- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
316 Part III Creating Components
Controller and objects representing the other machines like this (this example uses the Add/Remove approach):
Controller control = new Controller(); FoldingMachine folder = new FoldingMachine(); WeldingMachine welder = new WeldingMachine(); PaintingMachine painter = new PaintingMachine();
...
control.Add(folder.StopFolding);
control.Add(welder.FinishWelding);
control.Add(painter.PaintOff);
...
control.ShutDown();
...
Using Delegates
In the following exercise, you will create a delegate to encapsulate a method that displays the
time in a text box acting as a digital clock on a WPF form. You will attach the delegate object to a class called Ticker that invokes the delegate every second.
Complete the digital clock application
1.Start Microsoft Visual Studio 2008 if it is not already running.
2.Open the Delegates project located in the \Microsoft Press\Visual CSharp Step by Step \Chapter 17\Delegates folder in your Documents folder.
3.On the Debug menu, click Start Without Debugging.
The project builds and runs. A form appears, displaying a digital clock. The clock displays the current time as “00:00:00,” which is probably wrong unless you happen to be reading this chapter at midnight.
4.Click Start to start the clock, and then click Stop to stop it again.
Nothing happens. The Start and Stop methods have not been written yet. Your task is to implement these methods.
5.Close the form, and return to the Visual Studio 2008 environment.
6.Open the Ticker.cs file, and display it in the Code and Text Editor window. This file contains a class called Ticker that models the inner workings of a clock. Scroll to the bottom of the file. The class contains a DispatcherTimer object called ticking to arrange for a pulse to be sent at regular intervals. The constructor for the class sets this interval to 1 second. The class catches the pulse by using an event (you will learn how events work shortly) and then arranges for the display to be updated by invoking a delegate.
Chapter 17 Interrupting Program Flow and Handling Events |
317 |
Note The .NET Framework provides another timer class called System.Timers.Timer. This class offers similar functionality to the DispatcherTimer class, but it is not suitable for use in
a WPF application.
7.In the Code and Text Editor window, find the declaration of the Tick delegate. It is located near the top of the file and looks like this:
public delegate void Tick(int hh, int mm, int ss);
The Tick delegate can be used to refer to a method that takes three integer parameters and that does not return a value. A delegate variable called tickers at the bottom of the file is based on this type. By using the Add and Remove methods in this class (shown in
the following code example), you can add methods with matching signatures to (and remove them from) the tickers delegate variable:
class Ticker
{
...
public void Add(Tick newMethod)
{
this.tickers += newMethod;
}
public void Remove(Tick oldMethod)
{
this.tickers -= oldMethod;
}
...
private Tick tickers;
}
8.Open the Clock.cs file, and display it in the Code and Text Editor window. The Clock class models the clock display. It has methods called Start and Stop that are used to start
and stop the clock running (after you have implemented them) and a method called RefreshTime that formats a string to depict the time specified by its three parameters (hours, minutes, and seconds) and then displays it in the TextBox field called display.
This TextBox field is initialized in the constructor. The class also contains a private Ticker field called pulsed that tells the clock when to update its display:
class Clock
{
...
public Clock(TextBox displayBox)
{
this.display = displayBox;
}
...
318 |
Part III Creating Components |
private void RefreshTime(int hh, int mm, int ss )
{
this.display.Text = string.Format(“{0:D2}:{1:D2}:{2:D2}”, hh, mm, ss);
}
private Ticker pulsed = new Ticker(); private TextBox display;
}
9.Display the code for the Window1.xaml.cs file in the Code and Text Editor window. Notice that the constructor creates a new instance of the Clock class, passing in the TextBox field called digital as its parameter:
public Window1()
{
...
clock = new Clock(digital);
}
The digital field is the TextBox control displayed on the form. The clock will display its output in this TextBox control.
10.Return to the Clock.cs file. Implement the Clock.Start method so that it adds the Clock. RefreshTime method to the delegate in the pulsed object by using the Ticker.Add method, as follows in bold type. The pulsed delegate is invoked every time a pulse occurs, and this statement causes the RefreshTime method to execute when this happens.
The Start method should look like this:
public void Start()
{
pulsed.Add(this.RefreshTime);
}
11.Implement the Clock.Stop method so that it removes the Clock.RefreshTime method from the pulsed delegate by using the Ticker.Remove method, as follows in bold type.
The Stop method should look like this:
public void Stop()
{
pulsed.Remove(this.RefreshTime);
}
12.On the Debug menu, click Start Without Debugging.
13.On the WPF form, click Start.
The form now displays the correct time and updates every second.
14.Click Stop.
The display stops responding, or “freezes.” This is because the Stop button calls the Clock.Stop method, which removes the RefreshTime method from the Ticker delegate; RefreshTime is no longer being called every second, although the timer continues to pulse.
