- •CONTENTS
- •INTRODUCTION
- •1 Getting Started
- •Better, Cheaper, Easier
- •Who This Book Is For
- •What Kind of Digital Film Should You Make?
- •2 Writing and Scheduling
- •Screenwriting
- •Finding a Story
- •Structure
- •Writing Visually
- •Formatting Your Script
- •Writing for Television
- •Writing for “Unscripted”
- •Writing for Corporate Projects
- •Scheduling
- •Breaking Down a Script
- •Choosing a Shooting Order
- •How Much Can You Shoot in a Day?
- •Production Boards
- •Scheduling for Unscripted Projects
- •3 Digital Video Primer
- •What Is HD?
- •Components of Digital Video
- •Tracks
- •Frames
- •Scan Lines
- •Pixels
- •Audio Tracks
- •Audio Sampling
- •Working with Analog or SD Video
- •Digital Image Quality
- •Color Sampling
- •Bit Depth
- •Compression Ratios
- •Data Rate
- •Understanding Digital Media Files
- •Digital Video Container Files
- •Codecs
- •Audio Container Files and Codecs
- •Transcoding
- •Acquisition Formats
- •Unscientific Answers to Highly Technical Questions
- •4 Choosing a Camera
- •Evaluating a Camera
- •Image Quality
- •Sensors
- •Compression
- •Sharpening
- •White Balance
- •Image Tweaking
- •Lenses
- •Lens Quality
- •Lens Features
- •Interchangeable Lenses
- •Never Mind the Reasons, How Does It Look?
- •Camera Features
- •Camera Body Types
- •Manual Controls
- •Focus
- •Shutter Speed
- •Aperture Control
- •Image Stabilization
- •Viewfinder
- •Interface
- •Audio
- •Media Type
- •Wireless
- •Batteries and AC Adaptors
- •DSLRs
- •Use Your Director of Photography
- •Accessorizing
- •Tripods
- •Field Monitors
- •Remote Controls
- •Microphones
- •Filters
- •All That Other Stuff
- •What You Should Choose
- •5 Planning Your Shoot
- •Storyboarding
- •Shots and Coverage
- •Camera Angles
- •Computer-Generated Storyboards
- •Less Is More
- •Camera Diagrams and Shot Lists
- •Location Scouting
- •Production Design
- •Art Directing Basics
- •Building a Set
- •Set Dressing and Props
- •DIY Art Direction
- •Visual Planning for Documentaries
- •Effects Planning
- •Creating Rough Effects Shots
- •6 Lighting
- •Film-Style Lighting
- •The Art of Lighting
- •Three-Point Lighting
- •Types of Light
- •Color Temperature
- •Types of Lights
- •Wattage
- •Controlling the Quality of Light
- •Lighting Gels
- •Diffusion
- •Lighting Your Actors
- •Interior Lighting
- •Power Supply
- •Mixing Daylight and Interior Light
- •Using Household Lights
- •Exterior Lighting
- •Enhancing Existing Daylight
- •Video Lighting
- •Low-Light Shooting
- •Special Lighting Situations
- •Lighting for Video-to-Film Transfers
- •Lighting for Blue and Green Screen
- •7 Using the Camera
- •Setting Focus
- •Using the Zoom Lens
- •Controlling the Zoom
- •Exposure
- •Aperture
- •Shutter Speed
- •Gain
- •Which One to Adjust?
- •Exposure and Depth of Field
- •White Balancing
- •Composition
- •Headroom
- •Lead Your Subject
- •Following Versus Anticipating
- •Don’t Be Afraid to Get Too Close
- •Listen
- •Eyelines
- •Clearing Frame
- •Beware of the Stage Line
- •TV Framing
- •Breaking the Rules
- •Camera Movement
- •Panning and Tilting
- •Zooms and Dolly Shots
- •Tracking Shots
- •Handholding
- •Deciding When to Move
- •Shooting Checklist
- •8 Production Sound
- •What You Want to Record
- •Microphones
- •What a Mic Hears
- •How a Mic Hears
- •Types of Mics
- •Mixing
- •Connecting It All Up
- •Wireless Mics
- •Setting Up
- •Placing Your Mics
- •Getting the Right Sound for the Picture
- •Testing Sound
- •Reference Tone
- •Managing Your Set
- •Recording Your Sound
- •Room Tone
- •Run-and-Gun Audio
- •Gear Checklist
- •9 Shooting and Directing
- •The Shooting Script
- •Updating the Shooting Script
- •Directing
- •Rehearsals
- •Managing the Set
- •Putting Plans into Action
- •Double-Check Your Camera Settings
- •The Protocol of Shooting
- •Respect for Acting
- •Organization on the Set
- •Script Supervising for Scripted Projects
- •Documentary Field Notes
- •What’s Different with a DSLR?
- •DSLR Camera Settings for HD Video
- •Working with Interchangeable Lenses
- •What Lenses Do I Need?
- •How to Get a Shallow Depth of Field
- •Measuring and Pulling Focus
- •Measuring Focus
- •Pulling Focus
- •Advanced Camera Rigging and Supports
- •Viewing Video on the Set
- •Double-System Audio Recording
- •How to Record Double-System Audio
- •Multi-Cam Shooting
- •Multi-Cam Basics
- •Challenges of Multi-Cam Shoots
- •Going Tapeless
- •On-set Media Workstations
- •Media Cards and Workflow
- •Organizing Media on the Set
- •Audio Media Workflow
- •Shooting Blue-Screen Effects
- •11 Editing Gear
- •Setting Up a Workstation
- •Storage
- •Monitors
- •Videotape Interface
- •Custom Keyboards and Controllers
- •Backing Up
- •Networked Systems
- •Storage Area Networks (SANs) and Network-Attached Storage (NAS)
- •Cloud Storage
- •Render Farms
- •Audio Equipment
- •Digital Video Cables and Connectors
- •FireWire
- •HDMI
- •Fibre Channel
- •Thunderbolt
- •Audio Interfaces
- •Know What You Need
- •12 Editing Software
- •The Interface
- •Editing Tools
- •Drag-and-Drop Editing
- •Three-Point Editing
- •JKL Editing
- •Insert and Overwrite Editing
- •Trimming
- •Ripple and Roll, Slip and Slide
- •Multi-Camera Editing
- •Advanced Features
- •Organizational Tools
- •Importing Media
- •Effects and Titles
- •Types of Effects
- •Titles
- •Audio Tools
- •Equalization
- •Audio Effects and Filters
- •Audio Plug-In Formats
- •Mixing
- •OMF Export
- •Finishing Tools
- •Our Software Recommendations
- •Know What You Need
- •13 Preparing to Edit
- •Organizing Your Media
- •Create a Naming System
- •Setting Up Your Project
- •Importing and Transcoding
- •Capturing Tape-based Media
- •Logging
- •Capturing
- •Importing Audio
- •Importing Still Images
- •Moving Media
- •Sorting Media After Ingest
- •How to Sort by Content
- •Synchronizing Double-System Sound and Picture
- •Preparing Multi-Camera Media
- •Troubleshooting
- •14 Editing
- •Editing Basics
- •Applied Three-Act Structure
- •Building a Rough Cut
- •Watch Everything
- •Radio Cuts
- •Master Shot—Style Coverage
- •Editing Techniques
- •Cutaways and Reaction Shots
- •Matching Action
- •Matching Screen Position
- •Overlapping Edits
- •Matching Emotion and Tone
- •Pauses and Pull-Ups
- •Hard Sound Effects and Music
- •Transitions Between Scenes
- •Hard Cuts
- •Dissolves, Fades, and Wipes
- •Establishing Shots
- •Clearing Frame and Natural “Wipes”
- •Solving Technical Problems
- •Missing Elements
- •Temporary Elements
- •Multi-Cam Editing
- •Fine Cutting
- •Editing for Style
- •Duration
- •The Big Picture
- •15 Sound Editing
- •Sounding Off
- •Setting Up
- •Temp Mixes
- •Audio Levels Metering
- •Clipping and Distortion
- •Using Your Editing App for Sound
- •Dedicated Sound Editing Apps
- •Moving Your Audio
- •Editing Sound
- •Unintelligible Dialogue
- •Changes in Tone
- •Is There Extraneous Noise in the Shot?
- •Are There Bad Video Edits That Can Be Reinforced with Audio?
- •Is There Bad Audio?
- •Are There Vocal Problems You Need to Correct?
- •Dialogue Editing
- •Non-Dialogue Voice Recordings
- •EQ Is Your Friend
- •Sound Effects
- •Sound Effect Sources
- •Music
- •Editing Music
- •License to Play
- •Finding a Composer
- •Do It Yourself
- •16 Color Correction
- •Color Correction
- •Advanced Color Controls
- •Seeing Color
- •A Less Scientific Approach
- •Too Much of a Good Thing
- •Brightening Dark Video
- •Compensating for Overexposure
- •Correcting Bad White Balance
- •Using Tracks and Layers to Adjust Color
- •Black-and-White Effects
- •Correcting Color for Film
- •Making Your Video Look Like Film
- •One More Thing
- •17 Titles and Effects
- •Titles
- •Choosing Your Typeface and Size
- •Ordering Your Titles
- •Coloring Your Titles
- •Placing Your Titles
- •Safe Titles
- •Motion Effects
- •Keyframes and Interpolating
- •Integrating Still Images and Video
- •Special Effects Workflow
- •Compositing 101
- •Keys
- •Keying Tips
- •Mattes
- •Mixing SD and HD Footage
- •Using Effects to Fix Problems
- •Eliminating Camera Shake
- •Getting Rid of Things
- •Moving On
- •18 Finishing
- •What Do You Need?
- •Start Early
- •What Is Mastering?
- •What to Do Now
- •Preparing for Film Festivals
- •DIY File-Based Masters
- •Preparing Your Sequence
- •Color Grading
- •Create a Mix
- •Make a Textless Master
- •Export Your Masters
- •Watch Your Export
- •Web Video and Video-on-Demand
- •Streaming or Download?
- •Compressing for the Web
- •Choosing a Data Rate
- •Choosing a Keyframe Interval
- •DVD and Blu-Ray Discs
- •DVD and Blu-Ray Compression
- •DVD and Blu-Ray Disc Authoring
- •High-End Finishing
- •Reel Changes
- •Preparing for a Professional Audio Mix
- •Preparing for Professional Color Grading
- •Putting Audio and Video Back Together
- •Digital Videotape Masters
- •35mm Film Prints
- •The Film Printing Process
- •Printing from a Negative
- •Direct-to-Print
- •Optical Soundtracks
- •Digital Cinema Masters
- •Archiving Your Project
- •GLOSSARY
- •INDEX
230 The Digital Filmmaking Handbook, 4E
If you’re not going to invest in timecoded audio recording, then buy or build yourself a clapping slate board, and be sure to enlist a responsible person to handle the job of filling out and clapping the slate. When slating, make sure the slate fills the frame clearly so that you can read what it says, and make sure the clap is quick and somewhat loud, so that it will appear as a sharp spike in your audio track. (But try not to deafen your sound recordist in the process.) In addition, don’t forget that if you missed slating the head of the shot, you can always do a tail slate at the end of the shot, as long as camera and sound are still rolling.
Finally, be sure that you’ve chosen the right audio sampling rate (usually 48kHz) and that the frame rate on your audio recording device matches the frame rate on your video or film camera.
The Sound of Two Hands Clapping
As long as you can see it clearly through your viewfinder and hear it from your recording device, clapping your hands together can be a sufficient slate for synchronizing video and audio later on. You can also rely on software like Plural Eyes to help you out in post (more on that in Chapter 13, “Preparing to Edit”). Remember that even with automated synchronizing software, it can help to have slate claps and a guide track recorded with your camera’s onboard mic.
Multi-Cam Shooting
Shooting with two or more cameras at the same time was developed in the early days of live television. With at least two cameras rolling, the person controlling the broadcast feed could switch back and forth between the two on the fly. That would give the other camera a chance to find a better shot or the director the opportunity to focus on a particular performance.
The standard for televised studio shoots is four cameras, typically a wide or master and three roving close-up cameras. A technical director sits in the control room and directs the cameras via headset, using a switcher to edit on the fly. Even today, most game shows, talk shows, and sitcoms are shot this way. Sporting events and concerts are done in a similar manner as well.
There have been many technological developments that have improved the way that multicam shoots are done, but the reason for its popularity has remained the same since the 1950s: it’s better at capturing spontaneous action and requires less postproduction editing.
Multi-cam is a natural fit for sports and other unpredictable subject matter, such as reality TV shows. It’s also a natural choice for comedy. The editor’s bane of overlapping dialogue is less of a problem when there’s a second camera covering that same turn of phrase. It’s especially well suited to improvisation: both “The Office” and “Curb Your Enthusiasm” take advantage of multi-cam shooting to allow for creative freedom for the cast. Even feature filmmakers like Judd Apatow use multi-cam setups at times, for all of these same reasons.
Shooting with multiple cameras is not really that hard, and as with most filmmaking technologies, there’s the big budget way and the low budget way, which we’ll discuss here.
Chapter 10 n DSLRs and Other Advanced Shooting Situations |
231 |
Multi-Cam Basics
The first rule of shooting multi-cam is that the cameras need to be synchronized. This synchronization can happen while filming or later, in postproduction.
Synchronizing cameras on the set with wired hardware connections, also known as jam synching, requires some extra gear: a timecode slate or other device that generates timecode and cameras that can accept a hard-wired signal from that slate through their timecode input (Figures 10.19 and 10.20). Consumer-grade camcorders and DSLRs typically do not have a timecode input. Jam synching on the set makes things faster and easier in post, but will cost more since you’ll need higher-level cameras and technical expertise to make it work.
If jam synching is not possible for your production, you can still shoot multi-cam. Synchronizing cameras in post doesn’t require any special gear and uses the same process as double-system sound recording: you will need a slate clap, and you need to make sure all cameras are running at the same frame rate. In other words, if you are already planning to record double-system sound, you’ll already be synchronizing the audio and the footage from one camera in post. Adding a second or third camera isn’t really going to be that much trouble.
Figure 10.20
The Canon XL1H1 camera features a timecode input for jam synching to other devices, such as a timecode slate in a multicam shoot.
232 The Digital Filmmaking Handbook, 4E
The second rule of multi-cam shooting is match your cameras. Here’s a quick list of what should match:
nCamera model/type
nLens or focal length
nF-stop setting/aperture
nWhite balance
nShutter speed
nFrame rate (*** this one is crucial)
nFrame size (for example, 1080, 720, and so on)
nCodec (if your camera offers more than one codec)
nAny other special image enhancement features in your camera’s settings
nFilters such as NDs, ProMist, and so on
Rules are meant to be broken, and you can decide to purposely have your cameras have different looks, but the one thing you will not want to ever have mismatched is the frame rate. Having two different frame rates creates a potential nightmare in post and serves no purpose on the set. If you want a special effect on one camera, such as the look of Super 8 film, save any messing with the frame rate for post.
Challenges of Multi-Cam Shoots
Synchronizing two or more cameras is actually the easy part. What’s a little more challenging is lighting and framing shots with multiple cameras on the set. Typically, lighting for multicam shoots is designed for 360-degree shooting. That usually means there is a grid on the ceiling with lights hanging from it to keep the lights out of your shots. Shooting outside is a little easier since you can use natural daylight and not worry about lights getting in your shots.
Framing for multi-cam is tricky as well. Typically, you want all your cameras to cut together. That means they all need to be on the same side of the stage line and that each camera needs to be shooting at an angle that is sufficiently different from the others so that cutting between them doesn’t result in a jump cut (Figure 10.21). A traditional television studio is designed similarly to a stage in a theater. The stage line is literally the line at the edge of the stage between the audience and the actors. The cameras never cross this line and as a result, there is no risk of, in this case literally, crossing the stage line. Documentaries, reality TV shows, and sporting events are less rigorous about the rules regarding the stage line, in part because the nature of what they are shooting does not fit into clean, defined areas of “stage” and “audience.” You will need to decide what rules apply to your project and frame your shots accordingly.
Also challenging for multi-cam shooting is finding a position for the boom operator so they don’t appear in any of the shots. For this reason, wireless mics are a must on multi-cam shoots.
