding example, if the value of the variable areYouReady is true, the value of the expression !areYouReady is false.
Understanding Equality and Relational Operators
Two Boolean operators that you will frequently use are the equality (==) and inequality (!=) operators. You use these binary operators to find out whether one value is the same as another value of the same type. The following table summarizes how these operators work, using an int variable called age as an example.
Operator |
Meaning |
Example |
Outcome if age is 42 |
|
== |
Equal to |
age == |
100 |
False |
!= |
Not equal to |
age != |
0 |
True |
Closely related to these two operators are the relational operators. You use these operators to find out whether a value is less than or greater than another value of the same type. The following table shows how to use these operators.
Operator |
Meaning |
Example |
Outcome if age is 42 |
|
< |
Less than |
age < |
21 |
False |
<= |
Less than or equal to |
age <= 18 |
False |
|
> |
Greater than |
age > |
16 |
True |
>= |
Greater than or equal to |
age >= 30 |
True |
Note Don’t confuse the equality operator == with the assignment operator =. The expression x==y compares x with y and has the value true if the values are the same. The expression x=y
assigns the value of y to x.

Chapter 4 Using Decision Statements |
69 |
Understanding Conditional Logical Operators
C# also provides two other Boolean operators: the logical AND operator, which is represented by the && symbol, and the logical OR operator, which is represented by the || symbol. Collectively, these are known as the conditional logical operators. Their purpose is to combine two Boolean expressions or values into a single Boolean result. These binary operators are similar to the equality and relational operators in that the value of the expressions in which they appear is either true or false, but they differ in that the values on which they operate must be either true or false.
The outcome of the && operator is true if and only if both of the Boolean expressions
it operates on are true. For example, the following statement assigns the value true to validPercentage if and only if the value of percent is greater than or equal to 0 and the value of percent is less than or equal to 100:
bool validPercentage;
validPercentage = (percent >= 0) && (percent <= 100);
Tip A common beginner’s error is to try to combine the two tests by naming the percent variable only once, like this:
percent >= 0 && <= 100 // this statement will not compile
Using parentheses helps avoid this type of mistake and also clarifies the purpose of the expression. For example, compare these two expressions:
validPercentage = percent >= 0 && percent <= 100
and
validPercentage = (percent >= 0) && (percent <= 100)
Both expressions return the same value because the precedence of the && operator is less than that of >= and <=. However, the second expression conveys its purpose in a more readable manner.
The outcome of the || operator is true if either of the Boolean expressions it operates on is true. You use the || operator to determine whether any one of a combination of
Boolean expressions is true. For example, the following statement assigns the value true to invalidPercentage if the value of percent is less than 0 or the value of percent is greater than
100:
bool invalidPercentage;
invalidPercentage = (percent < 0) || (percent > 100);

70 Part I Introducing Microsoft Visual C# and Microsoft Visual Studio 2008
Short-Circuiting
The && and || operators both exhibit a feature called short-circuiting. Sometimes it is not necessary to evaluate both operands when ascertaining the result of a conditional
logical expression. For example, if the left operand of the && operator evaluates to false, the result of the entire expression must be false regardless of the value of the
right operand. Similarly, if the value of the left operand of the || operator evaluates to true, the result of the entire expression must be true, irrespective of the value of the right operand. In these cases, the && and || operators bypass the evaluation of the right operand. Here are some examples:
(percent >= 0) && (percent <= 100)
In this expression, if the value of percent is less than 0, the Boolean expression on the left side of && evaluates to false. This value means that the result of the entire expression must be false, and the Boolean expression to the right of the && operator is not
evaluated.
(percent < 0) || (percent > 100)
In this expression, if the value of percent is less than 0, the Boolean expression on the
left side of || evaluates to true. This value means that the result of the entire expression must be true and the Boolean expression to the right of the || operator is not
evaluated.
If you carefully design expressions that use the conditional logical operators, you can boost the performance of your code by avoiding unnecessary work. Place simple
Boolean expressions that can be evaluated easily on the left side of a conditional logical operator and put more complex expressions on the right side. In many cases, you will find that the program does not need to evaluate the more complex expressions.
Summarizing Operator Precedence and Associativity
The following table summarizes the precedence and associativity of all the operators you have learned about so far. Operators in the same category have the same precedence. The operators in categories higher up in the table take precedence over operators in categories lower down.