
- •Contents
- •Introduction
- •Who This Book Is For
- •What This Book Covers
- •How This Book Is Structured
- •What You Need to Use This Book
- •Conventions
- •Source Code
- •Errata
- •p2p.wrox.com
- •The Basics of C++
- •The Obligatory Hello, World
- •Namespaces
- •Variables
- •Operators
- •Types
- •Conditionals
- •Loops
- •Arrays
- •Functions
- •Those Are the Basics
- •Diving Deeper into C++
- •Pointers and Dynamic Memory
- •Strings in C++
- •References
- •Exceptions
- •The Many Uses of const
- •C++ as an Object-Oriented Language
- •Declaring a Class
- •Your First Useful C++ Program
- •An Employee Records System
- •The Employee Class
- •The Database Class
- •The User Interface
- •Evaluating the Program
- •What Is Programming Design?
- •The Importance of Programming Design
- •Two Rules for C++ Design
- •Abstraction
- •Reuse
- •Designing a Chess Program
- •Requirements
- •Design Steps
- •An Object-Oriented View of the World
- •Am I Thinking Procedurally?
- •The Object-Oriented Philosophy
- •Living in a World of Objects
- •Object Relationships
- •Abstraction
- •Reusing Code
- •A Note on Terminology
- •Deciding Whether or Not to Reuse Code
- •Strategies for Reusing Code
- •Bundling Third-Party Applications
- •Open-Source Libraries
- •The C++ Standard Library
- •Designing with Patterns and Techniques
- •Design Techniques
- •Design Patterns
- •The Reuse Philosophy
- •How to Design Reusable Code
- •Use Abstraction
- •Structure Your Code for Optimal Reuse
- •Design Usable Interfaces
- •Reconciling Generality and Ease of Use
- •The Need for Process
- •Software Life-Cycle Models
- •The Stagewise and Waterfall Models
- •The Spiral Method
- •The Rational Unified Process
- •Software-Engineering Methodologies
- •Extreme Programming (XP)
- •Software Triage
- •Be Open to New Ideas
- •Bring New Ideas to the Table
- •Thinking Ahead
- •Keeping It Clear
- •Elements of Good Style
- •Documenting Your Code
- •Reasons to Write Comments
- •Commenting Styles
- •Comments in This Book
- •Decomposition
- •Decomposition through Refactoring
- •Decomposition by Design
- •Decomposition in This Book
- •Naming
- •Choosing a Good Name
- •Naming Conventions
- •Using Language Features with Style
- •Use Constants
- •Take Advantage of const Variables
- •Use References Instead of Pointers
- •Use Custom Exceptions
- •Formatting
- •The Curly Brace Alignment Debate
- •Coming to Blows over Spaces and Parentheses
- •Spaces and Tabs
- •Stylistic Challenges
- •Introducing the Spreadsheet Example
- •Writing Classes
- •Class Definitions
- •Defining Methods
- •Using Objects
- •Object Life Cycles
- •Object Creation
- •Object Destruction
- •Assigning to Objects
- •Distinguishing Copying from Assignment
- •The Spreadsheet Class
- •Freeing Memory with Destructors
- •Handling Copying and Assignment
- •Different Kinds of Data Members
- •Static Data Members
- •Const Data Members
- •Reference Data Members
- •Const Reference Data Members
- •More about Methods
- •Static Methods
- •Const Methods
- •Method Overloading
- •Default Parameters
- •Inline Methods
- •Nested Classes
- •Friends
- •Operator Overloading
- •Implementing Addition
- •Overloading Arithmetic Operators
- •Overloading Comparison Operators
- •Building Types with Operator Overloading
- •Pointers to Methods and Members
- •Building Abstract Classes
- •Using Interface and Implementation Classes
- •Building Classes with Inheritance
- •Extending Classes
- •Overriding Methods
- •Inheritance for Reuse
- •The WeatherPrediction Class
- •Adding Functionality in a Subclass
- •Replacing Functionality in a Subclass
- •Respect Your Parents
- •Parent Constructors
- •Parent Destructors
- •Referring to Parent Data
- •Casting Up and Down
- •Inheritance for Polymorphism
- •Return of the Spreadsheet
- •Designing the Polymorphic Spreadsheet Cell
- •The Spreadsheet Cell Base Class
- •The Individual Subclasses
- •Leveraging Polymorphism
- •Future Considerations
- •Multiple Inheritance
- •Inheriting from Multiple Classes
- •Naming Collisions and Ambiguous Base Classes
- •Interesting and Obscure Inheritance Issues
- •Special Cases in Overriding Methods
- •Copy Constructors and the Equals Operator
- •The Truth about Virtual
- •Runtime Type Facilities
- •Non-Public Inheritance
- •Virtual Base Classes
- •Class Templates
- •Writing a Class Template
- •How the Compiler Processes Templates
- •Distributing Template Code between Files
- •Template Parameters
- •Method Templates
- •Template Class Specialization
- •Subclassing Template Classes
- •Inheritance versus Specialization
- •Function Templates
- •Function Template Specialization
- •Function Template Overloading
- •Friend Function Templates of Class Templates
- •Advanced Templates
- •More about Template Parameters
- •Template Class Partial Specialization
- •Emulating Function Partial Specialization with Overloading
- •Template Recursion
- •References
- •Reference Variables
- •Reference Data Members
- •Reference Parameters
- •Reference Return Values
- •Deciding between References and Pointers
- •Keyword Confusion
- •The const Keyword
- •The static Keyword
- •Order of Initialization of Nonlocal Variables
- •Types and Casts
- •typedefs
- •Casts
- •Scope Resolution
- •Header Files
- •C Utilities
- •Variable-Length Argument Lists
- •Preprocessor Macros
- •How to Picture Memory
- •Allocation and Deallocation
- •Arrays
- •Working with Pointers
- •Array-Pointer Duality
- •Arrays Are Pointers!
- •Not All Pointers Are Arrays!
- •Dynamic Strings
- •C-Style Strings
- •String Literals
- •The C++ string Class
- •Pointer Arithmetic
- •Custom Memory Management
- •Garbage Collection
- •Object Pools
- •Function Pointers
- •Underallocating Strings
- •Memory Leaks
- •Double-Deleting and Invalid Pointers
- •Accessing Out-of-Bounds Memory
- •Using Streams
- •What Is a Stream, Anyway?
- •Stream Sources and Destinations
- •Output with Streams
- •Input with Streams
- •Input and Output with Objects
- •String Streams
- •File Streams
- •Jumping around with seek() and tell()
- •Linking Streams Together
- •Bidirectional I/O
- •Internationalization
- •Wide Characters
- •Non-Western Character Sets
- •Locales and Facets
- •Errors and Exceptions
- •What Are Exceptions, Anyway?
- •Why Exceptions in C++ Are a Good Thing
- •Why Exceptions in C++ Are a Bad Thing
- •Our Recommendation
- •Exception Mechanics
- •Throwing and Catching Exceptions
- •Exception Types
- •Throwing and Catching Multiple Exceptions
- •Uncaught Exceptions
- •Throw Lists
- •Exceptions and Polymorphism
- •The Standard Exception Hierarchy
- •Catching Exceptions in a Class Hierarchy
- •Writing Your Own Exception Classes
- •Stack Unwinding and Cleanup
- •Catch, Cleanup, and Rethrow
- •Use Smart Pointers
- •Common Error-Handling Issues
- •Memory Allocation Errors
- •Errors in Constructors
- •Errors in Destructors
- •Putting It All Together
- •Why Overload Operators?
- •Limitations to Operator Overloading
- •Choices in Operator Overloading
- •Summary of Overloadable Operators
- •Overloading the Arithmetic Operators
- •Overloading Unary Minus and Unary Plus
- •Overloading Increment and Decrement
- •Overloading the Subscripting Operator
- •Providing Read-Only Access with operator[]
- •Non-Integral Array Indices
- •Overloading the Function Call Operator
- •Overloading the Dereferencing Operators
- •Implementing operator*
- •Implementing operator->
- •What in the World Is operator->* ?
- •Writing Conversion Operators
- •Ambiguity Problems with Conversion Operators
- •Conversions for Boolean Expressions
- •How new and delete Really Work
- •Overloading operator new and operator delete
- •Overloading operator new and operator delete with Extra Parameters
- •Two Approaches to Efficiency
- •Two Kinds of Programs
- •Is C++ an Inefficient Language?
- •Language-Level Efficiency
- •Handle Objects Efficiently
- •Use Inline Methods and Functions
- •Design-Level Efficiency
- •Cache as Much as Possible
- •Use Object Pools
- •Use Thread Pools
- •Profiling
- •Profiling Example with gprof
- •Cross-Platform Development
- •Architecture Issues
- •Implementation Issues
- •Platform-Specific Features
- •Cross-Language Development
- •Mixing C and C++
- •Shifting Paradigms
- •Linking with C Code
- •Mixing Java and C++ with JNI
- •Mixing C++ with Perl and Shell Scripts
- •Mixing C++ with Assembly Code
- •Quality Control
- •Whose Responsibility Is Testing?
- •The Life Cycle of a Bug
- •Bug-Tracking Tools
- •Unit Testing
- •Approaches to Unit Testing
- •The Unit Testing Process
- •Unit Testing in Action
- •Higher-Level Testing
- •Integration Tests
- •System Tests
- •Regression Tests
- •Tips for Successful Testing
- •The Fundamental Law of Debugging
- •Bug Taxonomies
- •Avoiding Bugs
- •Planning for Bugs
- •Error Logging
- •Debug Traces
- •Asserts
- •Debugging Techniques
- •Reproducing Bugs
- •Debugging Reproducible Bugs
- •Debugging Nonreproducible Bugs
- •Debugging Memory Problems
- •Debugging Multithreaded Programs
- •Debugging Example: Article Citations
- •Lessons from the ArticleCitations Example
- •Requirements on Elements
- •Exceptions and Error Checking
- •Iterators
- •Sequential Containers
- •Vector
- •The vector<bool> Specialization
- •deque
- •list
- •Container Adapters
- •queue
- •priority_queue
- •stack
- •Associative Containers
- •The pair Utility Class
- •multimap
- •multiset
- •Other Containers
- •Arrays as STL Containers
- •Strings as STL Containers
- •Streams as STL Containers
- •bitset
- •The find() and find_if() Algorithms
- •The accumulate() Algorithms
- •Function Objects
- •Arithmetic Function Objects
- •Comparison Function Objects
- •Logical Function Objects
- •Function Object Adapters
- •Writing Your Own Function Objects
- •Algorithm Details
- •Utility Algorithms
- •Nonmodifying Algorithms
- •Modifying Algorithms
- •Sorting Algorithms
- •Set Algorithms
- •The Voter Registration Audit Problem Statement
- •The auditVoterRolls() Function
- •The getDuplicates() Function
- •The RemoveNames Functor
- •The NameInList Functor
- •Testing the auditVoterRolls() Function
- •Allocators
- •Iterator Adapters
- •Reverse Iterators
- •Stream Iterators
- •Insert Iterators
- •Extending the STL
- •Why Extend the STL?
- •Writing an STL Algorithm
- •Writing an STL Container
- •The Appeal of Distributed Computing
- •Distribution for Scalability
- •Distribution for Reliability
- •Distribution for Centrality
- •Distributed Content
- •Distributed versus Networked
- •Distributed Objects
- •Serialization and Marshalling
- •Remote Procedure Calls
- •CORBA
- •Interface Definition Language
- •Implementing the Class
- •Using the Objects
- •A Crash Course in XML
- •XML as a Distributed Object Technology
- •Generating and Parsing XML in C++
- •XML Validation
- •Building a Distributed Object with XML
- •SOAP (Simple Object Access Protocol)
- •. . . Write a Class
- •. . . Subclass an Existing Class
- •. . . Throw and Catch Exceptions
- •. . . Read from a File
- •. . . Write to a File
- •. . . Write a Template Class
- •There Must Be a Better Way
- •Smart Pointers with Reference Counting
- •Double Dispatch
- •Mix-In Classes
- •Object-Oriented Frameworks
- •Working with Frameworks
- •The Model-View-Controller Paradigm
- •The Singleton Pattern
- •Example: A Logging Mechanism
- •Implementation of a Singleton
- •Using a Singleton
- •Example: A Car Factory Simulation
- •Implementation of a Factory
- •Using a Factory
- •Other Uses of Factories
- •The Proxy Pattern
- •Example: Hiding Network Connectivity Issues
- •Implementation of a Proxy
- •Using a Proxy
- •The Adapter Pattern
- •Example: Adapting an XML Library
- •Implementation of an Adapter
- •Using an Adapter
- •The Decorator Pattern
- •Example: Defining Styles in Web Pages
- •Implementation of a Decorator
- •Using a Decorator
- •The Chain of Responsibility Pattern
- •Example: Event Handling
- •Implementation of a Chain of Responsibility
- •Using a Chain of Responsibility
- •Example: Event Handling
- •Implementation of an Observer
- •Using an Observer
- •Chapter 1: A Crash Course in C++
- •Chapter 3: Designing with Objects
- •Chapter 4: Designing with Libraries and Patterns
- •Chapter 5: Designing for Reuse
- •Chapter 7: Coding with Style
- •Chapters 8 and 9: Classes and Objects
- •Chapter 11: Writing Generic Code with Templates
- •Chapter 14: Demystifying C++ I/O
- •Chapter 15: Handling Errors
- •Chapter 16: Overloading C++ Operators
- •Chapter 17: Writing Efficient C++
- •Chapter 19: Becoming Adept at Testing
- •Chapter 20: Conquering Debugging
- •Chapter 24: Exploring Distributed Objects
- •Chapter 26: Applying Design Patterns
- •Beginning C++
- •General C++
- •I/O Streams
- •The C++ Standard Library
- •C++ Templates
- •Integrating C++ and Other Languages
- •Algorithms and Data Structures
- •Open-Source Software
- •Software-Engineering Methodology
- •Programming Style
- •Computer Architecture
- •Efficiency
- •Testing
- •Debugging
- •Distributed Objects
- •CORBA
- •XML and SOAP
- •Design Patterns
- •Index

Chapter 15
for (size_t i = 0; i < myInts.size(); i++) { cerr << myInts[i] << “ “;
}
cout << endl;
return (0);
}
Although not shown in this example, set_terminate() returns the old terminate_handler when it sets the new one. The terminate_handler applies program-wide, so it’s considered good style to reset the old terminate_handler when you have completed the code that needed the new terminate_handler. In this case, the entire program needs the new terminate_handler, so there’s no point in resetting it.
Although it’s important to know about set_terminate(), it’s not a very effective exception-handling approach. We recommend trying to catch and handle each exception individually in order to provide more precise error handling.
Throw Lists
C++ allows you to specify the exceptions a function or method intends to throw. This specification is called the throw list or the exception specification. Here is the readIntegerFile() function from the earlier example with the proper throw list:
void readIntegerFile(const string& fileName, vector<int>& dest)
throw (invalid_argument, runtime_error)
{
// Remainder of the function is the same as before
}
The throw list simply lists the types of exceptions that can be thrown from the function. Note that the throw list must also be provided for the function prototype:
void readIntegerFile(const string& fileName, vector<int>& dest)
throw (invalid_argument, runtime_error);
Unlike const, the exception specification is not part of the function or method signature. You cannot overload a function based solely on different exceptions in the throw list.
If a function or method specifies no throw list, it can throw any exception. You’ve already seen this behavior in the previous implementation of the readIntegerFile() function. If you want to specify that a function or method throws no exceptions, you need to write an empty throw list explicitly like this:
void readIntegerFile(const string& fileName, vector<int>& dest)
throw ();
If this behavior seems backward to you, you’re not alone. However, it’s best just to accept it and move on.
A function without a throw list can throw exceptions of any type. A function with an empty throw list shouldn’t throw any exception.
412

Handling Errors
Unexpected Exceptions
Unfortunately, the throw list is not enforced at compile time in C++. Code that calls readIntegerFile() does not need to catch the exceptions listed in the throw list. This behavior is different from that in other languages, such as Java, which requires a function or method to catch exceptions or declare them in their own function or method throw lists.
Additionally, you could implement readIntegerFile() like this:
void readIntegerFile(const string& fileName, vector<int>& dest)
throw (invalid_argument, runtime_error)
{
throw (5);
}
Even though the throw list states that readIntegerFile() doesn’t throw an int, this code, which obviously throws an int, compiles and runs. However, it won’t do what you want. Suppose that you write this main() function, assuming that you can catch the int:
int main(int argc, char** argv)
{
vector<int> myInts;
const string fileName = “IntegerFile.txt”;
try {
readIntegerFile(fileName, myInts); } catch (int x) {
cerr << “Caught int\n”;
}
}
When this program runs and readIntegerFile() throws the int exception, the program terminates. It does not allow main() to catch the int. However, you can change this behavior.
Throw lists don’t prevent functions from throwing unlisted exception types, but they prevent the exception from leaving the function.
When a function throws an exception that is not listed in its throw list, C++ calls a special function unexpected(). The built-in implementation of unexpected() simply calls terminate(). However, just as you can set your own terminate_handler, you can set your own unexpected_handler. Unlike in the terminate_handler, you can actually do something other than just terminate the program in the unexpected_handler. Your version of the function must either throw a new exception or terminate the program — it can’t just exit the function normally. If it throws a new exception, that exception will be substituted for the unexpected exception as if the new one had been throw originally. If this substituted exception is also not listed in the throw list, the program will do one of two things. If the throw list for the function specifies bad_exception, then bad_exception will be thrown. Otherwise, the program will terminate. Custom implementations of unexpected() are normally used to convert unexpected exceptions into expected exceptions. For example, you could write a version of unexpected() like this:
413

Chapter 15
void myUnexpected()
{
cout << “Unexpected exception!\n”; throw runtime_error(“”);
}
This code converts an unexpected exception to a runtime_error exception, which the function readIntegerFile() has in its throw list.
You could set this unexpected exception handler in main() with the set_unexpected function. Like set_terminate(), set_unexpected() returns the current handler. The unexpected() function applies program-wide, not just to this function, so you should reset the handler when you are done with the code that needed your special handler:
int main(int argc, char** argv)
{
vector<int> myInts;
const string fileName = “IntegerFile.txt”;
unexpected_handler old_handler = set_unexpected(myUnexpected); try {
readIntegerFile(fileName, myInts); } catch (const invalid_argument& e) {
cerr << “Unable to open file “ << fileName << endl; exit (1);
} catch (const runtime_error& e) {
cerr << “Error reading file “ << fileName << endl; exit (1);
} catch (int x) {
cout << “Caught int\n”;
}
set_unexpected(old_handler);
// Remainder of function omitted
}
Now main() handles any exception thrown from readIntegerFile() by converting it to a runtime_ error. However, as with set_terminate(), we recommend using this capability judiciously.
unexpected(), set_unexpected(), and bad_exception are all declared in the <exception> header file.
Changing the Throw List in Overridden Methods
When you override a virtual method in a subclass, you can change the throw list as long as you make it more restrictive than the throw list in the superclass. The following changes qualify as more restrictive:
Removing exceptions from the list
Adding subclasses of exceptions that appear in the superclass throw list The following changes do not qualify as more restrictive:
Adding exceptions to the list that are not subclasses of exceptions in the superclass throw list
Removing the throw list entirely
414

Handling Errors
If you change throw lists when you override methods, remember that any code that called the superclass version of the method must be able to call the subclass version. Thus, you can’t add exceptions.
For example, suppose that you have the following superclass:
class Base
{
public:
virtual void func() throw(exception) { cout << “Base!\n”; }
};
You could write a subclass that overrides func() and specifies that it doesn’t throw any exceptions:
class Derived : public Base
{
public:
virtual void func() throw() { cout << “Derived!\n”; }
};
You could also override func() such that it throws a runtime_error as well as an exception, because runtime_error is a subclass of exception.
class Derived : public Base
{
public:
virtual void func() throw(exception, runtime_error)
{ cout << “Derived!\n”; }
};
However, you cannot remove the throw list entirely, because that means func() could throw any exception.
Suppose Base looked like this:
class Base
{
public:
virtual void func() throw(runtime_error) { cout << “Base!\n”; }
};
You cannot then override func() in Derived with a throw list like this:
class Derived : public Base
{
public:
virtual void func() throw(exception) { cout << “Derived!\n”; } // ERROR!
};
exception is a superclass of runtime_error, so you cannot substitute an exception for a runtime_error.
415