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142

Part II Understanding the C# Language

The C# compiler uses the names, types, number, and order of the fields to determine

whether two instances of an anonymous class have the same type. In this case, variables myAnonymousObject and anotherAnonymousObject have the same number of fields,

with the same name and type, in the same order, so both variables are instances of the same anonymous class. This means that you can perform assignment statements such as this:

anotherAnonymousObject = myAnonymousObject;

Note Be warned that this assignment statement might not accomplish what you expect. You’ll learn more about assigning object variables in Chapter 8, “Understanding Values and References.”

There are quite a lot of restrictions on the contents of an anonymous class. Anonymous classes can contain only public fields, the fields must all be initialized, they cannot be static, and you cannot specify any methods.

If you want to continue to the next chapter

Keep Visual Studio 2008 running, and turn to Chapter 8.

If you want to exit Visual Studio 2008 now

On the File menu, click Exit. If you see a Save dialog box, click Yes (if you are using Visual Studio 2008) or Save (if you are using Microsoft Visual C# 2008 Express Edition) and save the project.

Chapter 7 Quick Reference

To

Do this

Declare a class

Write the keyword class, followed by the name of the class, followed by an

 

opening and closing brace. The methods and fields of the class are declared

 

between the opening and closing braces. For example:

 

class Point

 

{

 

...

 

}

 

Chapter 7 Creating and Managing Classes and Objects

143

 

 

 

Declare a constructor

Write a method whose name is the same as the name of the class and that

 

 

has no return type (not even void). For example:

 

 

class Point

 

 

{

 

 

public Point(int x, int y)

 

 

{

 

 

...

 

 

}

 

 

}

 

Call a constructor

Use the new keyword, and specify the constructor with an appropriate set

 

 

of parameters. For example:

 

 

Point origin = new Point(0, 0);

 

Declare a static

Write the keyword static before the declaration of the method. For

 

method

example:

 

 

class Point

 

 

{

 

 

public static int ObjectCount()

 

 

{

 

 

...

 

 

}

 

 

}

 

Call a static method

Write the name of the class, followed by a period, followed by the name of

 

 

the method. For example:

 

 

int pointsCreatedSoFar = Point.ObjectCount();

 

Declare a static field

Write the keyword static before the declaration of the field. For example:

 

 

class Point

 

 

{

 

 

...

 

 

private static int objectCount;

 

 

}

 

Declare a const field

Write the keyword const before the declaration of the field, and omit the

 

 

static keyword. For example:

 

 

class Math

 

 

{

 

 

...

 

 

public const double PI = ...;

 

 

}

 

Access a static field

Write the name of the class, followed by a period, followed by the name of

 

 

the static field. For example:

 

double area = Math.PI * radius * radius;

Chapter 8

Understanding Values and

References

After completing this chapter, you will be able to:

QExplain the differences between a value type and a reference type.

QModify the way in which arguments are passed as method parameters by using the ref and out keywords.

QBox a value by initializing or assigning a variable of type object.

QUnbox a value by casting the object reference that refers to the boxed value.

In Chapter 7, “Creating and Managing Classes and Objects,” you learned how to declare your own classes and how to create objects by using the new keyword. You also saw how

to initialize an object by using a constructor. In this chapter, you will learn about how the characteristics of the primitive types, such as int, double, and char, differ from the

characteristics of class types.

Copying Value Type Variables and Classes

Collectively, the types such as int, float, double, and char are called value types. When you declare a variable as a value type, the compiler generates code that allocates a block of memory big enough to hold a corresponding value. For example, declaring an int variable causes the compiler to allocate 4 bytes of memory (32 bits). A statement that assigns a value (such as 42) to the int causes the value to be copied into this block of memory.

Class types, such as Circle (described in Chapter 7), are handled differently. When you declare a Circle variable, the compiler does not generate code that allocates a block of memory big enough to hold a Circle; all it does is allot a small piece of memory that can potentially hold the address of (or a reference to) another block of memory containing a Circle. (An address specifies the location of an item in memory.) The memory for the actual Circle object is al-

located only when the new keyword is used to create the object. A class is an example of a reference type. Reference types hold references to blocks of memory.

Note Most of the primitive types of the C# language are value types except for string, which is a

reference type. The description of reference types such as classes in this chapter applies to the string type as well. In fact, the string keyword in C# is just an alias for the System.String class.

145

146

Part II Understanding the C# Language

You need to fully understand the difference between value types and reference types.

Consider the situation in which you declare a variable named i as an int and assign it the value 42. If you declare another variable called copyi as an int and then assign i to copyi, copyi will hold the same value as i (42). However, even though copyi and i happen to hold the same

value, there are still two blocks of memory containing the value 42: one block for i and the other block for copyi. If you modify the value of i, the value of copyi does not change. Let’s

see this in code:

int i = 42; // declare and initialize i

int copyi = i; //

copyi contains

a copy

of the

data in i

i++;

//

incrementing i

has no

effect

on copyi

The effect of declaring a variable c as a Circle (the name of a class) is very different. When you declare c as a Circle, c can refer to a Circle object. If you declare refc as another Circle, it can also refer to a Circle object. If you assign c to refc, refc will refer to the same Circle object that c does; there is only one Circle object, and refc and c both refer to it. What has happened here is that the compiler has allocated two blocks of memory, one for c and one for refc, but

the address contained in each block points to the same location in memory that stores the actual Circle object. Let’s see this in code:

Circle c = new Circle(42);

Circle refc = c;

The following graphic illustrates both examples. The at sign (@) in the Circle objects represents a reference to an address in memory:

The difference explained here is very important. In particular, it means that the behavior of method parameters depends on whether they are value types or reference types. You’ll explore this difference in the following exercise.

Chapter 8 Understanding Values and References

147

Note If you actually want to copy the contents of the c variable into refc rather than just copying the reference, you must make refc refer to a new instance of the Circle class and then copy the data field by field from c into refc, like this:

Circle refc

=

new Circle();

// Don’t try this

refc.radius

=

c.radius;

However, if any members of the Circle class are private (like the radius field), you will not be able to copy this data. Instead, you should make the data in the private fields accessible by exposing them as properties. You will learn how to do this in Chapter 15, “Implementing Properties to Access Fields.”

Use value parameters and reference parameters

1.Start Microsoft Visual Studio 2008 if it is not already running.

2.Open the Parameters project located in the \Microsoft Press\Visual CSharp Step by Step\Chapter 8\Parameters folder in your Documents folder.

The project contains three C# code files named Pass.cs, Program.cs, and WrappedInt.cs.

3.Display the Pass.cs file in the Code and Text Editor window. Add a public static method called Value to the Pass class, replacing the // to do comment, as shown in bold type in the following code example. This method should accept a single int parameter (a value type) called param and have the return type void. The body of the Value method should simply assign 42 to param.

namespace Parameters

{

class Pass

{

public static void Value(int param)

{

param = 42;

}

}

}

4.Display the Program.cs file in the Code and Text Editor window, and then locate the Entrance method of the Program class.

The Entrance method is called by the Main method when the program starts running. As explained in Chapter 7, the method call is wrapped in a try block and followed by a catch handler.

5.Add four statements to the Entrance method to perform the following tasks:

QDeclare a local int variable called i, and initialize it to 0.

QWrite the value of i to the console by using Console.WriteLine.

QCall Pass.Value, passing i as an argument.

QWrite the value of i to the console again.

148 Part II Understanding the C# Language

With the calls to Console.WriteLine before and after the call to Pass.Value, you can see whether the call to Pass.Value actually modifies the value of i. The completed Entrance

method should look exactly like this:

static void Entrance()

{

int i = 0; Console.WriteLine(i); Pass.Value(i); Console.WriteLine(i);

}

6.On the Debug menu, click Start Without Debugging to build and run the program.

7.Confirm that the value 0 is written to the console window twice.

The assignment statement inside the Pass.Value method that updates the parameter uses a copy of the argument passed in, and the original argument i is completely unaffected.

8.Press the Enter key to close the application.

You will now see what happens when you pass an int parameter that is wrapped inside a class.

9.Display the WrappedInt.cs file in the Code and Text Editor window. Add a public instance field called Number of type int to the WrappedInt class, as shown in bold type here.

namespace Parameters

{

class WrappedInt

{

public int Number;

}

}

10.Display the Pass.cs file in the Code and Text Editor window. Add a public static method called Reference to the Pass class. This method should accept a single WrappedInt parameter called param and have the return type void. The body of the Reference method should assign 42 to param.Number, like this:

public static void Reference(WrappedInt param)

{

param.Number = 42;

}

11.Display the Program.cs file in the Code and Text Editor window. Add four more statements to the Entrance method to perform the following tasks:

QDeclare a local WrappedInt variable called wi, and initialize it to a new WrappedInt object by calling the default constructor.

QWrite the value of wi.Number to the console.

Chapter 8 Understanding Values and References

149

QCall the Pass.Reference method, passing wi as an argument.

QWrite the value of wi.Number to the console again.

As before, with the calls to Console.WriteLine, you can see whether the call to Pass. Reference modifies the value of wi.Number. The Entrance method should now look

exactly like this (the new statements are shown in bold type):

static void Entrance()

{

int i = 0; Console.WriteLine(i); Pass.Value(i); Console.WriteLine(i);

WrappedInt wi = new WrappedInt(); Console.WriteLine(wi.Number); Pass.Reference(wi); Console.WriteLine(wi.Number);

}

12.On the Debug menu, click Start Without Debugging to build and run the application.

As before, the first two values written to the console window are 0 and 0, before and after the call to Pass.Value. However, the next two values correspond to the value of wi.Number before and after Pass.Reference, and you should see that the values 0 and 42 are written to the console window.

13.Press the Enter key to close the application and return to Visual Studio 2008.

In the previous exercise, the value of wi.Number is initialized to 0 by the compiler-generated default constructor. The wi variable contains a reference to the newly created WrappedInt object (which contains an int). The wi variable is then copied as an argument to the Pass. Reference method. Because WrappedInt is a class (a reference type), wi and param both refer to the same WrappedInt object. Any changes made to the contents of the object through the param variable in the Pass.Reference method are visible by using the wi variable when the method completes. The following diagram illustrates what happens when a WrappedInt object is passed as an argument to the Pass.Reference method:

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