return cnum;
}
11.2 s sound.h
// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------
//
//$Id:$
//Copyright (C) 1993-1996 by id Software, Inc.
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//DESCRIPTION:
//The not so system specific sound interface.
//-----------------------------------------------------------------------------
#ifndef __S_SOUND__ #define __S_SOUND__
#ifdef __GNUG__ #pragma interface #endif
//
//Initializes sound stuff, including volume
//Sets channels, SFX and music volume,
//allocates channel buffer, sets S_sfx lookup.
void S_Init
( int int
//
//Per level startup code.
//Kills playing sounds at start of level,
//determines music if any, changes music.
void S_Start(void);
//
// Start sound for thing at <origin>