
- •If your function has additional parameters, for example k in myfun:
- •If your function has additional parameters, for example k1,k2 in myfun:
- •Is collected along a path.
- •Vector y are drawn as bars in descending order. Each bar will
- •Vector the same length a X and y or a scalar. If s is a scalar,
- •X and y such that plot(XX,yy) is the stairstep graph.
- •Contour and 2-1/2 d graphs
- •X and y data must be consistently sorted in that if the first
- •2 Inches.
- •If your function has additional parameters, for example k in myfun:
- •If your function has additional parameters, for example k in myfun:
- •Specialized 3-d graphs
- •Inputs.
- •If your function has additional parameters, for example k in myfun:
- •If your function has additional parameters, for example k in myfun:
- •If your function has additional parameters, for example k in myfuntk:
- •If your function has additional parameters, for example k in myfun:
- •If your function has additional parameters, for example k in myfun:
- •Is drawn beneath the mesh.
- •Values in X are normalized via X/sum(X) to determine the area of
- •Volume array.
- •Vector data u,V. The arrays X,y define the coordinates for u,V and
- •Instead of an arrow on the tip. Use a marker of '.' to specify
- •Instead of an arrow on the tip. Use a marker of '.' to specify
- •Interpreted.
- •Instead of the current axes.
- •Imread Read image from graphics file.
- •In the structure returned from imfinfo function.
- •In order to create a cmyk tiff, the colorspace
- •In addition to these png parameters, you can use any
- •Images), 'rle' (run-length encoding of 1-bit
- •Image(f.Cdata);
- •In the movie. For example, if m has four frames then
- •Color related functions
- •Solid modeling
Image(f.Cdata);
See also movie, image, im2frame, frame2im.
Reference page in Help browser
doc getframe
<movie> - Play recorded movie frames.
MOVIE Play recorded movie frames.
MOVIE(M) plays the movie in matrix M once, using the current axes
as the default target. To play the movie in the figure instead of
the axes, specify the figure handle (or gcf) as the first
argument: movie(figure_handle,...). M must be an array of movie
frames (usually from getframe).
MOVIE(M,N) plays the movie N times. If N is negative, each
"play" is once forward and once backward. If N is a vector,
the first element is the number of times to play the movie and
the remaining elements comprise a list of frames to play
In the movie. For example, if m has four frames then
N = [10 4 4 2 1] plays the movie ten times, and the movie
consists of frame 4 followed by frame 4 again, followed by
frame 2 and finally frame 1.
MOVIE(M,N,FPS) plays the movie at FPS frames per second. The
default if FPS is omitted is 12 frames per second. Machines
that can't achieve the specified FPS play as fast as they can.
MOVIE(H,...) plays the movie in object H, where H is a handle
to a figure, or an axis.
MOVIE(H,M,N,FPS,LOC) specifies the location to play the movie
at, relative to the lower-left corner of object H and in
pixels, regardless of the value of the object's Units property.
LOC = [X Y unused unused]. LOC is a 4-element position
vector, of which only the X and Y coordinates are used (the
movie plays back using the width and height in which it was
recorded). All four elements are required, however.
See also getframe, im2frame, frame2im, avifile.
Overloaded methods:
xregmodel/movie
Reference page in Help browser
doc movie
<rotate> - Rotate object about specified origin and direction.
ROTATE Rotate objects about specified origin and direction.
ROTATE(H,[THETA PHI],ALPHA) rotates the objects with handles H
through angle ALPHA about an axis described by the 2-element
direction vector [THETA PHI] (spherical coordinates).
All the angles are in degrees. The handles in H must be children
of the same axes.
THETA is the angle in the xy plane counterclockwise from the
positive x axis. PHI is the elevation of the direction vector
from the xy plane (see also SPH2CART). Positive ALPHA is defined
as the righthand-rule angle about the direction vector as it
extends from the origin.
ROTATE(H,[X Y Z],ALPHA) rotates the objects about the direction
vector [X Y Z] (Cartesian coordinates). The direction vector
is the vector from the center of the plot box to (X,Y,Z).
ROTATE(...,ORIGIN) uses the point ORIGIN = [x0,y0,y0] as
the center of rotation instead of the center of the plot box.
See also sph2cart, cart2sph.
Reference page in Help browser
doc rotate
<frame2im> - Convert movie frame to indexed image.
FRAME2IM Return image data associated with movie frame.
[X,MAP] = FRAME2IM(F) returns the indexed image X and associated
colormap MAP from the single movie frame F. If the frame contains
true-color data, the MxNx3 matrix MAP is empty. The functions GETFRAME
and IM2FRAME create a movie frame.
See also im2frame, movie, getframe.
Reference page in Help browser
doc frame2im
<im2frame> - Convert index image into movie format.
IM2FRAME Convert indexed image into movie format.
F = IM2FRAME(X,MAP) converts the indexed image X and
associated colormap MAP into a movie frame F. If X is
a truecolor (MxNx3) image, then MAP is optional and has
no effect.
M(1) = im2frame(X1,map);
M(2) = im2frame(X2,map);
...
M(n) = im2frame(Xn,map);
movie(M)
F = IM2FRAME(X) converts the indexed image X into a movie
frame F using the current colormap if X contains an
indexed image.
See also frame2im, movie, getframe.
Reference page in Help browser
doc im2frame