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You can also

Create a custom texture fill

Specify the settings you want in the Style

 

name area.

 

 

Change the size of texture tiles

Click Tiling, and type values in the Width

 

and Height boxes.

 

 

Set the tile origin of a texture fill

Click Tiling, and type values in the X and Y

 

boxes in the Origin area.

 

 

Offset the tile origin of a texture fill

Click Tiling, and enable the Row or

 

Column option. Type an amount of offset in

 

the % of tile size box.

 

 

Rotate a texture fill

Click Tiling, and type a value in the Rotate

 

box.

 

 

Skew a texture fill

Click Tiling, and type a value in the Skew

 

box.

 

 

Mirror a texture fill

Click Tiling, and enable the Mirror fill

 

check box.

 

 

You can modify the texture you choose from the texture library and save it to another library, but you cannot save textures to or overwrite textures in the texture library.

You can save a custom texture fill by clicking the plus sign (+) in the Texture fill dialog box and typing a name in the Texture name box.

Applying mesh fills

When you fill an object with a mesh fill, you can create unique effects. For example, you can create smooth color transitions in any direction without having to create blends or contours. When you apply a mesh fill, you specify the number of columns and rows in the grid, and you specify the grid’s intersecting points. After you have created a mesh object, you can edit the mesh fill grid by adding and removing nodes or intersections. You can also remove the mesh.

CorelDRAW: Filling objects

147

A mesh fill can be applied only to closed objects or a single path. If you want to apply a mesh fill to a complex object, you must first create a mesh-filled object and combine it with the complex object to form a PowerClip object. For more information about working with PowerClip objects, see “Creating PowerClip objects” on page 130.

You can add color to a patch of a mesh fill and to the individual intersection nodes. You can also choose to mix colors for a more blended appearance.

To apply a mesh fill to an object

1Select an object.

2Open the Interactive fill flyout , and click the Interactive mesh fill tool .

3Type the number of columns in the top portion of the Grid size box on the property bar.

4Type the number of rows in the bottom portion of the Grid size box on the property bar, and press Enter.

5Adjust the grid nodes on the object.

You can also

Add an intersection

Click once within a grid, and click the Add

 

intersection button on the property bar.

 

 

Add a node

Hold down Shift, and double-click where

 

you want to add the node.

 

 

Remove a node or an intersection

Click a node, and click the Delete node(s)

 

button on the property bar.

 

 

Shape the mesh fill

Drag a node to a new location.

 

 

Remove the mesh fill

Click the Clear mesh button on the

 

property bar.

 

 

If the mesh object contains color, adjusting the intersection nodes of the mesh affects how the colors blend together.

You can also marquee select or freehand marquee select nodes to shape an entire area of the mesh.

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CorelDRAW Graphics Suite 12 User Guide

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