- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
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can think of a Horse simply as a special type of Mammal (it has everything that a Mammal |
|
|
has) with a few extra bits (defined by any methods and fields you add to the Horse class). You |
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can also make a Mammal variable refer to a Whale object. There is one significant limitation, |
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however—when referring to a Horse or Whale object using a Mammal variable, you can ac- |
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cess only methods and fields that are defined by the Mammal class. Any additional methods |
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defined by the Horse or Whale class are not visible through the Mammal class: |
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Horse myHorse = new Horse(“Neddy”); |
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Mammal myMammal = myHorse; |
// OK - Breathe is part of the Mammal class |
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myMammal.Breathe(); |
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myMammal.Trot(); |
// error - Trot is not part of the Mammal class |
Note This explains why you can assign almost anything to an object variable. Remember that object is an alias for System.Object and all classes inherit from System.Object either directly or
indirectly.
Be warned that the converse situation is not true. You cannot unreservedly assign a Mammal object to a Horse variable:
Mammal myMammal |
= myMammal(“Mammalia”); |
|
Horse myHorse = |
myMammal; |
// error |
This looks like a strange restriction, but remember that not all Mammal objects are Horses— some are Whales. You can assign a Mammal object to a Horse variable as long as you check that the Mammal is really a Horse first, by using the as or is operator or by using a cast. The following code example uses the as operator to check that myMammal refers to a Horse, and if it does, the assignment to myHorseAgain results in myHorseAgain referring to the same Horse object. If myMammal refers to some other type of Mammal, the as operator returns null instead.
Horse myHorse = new Horse(“Neddy”); |
// myMammal refers to a Horse |
Mammal myMammal = myHorse; |
|
... |
// OK - myMammal was a Horse |
Horse myHorseAgain = myMammal as Horse; |
|
... |
|
Whale myWhale = new Whale(“Moby Dick”); |
|
myMammal = myWhale; |
|
... |
// returns null - myMammal was a Whale |
myHorseAgain = myMammal as Horse; |
Declaring new Methods
One of the hardest problems in the realm of computer programming is the task of thinking up unique and meaningful names for identifiers. If you are defining a method for a class and that class is part of an inheritance hierarchy, sooner or later you are going to try to reuse a name that is already in use by one of the classes higher up the hierarchy. If a base class and a
Chapter 12 Working with Inheritance |
223 |
derived class happen to declare two methods that have the same signature (the method signature is the name of the method and the number and types of its parameters), you will receive a warning when you compile the application. The method in the derived class masks (or
hides) the method in the base class that has the same signature. For example, if you compile the following code, the compiler will generate a warning message telling you that Horse.Talk hides the inherited method Mammal.Talk:
class Mammal
{
...
public void Talk() // all mammals talk
{
...
}
}
class Horse : Mammal
{
...
public void Talk() // horses talk in a different way from other mammals!
{
...
}
}
Although your code will compile and run, you should take this warning seriously. If another
class derives from Horse and calls the Talk method, it might be expecting the method implemented in the Mammal class to be called. However, the Talk method in the Horse class hides the Talk method in the Mammal class, and the Horse.Talk method will be called instead. Most
of the time, such a coincidence is at best a source of confusion, and you should consider re-
naming methods to avoid clashes. However, if you’re sure that you want the two methods to have the same signature, thus hiding the Mammal.Talk method, you can silence the warning
by using the new keyword as follows:
class Mammal
{
...
public void Talk()
{
...
}
}
class Horse : Mammal
{
...
new public void Talk()
{
...
}
}
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Part II Understanding the C# Language |
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Using the new keyword like this does not change the fact that the two methods are |
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completely unrelated and that hiding still occurs. It just turns the warning off. In effect, the |
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new keyword says, “I know what I’m doing, so stop showing me these warnings.” |
Declaring Virtual Methods
Sometimes you do want to hide the way in which a method is implemented in a base class. As an example, consider the ToString method in System.Object. The purpose of ToString is
to convert an object to its string representation. Because this method is very useful, it is a member of System.Object, thereby automatically providing all classes with a ToString method. However, how does the version of ToString implemented by System.Object know how to con-
vert an instance of a derived class to a string? A derived class might contain any number of
fields with interesting values that should be part of the string. The answer is that the implementation of ToString in System.Object is actually a bit simplistic. All it can do is convert an
object to a string that contains the name of its type, such as “Mammal” or “Horse.” This is not very useful after all. So why provide a method that is so useless? The answer to this second question requires a bit of detailed thought.
Obviously, ToString is a fine idea in concept, and all classes should provide a method that
can be used to convert objects to strings for display or debugging purposes. It is only the implementation that is problematic. In fact, you are not expected to call the ToString method defined by System.Object—it is simply a placeholder. Instead, you should provide your own version of the ToString method in each class you define, overriding the default implementation in System.Object. The version in System.Object is there only as a safety net, in case a class does not implement its own ToString method. In this way, you can be confident that you can call ToString on any object, and the method will return a string containing something.
A method that is intended to be overridden is called a virtual method. You should be clear on the difference between overriding a method and hiding a method. Overriding a method is a
mechanism for providing different implementations of the same method—the methods are all related because they are intended to perform the same task, but in a class-specific manner. Hiding a method is a means of replacing one method with another—the methods are usually unrelated and might perform totally different tasks. Overriding a method is a useful programming concept; hiding a method is usually an error.
You can mark a method as a virtual method by using the virtual keyword. For example, the ToString method in the System.Object class is defined like this:
namespace System
{
class Object
{
public virtual string ToString()
{
...
Chapter 12 Working with Inheritance |
225 |
}
...
}
...
}
Note Java developers should note that C# methods are not virtual by default.
Declaring override Methods
If a base class declares that a method is virtual, a derived class can use the override keyword to declare another implementation of that method. For example:
class Horse : Mammal
{
...
public override string ToString()
{
...
}
}
The new implementation of the method in the derived class can call the original implementation of the method in the base class by using the base keyword, like this:
public override string ToString()
{
base.ToString();
...
}
There are some important rules you must follow when declaring polymorphic methods
(see the following sidebar, “Virtual Methods and Polymorphism”) by using the virtual and override keywords:
You’re not allowed to declare a private method when using the virtual or override keyword. If you try, you’ll get a compile-time error. Private really is private.
The two method signatures must be identical—that is, they must have the same name, the same number and type of parameters, and the same return type.
The two methods must have the same access. For example, if one of the two methods is public, the other must also be public. (Methods can also be protected, as you will find out in the next section.)
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Part II Understanding the C# Language |
You can override only a virtual method. If the base class method is not virtual and you try to override it, you’ll get a compile-time error. This is sensible; it should be up to the designer of the base class to decide whether its methods can be overridden.
If the derived class does not declare the method by using the override keyword, it does not override the base class method. In other words, it becomes an implementation of a completely different method that happens to have the same name. As before, this will cause a compile-time hiding warning, which you can silence by using the new keyword as previously described.
An override method is implicitly virtual and can itself be overridden in a further derived class. However, you are not allowed to explicitly declare that an override method is virtual by using the virtual keyword.
Virtual Methods and Polymorphism
Virtual methods enable you to call different versions of the same method, based on the type of the object determined dynamically at run time. Consider the following example classes that define a variation on the Mammal hierarchy described earlier:
class Mammal
{
...
public virtual string GetTypeName()
{
return “This is a mammal”;
}
}
class Horse : Mammal
{
...
public override string GetTypeName()
{
return “This is a horse”;
}
}
class Whale : Mammal
{
...
public override string GetTypeName ()
{
return “This is a whale”;
}
}
class Aardvark : Mammal
{
...
}
