case 68:
// Raise Plat to next highest floor and change texture if (EV_DoPlat(line,raiseToNearestAndChange,0))
P_ChangeSwitchTexture(line,1); break;
case 69:
// Raise Floor to next highest floor
if (EV_DoFloor(line, raiseFloorToNearest)) P_ChangeSwitchTexture(line,1);
break;
case 70:
// Turbo Lower Floor
if (EV_DoFloor(line,turboLower)) P_ChangeSwitchTexture(line,1);
break;
case 114:
// Blazing Door Raise (faster than TURBO!) if (EV_DoDoor (line,blazeRaise))
P_ChangeSwitchTexture(line,1); break;
case 115:
// Blazing Door Open (faster than TURBO!) if (EV_DoDoor (line,blazeOpen))
P_ChangeSwitchTexture(line,1); break;
case 116:
// Blazing Door Close (faster than TURBO!) if (EV_DoDoor (line,blazeClose))
P_ChangeSwitchTexture(line,1); break;
case 123:
// Blazing PlatDownWaitUpStay
if (EV_DoPlat(line,blazeDWUS,0)) P_ChangeSwitchTexture(line,1);
break;
case 132:
// Raise Floor Turbo
if (EV_DoFloor(line,raiseFloorTurbo)) P_ChangeSwitchTexture(line,1);
break;
case 99:
//BlzOpenDoor BLUE case 134:
//BlzOpenDoor RED case 136:
//BlzOpenDoor YELLOW
if (EV_DoLockedDoor (line,blazeOpen,thing)) P_ChangeSwitchTexture(line,1);
break;
case 138:
// Light Turn On EV_LightTurnOn(line,255); P_ChangeSwitchTexture(line,1); break;