//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//DESCRIPTION:
//?
//
//-----------------------------------------------------------------------------
#ifndef __P_TICK__ #define __P_TICK__
#ifdef __GNUG__ #pragma interface #endif
// Called by C_Ticker,
// can call G_PlayerExited.
// Carries out all thinking of monsters and players. void P_Ticker (void);
#endif //-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------
9.29 p user.c
// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------
//
//$Id:$
//Copyright (C) 1993-1996 by id Software, Inc.
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//$Log:$
//DESCRIPTION:
//Player related stuff.
//Bobbing POV/weapon, movement.
//Pending weapon.
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: p_user.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";