- •2 The Staff BradyGames staff:
- •Credits
- •Arnold Black a.K.A. Dutch is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller. Background
- •Arnold's first name and catchphrase indicate that he is most likely a reference to Arnold Schwarzenegger and his character Terminator. Needs verification References
- •Barney Black, a.K.A. Barney the Barbarian, is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller. Background
- •Tanya MacMillen, a.K.A. Blade, is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller. Background
- •Frank Charles Luciano, a.K.A. Lucky, is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller. Background
- •— Ol' Slim Ol' Slim is only referenced as an author of various advices in Fallout Official Survival Guide. R.A.T.S.
- •5 December, 150 days to go
- •12 December, 143 days to go
- •14 December, 141 days to go
- •18 December, 137 days to go
- •19 December, 136 days to go
- •20 December, 135 days to go
- •21 December, 134 days to go
- •29 December, 126 days to go
- •2 January, 122 days to go
- •3 January, 121 days to go
- •4 January, 120 days to go
- •10 January, 114 days to go
- •11 January, 113 days to go
- •16 January, 108 days to go
- •24 January, 100 days to go
- •28 January, 96 days to go
- •29 January, 95 days to go
- •31 January, 93 days to go
- •12 February, 81 days to go
- •16 February, 77 days to go
- •3 March, 62 days to go
- •4 April
- •10 June
- •15 July
- •3 August
- •62Nd Season (2177)
- •83Rd Season (2183)
- •83Rd Season (2183)
- •102Nd Season (2188)
- •123Rd Season (2193)
- •152Nd Season (2200)
- •157Th Season (2201)
- •224Th Season (2218)
- •229Th Season (2219)
- •247Th Season (2223)
- •250Th Season (2224)
- •272Nd Season (2230)
- •316Th Season (2240)
- •322Nd Season (2241)
- •341St Season (2247)
- •Vault Dweller's memoirs
224Th Season (2218)
Many of our people listen to the travelling merchants as they spin fantastic tales of entire cities still as large as those from the beforetimes. As though these wanderers had not already stretched the bounds of credulity far enough, they go on to tell those who would listen that these cities are filled not with people, but with strange creatures that barely resemble us. They say also that these creatures were once men, but are no longer; instead, they're cursed to spend their years as monstrous creatures. Strange are the things that I have seen, and true enough is humankind's self-brought curse of radiation.
229Th Season (2219)
The tools of destruction were too heavily relied upon in the beforetimes. Fascination with the wares of death's pleasure must have consumed our forefathers, judging from the destruction they wrought upon one another and our home. The nature of mankind has not changed so much since then that weapons are unnecessary. I, however, hope that our people continue to find more utility in the tools of life, rather than the instruments of death.
247Th Season (2223)
I have heard tales that some are trying to resurrect the past. Not only do they seek to reclaim lost technology, they also seek to reclaim lost ways. I fear following in the footsteps of the past. I fear that the ways we dealt with our problems, and one another, in the past id not lead hmanity to a better end. Some of the paths these people follow would best remain lost. I am afraid of reviving too much of what was.
250Th Season (2224)
Our young hunters and warriors have much to learn about the world around them. The Wastes are vast and unforgiving. Teaching will give our young ones knowledge, if they heed my tired words, but only time will give them wisdom. I pray that the spirits give them the time they need.
272Nd Season (2230)
Most of our village's hunters wend their way through the trackless Wastes by following the wind, sun and stars. Other swear they can find their way by watching the movements of animals and insects. But there are a few - all too few - who increase our Tribe's understanding of the world for future generations. The maps that our hunters and traders have created are just as much a part of our Tribe's wealth as the hides of the prized Golden Geckos upon which the maps are painstakingly drawn.
316Th Season (2240)
One can save us. The call of the Vault Dweller's blood must run strong enough in one who would reveal themself as the Chosen One. Far and far must the Chosen travel to save our people. New, built on the bones of the old, conceals our future as well as our past. Only the One can bring the spirit of plenty bact to our Tribe. Only the One can sift the prize from the grip of the dead sands. The Chosen must bring out salvation - or we will surely perish.
322Nd Season (2241)
Truly, you are the Chosen One. It is to you that we urn as our Arroyo - our village, our home - faces its hour of greatest need. In all the years since our ancestor, the Vault Dweller, founded Arroyo, our people have known hardship many times. But never before has our village suffered so long a period of trial. The wells are almost dry, crops wither in the fields, the old and the young alike sicken, and our brahmin are dying. We have one hope, Chosen One - a object spoken of in the sacred text of our ancestor. It is the birthright of our people, the Garden of Eden Creation Kit, the wondrous GECK. Only that can save us now. Listen Chosen, and I will tell you a tale of your people, that you may learn the promise of the GECK. When your ancestor was cast from the Vault of the Holy 13 over 80 years ago, he and others who would escape the tyranny of the Vault of the Holy 13 traveled north. For months they journeyed through the beast-haunted radioactive Wastes left from the great burn in the beforetimes, to distance themselves from the Vault. Finally, they came to a fertile valley nestled behind a deep gorge, our Arroyo. Here they settled, and our people prospered on this land. The Vault of the Holy 13, which your people had left behind, was remembered only in the shrine of your ancestor. The Vault Suit, the holy Vault Dweller's Survival Guide, and other sacred artifacts were nearly forgotten but for festival days. Now, though, things are different. Your people suffer, and the Elders have turned to the holy Vault Dweller's Survival Guide for help in these dark times. The sacred text mentions the Garden of Eden Ceation Kit—an amazing device from the beforetimes that can turn any land into an earthly paradise. We cannot last much longer without the salvation that the GECK promises. Although the Holy 13 abandoned our ancestor, they cannot turn their backs on us now. You shall wear the mystic Vault Suit of our ancestor with the holy "13" emblazoned upon it so that they will recognize you as the rightful heir to the promise of the GECK. You must travel the Wastes to find the Vault of the Holy 13 and then demand the GECK. This is the only way our people may yet be saved. I believe in you, Chosen One. However, others need evidence of your worthiness to be our emissary to the Holy 13. You must brave the Temple of Trials to prove yourself to those, who would question my chouce of you as our savior. I have no doubt that you will show yourself to be a worthy champion for our village. Once you pass the Temple trials, you will need wisdom that only experience can give you. There is no time for you to learn all that you need to know on your own, so I will to give you what help I can. I have read the holy Vauylt Dweller's Survival Guide as well as other tomes saved from the fires of the beforetimes. Our village's own record, the Book of the Elders, also contains great wisdom. When our people's wisdom may help you, I will offer it. Our ancestors and I will guide you as best we can. Fear not, Chosen One - the strength of the Vault Dweller runs strong in your veins. I know that you shall not fail us. Your quest begins.
