Добавил:
Studfiles2
Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз:
Предмет:
Файл:Тихомиров Ю. Программирование трёхмерной графики / Files / Samples / Scissor
.c#include "basis.h"
static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Draw(void );
static void CALLBACK Key_1(void );
GLint windW, windH;
GLenum typePrim;
static void Init(void)
{
glClearColor(1.0f, 0.96f, 0.866f, 1.0f);
typePrim = GL_FALSE;
}
static void CALLBACK Reshape(int width, int height)
{
windW = (GLint)width;
windH = (GLint)height;
}
static void CALLBACK Key_1(void)
{
typePrim = !typePrim;
}
static void CALLBACK DrawBorder(int left)
{
GLint x;
GLushort pattern;
GLfloat width;
if(!left){
pattern = 0x1C47;
x = windW/4;
}
else{
pattern = 0x471C;
x = -windW/4;
}
glPushMatrix();
glGetFloatv(GL_LINE_WIDTH, &width);
glLineWidth(2.0f);
glLineStipple(2, pattern);
glEnable(GL_LINE_STIPPLE);
glBegin(GL_LINES);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex2i(x, -windH/2);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex2i(x, windH/2);
glEnd();
glDisable(GL_LINE_STIPPLE);
glLineWidth(width);
glPopMatrix();
}
static void CALLBACK InitViewport(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-windW/4, windW/4, -windH/2, windH/2);
glMatrixMode(GL_MODELVIEW);
}
static void CALLBACK DrawScene(GLint mode)
{
GLint prim;
// Здесь вызываются команды рисования
// ...
if(mode){
glScissor(5*windW/8, windH/4, windW/4, windH/2);
glEnable(GL_SCISSOR_TEST);
glShadeModel(GL_FLAT);
glBegin(GL_LINE_LOOP);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex2i(-windW/8, -windH/4);
glVertex2i(-windW/8, windH/4);
glVertex2i( windW/8, windH/4);
glVertex2i( windW/8, -windH/4);
glEnd();
}
else
glShadeModel(GL_SMOOTH);
if(typePrim == GL_FALSE)
prim = GL_POLYGON;
else
prim = GL_QUADS;
glBegin(prim);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2i( 0, windH/3);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2i(windW/6, 0);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2i( 0, -windH/3);
glColor3f(0.0f, 1.0f, 1.0f);
glVertex2i(-windW/6, 0);
glEnd();
glDisable(GL_SCISSOR_TEST);
}
static void CALLBACK Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
InitViewport(0,0, windW/2, windH);
DrawBorder(0);
glColor3f(0.0, 0.0, 1.0);
DrawScene(0);
InitViewport(windW/2, 0, windW/2, windH);
DrawBorder(1);
glColor3f(1.0, 0.0, 0.0);
DrawScene(1);
glFinish();
auxSwapBuffers();
}
void main(int argc, char **argv)
{
windW = 400;
windH = 300;
auxInitPosition(200, 100, windW, windH);
auxInitDisplayMode(AUX_RGB | AUX_DOUBLE);
if (auxInitWindow("Отсечение") == GL_FALSE) {
auxQuit();
}
Init();
auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_1, Key_1);
auxMainLoop(Draw);
}