- •CONTENTS
- •INTRODUCTION
- •1 Getting Started
- •Better, Cheaper, Easier
- •Who This Book Is For
- •What Kind of Digital Film Should You Make?
- •2 Writing and Scheduling
- •Screenwriting
- •Finding a Story
- •Structure
- •Writing Visually
- •Formatting Your Script
- •Writing for Television
- •Writing for “Unscripted”
- •Writing for Corporate Projects
- •Scheduling
- •Breaking Down a Script
- •Choosing a Shooting Order
- •How Much Can You Shoot in a Day?
- •Production Boards
- •Scheduling for Unscripted Projects
- •3 Digital Video Primer
- •What Is HD?
- •Components of Digital Video
- •Tracks
- •Frames
- •Scan Lines
- •Pixels
- •Audio Tracks
- •Audio Sampling
- •Working with Analog or SD Video
- •Digital Image Quality
- •Color Sampling
- •Bit Depth
- •Compression Ratios
- •Data Rate
- •Understanding Digital Media Files
- •Digital Video Container Files
- •Codecs
- •Audio Container Files and Codecs
- •Transcoding
- •Acquisition Formats
- •Unscientific Answers to Highly Technical Questions
- •4 Choosing a Camera
- •Evaluating a Camera
- •Image Quality
- •Sensors
- •Compression
- •Sharpening
- •White Balance
- •Image Tweaking
- •Lenses
- •Lens Quality
- •Lens Features
- •Interchangeable Lenses
- •Never Mind the Reasons, How Does It Look?
- •Camera Features
- •Camera Body Types
- •Manual Controls
- •Focus
- •Shutter Speed
- •Aperture Control
- •Image Stabilization
- •Viewfinder
- •Interface
- •Audio
- •Media Type
- •Wireless
- •Batteries and AC Adaptors
- •DSLRs
- •Use Your Director of Photography
- •Accessorizing
- •Tripods
- •Field Monitors
- •Remote Controls
- •Microphones
- •Filters
- •All That Other Stuff
- •What You Should Choose
- •5 Planning Your Shoot
- •Storyboarding
- •Shots and Coverage
- •Camera Angles
- •Computer-Generated Storyboards
- •Less Is More
- •Camera Diagrams and Shot Lists
- •Location Scouting
- •Production Design
- •Art Directing Basics
- •Building a Set
- •Set Dressing and Props
- •DIY Art Direction
- •Visual Planning for Documentaries
- •Effects Planning
- •Creating Rough Effects Shots
- •6 Lighting
- •Film-Style Lighting
- •The Art of Lighting
- •Three-Point Lighting
- •Types of Light
- •Color Temperature
- •Types of Lights
- •Wattage
- •Controlling the Quality of Light
- •Lighting Gels
- •Diffusion
- •Lighting Your Actors
- •Interior Lighting
- •Power Supply
- •Mixing Daylight and Interior Light
- •Using Household Lights
- •Exterior Lighting
- •Enhancing Existing Daylight
- •Video Lighting
- •Low-Light Shooting
- •Special Lighting Situations
- •Lighting for Video-to-Film Transfers
- •Lighting for Blue and Green Screen
- •7 Using the Camera
- •Setting Focus
- •Using the Zoom Lens
- •Controlling the Zoom
- •Exposure
- •Aperture
- •Shutter Speed
- •Gain
- •Which One to Adjust?
- •Exposure and Depth of Field
- •White Balancing
- •Composition
- •Headroom
- •Lead Your Subject
- •Following Versus Anticipating
- •Don’t Be Afraid to Get Too Close
- •Listen
- •Eyelines
- •Clearing Frame
- •Beware of the Stage Line
- •TV Framing
- •Breaking the Rules
- •Camera Movement
- •Panning and Tilting
- •Zooms and Dolly Shots
- •Tracking Shots
- •Handholding
- •Deciding When to Move
- •Shooting Checklist
- •8 Production Sound
- •What You Want to Record
- •Microphones
- •What a Mic Hears
- •How a Mic Hears
- •Types of Mics
- •Mixing
- •Connecting It All Up
- •Wireless Mics
- •Setting Up
- •Placing Your Mics
- •Getting the Right Sound for the Picture
- •Testing Sound
- •Reference Tone
- •Managing Your Set
- •Recording Your Sound
- •Room Tone
- •Run-and-Gun Audio
- •Gear Checklist
- •9 Shooting and Directing
- •The Shooting Script
- •Updating the Shooting Script
- •Directing
- •Rehearsals
- •Managing the Set
- •Putting Plans into Action
- •Double-Check Your Camera Settings
- •The Protocol of Shooting
- •Respect for Acting
- •Organization on the Set
- •Script Supervising for Scripted Projects
- •Documentary Field Notes
- •What’s Different with a DSLR?
- •DSLR Camera Settings for HD Video
- •Working with Interchangeable Lenses
- •What Lenses Do I Need?
- •How to Get a Shallow Depth of Field
- •Measuring and Pulling Focus
- •Measuring Focus
- •Pulling Focus
- •Advanced Camera Rigging and Supports
- •Viewing Video on the Set
- •Double-System Audio Recording
- •How to Record Double-System Audio
- •Multi-Cam Shooting
- •Multi-Cam Basics
- •Challenges of Multi-Cam Shoots
- •Going Tapeless
- •On-set Media Workstations
- •Media Cards and Workflow
- •Organizing Media on the Set
- •Audio Media Workflow
- •Shooting Blue-Screen Effects
- •11 Editing Gear
- •Setting Up a Workstation
- •Storage
- •Monitors
- •Videotape Interface
- •Custom Keyboards and Controllers
- •Backing Up
- •Networked Systems
- •Storage Area Networks (SANs) and Network-Attached Storage (NAS)
- •Cloud Storage
- •Render Farms
- •Audio Equipment
- •Digital Video Cables and Connectors
- •FireWire
- •HDMI
- •Fibre Channel
- •Thunderbolt
- •Audio Interfaces
- •Know What You Need
- •12 Editing Software
- •The Interface
- •Editing Tools
- •Drag-and-Drop Editing
- •Three-Point Editing
- •JKL Editing
- •Insert and Overwrite Editing
- •Trimming
- •Ripple and Roll, Slip and Slide
- •Multi-Camera Editing
- •Advanced Features
- •Organizational Tools
- •Importing Media
- •Effects and Titles
- •Types of Effects
- •Titles
- •Audio Tools
- •Equalization
- •Audio Effects and Filters
- •Audio Plug-In Formats
- •Mixing
- •OMF Export
- •Finishing Tools
- •Our Software Recommendations
- •Know What You Need
- •13 Preparing to Edit
- •Organizing Your Media
- •Create a Naming System
- •Setting Up Your Project
- •Importing and Transcoding
- •Capturing Tape-based Media
- •Logging
- •Capturing
- •Importing Audio
- •Importing Still Images
- •Moving Media
- •Sorting Media After Ingest
- •How to Sort by Content
- •Synchronizing Double-System Sound and Picture
- •Preparing Multi-Camera Media
- •Troubleshooting
- •14 Editing
- •Editing Basics
- •Applied Three-Act Structure
- •Building a Rough Cut
- •Watch Everything
- •Radio Cuts
- •Master Shot—Style Coverage
- •Editing Techniques
- •Cutaways and Reaction Shots
- •Matching Action
- •Matching Screen Position
- •Overlapping Edits
- •Matching Emotion and Tone
- •Pauses and Pull-Ups
- •Hard Sound Effects and Music
- •Transitions Between Scenes
- •Hard Cuts
- •Dissolves, Fades, and Wipes
- •Establishing Shots
- •Clearing Frame and Natural “Wipes”
- •Solving Technical Problems
- •Missing Elements
- •Temporary Elements
- •Multi-Cam Editing
- •Fine Cutting
- •Editing for Style
- •Duration
- •The Big Picture
- •15 Sound Editing
- •Sounding Off
- •Setting Up
- •Temp Mixes
- •Audio Levels Metering
- •Clipping and Distortion
- •Using Your Editing App for Sound
- •Dedicated Sound Editing Apps
- •Moving Your Audio
- •Editing Sound
- •Unintelligible Dialogue
- •Changes in Tone
- •Is There Extraneous Noise in the Shot?
- •Are There Bad Video Edits That Can Be Reinforced with Audio?
- •Is There Bad Audio?
- •Are There Vocal Problems You Need to Correct?
- •Dialogue Editing
- •Non-Dialogue Voice Recordings
- •EQ Is Your Friend
- •Sound Effects
- •Sound Effect Sources
- •Music
- •Editing Music
- •License to Play
- •Finding a Composer
- •Do It Yourself
- •16 Color Correction
- •Color Correction
- •Advanced Color Controls
- •Seeing Color
- •A Less Scientific Approach
- •Too Much of a Good Thing
- •Brightening Dark Video
- •Compensating for Overexposure
- •Correcting Bad White Balance
- •Using Tracks and Layers to Adjust Color
- •Black-and-White Effects
- •Correcting Color for Film
- •Making Your Video Look Like Film
- •One More Thing
- •17 Titles and Effects
- •Titles
- •Choosing Your Typeface and Size
- •Ordering Your Titles
- •Coloring Your Titles
- •Placing Your Titles
- •Safe Titles
- •Motion Effects
- •Keyframes and Interpolating
- •Integrating Still Images and Video
- •Special Effects Workflow
- •Compositing 101
- •Keys
- •Keying Tips
- •Mattes
- •Mixing SD and HD Footage
- •Using Effects to Fix Problems
- •Eliminating Camera Shake
- •Getting Rid of Things
- •Moving On
- •18 Finishing
- •What Do You Need?
- •Start Early
- •What Is Mastering?
- •What to Do Now
- •Preparing for Film Festivals
- •DIY File-Based Masters
- •Preparing Your Sequence
- •Color Grading
- •Create a Mix
- •Make a Textless Master
- •Export Your Masters
- •Watch Your Export
- •Web Video and Video-on-Demand
- •Streaming or Download?
- •Compressing for the Web
- •Choosing a Data Rate
- •Choosing a Keyframe Interval
- •DVD and Blu-Ray Discs
- •DVD and Blu-Ray Compression
- •DVD and Blu-Ray Disc Authoring
- •High-End Finishing
- •Reel Changes
- •Preparing for a Professional Audio Mix
- •Preparing for Professional Color Grading
- •Putting Audio and Video Back Together
- •Digital Videotape Masters
- •35mm Film Prints
- •The Film Printing Process
- •Printing from a Negative
- •Direct-to-Print
- •Optical Soundtracks
- •Digital Cinema Masters
- •Archiving Your Project
- •GLOSSARY
- •INDEX
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Slow-Mo and
Speed Ramps
A very popular effect is to slow down or speed up the timing of a shot. Most editing applications are very good at handling these sorts of effects. You can pick a speed, pick a duration, or set key frames for a variable speed shot, also known as a speed ramp. A classic speed ramp is a shot that starts out at normal speed and then gradually ramps up into ultra fast motion (see Figure 17.8)
Figure 17.8
Changing the speed of a clip in your editing application is easy.
True Slo-Mo
True slow motion footage is shot at a very high frame rate so that a great amount of detail in motion is preserved—think shot of a hummingbird where you can see each beat of its wings. Only a few special cameras can shoot high frame rate video, so if ultra-smooth slow motion video is important to you, you’ll have to shoot with the right camera to get it.
Integrating Still Images and Video
One of the most common effects is adding motion to still images. Using a basic “Resize” or “Motion” effect, you can pan across the image, zoom in, or reframe to create a dynamic sequence. Once upon a time, you actually had to reshoot the images with a video camera, a process called motion control, but happily those days are long gone, and you can do anything you need with the simple effects available in your editing application.
Here are a few basic tips when working with still images:
nUse the highest resolution images that your editing application can support. That way, you’ll have lots of room to zoom in without degrading the image quality (see Figure 17.9). Premiere, for example, can accept an image that is 10,000 8,000 pixels. That’s about five times bigger than the resolution of 1920 1080 HD video.
nIf your editing application doesn’t let you import still images that are larger than your current video resolution, and you need to zoom in or otherwise enlarge an image, use a dedicated motion graphics program like Adobe After Effects to create your moving still image shots.
nRemember that dissolving between static still images can also create a sense of motion.
nTry to choose images that will work well when framed to fit the aspect ratio of your video. Vertically-oriented photos can be hard to work with.
380 The Digital Filmmaking Handbook, 4E
Figure 17.9
Using a high-resolution source image means that you have lots of room to enlarge the still photograph when adding motion effects.
Special Effects Workflow
Before we start talking about manipulating the image, it’s important to consider some workflow issues. If you’re using the internal effects tools in your editing application, you won’t need to worry about workflow much, but if you are farming your compositing out to a visual effects specialist or to a dedicated special effects application such as Adobe After Effects, you’ll benefit by taking workflow into consideration.
Chapter 17 n Titles and Effects |
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Think about the following scenario: You’re editing a low-budget sci-fi epic about extraterrestrial book authors who invade Earth and begin boring everyone to death by reading detailed digital video specifications at them. You have a 45-second-long edited sequence of the Grand Canyon. At 10 seconds into this segment, you want to composite an animation of a flying saucer over the edited footage of the Grand Canyon. The saucer will take about 10 seconds to majestically descend into the Grand Canyon and will be out of sight by 20 seconds into the clip (see Figure 17.10).
Although you’re editing in Adobe Premiere, you plan on performing the composite of the spaceship using Adobe After Effects. Therefore, you’ll need to export footage from Premiere, import it into After Effects, perform the composite, and then bring the composited final footage back into Premiere.
Figure 17.10
With good storyboards, we can better determine which parts of a clip are required for an effect.
Although our Grand Canyon sequence in the preceding example lasts 45 seconds, the section where the spaceship will be seen is only 10 seconds long. Therefore, rather than move the whole 45 seconds into our compositing program, it’s better to move only the 10 seconds that matter. In general, most effects shots are very short—a couple of seconds here, a few frames there—so you’ll be able to get away with moving very short clips between your effects and editing packages.
In the preceding example, our compositing work will proceed as follows:
1.First, we will find the 10 seconds of footage that we need for our composite.
2.This footage will be marked for output. In most editing programs, you do this by setting special inand out-points in your timeline that denote which section of a sequence will be rendered and output.
3.Next, we will output the selected video. In our output settings, we’ll select the QuickTime Animation codec as our compressor. The Animation codec is lossless, but creates substantially larger files than most other codecs (see Figure 17.11).
382 The Digital Filmmaking Handbook, 4E
Figure 17.11
No matter what application you’re exporting video from, at some point you will be given a choice of which QuickTime codec to use for compression. When moving between applications, use a lossless codec such as Animation.
4.The resulting 10-second clip will be imported into After Effects. There, we will perform our composite.
5.In After Effects, we’ll render our finished composite. Again, we’ll choose the Animation codec when saving, to ensure the highest quality.
6.Now, we’ll import the new, composited, animation-compressed clip into Premiere and edit it into our sequence, replacing the footage that was there before. When we create our final output, this new clip will be compressed with the same codec as the rest of our footage.
In the interest of staying organized, when naming new files—such as composites and other effect clips—use the same naming conventions that you used when you digitized your footage, and be sure to back up the new files on a hard drive.
Moving Media
When moving files between apps, you’ll also want to be sure that you always use the same frame size and frame rate. Note that some applications will default to 30fps rather than 29.97. The only time you should render to a different size or time base is when you are intentionally trying to shrink your movie for output to the Web or other low-bandwidth medium.
