
- •Contents
- •Introduction
- •Who This Book Is For
- •What This Book Covers
- •How This Book Is Structured
- •What You Need to Use This Book
- •Conventions
- •Source Code
- •Errata
- •p2p.wrox.com
- •The Basics of C++
- •The Obligatory Hello, World
- •Namespaces
- •Variables
- •Operators
- •Types
- •Conditionals
- •Loops
- •Arrays
- •Functions
- •Those Are the Basics
- •Diving Deeper into C++
- •Pointers and Dynamic Memory
- •Strings in C++
- •References
- •Exceptions
- •The Many Uses of const
- •C++ as an Object-Oriented Language
- •Declaring a Class
- •Your First Useful C++ Program
- •An Employee Records System
- •The Employee Class
- •The Database Class
- •The User Interface
- •Evaluating the Program
- •What Is Programming Design?
- •The Importance of Programming Design
- •Two Rules for C++ Design
- •Abstraction
- •Reuse
- •Designing a Chess Program
- •Requirements
- •Design Steps
- •An Object-Oriented View of the World
- •Am I Thinking Procedurally?
- •The Object-Oriented Philosophy
- •Living in a World of Objects
- •Object Relationships
- •Abstraction
- •Reusing Code
- •A Note on Terminology
- •Deciding Whether or Not to Reuse Code
- •Strategies for Reusing Code
- •Bundling Third-Party Applications
- •Open-Source Libraries
- •The C++ Standard Library
- •Designing with Patterns and Techniques
- •Design Techniques
- •Design Patterns
- •The Reuse Philosophy
- •How to Design Reusable Code
- •Use Abstraction
- •Structure Your Code for Optimal Reuse
- •Design Usable Interfaces
- •Reconciling Generality and Ease of Use
- •The Need for Process
- •Software Life-Cycle Models
- •The Stagewise and Waterfall Models
- •The Spiral Method
- •The Rational Unified Process
- •Software-Engineering Methodologies
- •Extreme Programming (XP)
- •Software Triage
- •Be Open to New Ideas
- •Bring New Ideas to the Table
- •Thinking Ahead
- •Keeping It Clear
- •Elements of Good Style
- •Documenting Your Code
- •Reasons to Write Comments
- •Commenting Styles
- •Comments in This Book
- •Decomposition
- •Decomposition through Refactoring
- •Decomposition by Design
- •Decomposition in This Book
- •Naming
- •Choosing a Good Name
- •Naming Conventions
- •Using Language Features with Style
- •Use Constants
- •Take Advantage of const Variables
- •Use References Instead of Pointers
- •Use Custom Exceptions
- •Formatting
- •The Curly Brace Alignment Debate
- •Coming to Blows over Spaces and Parentheses
- •Spaces and Tabs
- •Stylistic Challenges
- •Introducing the Spreadsheet Example
- •Writing Classes
- •Class Definitions
- •Defining Methods
- •Using Objects
- •Object Life Cycles
- •Object Creation
- •Object Destruction
- •Assigning to Objects
- •Distinguishing Copying from Assignment
- •The Spreadsheet Class
- •Freeing Memory with Destructors
- •Handling Copying and Assignment
- •Different Kinds of Data Members
- •Static Data Members
- •Const Data Members
- •Reference Data Members
- •Const Reference Data Members
- •More about Methods
- •Static Methods
- •Const Methods
- •Method Overloading
- •Default Parameters
- •Inline Methods
- •Nested Classes
- •Friends
- •Operator Overloading
- •Implementing Addition
- •Overloading Arithmetic Operators
- •Overloading Comparison Operators
- •Building Types with Operator Overloading
- •Pointers to Methods and Members
- •Building Abstract Classes
- •Using Interface and Implementation Classes
- •Building Classes with Inheritance
- •Extending Classes
- •Overriding Methods
- •Inheritance for Reuse
- •The WeatherPrediction Class
- •Adding Functionality in a Subclass
- •Replacing Functionality in a Subclass
- •Respect Your Parents
- •Parent Constructors
- •Parent Destructors
- •Referring to Parent Data
- •Casting Up and Down
- •Inheritance for Polymorphism
- •Return of the Spreadsheet
- •Designing the Polymorphic Spreadsheet Cell
- •The Spreadsheet Cell Base Class
- •The Individual Subclasses
- •Leveraging Polymorphism
- •Future Considerations
- •Multiple Inheritance
- •Inheriting from Multiple Classes
- •Naming Collisions and Ambiguous Base Classes
- •Interesting and Obscure Inheritance Issues
- •Special Cases in Overriding Methods
- •Copy Constructors and the Equals Operator
- •The Truth about Virtual
- •Runtime Type Facilities
- •Non-Public Inheritance
- •Virtual Base Classes
- •Class Templates
- •Writing a Class Template
- •How the Compiler Processes Templates
- •Distributing Template Code between Files
- •Template Parameters
- •Method Templates
- •Template Class Specialization
- •Subclassing Template Classes
- •Inheritance versus Specialization
- •Function Templates
- •Function Template Specialization
- •Function Template Overloading
- •Friend Function Templates of Class Templates
- •Advanced Templates
- •More about Template Parameters
- •Template Class Partial Specialization
- •Emulating Function Partial Specialization with Overloading
- •Template Recursion
- •References
- •Reference Variables
- •Reference Data Members
- •Reference Parameters
- •Reference Return Values
- •Deciding between References and Pointers
- •Keyword Confusion
- •The const Keyword
- •The static Keyword
- •Order of Initialization of Nonlocal Variables
- •Types and Casts
- •typedefs
- •Casts
- •Scope Resolution
- •Header Files
- •C Utilities
- •Variable-Length Argument Lists
- •Preprocessor Macros
- •How to Picture Memory
- •Allocation and Deallocation
- •Arrays
- •Working with Pointers
- •Array-Pointer Duality
- •Arrays Are Pointers!
- •Not All Pointers Are Arrays!
- •Dynamic Strings
- •C-Style Strings
- •String Literals
- •The C++ string Class
- •Pointer Arithmetic
- •Custom Memory Management
- •Garbage Collection
- •Object Pools
- •Function Pointers
- •Underallocating Strings
- •Memory Leaks
- •Double-Deleting and Invalid Pointers
- •Accessing Out-of-Bounds Memory
- •Using Streams
- •What Is a Stream, Anyway?
- •Stream Sources and Destinations
- •Output with Streams
- •Input with Streams
- •Input and Output with Objects
- •String Streams
- •File Streams
- •Jumping around with seek() and tell()
- •Linking Streams Together
- •Bidirectional I/O
- •Internationalization
- •Wide Characters
- •Non-Western Character Sets
- •Locales and Facets
- •Errors and Exceptions
- •What Are Exceptions, Anyway?
- •Why Exceptions in C++ Are a Good Thing
- •Why Exceptions in C++ Are a Bad Thing
- •Our Recommendation
- •Exception Mechanics
- •Throwing and Catching Exceptions
- •Exception Types
- •Throwing and Catching Multiple Exceptions
- •Uncaught Exceptions
- •Throw Lists
- •Exceptions and Polymorphism
- •The Standard Exception Hierarchy
- •Catching Exceptions in a Class Hierarchy
- •Writing Your Own Exception Classes
- •Stack Unwinding and Cleanup
- •Catch, Cleanup, and Rethrow
- •Use Smart Pointers
- •Common Error-Handling Issues
- •Memory Allocation Errors
- •Errors in Constructors
- •Errors in Destructors
- •Putting It All Together
- •Why Overload Operators?
- •Limitations to Operator Overloading
- •Choices in Operator Overloading
- •Summary of Overloadable Operators
- •Overloading the Arithmetic Operators
- •Overloading Unary Minus and Unary Plus
- •Overloading Increment and Decrement
- •Overloading the Subscripting Operator
- •Providing Read-Only Access with operator[]
- •Non-Integral Array Indices
- •Overloading the Function Call Operator
- •Overloading the Dereferencing Operators
- •Implementing operator*
- •Implementing operator->
- •What in the World Is operator->* ?
- •Writing Conversion Operators
- •Ambiguity Problems with Conversion Operators
- •Conversions for Boolean Expressions
- •How new and delete Really Work
- •Overloading operator new and operator delete
- •Overloading operator new and operator delete with Extra Parameters
- •Two Approaches to Efficiency
- •Two Kinds of Programs
- •Is C++ an Inefficient Language?
- •Language-Level Efficiency
- •Handle Objects Efficiently
- •Use Inline Methods and Functions
- •Design-Level Efficiency
- •Cache as Much as Possible
- •Use Object Pools
- •Use Thread Pools
- •Profiling
- •Profiling Example with gprof
- •Cross-Platform Development
- •Architecture Issues
- •Implementation Issues
- •Platform-Specific Features
- •Cross-Language Development
- •Mixing C and C++
- •Shifting Paradigms
- •Linking with C Code
- •Mixing Java and C++ with JNI
- •Mixing C++ with Perl and Shell Scripts
- •Mixing C++ with Assembly Code
- •Quality Control
- •Whose Responsibility Is Testing?
- •The Life Cycle of a Bug
- •Bug-Tracking Tools
- •Unit Testing
- •Approaches to Unit Testing
- •The Unit Testing Process
- •Unit Testing in Action
- •Higher-Level Testing
- •Integration Tests
- •System Tests
- •Regression Tests
- •Tips for Successful Testing
- •The Fundamental Law of Debugging
- •Bug Taxonomies
- •Avoiding Bugs
- •Planning for Bugs
- •Error Logging
- •Debug Traces
- •Asserts
- •Debugging Techniques
- •Reproducing Bugs
- •Debugging Reproducible Bugs
- •Debugging Nonreproducible Bugs
- •Debugging Memory Problems
- •Debugging Multithreaded Programs
- •Debugging Example: Article Citations
- •Lessons from the ArticleCitations Example
- •Requirements on Elements
- •Exceptions and Error Checking
- •Iterators
- •Sequential Containers
- •Vector
- •The vector<bool> Specialization
- •deque
- •list
- •Container Adapters
- •queue
- •priority_queue
- •stack
- •Associative Containers
- •The pair Utility Class
- •multimap
- •multiset
- •Other Containers
- •Arrays as STL Containers
- •Strings as STL Containers
- •Streams as STL Containers
- •bitset
- •The find() and find_if() Algorithms
- •The accumulate() Algorithms
- •Function Objects
- •Arithmetic Function Objects
- •Comparison Function Objects
- •Logical Function Objects
- •Function Object Adapters
- •Writing Your Own Function Objects
- •Algorithm Details
- •Utility Algorithms
- •Nonmodifying Algorithms
- •Modifying Algorithms
- •Sorting Algorithms
- •Set Algorithms
- •The Voter Registration Audit Problem Statement
- •The auditVoterRolls() Function
- •The getDuplicates() Function
- •The RemoveNames Functor
- •The NameInList Functor
- •Testing the auditVoterRolls() Function
- •Allocators
- •Iterator Adapters
- •Reverse Iterators
- •Stream Iterators
- •Insert Iterators
- •Extending the STL
- •Why Extend the STL?
- •Writing an STL Algorithm
- •Writing an STL Container
- •The Appeal of Distributed Computing
- •Distribution for Scalability
- •Distribution for Reliability
- •Distribution for Centrality
- •Distributed Content
- •Distributed versus Networked
- •Distributed Objects
- •Serialization and Marshalling
- •Remote Procedure Calls
- •CORBA
- •Interface Definition Language
- •Implementing the Class
- •Using the Objects
- •A Crash Course in XML
- •XML as a Distributed Object Technology
- •Generating and Parsing XML in C++
- •XML Validation
- •Building a Distributed Object with XML
- •SOAP (Simple Object Access Protocol)
- •. . . Write a Class
- •. . . Subclass an Existing Class
- •. . . Throw and Catch Exceptions
- •. . . Read from a File
- •. . . Write to a File
- •. . . Write a Template Class
- •There Must Be a Better Way
- •Smart Pointers with Reference Counting
- •Double Dispatch
- •Mix-In Classes
- •Object-Oriented Frameworks
- •Working with Frameworks
- •The Model-View-Controller Paradigm
- •The Singleton Pattern
- •Example: A Logging Mechanism
- •Implementation of a Singleton
- •Using a Singleton
- •Example: A Car Factory Simulation
- •Implementation of a Factory
- •Using a Factory
- •Other Uses of Factories
- •The Proxy Pattern
- •Example: Hiding Network Connectivity Issues
- •Implementation of a Proxy
- •Using a Proxy
- •The Adapter Pattern
- •Example: Adapting an XML Library
- •Implementation of an Adapter
- •Using an Adapter
- •The Decorator Pattern
- •Example: Defining Styles in Web Pages
- •Implementation of a Decorator
- •Using a Decorator
- •The Chain of Responsibility Pattern
- •Example: Event Handling
- •Implementation of a Chain of Responsibility
- •Using a Chain of Responsibility
- •Example: Event Handling
- •Implementation of an Observer
- •Using an Observer
- •Chapter 1: A Crash Course in C++
- •Chapter 3: Designing with Objects
- •Chapter 4: Designing with Libraries and Patterns
- •Chapter 5: Designing for Reuse
- •Chapter 7: Coding with Style
- •Chapters 8 and 9: Classes and Objects
- •Chapter 11: Writing Generic Code with Templates
- •Chapter 14: Demystifying C++ I/O
- •Chapter 15: Handling Errors
- •Chapter 16: Overloading C++ Operators
- •Chapter 17: Writing Efficient C++
- •Chapter 19: Becoming Adept at Testing
- •Chapter 20: Conquering Debugging
- •Chapter 24: Exploring Distributed Objects
- •Chapter 26: Applying Design Patterns
- •Beginning C++
- •General C++
- •I/O Streams
- •The C++ Standard Library
- •C++ Templates
- •Integrating C++ and Other Languages
- •Algorithms and Data Structures
- •Open-Source Software
- •Software-Engineering Methodology
- •Programming Style
- •Computer Architecture
- •Efficiency
- •Testing
- •Debugging
- •Distributed Objects
- •CORBA
- •XML and SOAP
- •Design Patterns
- •Index

Chapter 18
you get in a standard C++ program without platform extensions. For example, operations such as copy and paste are not directly supported in C++ and require platform-provided libraries.
Low-level files. In Chapter 14, you read about standard I/O in C++, including reading and writing files. Many operating systems provide their own file APIs, which are sometimes incompatible with the standard file classes in C++. These libraries often provide OS-specific file tools, such as a mechanism to get the home directory of the current user or access to OS configuration files. In general, once you start using the APIs for a particular platform, you should switch from C++ I/O classes to the platform’s I/O classes if any exist.
Threads. Concurrent threads of execution within a single program are not directly supported in C++. Their implementation depends heavily on the inner workings of the operating system, so threads were not included in the language. The most commonly used thread library is called pthreads. Many operating systems and object-oriented frameworks also provide their own threading models.
Cross-Language Development
For certain types of programs, C++ may not be the best tool for the job. For example, if your Unix program needs to interact closely with the shell environment, you may be better off writing a shell script than a C++ program. If your program performs heavy text parsing, you may decide that the Perl language is the way to go. Sometimes what you want is a language that blends the general features of C++ with the specialized features of another language. Fortunately, there are some techniques you can use to get the best of both worlds — the flexibility of C++ combined with the unique specialty of another language.
Mixing C and C++
As you already know, the C++ language is a superset of the C language. All C programs will compile and run in C++ with a few minor exceptions. These exceptions usually have to do with reserved words. In C, for example, the term class has no particular meaning. Thus, it could be used as a variable name, as in the following C program.
#include <stdio.h>
int main(int argc, char** argv)
{
int class = 1; // Compiles in C, not C++
printf(“class is %d\n”, class);
}
This program will compile and run in C, but will yield an error when compiled as C++ code. When you translate, or port, a program from C to C++, this is the type of error you will face. Fortunately, the fixes are usually quite simple. In this case, simply rename the class variable to classID and the code will compile.
The ease of incorporating C code in a C++ program comes in handy when you encounter a useful library or legacy code that was written in C. Functions and classes, as you’ve seen many times in this book, work just fine together. A class method can call a function, and a function can make use of objects.
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Developing Cross-Platform and Cross-Language Applications
Shifting Paradigms
One of the dangers of mixing C and C++ is that your program may start to lose its object-oriented properties. For example, if your object-oriented Web browser is implemented with a procedural networking library, the program will be mixing these two paradigms. Given the importance and quantity of networking tasks in such an application, you might consider writing an object-oriented wrapper around the procedural library.
For example, imagine that you are writing a Web browser in C++, but you are using a C networking library that contains the functions declared in the following code. Note that the HostRecord and Connection data structures have been omitted for brevity.
// netwrklib.h
#include “hostrecord.h” #include “connection.h”
/**
*Gets the host record for a particular Internet host given
*its hostname (i.e. www.host.com)
*/
HostRecord* lookupHostByName(char* inHostName);
/**
* Connects to the given host */
Connection* connectToHost(HostRecord* inHost);
/**
* Retrieves a Web page from an already-opened connection */
char* retrieveWebPage(Connection* inConnection, char* page);
The netwrklib.h interface is fairly simple and straightforward. However, it is not object-oriented, and a C++ programmer who uses such a library is bound to feel icky, to use a technical term. This library isn’t organized into a cohesive class and it isn’t even const-correct! Of course, a talented C programmer could have written a better interface, but as the user of a library, you have to accept what you are given. Writing a wrapper is your opportunity to customize the interface.
Before we build an object-oriented wrapper for this library, take a look at how it might be used as is to gain an understanding of actual usage. In the following program, the netwrklib library is used to retrieve the Web page at www.wrox.com/index.html.
#include <iostream> #include “netwrklib.h”
using namespace std;
int main(int argc, char** argv)
{
HostRecord* myHostRecord = lookupHostByName(“www.wrox.com”); Connection* myConnection = connectToHost(myHostRecord);
495

Chapter 18
char* result = retrieveWebPage(myConnection, “/index.html”);
cout << “The result is “ << result << endl;
}
A possible way to make the library more object-oriented is to provide a single abstraction that recognizes the links between looking up a host, connecting to the host, and retrieving a Web page. A good objectoriented wrapper could hide the unnecessarily complexity of the HostRecord and Connection types.
Recalling the design principles you read about in Chapters 3 and 5, the new class should capture the common use case for the library. The previous example shows the most frequently used pattern — first a host is looked up, then a connection is established, then a page is retrieved. It is also likely that subsequent pages will be retrieved from the same host so a good design will accommodate that mode of use as well.
Following is the public portion of the definition for the WebHost class. This class makes the common case easy for the client programmer.
// WebHost.h
class WebHost {
public:
/**
* Constructs a WebHost object for the given host */
WebHost(const string& inHost);
/**
* Obtains the given page from this host */
string getPage(const string& inPage);
};
Consider the way a client programmer would use this class. To repeat the example used for the netwrklib library:
#include <iostream> #include “WebHost.h”
int main(int argc, char** argv)
{
WebHost myHost(“www.wrox.com”);
string result = myHost.getPage(“/index.html”);
cout << “The result is “ << result << endl;
}
The WebHost class effectively encapsulates the behavior of a host and provides useful functionality without unnecessary calls and data structures. The class even provides a useful new piece of functionality — once a WebHost is created, it can be used to obtain multiple Web pages, saving code and possibly making the program run faster.
496

Developing Cross-Platform and Cross-Language Applications
The implementation of the WebHost class makes extensive use of the netwrklib library without exposing any of its workings to the user. To enable this abstraction, the class needs a data member, as shown in the revised header file below.
// WebHost.h
#include “netwrklib.h”
class WebHost {
public:
/**
* Constructs a WebHost object for the given host */
WebHost(const string& inHost);
/**
* Obtains the given page from this host */
string getPage(const string& inPage);
protected:
Connection* mConnection;
};
The corresponding source file puts a new face on the functionality contained in the netwrklib library. First, the constructor builds a HostRecord for the specified host. Because the WebHost class deals with C++ strings instead of C-style strings, it uses the c_str() method on inHost to obtain a const char*, then performs a const cast to make up for netwrklib’s const-incorrectness. The resulting HostRecord is used to create a Connection, which is stored in the mConnection data member for later use.
WebHost::WebHost(const string& inHost)
{
const char* host = inHost.c_str();
HostRecord* theHost = lookupHostByName(const_cast<char*>(host));
mConnection = connectToHost(theHost);
}
Subsequent calls to getPage() pass the stored connection to netwrklib’s retrieveWebPage() function and return the value as a C++ string.
string getPage(const string& inPage)
{
const char* page = inPage.c_str();
string result = retrieveWebPage(mConnection, const_cast<char*>(page));
return result;
}
497