- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •System Requirements
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Working with Enumerations
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
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Part III Creating Components |
The completed operator should look exactly as shown in bold here:
struct Minute
{
...
public static bool operator!=(Minute lhs, int rhs)
{
return lhs.value != rhs;
}
...
private int value;
}
10.On the Build menu, click Build Solution. This time, the project builds without errors.
11.On the Debug menu, click Start Without Debugging.
The application runs and displays a digital clock that updates itself every second.
12.Close the application, and return to the Visual Studio 2008 programming environment.
Understanding Conversion Operators
Sometimes it is necessary to convert an expression of one type to another. For example, the following method is declared with a single double parameter:
class Example
{
public static void MyDoubleMethod(double parameter)
{
...
}
}
You might reasonably expect that only values of type double could be used as arguments when calling MyDoubleMethod, but this is not so. The C# compiler also allows MyDoubleMethod to be called with an argument whose type is not double, but only as long as that value can be converted to a double. The compiler will generate code that performs
this conversion when the method is called.
Providing Built-In Conversions
The built-in types have some built-in conversions. For example, an int can be implicitly converted to a double. An implicit conversion requires no special syntax and never throws an exception:
Example.MyDoubleMethod(42); // implicit int-to-double conversion
Chapter 21 Operator Overloading |
407 |
An implicit conversion is sometimes called a widening conversion, as the result is wider than the original value—it contains at least as much information as the original value, and nothing is lost.
On the other hand, a double cannot be implicitly converted to an int:
class Example
{
public static void MyIntMethod(int parameter)
{
...
}
}
...
Example.MyIntMethod(42.0); // compile-time error
Converting from a double to an int runs the risk of losing information, so it will not be done automatically. (Consider what would happen if the argument to MyIntMethod were 42.5— how should this be converted?) A double can be converted to an int, but the conversion re-
quires an explicit notation (a cast):
Example.MyIntMethod((int)42.0);
An explicit conversion is sometimes called a narrowing conversion, as the result is narrower than the original value (it can contain less information) and can throw an OverflowException.
C# allows you to provide conversion operators for your own user-defined types to control whether it is sensible to convert values to other types and whether these conversions are implicit or explicit.
Implementing User-Defined Conversion Operators
The syntax for declaring a user-defined conversion operator is similar to that for declaring an overloaded operator. A conversion operator must be public and must also be static. Here’s a
conversion operator that allows an Hour object to be implicitly converted to an int:
struct Hour
{
...
public static implicit operator int (Hour from)
{
return this.value;
}
private int value;
}
The type you are converting from is declared as the single parameter (in this case, Hour), and the type you are converting to is declared as the type name after the keyword operator (in this case, int). There is no return type specified before the keyword operator.
408 |
Part III Creating Components |
When declaring your own conversion operators, you must specify whether they are implicit conversion operators or explicit conversion operators. You do this by using the implicit and explicit keywords. For example, the Hour to int conversion operator mentioned earlier is im-
plicit, meaning that the C# compiler can use it implicitly (without requiring a cast):
class Example
{
public static void MyOtherMethod(int parameter) { ... } public static void Main()
{
Hour lunch = new Hour(12);
Example.MyOtherMethod(lunch); // implicit Hour to int conversion
}
}
If the conversion operator had been declared explicit, the preceding example would not have compiled, because an explicit conversion operator requires an explicit cast:
Example.MyOtherMethod((int)lunch); // explicit Hour to int conversion
When should you declare a conversion operator as explicit or implicit? If a conversion is
always safe, does not run the risk of losing information, and cannot throw an exception, it can be defined as an implicit conversion. Otherwise, it should be declared as an explicit conver-
sion. Converting from an Hour to an int is always safe—every Hour has a corresponding int value—so it makes sense for it to be implicit. An operator that converts a string to an Hour should be explicit, as not all strings represent valid Hours. (The string “7” is fine, but how would you convert the string “Hello, World” to an Hour?)
Creating Symmetric Operators, Revisited
Conversion operators provide you with an alternative way to resolve the problem of providing symmetric operators. For example, instead of providing three versions of operator+ (Hour + Hour, Hour + int, and int + Hour) for the Hour structure, as shown earlier, you can provide a single version of operator+ (that takes two Hour parameters) and an implicit int to
Hour conversion, like this:
struct Hour
{
public Hour(int initialValue)
{
this.value = initialValue;
}
public static Hour operator+(Hour lhs, Hour rhs)
{
return new Hour(lhs.value + rhs.value);
}
Chapter 21 Operator Overloading |
409 |
public static implicit operator Hour (int from)
{
return new Hour (from);
}
...
private int value;
}
If you add an Hour to an int (in either order), the C# compiler automatically converts the int to an Hour and then calls operator+ with two Hour arguments:
void Example(Hour a, int b)
{
Hour eg1 = a + b; // b converted to an Hour Hour eg2 = b + a; // b converted to an Hour
}
Adding an Implicit Conversion Operator
In the following exercise, you will modify the digital clock application from the preceding exercise. You will add an implicit conversion operator to the Second structure and remove the
operators that it replaces.
Write the conversion operator
1.Return to Visual Studio 2008, displaying the Operators project. Display the Clock.cs file in the Code and Text Editor window, and examine the tock method again:
private void tock()
{
this.second++;
if (this.second == 0)
{
this.minute++;
if (this.minute == 0)
{
this.hour++;
}
}
}
Notice the statement if (this.second == 0) shown in bold in the preceding code example. This fragment of code compares a Second to an int using the == operator.
2.Display the Second.cs file in the Code and Text Editor window.
The Second structure currently contains three overloaded implementations of operator== and three overloaded implementations of operator!=. Each operator is overloaded for the parameter type pairs (Second, Second), (Second, int), and (int, Second).
410Part III Creating Components
3.In the Second structure, comment out the four versions of operator== and operator!= that take one Second and one int parameter. (Do not comment out the operators that take two Second parameters.) The following two operators should be the only versions of operator== and operator!= remaining in the Second structure:
struct Second
{
...
public static bool operator==(Second lhs, Second rhs)
{
return lhs.value == rhs.value;
}
public static bool operator!=(Second lhs, Second rhs)
{
return lhs.value != rhs.value;
}
...
}
4.On the Build menu, click Build Solution.
The build fails with the following error message:
Operator ‘==’ cannot be applied to the operands of type ‘Operators.Second’ and ‘int’
Removing the operators that compare a Second and an int cause the statement if (this. second == 0) highlighted in step 1 to fail to compile.
5.In the Code and Text Editor window, add an implicit conversion operator to the Second structure that converts from an int to a Second.
The conversion operator should appear as shown in bold here:
struct Second
{
...
public static implicit operator Second (int arg)
{
return new Second(arg);
}
...
}
6.On the Build menu, click Build Solution.
The program successfully builds this time because the conversion operator and the
remaining two operators together provide the same functionality as the four deleted operator overloads. The only difference is that using an implicit conversion operator is potentially a little slower than not using an implicit conversion operator.
7.On the Debug menu, click Start Without Debugging. Verify that the application still works correctly.
