- •Unit 1 computer users
- •Using Computers
- •Vocabulary Bank Unit 1
- •Text 1a. Computer users
- •Table a Table b
- •The digital age
- •Text 1b. Computers make the world smaller and smarter
- •Grammar review present forms
- •Verbs usually not used in any of the progressive tenses
- •Grammar Exercises
- •The Present Perfect and Present Perfect Continuous
- •Writing
- •Unit 2 computer architecture
- •Vocabulary Bank Unit 2
- •Text 2a. Computer architecture
- •Text 2b. Cache memory
- •How a disk cache works
- •Grammar review. Past forms
- •The present perfect and past simple
- •I have done I did
- •The present perfect continuous and present perfect
- •I have been doing I have done
- •Grammar Exercises
- •Speaking/writing
- •Even if minis and mainframes were inexpensive, why it is unlikely that you would buy one for your home.Unit 3 peripherals
- •Vocabulary Bank Unit 3
- •Advantage
- •Text a. Peripherals
- •Post-reading activity
- •Specialist reading
- •Text b. Types of Printers
- •Grammar review future forms
- •It is interesting to know:
- •Grammar Exercises
- •Exercise 10. Put the verbs in brackets into the Future Perfect or the Futures Simple.
- •Exercise 11. Put the verbs in brackets into the Future Continuous or the Future Perfect.
- •Vocabulary Bank Unit 4
- •Appliance
- •Relevance
- •Text 4a. Personal computers
- •Specialist reading
- •Text 4b.Data mining
- •Grammar review. The passive voice
- •Table of passive voice
- •Active and passive voice (compare) Active Voice
- •Passive Voice
- •Grammar Exercises
- •The Prepositions
- •Grammar Exercises prepositions
- •Prepositions of location:
- •In used to show location or destination in an area:
- •Intended goal/target
- •In is used for
- •Other common prepositions with multiple meaning
- •Writing/speaking
- •Think about advantages and disadvantages of using a desktop computer, a laptop and a palm computer. Compare them.
- •.Unit 5
- •Operating system
- •Vocabulary Bank Unit 5
- •Environment
- •Search engine
- •Text 5a. Operating systems
- •Operating Systems: Hidden Software
- •General Features of Operating Systems
- •Vms: help, directory, search, copy, rename, print, show users, show time, create/directory, phone, delete Unix: write, cp, lpr, Is, mkdir, date, rm, man, grep, rwho, mv
- •Text 5b. Linux
- •Grammar review reported speech The sequence of tenses in the subordinate clauses:
- •The sequence of tenses is:
- •Modal verbs changes
- •Indirect speech for exclamatory and imperative sentences.
- •Indirect speech of imperative sentence
- •Grammar Exercises
- •Speaking/writing
- •4. Speak about os as hidden software.Unit 6 graphical user interface
- •Vocabulary Bank Unit 6
- •To perform
- •Text 6a. The graphical user interface
- •Post-reading Exercises
- •Text b. Interface with menus
- •Grammar review nouns
- •Plural of countable nouns
- •Irregular plurals
- •Plural forms
- •The possessive case
- •Nouns determiners
- •Much, many, little, few, a lot, plenty
- •Grammar exercises Nouns
- •Some, any, much, many, a lot, few, a few, little, a little
- •Articles Revision of the Use of the Articles (in tables) Classification of Nouns
- •Functions of the Indefinite Article
- •Functions of the Definite Article
- •Don’t confuse the articles in the generic function
- •The use of articles with names of people
- •The use of articles with geographical names
- •The use of articles with other proper names
- •Numerals
- •The four operations
- •Fractional numerals Common Fractions
- •Decimal Fractions
- •Extra information
- •Exercises
- •Writing
- •Unit 7 applications programs
- •Vocabulary Bank Unit 7
- •Spreadsheet
- •Word processor Text 7a. Applications programs
- •Post-reading Activity
- •Listening and speaking
- •Vocabulary Bank. Interview. Former student
- •Environment
- •To upload
- •Exercises
- •Grammar review
- •First conditional
- •Second conditional
- •If I were you…
- •Oral Activity
- •Third conditional
- •Making a wish
- •Grammar revision
- •Writing
- •.Unit 8 multimedia
- •Vocabulary Bank Unit 8
- •Animation
- •Text 8a. Multimedia
- •Post-reading activity
- •Text 8b. New applications of the computer
- •Videodisc
- •Digital Video
- •Multimedia Authoring Systems
- •Virtual Reality
- •Grammar review. Adjectives. Adverbs. Pronouns.
- •The Adverb
- •Grammar Exercises
- •Pronouns
- •Writing
- •Unit 9 data processing
- •Vocabulary Bank Unit 9
- •Equipment
- •Text a. Data processing and data processing systems
- •Basic data processing operations
- •Data storage hierarchy
- •Text 9b. Word processing facilities start up
- •Advantages of computer data processing
- •Grammar review The Modal Verbs (mv) can/could
- •May/might
- •To have (got) to
- •Should/ought to
- •Will/would
- •Grammar exercises
- •In brackets.
- •May/might/be allowed to
- •Must/have to/need
- •Mustn’t - needn’t - don’t have to
- •Should/ought to
- •Revision exercises
- •Unit 10
- •Internet and lan technology
- •Text 10a. The internet
- •Text 10 b. The language of e-mail
- •Grammar review the verbals The forms of the Verbals or the non-finite forms of the verb
- •The Infinitive
- •Infinitive without to
- •Complex object
- •See someone do and see someone doing
- •Personal/impresonal construction (the complex subject)
- •The gerund
- •Have something done
- •Writing/speaking task
- •Unit 11 networks
- •Vocabulary Bank Unit 11
- •Text 11 a. Computer networks
- •Text 11 b. Network Communications
- •Grammar review questions
- •1. General questions
- •2. Special questions
- •3. Alternative questions
- •Grammar Exercises
- •Yes/No Questions (General Questions)
- •Exercise 3. Quiz champion Claude Jennings is answering questions. Put in these words and phrases: How Far, How Long, How Often, How Many, What, What Colour, What Kind, When, Where, Who
- •Subject/Object Questions
- •Prepositions in Wh-questions
- •Exercise 5. Put in the question. Use What? and put the preposition in brackets at the end.
- •Negative Questions
- •Exercise 9. Complete the conversations using the words in brackets.
- •Question Tags (Disjunctive Questions)
- •Exercise 12. Complete the conversation. Put in tags.
- •Earthquakes
- •Grammar revision
- •Writing
- •Unit 12 the world wide web
- •Vocabulary Bank Unit 12
- •Text 12 a. The world wide web
- •Viruses are something to worry about, but not a lot. A little common sense and the occasional virus-scan will keep you virus-free.
- •Speaking
- •Censorship on the Web
- •What do you think?
- •Grammar revision
- •Writing Projects. Perform the project given
- •Unit 13 programming languages
- •Vocabulary Bank Unit 13
- •Text 13a. Types of programming languages
- •Machine Languages
- •Assembly Languages
- •Procedural Languages
- •Natural languages
- •Verb Prefix Meaning Example
- •Vocabulary Bank Unit 14
- •Most Common Suffixes
- •Why Learn Suffixes?
- •Interviewer / trainer / employer / interviewee / trainee / employee
- •Vocabulary Bank Unit 15
- •Introductory reading
- •In the following list, the two-word forms (shown first) are still more common, but the one-word forms are starting to take hold.
- •In the following list, the one-word forms (shown first) are more common, but the spaced or hyphenated forms are still being used.
- •In the following list, the hyphenated forms (shown first) are more common, but the solid or spaced forms (if given) are used in materials aimed at industry insiders.
- •Variables and the Declaration Statement
- •Vocabulary Bank Unit 16
- •Isc2 cissp
- •Unit 17 web design
- •Vocabulary Bank Unit 17
- •1. Bad Search
- •2. Pdf Files for Online Reading
- •3. Not Changing the Color of Visited Links
- •5. Fixed Font Size
- •6. Page Titles With Low Search Engine Visibility
- •7. Anything That Looks Like an Advertisement
- •8. Violating Design Conventions
- •9. Opening New Browser Windows
- •10. Not Answering Users' Questions
- •11. Discourse markers: softening and correcting
- •Interview: Website Designer
- •Vocabulary Bank Unit 18
- •Store / hold / input / control / convert / process / provide (x2)/ speed up
- •5. Cache … (5) … extremely fast access for sections of a program and its data.
- •Imagine that you are to make a report on the following topics. While preparing it use the main information from the text.
- •Vocabulary Bank Unit 19
- •Virus protection
- •Internet crime
- •Vocabulary Bank Unit 20
- •Vocabulary Bank Unit 21
- •Information systems analysis and design
- •Vocabulary Bank Unit 22
- •If X, then y
- •Virtual reality
- •Vocabulary Bank Unit 23
- •Vocabulary Bank Unit 24
Speaking/writing
Task. Topics for discussion (Speaking/Writing).
1. Speak on the operating system.
2. Speak on the most important program in an OS-the supervisor program.
3. What is Unix? Give its characteristics.
4. Speak about os as hidden software.Unit 6 graphical user interface
Vocabulary Bank Unit 6
Task 1. Read, write the translation and learn the basic vocabulary terms:
to add effects
approach
background screen
bitmapped
check boxes
content
contextual
cut and paste editor
desk accessories
drop-down menu
easy-to-use
evocative
execute a command
folders directories
generic
graphic applets
incorporated
instant access
intuitive
major
manipulation
overlap
partial
pop-up menu
pull-down menu
raster graphics
recall
rendering
recent trend
researcher
resolution
responsive
scope
search tool
self-explanatory icons
simultaneously
single prompt
standard procedure
text-based
to influence greatly
to offer
To perform
to release
to resemble
to restrict
transparency
two-dimensional
typed command labels
viewing area
volumetric
widespread
WIMP (Windows, Icons, Menus and Pointer)
Text 6a. The graphical user interface
The term ‘user interface’ refers to the standard procedures the user follows to interact with a particular computer. A good user interface is important because when you buy a program you want to use it easily. A few years ago, the way in which users had access to a computer system was quite complex. They had to memorize and type a lot of commands just to see the content of a disk, to copy files or to respond to a single prompt. So, a user interface based on graphics and intuitive tools was designed with a single clear aim: to facilitate interaction with the computer.
Nowadays most computers have a Graphical User Interface (GUI.
A GUI makes use a WIMP environment: Windows, Icons, Menus and Pointer. This type of interface is user-friendly, where system functions are accessed by selecting self-explanatory icons and items from menus.
Windows A window is an area of the computer screen where you can see the contents of a folder, a file, or a program. Some systems allow several windows on the screen at the same time and windows can overlap each other. The window on the top is the one which is «active», the one in use.
Icons are small pictures on the screen. They represent programs, folders, or files. For example, the Recycle Bin icon represents a program for deleting and restoring files. Most systems have a special area of the screen on which icons appear.
Menus give the user a list of choices. You operate the menu by pressing and releasing one or more buttons on the mouse.
The Pointer is the arrow you use to select icons or to choose options from a menu. You move the pointer across the screen with the mouse to use the object selected by the pointer.
A GUI offers graphical icons (graphic images (or intuitive symbols) representing programs, documents, an object or task), and visual indicators (as opposed to text-based interfaces), typed command labels or text navigation to fully represent the information and actions available to a user. A graphical user interface saves a lot of time: you don't need to memorize commands in order to execute an application; you only have to point and click so that its content appears on the screen.
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Command Line Interface - CLI Static, Direct, Recall. Graphical User Interface - GUI Responsive, Indirect, Recognition. Natural User Interface - NUI Evocative, Contextual, Intuition. |
Double-clicking an icon opens a window that lets you work with different tools and menus. A window is a viewing area of the computer screen where you can see the contents of a folder, a file, or a program. Some systems allow several windows on the screen at the same time and windows can overlap each other. The window on the top is the one which is "active", the one in use. By using different windows you can work on several documents or applications simultaneously.
The actions are usually performed through direct manipulation of the graphical elements by the means of a drop-down menu, pop-up menu or pull-down menu (a list of options that appear below a menu bar when you click on an item). The tool for these manipulations is the pointer. The pointer is the arrow, controlled by the mouse, which allows you to move around the screen and choose options from menus. You operate the menu by pressing and releasing one or more buttons on the mouse.
Toolbar buttons are found at the top of a window, they take you to the Home folder and others. The dock is at the bottom of the screen that gives you instant access to the things you use most. When information has to be given to the user or input by the user, a window known as a dialog box is often used. It can contain a variety of elements to gather information from the user including: text boxes, drop-down list boxes, checkboxes and command buttons. A find dialog box is used to gather information from the user about the files they wish to find. All these activities take place on a desktop (the background screen that displays icons, representing programs, files and folders-directories or containers for documents and applications).
Today, the most innovative GUIs are the Macintosh, Microsoft Windows and IBM OS/2 Warp. These three platforms include similar features: a desktop with icons, windows and folders, a printer selector, a file finder, a control panel and various desk accessories. Double-clicking a folder opens a window which contains programs, documents or further nested folders. At any time within a folder, you can launch the desired program or document by double-clicking the icon or you can drag it to another location. The three platforms differ in other areas such as device installation, network connectivity or compatibility with application programs.
Designing the visual composition and temporal behaviour of GUI is an important part of software application programming in the area of human-computer interaction. Its goal is to enhance the efficiency and ease of use for the underlying logical design of a stored program, a design discipline known as usability. Methods of user-centred design are used to ensure that the visual language introduced in the design is well tailored to the tasks. Typically, the user interacts with information by manipulating visual widgets that allow for interactions appropriate to the kind of data they hold.
A GUI may be designed for the requirements of a vertical market as application-specific graphical user interfaces. Examples of application-specific GUIs are:
• Automated teller machines (ATM)
• Point-Of-Sale touch screens at restaurants
• Self-service checkouts used in a retail store
• Airline self-ticketing and check-in
• Information kiosks in a public space, like a train station or a museum
• Monitors or control screens in an embedded industrial application which employ a real time operating system (RTOS).
The latest cell phones and handheld game systems also employ application specific touch screen GUIs. Newer automobiles use GUIs in their navigation systems and touch screen multimedia centres.