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Course in draughts.doc
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37. Quadrants

The board is divided in 5 quadrants. Quadrants are given shape by a rectangle. In the diagram quadrant 2 – 25 – 49 – 16 is marked.

The board consists of 5 quadrants:

  • The main diagonal (10 by 1)

  • Trictrac zone (9 by 2)

  • 4/15/47/36 (8 by 3)

  • 2/35/49/16 (7 by 4)

  • 3/25/48/26 (6 by 5)

While playing an endgame it is often very useful to consider the quadrants.

Two of whites pieces are in quadrant 2/35/49/16.

Piece 26 also has a function in the quadrant as we will see. White wants to trap his opponent in quadrant 2/35/49/16.

1.8 – 2! 32 – 38

Black can’t go to 37: 32 – 37 2. 2 – 19 37 – 42 3.19 – 37! 42 x31 4.26 x 37 +.

2.2 – 19 38 – 43

3.7 – 2! 43 – 49

White added a second king to the quadrant.

Now he traps blacks king using piece 26.

4.19 – 35 49 – 32

5.26 – 21! 32 x 16

6.35 - 49

Most of the time you have to consider how to play in two quadrants. Black will get a king at 47 or 48 here.

1.3 – 20!

White has two kings in the 4/15/47/36 quadrant. After 1… 42 – 47 2.20 – 15 5 – 10 3.15 x 4 47 – 33 white locks his opponent by 4.25 – 20 33 x 15 5.36 – 47 +

1… 42 – 48

Now white has to make a catching position with 25. White must consider both 20 – 29 and 36 – 18.

2.36 – 18!

Black is caught in the 3/25/48/26 quadrant. At

48 - 26 white catches the king by 3.20 – 42! 26 x 48 4.18 – 34 48 x 30 5.25 x 34 +

The play is taking place in two quadrants:

quadrant 2/35/49/16 and the trictrac zone.

1.35 – 49! 16 - 11

At 1… 16 – 2 the king is caught by 2.34 – 30 2 x 35 2.23 – 40 +

2.23 - 1!

A very important move in this type of endgame. King 49 guards the trictrac zone. If black stays at the trictrac white will play 49 – 44 and 1 – 6 +. So black must leave the trictrac line.

2… 11 - 16

3.34 – 29 16 - 2

3.49 – 35 2 - 16

4.1 - 7 16 x 2

5.29 - 24 2 x 30

6.35 x 24

It’s smart to consider what your opponent is going to do. Black wants to play 31 – 37 and after that he has two ways to go to king (black can’t play 37 – 42 because of 25 – 48) ;

  1. 37 – 41 47 x 36 37 – 42

  2. 38 – 42 47 x 38 37 - 41

It is logical to get the second king at square 4 because you need a king in the 4/15/47/36 quadrant.

1.18 – 13 31 – 37

2.13 – 9 37 – 41

2… 38 – 42 3.47 x 38 37 – 41 4.25 – 14! 41 – 47 5.9 – 3! +

3.47 x 36 38 – 42

4.25 – 48 42 – 47

5.9 – 4 47 – 33

6.48 – 42 33 x 47

7.4 – 15

In the endgame of three kings against one it is strongly recommended to watch the quadrants! It is dangerous to put the single king in a quadrant in which enemy kings are present.

Black will go into the 4/15/47/36 quadrant or the 3/25/48/26 quadrant at his next move. Therefore white puts in two kings in both quadrants!

1.8 - 3!

King 9 is active in both quadrants.

1… 42 – 47

1… 42 – 48 2.9 – 25 48 – 37 3.4 – 31 48 x 26 4.25 – 48 +

2.9 – 36 47 – 33

3.3 – 20 33 x 15

4.36 – 47

A very interesting game position. White has to discover black’s plan: 24 – 30 48 x 25 31 – 36 35 – 14 37 – 42 47 x 38 4 – 9 14 x 3 36 – 41. This knowledge helps to establish whether 12 – 7 or 12 – 8 should be played. In the game white missed this defence and carelessly played 12 -7, drawing the game…

1.12 – 8! 24 – 30

2.48 x 25 31 – 36

3.25 – 14 37 – 42

4.47 x 38 4 – 9

5.14 x 3 36 – 41

6.3 – 14!

The point of the endgame: at 41 – 47 black’s king is caught by 8 – 3 +.

The position is a draw, but black didn’t defend well.

1… 34 – 43?

Black is in the same quadrant as king 35.

2.35 – 49!

The king is always caught. At 43 – 16 white plays 28 – 32 +. After 43 – 25 49 – 43! 25 x 43 28 – 37 + follows.

Exercise 37.1

Black to move. What should black play?

In this game position white could have won in a beautiful way. It seems as if the position is a draw, because white will lose piece 11. But he can keep the opponents king in the quadrant 2/35/49/16.

1.50 – 45! 2 x 16

2.6 x 44 16 – 2

3.44 – 39!

Threatening 39 – 30 45 – 40

3… 2 - 16 4.45 – 40!

Piece 45 is marching to square 29!

4…. 16 – 7

5.39 – 34 7 - 11

Taking control over the trictrac lines. White is threatening 49 - 44 1 - 6 +.

If black plays 5… 7 – 16 the fastest way to win is 6.49 – 44! (threatening 34 – 43 16 x 49 40 – 35 +) 16 – 2 7.34 – 30 2 x 35 8.44 – 49 +.

6. 34 – 1! 11 - 2

7.40 – 34! 2 – 16

8.34 – 29 16 – 2

9.49 – 35

Exercise 37.2

Show how white wins using the same strategy after black plays 2… 16 – 7

37.1 – 37.8 White wins the endgame. Watch the quadrants!

37.1

37.2

37.3

37.4

37.5

37.6

37.7

37.8

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