- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
Chapter 3
Writing Methods and Applying
Scope
After completing this chapter, you will be able to:
Declare and call methods.
Pass information to a method.
Return information from a method.
Define local and class scope.
Use the integrated debugger to step in and out of methods as they run.
In Chapter 2, “Working with Variables, Operators, and Expressions,” you learned how to declare variables, how to create expressions using operators, and how precedence and associativity control how expressions containing multiple operators are evaluated. In this chapter, you’ll learn about methods. You’ll also learn how to use arguments and parameters to pass information to a method and how to return information from a method by using return statements. Finally, you’ll see how to step in and out of methods by using the Microsoft Visual Studio 2008 integrated debugger. This information is useful when you need to trace the execution of your methods if they do not work quite as you expected.
Declaring Methods
A method is a named sequence of statements. If you have previously programmed using languages such as C or Microsoft Visual Basic, you know that a method is very similar to a
function or a subroutine. A method has a name and a body. The method name should be a meaningful identifier that indicates the overall purpose of the method (CalculateIncomeTax,
for example). The method body contains the actual statements to be run when the method is called. Additionally, methods can be given some data for processing and can return information, which is usually the result of the processing. Methods are a fundamental and powerful mechanism.
49
50 Part I Introducing Microsoft Visual C# and Microsoft Visual Studio 2008
Specifying the Method Declaration Syntax
The syntax of a Microsoft Visual C# method is as follows:
returnType methodName ( parameterList )
{
// method body statements go here
}
The returnType is the name of a type and specifies the kind of information the method returns as a result of its processing. This can be any type, such as int or string. If you’re writing a method that does not return a value, you must use the keyword void in place of the return type.
The methodName is the name used to call the method. Method names follow the same identifier rules as variable names. For example, addValues is a valid method name, whereas add$Values is not. For now, you should follow the camelCase convention for method names—for example, displayCustomer.
The parameterList is optional and describes the types and names of the information that you can pass into the method for it to process. You write the parameters between the opening and closing parentheses as though you’re declaring variables, with the name of the type followed by the name of the parameter. If the method you’re writing has two or more parameters, you must separate them with commas.
The method body statements are the lines of code that are run when the method is called. They are enclosed between opening and closing braces { }.
Important C, C++, and Microsoft Visual Basic programmers should note that C# does not support global methods. You must write all your methods inside a class, or your code will not compile.
Here’s the definition of a method called addValues that returns an int result and has two int parameters called leftHandSide and rightHandSide:
int addValues(int leftHandSide, int rightHandSide)
{
// ...
// method body statements go here // ...
}
Note You must explicitly specify the types of any parameters and the return type of a method. You cannot use the var keyword.
Chapter 3 Writing Methods and Applying Scope |
51 |
Here’s the definition of a method called showResult that does not return a value and has a single int parameter called answer:
void showResult(int answer)
{
// ...
}
Notice the use of the keyword void to indicate that the method does not return anything.
Important Visual Basic programmers should notice that C# does not use different keywords to distinguish between a method that returns a value (a function) and a method that does not return a value (a procedure or subroutine). You must always specify either a return type or void.
Writing return Statements
If you want a method to return information (in other words, its return type is not void), you must write a return statement inside the method. You do this by using the keyword return
followed by an expression that calculates the returned value, and a semicolon. The type of
expression must be the same as the type specified by the method. In other words, if a method returns an int, the return statement must return an int; otherwise, your program will not
compile. Here is an example:
int addValues(int leftHandSide, int rightHandSide)
{
// ...
return leftHandSide + rightHandSide;
}
The return statement is usually positioned at the end of your method because it causes the method to finish. Any statements that occur after the return statement are not executed (although the compiler warns you about this problem if you place statements after the return
statement).
If you don’t want your method to return information (in other words, its return type is void), you can use a variation of the return statement to cause an immediate exit from the method.
You write the keyword return immediately followed by a semicolon. For example:
void showResult(int answer)
{
// display the answer
...
return;
}
52 Part I Introducing Microsoft Visual C# and Microsoft Visual Studio 2008
If your method does not return anything, you can also omit the return statement because the method finishes automatically when execution arrives at the closing brace at the end of the method. Although this practice is common, it is not always considered good style.
In the following exercise, you will examine another version of the MathsOperators application from Chapter 2. This version has been improved by the careful use of some small methods.
Examine method definitions
1.Start Visual Studio 2008 if it is not already running.
2.Open the Methods project in the \Microsoft Press\Visual CSharp Step by Step\ Chapter 3\Methods folder in your Documents folder.
3.On the Debug menu, click Start Without Debugging. Visual Studio 2008 builds and runs the application.
4.Refamiliarize yourself with the application and how it works, and then click Quit.
5.Display the code for Window1.xaml.cs in the Code and Text Editor window.
6.In the Code and Text Editor window, locate the addValues method. The method looks like this:
private int addValues(int leftHandSide, int rightHandSide)
{
expression.Text = leftHandSide.ToString() + “ + “ + rightHandSide.ToString(); return leftHandSide + rightHandSide;
}
The addValues method contains two statements. The first statement displays the calculation being performed in the expression text box on the form. The values of the parameters leftHandSide and rightHandSide are converted to strings (using the ToString
method you met in Chapter 2) and concatenated together with a string representation of the plus operator (+) in the middle.
The second statement uses the + operator to add the values of the leftHandSide and rightHandSide int variables together and returns the result of this operation. Remember
that adding two int values together creates another int value, so the return type of the addValues method is int.
If you look at the methods subtractValues, multiplyValues, divideValues, and remainderValues, you will see that they follow a similar pattern.
