- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
208 |
Part II Understanding the C# Language |
Using Array Arguments
Suppose you want to write a method to determine the minimum value in a set of values passed as parameters. One way would be to use an array. For example, to find the smallest of several int values, you could write a static method named Min with a single parameter representing an array of int values:
class Util
{
public static int Min(int[] paramList)
{
if (paramList == null || paramList.Length == 0)
{
throw new ArgumentException(“Util.Min: not enough arguments”);
}
int currentMin = paramList [0]; foreach (int i in paramList)
{
if (i < currentMin)
{
currentMin = i;
}
}
return currentMin;
}
}
Note The ArgumentException class is specifically designed to be thrown by a method if the arguments supplied do not meet the requirements of the method.
To use the Min method to find the minimum of two int values, you would write this:
int[] array = new int[2]; array[0] = first; array[1] = second;
int min = Util.Min(array);
And to use the Min method to find the minimum of three int values, you would write this:
int[] array = new int[3]; array[0] = first; array[1] = second; array[2] = third;
int min = Util.Min(array);
You can see that this solution avoids the need for a large number of overloads, but it does so
at a price: you have to write additional code to populate the array that you pass in. However, you can get the compiler to write some of this code for you by using the params keyword to
declare a params array.
Chapter 11 Understanding Parameter Arrays |
209 |
Declaring a params Array
You use the params keyword as an array parameter modifier. For example, here’s Min again, this time with its array parameter declared as a params array:
class Util
{
public static int Min(params int[] paramList)
{
// code exactly as before
}
}
The effect of the params keyword on the Min method is that it allows you to call it by using any number of integer arguments. For example, to find the minimum of two integer values, you would write this:
int min = Util.Min(first, second);
The compiler translates this call into code similar to this:
int[] array = new int[2]; array[0] = first; array[1] = second;
int min = Util.Min(array);
To find the minimum of three integer values, you would write the code shown here, which is also converted by the compiler to the corresponding code that uses an array:
int min = Util.Min(first, second, third);
Both calls to Min (one call with two arguments and another with three arguments) resolve to the same Min method with the params keyword. And as you can probably guess, you can
call this Min method with any number of int arguments. The compiler just counts the number of int arguments, creates an int array of that size, fills the array with the arguments, and then calls the method by passing the single array parameter.
Note C and C++ programmers might recognize params as a type-safe equivalent of the varargs macros from the header file stdarg.h.
There are several points worth noting about params arrays:
You can’t use the params keyword on multidimensional arrays. The code in the following example will not compile:
// compile-time error
public static int Min(params int[,] table)
...
210 Part II Understanding the C# Language
You can’t overload a method based solely on the params keyword. The params keyword does not form part of a method’s signature, as shown in this example:
// compile-time error: duplicate declaration
public static int Min(int[] paramList)
...
public static int Min(params int[] paramList)
...
You’re not allowed to specify the ref or out modifier with params arrays, as shown in this example:
// compile-time errors
public static int Min(ref params int[] paramList)
...
public static int Min(out params int[] paramList)
...
A params array must be the last parameter. (This means that you can have only one params array per method.) Consider this example:
// compile-time error
public static int Min(params int[] paramList, int i)
...
A non-params method always takes priority over a params method. This means that if you want to, you can still create an overloaded version of a method for the common cases. For example:
public static int Min(int leftHandSide, int rightHandSide)
...
public static int Min(params int[] paramList)
...
The first version of the Min method is used when called using two int arguments. The second version is used if any other number of int arguments is supplied. This includes the case where the method is called with no arguments.
Adding the non-params array method might be a useful optimization technique because the compiler won’t have to create and populate so many arrays.
The compiler detects and rejects any potentially ambiguous overloads. For example, the following two Min methods are ambiguous; it’s not clear which one should be called if you pass two int arguments:
// compile-time error
public static int Min(params int[] paramList)
...
public static int Min(int, params int[] paramList)
...
Chapter 11 Understanding Parameter Arrays |
211 |
Using params object[ ]
A parameter array of type int is very useful because it enables you to pass any number of int arguments in a method call. However, what if not only the number of arguments varies
but also the argument type? C# has a way to solve this problem, too. The technique is based on the facts that object is the root of all classes and that the compiler can generate code
that converts value types (things that aren’t classes) to objects by using boxing, as described
in Chapter 8, “Understanding Values and References.” You can use a parameters array of type object to declare a method that accepts any number of object arguments, allowing the
arguments passed in to be of any type. Look at this example:
class Black
{
public static void Hole(params object [] paramList)
...
}
I’ve called this method Black.Hole, not because it swallows every argument, but because no argument can escape from it:
You can pass the method no arguments at all, in which case the compiler will pass an object array whose length is 0:
Black.Hole();
// converted to Black.Hole(new object[0]);
Tip It’s perfectly safe to attempt to iterate through a zero-length array by using a foreach statement.
You can call the Black.Hole method by passing null as the argument. An array is a reference type, so you’re allowed to initialize an array with null:
Black.Hole(null);
You can pass the Black.Hole method an actual array. In other words, you can manually create the array normally created by the compiler:
object[] array = new object[2]; array[0] = "forty two"; array[1] = 42; Black.Hole(array);
You can pass the Black.Hole method any other arguments of different types, and these arguments will automatically be wrapped inside an object array:
Black.Hole("forty two", 42);
//converted to Black.Hole(new object[]{"forty two", 42});
