- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
Chapter 18 Introducing Generics |
335 |
The Queue data type expects the items it holds to be reference types. Enqueueing a value type, such as an int, requires it to be boxed to convert it to a reference type. Similarly, dequeueing into an int requires the item to be unboxed to convert it back to a value type. See the sections titled “Boxing” and “Unboxing” in Chapter 8 for more details. Although boxing and unboxing happen transparently, they add a performance overhead because they involve dynamic memory allocations. This overhead is small for each item, but it adds up when a program creates queues of large numbers of value types.
The Generics Solution
C# provides generics to remove the need for casting, improve type safety, reduce the
amount of boxing required, and make it easier to create generalized classes and methods. Generic classes and methods accept type parameters, which specify the type of objects that
they operate on. The .NET Framework class library includes generic versions of many of the collection classes and interfaces in the System.Collections.Generic namespace. The following code example shows how to use the generic Queue class found in this namespace to create a queue of Circle objects:
using System.Collections.Generic;
...
Queue<Circle> myQueue = new Queue<Circle>(); Circle myCircle = new Circle(); myQueue.Enqueue(myCircle);
...
myCircle = myQueue.Dequeue();
There are two new things to note about the code in the preceding example:
The use of the type parameter between the angle brackets, <Circle>, when declaring the myQueue variable
The lack of a cast when executing the Dequeue method
The type parameter in angle brackets specifies the type of objects accepted by the queue.
All references to methods in this queue will automatically expect to use this type rather than object, rendering unnecessary the cast to the Circle type when invoking the Dequeue
method. The compiler will check to ensure that types are not accidentally mixed and will
generate an error at compile time rather than at run time if you try to dequeue an item from circleQueue into a Clock object, for example.
If you examine the description of the generic Queue class in the Microsoft Visual Studio 2008 documentation, you will notice that it is defined as follows:
public class Queue<T> : ...
336 Part III Creating Components
The T identifies the type parameter and acts as a placeholder for a real type at compile time. When you write code to instantiate a generic Queue, you provide the type that should be substituted for T (Circle in the preceding example). Furthermore, if you then look at the methods of the Queue<T> class, you will observe that some of them, such as Enqueue and Dequeue, specify T as a parameter type or return value:
public void Enqueue( T item ); public T Dequeue();
The type parameter, T, will be replaced with the type you specified when you declared the queue. What is more, the compiler now has enough information to perform strict type checking when you build the application and can trap any type mismatch errors early.
You should also be aware that this substitution of T for a specified type is not simply a textual replacement mechanism. Instead, the compiler performs a complete semantic substitution so that you can specify any valid type for T. Here are more examples:
struct Person
{
...
}
...
Queue<int> intQueue = new Queue<int>(); Queue<Person> personQueue = new Queue<Person>();
Queue<Queue<int>> queueQueue = new Queue<Queue<int>>();
The first two examples create queues of value types, while the third creates a queue of queues (of ints). For example, for the intQueue variable the compiler will also generate the following versions of the Enqueue and Dequeue methods:
public void Enqueue( int item ); public int Dequeue();
Contrast these definitions with those of the nongeneric Queue class shown in the preceding section. In the methods derived from the generic class, the item parameter to Enqueue is passed as a value type that does not require boxing. Similarly, the value returned by Dequeue
is also a value type that does not need to be unboxed.
It is also possible for a generic class to have multiple type parameters. For example, the generic System.Collections.Generic.Dictionary class expects two type parameters: one type for
keys and another for the values. The following definition shows how to specify multiple type parameters:
public class Dictionary<TKey, TValue>
A dictionary provides a collection of key/value pairs. You store values (type TValue) with an associated key (type TKey) and then retrieve them by specifying the key to look up. The
Chapter 18 Introducing Generics |
337 |
Dictionary class provides an indexer that allows you to access items by using array notation. It is defined like this:
public virtual TValue this[ TKey key ] { get; set; }
Notice that the indexer accesses values of type TValue by using a key of type TKey. To create and use a dictionary called directory containing Person values identified by string keys, you
could use the following code:
struct Person
{
...
}
...
Dictionary<string, Person> directory = new Dictionary<string, Person>(); Person john = new Person();
directory[“John”] = john;
...
Person author = directory[“John”];
As with the generic Queue class, the compiler will detect attempts to store values other than Person structures in the directory, as well as ensure that the key is always a string value. For more information about the Dictionary class, you should read the Visual Studio 2008
documentation.
Note You can also define generic structures and interfaces by using the same type–parameter syntax as generic classes.
Generics vs. Generalized Classes
It is important to be aware that a generic class that uses type parameters is different from a generalized class designed to take parameters that can be cast to different types. For ex-
ample, the System.Collections.Queue class is a generalized class. There is a single implementation of this class, and its methods take object parameters and return object types. You can use this class with ints, strings, and many other types; in each case, you are using instances of the
same class.
Compare this with the System.Collections.Generic.Queue<T> class. Each time you use this class with a type parameter (such as Queue<int> or Queue<string>) you actually cause the com-
piler to generate an entirely new class that happens to have functionality defined by the generic class. You can think of a generic class as one that defines a template that is then used by
the compiler to generate new type-specific classes on demand. The type-specific versions of a generic class (Queue<int>, Queue<string>, and so on) are referred to as constructed types,
and you should treat them as distinctly different types (albeit ones that have a similar set of methods and properties).
