- •Thinking in C++ 2nd edition Volume 2: Standard Libraries & Advanced Topics
- •Preface
- •What’s new in the second edition
- •What’s in Volume 2 of this book
- •How to get Volume 2
- •Prerequisites
- •Learning C++
- •Goals
- •Chapters
- •Exercises
- •Exercise solutions
- •Source code
- •Language standards
- •Language support
- •The book’s CD ROM
- •Seminars, CD Roms & consulting
- •Errors
- •Acknowledgements
- •Library overview
- •1: Strings
- •What’s in a string
- •Creating and initializing C++ strings
- •Initialization limitations
- •Operating on strings
- •Appending, inserting and concatenating strings
- •Replacing string characters
- •Concatenation using non-member overloaded operators
- •Searching in strings
- •Finding in reverse
- •Finding first/last of a set
- •Removing characters from strings
- •Stripping HTML tags
- •Comparing strings
- •Using iterators
- •Iterating in reverse
- •Strings and character traits
- •A string application
- •Summary
- •Exercises
- •2: Iostreams
- •Why iostreams?
- •True wrapping
- •Iostreams to the rescue
- •Sneak preview of operator overloading
- •Inserters and extractors
- •Manipulators
- •Common usage
- •Line-oriented input
- •Overloaded versions of get( )
- •Reading raw bytes
- •Error handling
- •File iostreams
- •Open modes
- •Iostream buffering
- •Seeking in iostreams
- •Creating read/write files
- •User-allocated storage
- •Output strstreams
- •Automatic storage allocation
- •Proving movement
- •A better way
- •Output stream formatting
- •Internal formatting data
- •Format fields
- •Width, fill and precision
- •An exhaustive example
- •Formatting manipulators
- •Manipulators with arguments
- •Creating manipulators
- •Effectors
- •Iostream examples
- •Code generation
- •Maintaining class library source
- •Detecting compiler errors
- •A simple datalogger
- •Generating test data
- •Verifying & viewing the data
- •Counting editor
- •Breaking up big files
- •Summary
- •Exercises
- •3: Templates in depth
- •Nontype template arguments
- •Typedefing a typename
- •Using typename instead of class
- •Function templates
- •A string conversion system
- •A memory allocation system
- •Type induction in function templates
- •Taking the address of a generated function template
- •Local classes in templates
- •Applying a function to an STL sequence
- •Template-templates
- •Member function templates
- •Why virtual member template functions are disallowed
- •Nested template classes
- •Template specializations
- •A practical example
- •Pointer specialization
- •Partial ordering of function templates
- •Design & efficiency
- •Preventing template bloat
- •Explicit instantiation
- •Explicit specification of template functions
- •Controlling template instantiation
- •Template programming idioms
- •Summary
- •Containers and iterators
- •STL reference documentation
- •The Standard Template Library
- •The basic concepts
- •Containers of strings
- •Inheriting from STL containers
- •A plethora of iterators
- •Iterators in reversible containers
- •Iterator categories
- •Input: read-only, one pass
- •Output: write-only, one pass
- •Forward: multiple read/write
- •Bidirectional: operator--
- •Random-access: like a pointer
- •Is this really important?
- •Predefined iterators
- •IO stream iterators
- •Manipulating raw storage
- •Basic sequences: vector, list & deque
- •Basic sequence operations
- •vector
- •Cost of overflowing allocated storage
- •Inserting and erasing elements
- •deque
- •Converting between sequences
- •Cost of overflowing allocated storage
- •Checked random-access
- •list
- •Special list operations
- •list vs. set
- •Swapping all basic sequences
- •Robustness of lists
- •Performance comparison
- •A completely reusable tokenizer
- •stack
- •queue
- •Priority queues
- •Holding bits
- •bitset<n>
- •vector<bool>
- •Associative containers
- •Generators and fillers for associative containers
- •The magic of maps
- •A command-line argument tool
- •Multimaps and duplicate keys
- •Multisets
- •Combining STL containers
- •Creating your own containers
- •Summary
- •Exercises
- •5: STL Algorithms
- •Function objects
- •Classification of function objects
- •Automatic creation of function objects
- •Binders
- •Function pointer adapters
- •SGI extensions
- •A catalog of STL algorithms
- •Support tools for example creation
- •Filling & generating
- •Example
- •Counting
- •Example
- •Manipulating sequences
- •Example
- •Searching & replacing
- •Example
- •Comparing ranges
- •Example
- •Removing elements
- •Example
- •Sorting and operations on sorted ranges
- •Sorting
- •Example
- •Locating elements in sorted ranges
- •Example
- •Merging sorted ranges
- •Example
- •Set operations on sorted ranges
- •Example
- •Heap operations
- •Applying an operation to each element in a range
- •Examples
- •Numeric algorithms
- •Example
- •General utilities
- •Creating your own STL-style algorithms
- •Summary
- •Exercises
- •Perspective
- •Duplicate subobjects
- •Ambiguous upcasting
- •virtual base classes
- •The "most derived" class and virtual base initialization
- •"Tying off" virtual bases with a default constructor
- •Overhead
- •Upcasting
- •Persistence
- •MI-based persistence
- •Improved persistence
- •Avoiding MI
- •Mixin types
- •Repairing an interface
- •Summary
- •Exercises
- •7: Exception handling
- •Error handling in C
- •Throwing an exception
- •Catching an exception
- •The try block
- •Exception handlers
- •Termination vs. resumption
- •The exception specification
- •Better exception specifications?
- •Catching any exception
- •Rethrowing an exception
- •Uncaught exceptions
- •Function-level try blocks
- •Cleaning up
- •Constructors
- •Making everything an object
- •Exception matching
- •Standard exceptions
- •Programming with exceptions
- •When to avoid exceptions
- •Not for asynchronous events
- •Not for ordinary error conditions
- •Not for flow-of-control
- •You’re not forced to use exceptions
- •New exceptions, old code
- •Typical uses of exceptions
- •Always use exception specifications
- •Start with standard exceptions
- •Nest your own exceptions
- •Use exception hierarchies
- •Multiple inheritance
- •Catch by reference, not by value
- •Throw exceptions in constructors
- •Don’t cause exceptions in destructors
- •Avoid naked pointers
- •Overhead
- •Summary
- •Exercises
- •8: Run-time type identification
- •The “Shape” example
- •What is RTTI?
- •Two syntaxes for RTTI
- •Syntax specifics
- •Producing the proper type name
- •Nonpolymorphic types
- •Casting to intermediate levels
- •void pointers
- •Using RTTI with templates
- •References
- •Exceptions
- •Multiple inheritance
- •Sensible uses for RTTI
- •Revisiting the trash recycler
- •Mechanism & overhead of RTTI
- •Creating your own RTTI
- •Explicit cast syntax
- •Summary
- •Exercises
- •9: Building stable systems
- •Shared objects & reference counting
- •Reference-counted class hierarchies
- •Finding memory leaks
- •An extended canonical form
- •Exercises
- •10: Design patterns
- •The pattern concept
- •The singleton
- •Variations on singleton
- •Classifying patterns
- •Features, idioms, patterns
- •Basic complexity hiding
- •Factories: encapsulating object creation
- •Polymorphic factories
- •Abstract factories
- •Virtual constructors
- •Destructor operation
- •Callbacks
- •Observer
- •The “interface” idiom
- •The “inner class” idiom
- •The observer example
- •Multiple dispatching
- •Visitor, a type of multiple dispatching
- •Efficiency
- •Flyweight
- •The composite
- •Evolving a design: the trash recycler
- •Improving the design
- •“Make more objects”
- •A pattern for prototyping creation
- •Trash subclasses
- •Parsing Trash from an external file
- •Recycling with prototyping
- •Abstracting usage
- •Applying double dispatching
- •Implementing the double dispatch
- •Applying the visitor pattern
- •More coupling?
- •RTTI considered harmful?
- •Summary
- •Exercises
- •11: Tools & topics
- •The code extractor
- •Debugging
- •Trace macros
- •Trace file
- •Abstract base class for debugging
- •Tracking new/delete & malloc/free
- •CGI programming in C++
- •Encoding data for CGI
- •The CGI parser
- •Testing the CGI parser
- •Using POST
- •Handling mailing lists
- •Maintaining your list
- •Mailing to your list
- •A general information-extraction CGI program
- •Parsing the data files
- •Summary
- •Exercises
- •General C++
- •My own list of books
- •Depth & dark corners
- •Design Patterns
- •Index
Replacing string characters
insert( ) is particularly nice because it absolves you of making sure the insertion of characters in a string won’t overrun the storage space or overwrite the characters immediately following the insertion point. Space grows and existing characters politely move over to accommodate the new elements. Sometimes, however, this might not be what you want to happen. If the data in string needs to retain the ordering of the original characters relative to one another or must be a specific constant size, use the replace( ) function to overwrite a particular sequence of characters with another group of characters. There are quite a number of overloaded versions of replace( ), but the simplest one takes three arguments: an integer telling where to start in the string, an integer telling how many characters to eliminate from the original string, and the replacement string (which can be a different number of characters than the eliminated quantity). Here’s a very simple example:
//: C01:StringReplace.cpp
// Simple find-and-replace in strings #include <string>
#include <iostream> using namespace std;
int main() {
string s("A piece of text"); string tag("$tag$"); s.insert(8, tag + ' ');
cout << s << endl;
int start = s.find(tag);
cout << "start = " << start << endl; cout << "size = " << tag.size() << endl;
s.replace(start, tag.size(), "hello there"); cout << s << endl;
} ///:~
The tag is first inserted into s (notice that the insert happens before the value indicating the insert point, and that an extra space was added after tag), then it is found and replaced.
You should actually check to see if you’ve found anything before you perform a replace( ). The above example replaces with a char*, but there’s an overloaded version that replaces with a string. Here’s a more complete demonstration replace( )
//: C01:Replace.cpp #include <string> #include <iostream> using namespace std;
void replaceChars(string& modifyMe,
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string findMe, string newChars){
//Look in modifyMe for the "find string"
//starting at position 0
int i = modifyMe.find(findMe, 0);
// Did we find the string to replace? if(i != string::npos)
// Replace the find string with newChars modifyMe.replace(i,newChars.size(),newChars);
}
int main() { string bigNews =
"I thought I saw Elvis in a UFO. " "I have been working too hard.";
string replacement("wig"); string findMe("UFO");
// Find "UFO" in bigNews and overwrite it: replaceChars(bigNews, findMe, replacement); cout << bigNews << endl;
} ///:~
Now the last line of output from replace.cpp looks like this:
I thought I saw Elvis in a wig. I have been working too hard.
If replace doesn’t find the search string, it returns npos. npos is a static constant member of the basic_string class.
Unlike insert( ), replace( ) won’t grow the string’s storage space if you copy new characters into the middle of an existing series of array elements. However, it will grow the storage space if you make a “replacement” that writes beyond the end of an existing array. Here’s an example:
//: C01:ReplaceAndGrow.cpp #include <string>
#include <iostream> using namespace std;
int main() {
string bigNews("I saw Elvis in a UFO. " "I have been working too hard.");
string replacement("wig");
//The first arg says "replace chars
//beyond the end of the existing string": bigNews.replace(bigNews.size(),
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replacement.size(), replacement); cout << bigNews << endl;
} ///:~
The call to replace( ) begins “replacing” beyond the end of the existing array. The output looks like this:
I saw Elvis in a UFO. I have been working too hard.wig
Notice that replace( ) expands the array to accommodate the growth of the string due to “replacement” beyond the bounds of the existing array.
Simple character replacement using the STL replace( ) algorithm
You may have been hunting through this chapter trying to do something relatively simple like replace all the instances of one character with a different character. Upon finding the above section on replacing, you thought you found the answer but then you started seeing groups of characters and counts and other things that looked a bit too complex. Doesn’t string have a way to just replace one character with another everywhere?
The string class by itself doesn’t solve all possible problems. The remainder are relegated to the STL algorithms, because the string class can look just like an STL container (the STL algorithms work with anything that looks like an STL container). All the STL algorithms work on a “range” of elements within a container. Usually that range is just “from the beginning of the container to the end.” A string object looks like a container of characters: to get the beginning of the range you use string::begin( ) and to get the end of the range you use string::end( ). The following example shows the use of the STL replace( ) algorithm to replace all the instances of ‘X’ with ‘Y’:
//: C01:StringCharReplace.cpp #include <string>
#include <algorithm> #include <iostream> using namespace std;
int main() {
string s("aaaXaaaXXaaXXXaXXXXaaa"); cout << s << endl;
replace(s.begin(), s.end(), 'X', 'Y'); cout << s << endl;
} ///:~
Notice that this replace( ) is not called as a member function of string. Also, unlike the string::replace( ) functions which only perform one replacement, the STL replace is replacing all instances of one character with another.
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