- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
468 |
Part IV Working with Windows Applications |
Windows Common Dialog Boxes
The Bell Ringers application now lets you save member information, but it always saves data to the same file, overwriting anything that is already there. Now is the time to address this issue.
A number of everyday tasks require the user to specify some sort of information. For example, if the user wants to open or save a file, the user is usually asked which file to open or where to save it. You might have noticed that the same dialog boxes are used by many different applications. This is not a result of a lack of imagination by applications developers; it is just that this functionality is so common that Microsoft has standardized it and made
it available as a “common dialog box”—a component supplied with the Microsoft Windows
operating system that you can use in your own applications. The Microsoft .NET Framework class library provides the OpenFileDialog and SaveFileDialog classes, which act as wrappers
for these common dialog boxes.
Using the SaveFileDialog Class
In the following exercise, you will use the SaveFileDialog class. In the BellRingers application, when the user saves details to a file, you will prompt the user for the name and location of the file by displaying the Save File common dialog box.
Use the class
1.In the Code and Text Editor window displaying Window1.xaml.cs, add the following using statement to the list at the top of the file:
using Microsoft.Win32;
The SaveFileDialog class is in the Microsoft.Win32 namespace.
2.Locate the saveMember_Click method, and add the code shown in bold type to the start of this method, replacing YourName with the name of your own account:
private void saveMember_Click(object sender, RoutedEventArgs e)
{
SaveFileDialog saveDialog = new SaveFileDialog(); saveDialog.DefaultExt = “txt”; saveDialog.AddExtension = true; saveDialog.FileName = “Members”;
saveDialog.InitialDirectory = @”C:\Users\YourName\Documents\”; saveDialog.OverwritePrompt = true;
saveDialog.Title = “Bell Ringers”; saveDialog.ValidateNames = true;
...
}
Chapter 23 Working with Menus and Dialog Boxes |
469 |
Note If you are using Windows XP, replace the statement that sets the InitialDirectory property of the saveDialog object with the following code:
saveDialog.InitialDirectory = @”C:\Documents and Settings\YourName\My Documents\”;
This code creates a new instance of the SaveFileDialog class and sets its properties. The following table describes the purpose of these properties.
Property |
Description |
DefaultExt |
The default file name extension to use if the user does not |
|
specify the extension when providing the file name. |
|
|
AddExtension |
Enables the dialog box to add the file name extension |
|
indicated by the DefaultExt property to the name of the |
|
file specified by the user if the user omits the extension. |
|
|
FileName |
The name of the currently selected file. You can populate |
|
this property to specify a default file name, or clear it if |
|
you don’t want a default file name. |
|
|
InitialDirectory |
The default directory to be used by the dialog box. |
|
|
OverwritePrompt |
Causes the dialog box to warn the user when an attempt |
|
is made to overwrite an existing file with the same name. |
|
For this to work, the ValidateNames property must also |
|
be set to true. |
|
|
Title |
A string that is displayed on the title bar of the dialog box. |
ValidateNames |
Indicates whether file names are validated. It is used by |
|
some other properties, such as OverwritePrompt. If the |
|
ValidateNames property is set to true, the dialog box |
|
also checks to verify that any file name typed by the user |
|
contains only valid characters. |
3.Add the following statements shown in bold type to the saveMember_Click method, and enclose the previous code that creates the StreamWriter object and writes the member details to a file in an if statement:
if (saveDialog.ShowDialog().Value)
{
using (StreamWriter writer = new StreamWriter(“Members.txt”))
{
// existing code
...
}
}
The ShowDialog method displays the Save File dialog box. The Save File dialog box is modal, which means that the user cannot continue using any other forms in the
470 Part IV Working with Windows Applications
application until she has closed this dialog box by clicking one of its buttons. The Save File dialog box has a Save button and a Cancel button. If the user clicks Save, the value returned by the ShowDialog method is true; otherwise, it is false.
The ShowDialog method prompts the user for the name of a file to save to but does
not actually do any saving—you still have to supply that code yourself. All it does is provide the name of the file that the user has selected in the FileName property.
4.In the saveMember_Click method, modify the statement that creates the StreamWriter object as shown in bold type here:
using (StreamWriter writer = new StreamWriter(saveDialog.FileName))
{
...
}
The saveMember_Click method will now write to the file specified by the user rather than to Members.txt.
5.On the Debug menu, click Start Without Debugging to build and run the application.
6.On the File menu, click New Member, and then add some details for a new member.
7.On the File menu, click Save Member Details.
The Save File dialog box should appear, with the caption “Bell Ringers.” The default folder should be your Documents folder, and the default file name should be Members, as shown in the following image:
If you omit the file name extension, .txt is added automatically when the file is saved. If you pick an existing file, the dialog box warns you before it closes.
8.Change the value in the File name text box to TestMember, and then click Save.
9.In the Bell Ringers application, verify that the “Member details saved” message appears, click OK, and then close the application.
